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Updated:01-28-18 01:18 PM
Created:07-19-12 04:59 PM
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Categories:Combat Mods, Druid, Monk, Paladin, Rogue

Vex Power  Popular! (More than 5000 hits)

Version: v2.8.15
by: fuda01 [More]

Vex Power shows every powertype as an energybar.
It also shows ComboPoints or similar important and trackable class/spec specific alternative-power and buffs.
Currently supported ComboPoints are:
Paladin (Retribution): Holy Power
Druid: ComboPoints
Rogue: ComboPoints
Monk (Windwalker): Chi
Monk (Brewmaster): Healing Spheres
Warlock: Soul Shards
Mage (Arcane): Arcane Charges
etc etc


The PowerBar

'Used'-effect
In Addition to the common settings (position, size, colors, etc) the powerbar has a 'used'-effect (can be turned off). This effect colors the power you just spent and then fades it out.

'Recolor'-effect
The Powerbar has 6 states in which the color can be changed (fully customizable).
3 states for each 'in combat' and 'out of combat' representing: 'power empty', 'power full' and 'power not full and not empty'. The thresholds-% for 'power empty' and 'power full' can be set by the user. Changeable fo all 6 states are the color and the opacity of the bar.
With this feature you can color the bar when the power is empty as a visual alarm or you can change the oppacity of the powerbar to an adjustable amount whenever you are out of combat.



The ComboPoints

Colors
The colors are fully customizable for every single ComboPoint.

Position and Size
You have the choice between two modes to set the positon and the size.
Intelligent-CP-Mode
This mode only needs 3 numbers to automatically adjust the ComboPoint position and size to your PowerBar.
Manual-Mode
Deactivating the intelligent-cp-mode lets you set all combopoint positions and sizes by yourself.

'Fadeout'-effect
This effect is similar to the 'used'-effect for the powerbar. ComboPoints that have just been spent change their color and then fade out. This effect is also togglable.

'Color ComboPoints on X'-effect
This effect overwrites the colors you chose for the combopoints when you have X combopoints gained. The amount X is selectable. You can choose whether all combopoints or only the first X combopoints should be colored when the amount is reached.

'Sound'
Whenever you gained Y combopoints a sound is played (deactivated by default)



The Textfields

The number of textfields is not static, meaning you can create/delete textfields at your wish. Textfields contain information that can be parsed with tags.

Tags:
(alternative power is currently working only for demonology and destruction warlocks and represents the amount of ember shards or the amount of demonic fury.)

Current Power:
[PowerCurrent]: Shows '19218' (current power)
[PowerAltCurrent]: Shows '19218' (current alternative power)
[PowerCurrentShort]: Shows '19' instead of '19218' (current power)
[PowerCurrentSmart]: Shows '19.2' instead of '19218' (current power)

Maximum Power:
[PowerMax]|r: Shows '19218' (maximum power)
[PowerAltMax]|r: Shows '19218' (maximum alternative power)
[PowerMaxShort]|r: Shows '19' instead of '19218' (maximum power)
[PowerMaxSmart]|r: Shows '19.2' instead of '19218' (maximum power)

Missing Power:
[PowerMissing]: Shows '19218' (missing power)
[PowerMissingShort]: Shows '19' instead of '19218' (missing power)
[PowerMissingSmart]: Shows '19.2' instead of '19218' (missing power)

Percentage Power:
[PowerPerc]: Shows '18' for 18.3%
[PowerPercSmart]: Shows '18.3' for 18.3%

ComboPoints:
[CPsCurrent]: Shows your current ComboPoints/HolyPower/etc
[CPsMax]: Shows your maximum ComboPoints/HolyPower/etc
[CPsMissing]: Shows your missing ComboPoints/HolyPower/etc

Buffs:
(only parse information when buffs are tracked as ComboPoints)
[BuffDurationLeft]: Shows the time left
[BuffDurationTotal]: Shows the total duration


The position of the textfields is on the powerbar by default. But you can reposition them and put them on your combopoints to show the buffduration via [BuffDurationLeft] or the amount of demonic fury you gained as a demonology warlock via [PowerAltCurrent]



The Markers:

Markers are marks at specific places on your energybar. They can be placed at absolute positions(e.g. 1217) and at relative positions (e.g. 40%). Again they are fully customizable. You can set them for both specs or only for a specific single spec and you can choose in which combination to a powertype they are shown. That way a druid could set sepperat markers for his mana (no form, moonkin, tree), his energy (cat), his rage (baer) and set a universal marker that is shown with more than one or even all powertypes.
The purpose of these marks is to give you a visual assisstance so you get to know better when you have enough power to use an ability or when you can use a mana-gain-spell without wasting mana.



Default Settings

Default Profile
You can set a saved profile to be a default profile. That way every char that has no config for this addon will load the default profile instead of the addon defaults.

Default Color Sets
You can save color sets that contain the colors of the ComboPoints. Those color sets can be set as a default color set for a specific class. That way the addon can this color set that is set as default for the class. Default color sets overwrite the colors from the loaded default profile.





For bugreports and the newest alpha verson, etc pls go to
http://www.wowace.com/addons/vexcombo/

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Unread 11-04-14, 06:24 AM  
fuda01
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Originally Posted by Tonyleila
1. But how? I have set up one profil to be the global profil and I can't get it to change color based on class. It always uses the "Current" color set.
have you enabled "advanced options" ? You can do so on the top of nearly every option panel

Originally Posted by Tonyleila
2. I'm still stucked in making 1px borders for the combopoints.
It works fine for normal combopoints if i set insets all to 1 and bordersize to 4 but when I use this same profil with same settings as WL it shows a 4px border around the bar
I'll put it on my to-do list
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Unread 11-03-14, 07:10 PM  
Tonyleila
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-remodeled the "color set"-feature. Now you can either choose a colorset for all classes or an individual color sets for each class and still use the same profile.
1. But how? I have set up one profil to be the global profil and I can't get it to change color based on class. It always uses the "Current" color set.


2. I'm still stucked in making 1px borders for the combopoints.
It works fine for normal combopoints if i set insets all to 1 and bordersize to 4 but when I use this same profil with same settings as WL it shows a 4px border around the bar
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Unread 11-01-14, 01:30 PM  
VXT
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I figured that's what was happening. Yeah I have a profile called "Vxt" to load for all characters (for UI purposes) in the Global Settings. I'm happy it's not a bug and rather, an intentional coding decision. I might be able to find a way to get a single global profile to load X color based on class, but for now, I'll check out your alpha version.
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Unread 11-01-14, 09:44 AM  
fuda01
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Originally Posted by fuda01
Originally Posted by VXT
However, I am running into an issue that is driving me mad. To put it simply, I have the Global Defaults for each class to load the Global Color Presets of each said class (Monk is set to load Monk preset, Pally to load Pally, etc.). Unfortunately, when I swap characters, everything is colored wrong. For instance, when I am on my Monk, it is set to be the Monk preset, but when I swap to my Paladin, my Holy Power is Monk class-colored. Below are some images to help explain.
I remodeled the profiles and implemented a "global profile". Changes made with character A to this profile will also effect character B that uses this profile. Seemed like a good idea
But - here it comes - when you change the colors of the ComboPoints with character A, they will also be changed for character B.
Are you using the same profile with your characters? If so, that is the problem. If not it is another bug and I'll have to ask for more information.
However I'll implement an option to fix the problem.
Just uploaded an alpha to curse. You can get it from
http://www.wowace.com/addons/vexcombo/files/
or wait until I push a release candidate to wowinterface.
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Unread 11-01-14, 08:26 AM  
fuda01
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Originally Posted by VXT
However, I am running into an issue that is driving me mad. To put it simply, I have the Global Defaults for each class to load the Global Color Presets of each said class (Monk is set to load Monk preset, Pally to load Pally, etc.). Unfortunately, when I swap characters, everything is colored wrong. For instance, when I am on my Monk, it is set to be the Monk preset, but when I swap to my Paladin, my Holy Power is Monk class-colored. Below are some images to help explain.
I remodeled the profiles and implemented a "global profile". Changes made with character A to this profile will also effect character B that uses this profile. Seemed like a good idea
But - here it comes - when you change the colors of the ComboPoints with character A, they will also be changed for character B.
Are you using the same profile with your characters? If so, that is the problem. If not it is another bug and I'll have to ask for more information.
However I'll implement an option to fix the problem.
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Unread 10-31-14, 08:07 PM  
VXT
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Hey fuda,

First off, I love this addon. It's pretty much the only addon around that can replace nibPointDisplay for multi-class point displays. Love it!

However, I am running into an issue that is driving me mad. To put it simply, I have the Global Defaults for each class to load the Global Color Presets of each said class (Monk is set to load Monk preset, Pally to load Pally, etc.). Unfortunately, when I swap characters, everything is colored wrong. For instance, when I am on my Monk, it is set to be the Monk preset, but when I swap to my Paladin, my Holy Power is Monk class-colored. Below are some images to help explain.

On my Monk:



But this happens when i swap to my Pally:



This is frustrating as from what I can tell, I have it properly set up to load the specific class presets when said class is active, yet it's stuck using only one class' color as the "current" profile. It's also obvious that my Paladin preset colors the Holy Power points Pink and the Monk colors the Chi the green/blue class color.
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Unread 10-31-14, 09:46 AM  
Tonyleila
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Originally Posted by fuda01
reproduced, fixed, uploaded
ty for reporting
Thanks for fixing *[Update Pending]* ok I'll download from curse xD

EDIT: Works fine now! Thanks again!
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Last edited by Tonyleila : 10-31-14 at 10:04 AM.
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Unread 10-31-14, 09:28 AM  
fuda01
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reproduced, fixed, uploaded
ty for reporting
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Unread 10-31-14, 02:12 AM  
fuda01
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Originally Posted by Tonyleila
Originally Posted by fuda01
Originally Posted by Tonyleila
4. I did not change anything inside the global colors or global defaults I just tryed to change color and Opacity of the combo points and it dosen't work:
Friend of mine tested it and he also couldn't reproduce the problem. Again I'm very sure I fixed that bug a few versions ago.
Its very easy to reproduce this time using Version: 1.7.1
I have removed all SavedVariables even the one of my chars and just changed the options a little I have streamd it here, I hope that helps to fix this bug

http://www.twitch.tv/soulre4ver/b/583481351

Also without other addons and resettet profils again:
http://www.twitch.tv/soulre4ver/b/583483767
ah very nice video, ty for posting that, I'll be on it as soon as I'm home, because of halloween that should be sometime tomorrow :/
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Unread 10-30-14, 11:55 AM  
Tonyleila
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Originally Posted by fuda01
Originally Posted by Tonyleila
4. I did not change anything inside the global colors or global defaults I just tryed to change color and Opacity of the combo points and it dosen't work:
Friend of mine tested it and he also couldn't reproduce the problem. Again I'm very sure I fixed that bug a few versions ago.
Its very easy to reproduce this time using Version: 1.7.1
I have removed all SavedVariables even the one of my chars and just changed the options a little I have streamd it here, I hope that helps to fix this bug

http://www.twitch.tv/soulre4ver/b/583481351

Also without other addons and resettet profils again:
http://www.twitch.tv/soulre4ver/b/583483767
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Last edited by Tonyleila : 10-30-14 at 12:06 PM.
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Unread 10-27-14, 01:02 PM  
fuda01
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Originally Posted by Tonyleila
2. One move thing without an inset and offset option its impossible to create an 1px border around the combo points, a backdrop texture woud be even better for that
added in newest alpha

Originally Posted by Tonyleila
3. /vexpower slash command is not working right too, you have too call it twice in your lua so that it opens the menu of vexpower not the Blizzard option window
That bug happens because of a broken Blizzard Function. I won't fix it, because fixing it could interfer with other addons. If you want to read more:
http://forums.wowace.com/showthread.php?t=20697

Originally Posted by Tonyleila
4. I did not change anything inside the global colors or global defaults I just tryed to change color and Opacity of the combo points and it dosen't work:
Friend of mine tested it and he also couldn't reproduce the problem. Again I'm very sure I fixed that bug a few versions ago.
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Unread 10-27-14, 12:23 AM  
fuda01
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Originally Posted by Tonyleila
1. Yep I have enabled this 3 options now there is a new bar above the normal combo points bar for the last 5 combo points. But how do I change the hight or position of this? I'd like to have this bar overlayed with the original combo points.
Currently those settings don't exist. However they are on my to-do-list and it shouldn't be long till you can change it.

Originally Posted by Tonyleila
2. One move thing without an inset and offset option its impossible to create an 1px border around the combo points, a backdrop texture woud be even better for that
I'll look into it.

Originally Posted by Tonyleila
3. /vexpower slash command is not working right too, you have too call it twice in your lua so that it opens the menu of vexpower not the Blizzard option window
Yeah, apperantly many addons have that problem now. I'll check for a fix.

Originally Posted by Tonyleila
4. I did not change anything inside the global colors or global defaults I just tryed to change color and Opacity of the combo points and it dosen't work:
I must admit it looks strange. I'll ask a friend to reproduce the problem. Which addon version are you using? You can see the version number in the main option panel just when you click on VexPower in the Blizzard-Frame. I think I had a similar bug a few versions ago.
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Unread 10-26-14, 07:34 PM  
Tonyleila
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Originally Posted by fuda01
Originally Posted by Tonyleila
Is there a way to move and resize the 5-10 combo points from rogues seperated from the other combo points? I'd like to have them on top overlayed to the others but only halve of the size as the first 5 points.

Options ->VexPower->ComboPoints->Class-specifics
activate the last 2 options for the rogue. But as stated above those options they only work if you activated the "Intelligent-CP-Mode" to position and size your combo points.
1. Yep I have enabled this 3 options now there is a new bar above the normal combo points bar for the last 5 combo points. But how do I change the hight or position of this? I'd like to have this bar overlayed with the original combo points.

2. One move thing without an inset and offset option its impossible to create an 1px border around the combo points, a backdrop texture woud be even better for that

3. /vexpower slash command is not working right too, you have too call it twice in your lua so that it opens the menu of vexpower not the Blizzard option window

4. I did not change anything inside the global colors or global defaults I just tryed to change color and Opacity of the combo points and it dosen't work:
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Last edited by Tonyleila : 10-26-14 at 08:32 PM.
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Unread 10-26-14, 02:01 PM  
fuda01
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Originally Posted by Tonyleila
BTW the Color and Opacity option of point 7-10 don't work! It only works for 1-5 and 6
I couldn't reproduce that problem. I switched colors in the optionpanels
Combopoints->Colors
and
Global Color Sets
and all colors and opacities (for CP 7-10) were changeable and were saved after a reload ui.

Do you have more information for me to reproduce that bug ?
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Unread 10-26-14, 01:52 PM  
fuda01
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Originally Posted by Tonyleila
Is there a way to move and resize the 5-10 combo points from rogues seperated from the other combo points? I'd like to have them on top overlayed to the others but only halve of the size as the first 5 points.

Options ->VexPower->ComboPoints->Class-specifics
activate the last 2 options for the rogue. But as stated above those options they only work if you activated the "Intelligent-CP-Mode" to position and size your combo points.


Originally Posted by Tonyleila
BTW the Color and Opacity option of point 7-10 don't work! It only works for 1-5 and 6
I'll check right into that, thx for reporting
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