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Updated:04-27-11 01:28 PM
Created:03-06-11 02:25 PM
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oUF Proto  Popular! (More than 5000 hits)

Version: r9
by: Dawn [More]

Features
* easily customizable, with lots of options - fonts, textures, enable/disable features ...
* set/clear Focus via Shift + Left Click (set/clear focus are removed from right click menu to prevent errors)
* player, target, focus portrait (can be disabled via config)
* player, focus and target castbar
* moveable frames - via oUF_MoveableFrames plugin by haste
* boss and main tank frames
* Soul Shards, Holy Power, Druid mana, Evangelism/Dark Evangelism, Shadow Orb and Maelstrom tracking
- separately moveable via oUF_MoveableFrames by haste (pClassPoints frame)
* movable combo points (pClassPoints frame)
* Rune and Eclipse bar
* Totembar support (via oUF_TotemBar plugin)
* health value's color changes for low health
- current health value is colored yellow between 35% and 25% health
- current health value is colored orange between 25% and 20% health
- current health value is colored red below 20% health
* built-in aggro highlight
* built-in debuff highlight
* advanced raid and party frames, Grid style, with aura filtering, buff indicators and more ...
* vehicle support (incl. raid and party)
* featured hankthetank's raid icon textures
* optionally hides blizzards raid frame manager



Videos
1) release1
2) older version (no portraits)



Supported Frames
* player
* player pet
* target
* target of target
* target of target of target
* focus
* target of focus
* target of focus target
* party
* raid
* boss frames
* main tank - can be set via /maintank, /ma
* main tank target



ToDo
* maybe add arena frames
* add some more plugin support (combat feedback, weapon enchants)
* add some options, frame size, etc.
* add eclipse bar support
* add additional raid groups 6-8



Plugin Support

* oUF_SpellRange - highly recommended
* oUF_MoveableFrames - highly recommended
* oUF_TotemBar
* oUF_Smooth Update - a customized version is embedded (included)
* oUF_BarFader - a customized version is embedded (included)


Known Issues

* Interface action failed because of an AddOn. - Caused by UIFrameFadeIn, used to smoothly fade in player and pet. It's not game breaking, affecting performance or something. It's just a little taint, caused by blizzards own code.

r9
* added missing font "Infinity Gears" made by myself, inspired by Gears of War
* re-enabled portraits by default


r8
* TOC update for 4.1
* fixed embedded oUF_BarFader (removed pet happiness)

sidenote:
I forgot to enable portraits in config before uploading, as I have them disabled by default. ;)


r7
* smarter energy/rage tag for warriors and rogues (only shows value in combat, colored by power type)
* added energy/rage tag to the "classpoints" frame for druids
* added more PvP relevant auras to the whitelist filter for raid and arena frames (Throwdown, Skull Bash, Hungering Cold, Ring of Frost, Smoke Bomb, etc.)


r6
* power bar (target, focus) should always show for NPCs with power type = mana
* added an option to show/hide Target of Target's Target and Target of Focus Target ... (cfg.showOfTargetOfTarget = true)
* removed pet happiness (since it will be gone in 4.1)
* added arena frames (WIP, but functional)
- including castbar and filtered auras for PvP relevant buffs/debuffs (list might be incomplete, though - see Proto_AuraFilterList.lua)
* added an option to turn arena frames on/off (cfg.ArenaFrames = true)
* min and max values on mouseover are now shortened (11300 > 11.3k)
* added energy value for rogues to the "classpoints" frame
* added rage value for warriors to the "classpoints" frame

ToDo
* tweak arena frames, add PvP Trinket (plugin) support, add ToT, clean up code ...


r5
* added an option to disable portraits


r4
* disable blizzards pet castbar ...
* buffs should now properly align in 1 row :p
* some visual tweaks
* added 2 options to adjust the gradient behind the frames
- cfg.TarFocGradientHeightOffset = 18 -- target focus gradient Y-Offset (height)
- cfg.GradSize = 64 -- Gradient X-Offset (width)
* added an option to turn the gradient on/off
- cfg.showGrad = true -- show/hide it ...


r3
* added safezone to castbar, indicating latency
* debuffs should now properly align in 2 rows


r2
* castbar moved on top of portrait
* castbar text moved on top of castbar
* added aura magnification on mouseover - originial/unmodified source code = courtesy of hankthetank (oUF_Hank) - Zoooom ZooOOmmm ZOOOOmmm!
* rectangle aura shape for target and focus is now working (cfg.buHeightMulti)
* separate party/raid debuff icon style
* increased maximum number of buffs for target and focus to 10 (up from 8)
* increased maximum number of debuffs for target and focus to 20 (up from 16)
* Fear Ward no longer shows up as 2 DOT indicators on party/raid ... pew
* cleaned up config, changed some descriptions
* some code clean up

ToDo:
* maybe add arena frames
* add some more plugin support (combat feedback, weapon enchants)
* add some options, frame size, etc.
* add eclipse bar support
* add additional raid groups 6-8

note:
You can change the portraits FadeIn time (in seconds) on top of Proto.lua... might move that to the config file at some point.
local portINdelay = 1.5 -- portrait fade in delay in seconds


r1
* initial release
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Unread 04-13-11, 12:16 AM  
Moosenose
A Kobold Labourer

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Originally posted by Dawn
Playing a warrior?

Will be gone in r7, it's your rage value (see changelog for r6).


r7 changelog so far:
ok! Will take reading lessons until next time.....
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Unread 04-12-11, 05:05 PM  
Dawn
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Originally posted by Moosenose
Mmm ok! No worries.

A new thing though.. After updating to R6 i now have this cute little 0 on the top right corner of my unitframe? Is that one removable maybe?
Playing a warrior?

Will be gone in r7, it's your rage value (see changelog for r6).


r7 changelog so far:
r7
* smarter energy/rage tag for warriors and rogues (only shows value in combat, colored by power type)
* added energy/rage tag to the "classpoints" frame for druids
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 04-12-11, 03:02 PM  
Moosenose
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Originally posted by Dawn
Btw, they are not using mana, but some kind of energy. So you have to track that via boss frames.
Mmm ok! No worries.

A new thing though.. After updating to R6 i now have this cute little 0 on the top right corner of my unitframe? Is that one removable maybe?
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Unread 04-12-11, 09:45 AM  
Dawn
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Btw, they are not using mana, but some kind of energy. So you have to track that via boss frames.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 04-08-11, 08:48 AM  
Moosenose
A Kobold Labourer

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Re: Re: Missing energybar

Originally posted by Dawn
I don't raid. So what's his power type? mana?

E: should be fixed in r6 (if his power type is mana).
Hmm? Unsure on what type it is?
Saw the exact same problem on the Omnotron defence system in Blackwing decent. noone of the four encounters showed their energy (mana?) bar on the target frame. on tank and bossframes is showed though.

Waiting for r6 then, hoping that it will sort it
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Unread 04-08-11, 06:44 AM  
Dawn
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FYI, I'm holding back r6, because I added arena frames and need to test them.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 04-06-11, 07:51 PM  
Dawn
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Re: Missing energybar

I don't raid. So what's his power type? mana?

E: should be fixed in r6 (if his power type is mana).
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Last edited by Dawn : 04-06-11 at 08:04 PM.
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Unread 04-06-11, 10:58 AM  
Moosenose
A Kobold Labourer

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Missing energybar

Hey!
First of all really nice frames! /bow

One issue i encountered last night though.
When tanking that frost guy in Throne of the four winds his energybar disappears? It happens very randomly and it will appear again sometimes after a wipe or something, and sometimes even when i switch back to him.

The energybar works in the bossframes and tankframes so i will survive but is it a bit annyoing.
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Unread 03-26-11, 01:58 PM  
boombeef
A Kobold Labourer

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I am guessing you will add in the config.lua option to toggle ToT, ToTT, FT and FToT?
Kudos on the really well styled unit frames Dawn.
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Unread 03-17-11, 11:51 AM  
Arcofury
A Kobold Labourer

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Power on player

Is their any way to permanently show power on the player frame instead of on mouseover during combat?

Also.. How do i remove the auras from on top of the target/player frames?
Last edited by Arcofury : 03-22-11 at 10:00 AM.
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Unread 03-15-11, 07:14 PM  
kevin777
A Kobold Labourer

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hello dawn,

I like your new work very much , it's awesome. but i have some questions about it.

1, i am a rogue, i want to check my energy in values during the battle, how can i fix it ?
2,i think it is not convenient to see the target's skill, sometimes i need to interrupt the skill, but i miss it, can i create a new castbar in order to see it clearly?

sorry about my poor English, i'm a Chinese player, i love your work.
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Unread 03-15-11, 03:39 AM  
Aftermathhqt
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Originally posted by Dawn
I know, because of UIFrameFadeIN/OUT ... acceptable, imho. The workaround would require to utilize the animation system and quite some more code. Besides, this is because of laziness on blizzards side since they introduced UIFrameFade code (2008 or something), imo. They could have done something about it ...
Agreed any way to filter the message away?
Last edited by Aftermathhqt : 03-15-11 at 03:39 AM.
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Unread 03-14-11, 04:49 PM  
ProperMethodz
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Hello dawn.

I'm a moron and have been trying to use that texture for the faded background and add it throughout other addons to create a faded background to my chat frame, or recount.

I get it mapped, but the background shows white with the grey gradient fading off the sides. What am I doing wrong?
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Unread 03-14-11, 01:16 PM  
Dawn
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I know, because of UIFrameFadeIN/OUT ... acceptable, imho. The workaround would require to utilize the animation system and quite some more code. Besides, this is because of laziness on blizzards side since they introduced UIFrameFade code (2008 or something), imo. They could have done something about it ...
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 03-14-11, 11:27 AM  
Aftermathhqt
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oUF_BarFader Taint.

Just wanted you to know that oUF_BarFader is causing; Interface action failed because of an AddOn, everytime i enter combat, i get that. but nothing else, really.
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