- Draws HUD with GatherMate2 pins, you can use minimap zoom on it if needed
- After Survey you press green, yellow or red button to add new sector to the HUD (cleared automaticaly on gathering)
- Shows Dig Sites on Minimap and Battlefield Minimap
- Keybindings and various settings
How to use
Go to dig site, Right Click last button (spade) to show HUD and Left Click to cast Survay. Then
ROTATE YOUR CHAR, BUT DON'T MOVE in the needed direction and press colored button according to Survey result. Move to other location, do same again.
It is strongly recommended to use GatherMate2 then you'll see all previous or imported dig-points on the HUD. When using GatherMate2 jump onto fragment before gathering!
Controls
Left Click main window to move it
Right Click main window: opens settings page
Left Click on colored buttons: adds new sector to the HUD
Right Click on colored buttons: temporarry hides/shows that color
Arrow button: undo 1 sector
Left Click spade: cast Survey
Right Click spade: shows/hides HUD in the center of the screen
Middle Click spade: open Archaeolodgy window
Use "/arh" or "/arhcfg" for command line help
HUD
On the HUD you can also see player arrow in the center and very small red circle that represents success range. And ofc all colored transperent overlaping areas that were set by you with colored buttons.
Green compass circle can be removed in settings. it's totaly useless actually.
TODO
Next will be:
- Independent zoom by mouse wheel on main window
- Automatic color buttons, if possible
After Next:
- Pointer to closest digsite
- Will think about own polygon drawing
- Auto-open inside digsite, if possible
- Think about localization maybe