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Visions of N'Zoth (8.3.0)
Updated:01-26-20 06:21 AM
Created:05-13-12 02:05 PM
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MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 8.3.0-0001
by: Neza [More]



This is the grey texture pack for MiirGui [Core]. It contains only textures and is meant to be used with MiirGui [Core].

There is a optional Icon Pack.



When updating from an older version delete all files created by this texture pack in
your interface folder.


Alternativly, you can read the changelog and just delete the single files which were removed in an update.

Then proceed to paste the content of the zip file into the interface folder.



If you find any missmatching graphics, please use the comment section of this page.



Copyright © 2011-2018 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in 8.2.0-0002 ##

Added support for 2x ui scale

## Changes in 8.2.0-0001 ##

Updated for 8.2.0

## Changes in 8.1.0-0001 ##

Updated for 8.1.0

## Changes in 8.0.1-0002 ##

Removed all old Microbutton files
Gave UI-DungeonDifficulty-Button.blp a try ;)
Added Garrison/LegionMission.BLP
Glue-Panel-Button-Highlight.blp is now grey
Added Garrison/TalenTreeAlliance.BLP
Added Garrison/TalentTreeAlliance2.BLP
Added Garrison/TalenTreeHorde.BLP
Added Garrison/TalenTreeHorde2.BLP
Added Tooltips/UI-Tooltip-Border-Azerite.blp
modified Challenges/ChallengeMode.BLP
Added worldstateframe/WORLDSTATEFINALSCORE-HIGHLIGHT.BLP


## Changes in 8.0.1-0001 ##

Updated for BFA

## Changes in 4.0.45 ##

slight adjustement to UI-EncounterJournalTextures.blp
slight changes to common/whiteiconframe.blp
slight changes to Garrison/quality.blp
added various calendar images
added UI-EJ-LOREBG-TombOfSargeras
added UI-EJ-LOREBG-CathedralOfEternalNight

## Changes in 4.0.39 ##

fixed WorldQuest.BLP
fixed PvPHonorSystem.blp
changed UI-ActionButton-Border.blp to now correctly show the quality of items(reported by Trasan)
added TransmogSetsVendor.blp

## Changes in 4.0.35 ##

added UI-Debuff-Overlays.blp (reported by Axiphel)
added UI-Debuff-Border.blp (reported by Axiphel)

## Changes in 4.0.33 ##

fixed LootTab.blp (reported by Axiphel)
added loottab-item-background.blp (reported by Axiphel)

## Changes in 4.0.31 ##

added SocialQueuingToast.blp
modified WorldQuest.blp
modified Token.blp

## Changes in 4.0.28 ##

added UI-EJ-LOREBG-TrialofValor
added CancelButton-Down
added CancelButton-Highlight
added CancelButton-Up
slightly changed UI-Panel-QuestHideButton
added UI-EJ-LOREBG-ReturntoKarazhan
modified UI-AuctionPost-Background

## Changes in 4.0.21 ##

fixed groupfinder.blp

## Changes in 4.0.20 ##

edited all files to work with 7.1
Modified bags.blp
sligthly modified BonusObjectives.BLP
added UI-EJ-LOREBG-TrialofValor.blp
modified ChallengeModeHud.blp
modified PvPHonorSystem.blp
modified PvPHonorSystemHorizontal.blp
modified Collections.blp
modified GroupFinder.BLP (legacy burning crusade raids were missing)

## Changes in 4.0.12 ##

modified UI-VEHICLE-FRAME.blp slightly
Added QuestFrame/WorldQuest.blp

## Changes in 4.0.10 ##

Added Collections/Collections.blp
Added questframe/QuestBackgroundHordeAlliance.blp
Added questframe/QuestBG.blp
Optional Files (1)
File Name
Version
Size
Author
Date
Type
8.2.0-0001
49MB
07-24-19 05:15 AM
Patch


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Unread 01-23-15, 02:09 PM  
Tonyleila
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Re: Beautiful!

Originally Posted by Kaathe
The minimap shows a square patterned ring when within one of the blue "Quest Area" zones, is there a way to get rid of this? I'm not sure if it's a different addon causing this, I just don't remember seeing it in the past.
Hide Blob Ring
http://www.wowinterface.com/download...eBlobRing.html
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Last edited by Tonyleila : 01-23-15 at 02:09 PM.
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Unread 01-23-15, 01:37 PM  
Kaathe
A Kobold Labourer

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Beautiful!

Hey! Thanks for making this addon, it's simply beautiful!

I have a couple of issues I hope you can help me with:


The minimap shows a square patterned ring when within one of the blue "Quest Area" zones, is there a way to get rid of this? I'm not sure if it's a different addon causing this, I just don't remember seeing it in the past.



I also find the quest frame section text very hard to read as it's quite dark. Is there a way to make it a lighter shade of grey?

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Unread 01-20-15, 12:55 AM  
Miiru
A Flamescale Wyrmkin
 
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Re: Re: Combuctor

Originally Posted by Seerah
Originally Posted by Miiru
I think i posted something about fixing combuctor a few lines below your post.

I didnt update it on wowinterface yet though. Gonna wait till the next patch, theres not much to do at the moment
Ah, my apologies. (Out of curiosity, what makes "BAG_UPDATE_DELAYED" better than "PLAYER_ENTERING_WORLD"?)

I forgot to mention the reason I was looking at the Combuctor skinning code. I was noticing that the new items weren't getting the new item highlight/animation set to them. After posting my below report, I found the reason why was that the ContainerFrame\Bags.blp override texture omits this. Took me a few days to figure out wth I couldn't find the new items in my bags. I guess AdiBags uses its own new items texture/animation instead of reusing the default one, so I was totally confused when switching to Combuctor to try it out again.
Probably nothing. I used to have it those codes in player enetering world and i probably just overlooked it.

I will take a look at that new item in bags animation. Probably deleted it because i didnt knew what it was all about
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Last edited by Miiru : 01-20-15 at 12:55 AM.
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Unread 01-19-15, 10:02 PM  
Seerah
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Re: Combuctor

Originally Posted by Miiru
I think i posted something about fixing combuctor a few lines below your post.

I didnt update it on wowinterface yet though. Gonna wait till the next patch, theres not much to do at the moment
Ah, my apologies. (Out of curiosity, what makes "BAG_UPDATE_DELAYED" better than "PLAYER_ENTERING_WORLD"?)

I forgot to mention the reason I was looking at the Combuctor skinning code. I was noticing that the new items weren't getting the new item highlight/animation set to them. After posting my below report, I found the reason why was that the ContainerFrame\Bags.blp override texture omits this. Took me a few days to figure out wth I couldn't find the new items in my bags. I guess AdiBags uses its own new items texture/animation instead of reusing the default one, so I was totally confused when switching to Combuctor to try it out again.
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Unread 01-17-15, 03:57 PM  
Miiru
A Flamescale Wyrmkin
 
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Combuctor

Originally Posted by Seerah
You need to delay when you look for the Combuctor portrait. Right now, you're looking for it to be created in the main chunk of your supported.lua file. However, the texture has not been created yet. I encased the contents of that whole file in a function and waited for the "PLAYER_ENTERING_WORLD" event to fire in order to remedy this.
I think i posted something about fixing combuctor a few lines below your post.

I didnt update it on wowinterface yet though. Gonna wait till the next patch, theres not much to do at the moment
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Last edited by Miiru : 01-17-15 at 03:59 PM.
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Unread 01-17-15, 01:40 PM  
Seerah
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You need to delay when you look for the Combuctor portrait. Right now, you're looking for it to be created in the main chunk of your supported.lua file. However, the texture has not been created yet. I encased the contents of that whole file in a function and waited for the "PLAYER_ENTERING_WORLD" event to fire in order to remedy this.
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Unread 01-13-15, 02:28 AM  
Miiru
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Re: Great Addon!!

Originally Posted by Raivenwolf
Wow I just love this addon...I just have one question though. is it possible to add some width to the unit frames somewhere??
That would require some recoding and also to change the default graphics wide and is currently not planned.
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Unread 01-10-15, 05:47 PM  
Raivenwolf
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Great Addon!!

Wow I just love this addon...I just have one question though. is it possible to add some width to the unit frames somewhere??
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Unread 01-04-15, 03:04 AM  
Miiru
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Post Screenshot reequest

Originally Posted by madindehead
Hello there,

This is incredible, thanks for the work.

I was wondering, what folders do I need apart from Glues and Shop to actually skin the login screen, character select screen and the in-game shop.

Using only Glues and Shop doesn't full skin everything.
Would it be possible for you to post a screenshot, so i can identify the missing parts?

Miiru
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Unread 12-30-14, 05:32 AM  
madindehead
A Kobold Labourer

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Skin ONLY character select screen and shop?

Hello there,

This is incredible, thanks for the work.

I was wondering, what folders do I need apart from Glues and Shop to actually skin the login screen, character select screen and the in-game shop.

Using only Glues and Shop doesn't full skin everything.
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Unread 12-30-14, 02:37 AM  
Miiru
A Flamescale Wyrmkin
 
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Font Color

Originally Posted by Wilcoh
Hello and thanks for the wonderful addon! I just have 2 problems

-1st in the premade groud finder its missing the tank role icon
-2nd my quest log Title is a tad bit to dark. Is it possible to make the color a little lighter, if not no worries.

-thanks again
To your first remark: Yes, it looks like they changed that texture since the beta, i fixed the file and im gonna upload it soon.

Regarding your second concern, it should be enough to go to miirgui/frames/objtracker.lua and change

line 31

from
fontString:SetTextColor(unpack(miirgui.Color))
to
fontString:SetTextColor(unpack(miirgui.Color.Highlight))

line 68

from
block.HeaderText:SetTextColor(unpack(miirgui.Color));
to
block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight));
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Unread 12-29-14, 04:38 PM  
Wilcoh
A Defias Bandit

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Hello and thanks for the wonderful addon! I just have 2 problems

-1st in the premade groud finder its missing the tank role icon
-2nd my quest log Title is a tad bit to dark. Is it possible to make the color a little lighter, if not no worries.





-thanks again
Last edited by Wilcoh : 12-29-14 at 04:38 PM.
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Unread 12-04-14, 12:53 AM  
Miiru
A Flamescale Wyrmkin
 
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Combuctor Code

Originally Posted by Nokcihc
Seems that the Combuctor patch you put in the code broke. It's back to a circle portrait and the gold bar is back again D:
Solution:

Go into frames/supported.lua and search for the combuctor code. Replace it with this one:


--Code to support Combuctor

local combuctor = IsAddOnLoaded("Combuctor")

if combuctor == true then

local frame = CreateFrame("FRAME");
frame:RegisterEvent("BAG_UPDATE_DELAYED")

function frame:OnEvent(event)
if ( event == "BAG_UPDATE_DELAYED" ) then
CombuctorFrameinventoryPortrait:SetTexCoord(0.15, 0.85, 0.15, 0.85)
for i=19,21 do
hideit=select(i,CombuctorFrameinventory:GetRegions())
hideit:Hide()
end
end
end
frame:SetScript("OnEvent", frame.OnEvent);
end

That should do it
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Last edited by Miiru : 12-04-14 at 02:20 AM.
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Unread 12-03-14, 05:32 PM  
Nokcihc
A Defias Bandit

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Seems that the Combuctor patch you put in the code broke. It's back to a circle portrait and the gold bar is back again D:
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Unread 11-30-14, 10:40 AM  
Miiru
A Flamescale Wyrmkin
 
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The new version with skinned garrison frames is now out. It should work with most Garrison addons.

As it was a big bunch of graphics, i took a different approach on skinning this time.

Please report any bugs you encounter.
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Last edited by Miiru : 11-30-14 at 10:46 AM.
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