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Updated: 01-28-21 04:12 AM
Addon for:
cargBags.
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Compatibility:
Shadowlands patch (9.0.2)
Updated:01-28-21 04:12 AM
Created:05-24-13 12:02 PM
Downloads:31,807
Favorites:127
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cargBags Nivaya  Popular! (More than 5000 hits)

Version: 9.0 r93
by: Nibelheim, humfras

A fan update of cargBags_Nivaya for Mists of Pandaria. Thanks to all addon coders who contributed to this update.


About

This is an inventory addon featuring item filters, new items, support for item sets, empty bagspace compression and alot more. It is a layout for cargBags. However, cargBags 2.x is included, so you don't need to download it separately.


Features

  • You can freely move the main inventory window (and the bank window), all the other containers move as you move that one.
  • Containers for Consumables, Quest Items, Armor/Weapons, Trade Goods and Junk.
  • Container for Blizzards Equipment Manager.
  • Container for new Items (items you recently obtained).
  • Empty containers are hidden, without just leaving an emtpy space.
  • Easy-to-use dropdown menu to move items between containers (alt + right-click an item).
  • Option to compress empty bagspace to a single slot.
  • Restack button to stack all items in your bags.
  • Sell Junk (toggle on/off) to automatically vendor all grey items.
  • Item sorting by rarity and item ID, so that identical items or stacks will be grouped together.
  • Clicking on the "Bags" Button allows you to switch bags and to buy new bag slots (bank).
  • The "New Items" Container
  • When you login using this layout the first time, all the items in your inventory will be marked as "new". This is because new items will exclusively be reset when you click the "Reset New" button, which should be your first action in order to have the items filtered to their corresponding category. The advantage of this behaviour is that items marked as new "survive" disconnects, logouts and reloading the UI.
    Of course, you can toggle this filter off via the slash command (/cbniv).


The Cool Stuff Container

Initially a filter on its own, it is now simply a container for items you want to have in a special place. You can activate it by moving one or more items to it via the context menu (alt + right-click).


Custom Containers

You can also add your very own custom containers, which behave just like the "Cool Stuff" container. By default, their priority is higher than the "New Items" container, so items assigned to one of these will never be marked as new. This priority can be lowered.

Add a container with /cbniv addbag name, remove one with /cbniv delbag name, list all existing with /cbniv listbags etc. Type /cbniv for a full list of available commands.


Configuration

Via the slash command /cbniv you can adjust the following settings:
  • Enable/disable some of the filters (new items, trade goods, armor/weapons and junk)
  • Adjust the overall scale.
  • Toggle bank background color between black and blue.
  • Toggle bank filtering.
  • Toggle empty bagspace compression.
  • Toggle item sorting.

By editing config.lua you can adjust the following settings:
  • Item size
  • Number of columns
  • Fonts
  • Color of bag frames

9.0 r89

* added function to place items directly into the reagent bank by ctrl + right clicking them in the bags when the bankframe is shown

9.0 r89

* Shadowlands 9.0.2 toc update

9.0 r86

* Shadowlands pre patch update

8.2 r73

* fix potential bug with equipment manager

8.2 r73

* patch 8.2 changes/bugfixes

8.1.5 r63

* patch 8.1.5 changes/bugfixes

8.0 r59

* fixed a bug with itemLevel returning as nil on certain conditions

8.0 r57

* fix wrong item level display via Tooltip scanning until Blizzard fixes GetDetailedItemLevelInfo()
+ support for Caerdon Wardrobe

7.3 r54

* BfA preparation

7.3 r51

* fixed bank bag bar misbehavior

7.3 r50

update for 7.3
* minor bugfixes

7.2 r49

update for 7.2
* minor bugfixes


7.1 r46

* fixed a bug that showed the ilvl on Obliterum and Obliterum Ash
* fixed a bug that prevented item from being classified correctly on initial login

7.1 r45

* fixed a typo with the new artifact power bank container
* fixed frame anchoring bug with battlepet and AP frame

7.1 r44

* fixed artifact item level display
+ added ilvl display for artifact relics
+ added a default category for items that give artifact power

r43

* 7.1 toc update
* fixed "Mark as New"
* improved CPU usage
* minor bugfixes/improvements

r37

few more fixes / enhancements
fix bank bags drag handling

r37

+ added a workaround for a potential bug when using Molinari

r33

added a new default bag for gems
(if you have a custom filter for gems, you can delete it via '/cbniv delbag NAMEOFBAG')
- fixed a rare bug with the item grouping
- performance upgrade for the 'new item' check

r27

- fixed green texture bug when not compressing empty bag slots ( /cbniv empty )
- fixed bugs with windowed mode
- added LibItemUpgradeInfo-1.0 to show the correct iLvl
- updated the locale strings
- fix bugs with RealUI implementation

r23

Update for 7.0

r14

Update for 6.0
Should be working with or without RealUI (no compatibility issues anymore!)


1.6

toc update for 5.4
Fixed NewItemTexture misbehavior


1.5

Fixed some text


1.4

Consumables and Quest filters can now be disabled
Option added to toggle between Icons and Text for the Currency display


1.3

Option added to show the Bag Buttons by default
Option added to adjust gap between item slots
Taint fix and DropDown menu now clamped to screen (thank you Humfras!)


1.2

Gap between bag frames now set to 1 pixel instead of 2
Bags remain pixel perfect when activating 'Toggle Bags'
New DropDown Menu to hopefully fix some taint issues (thanks to humfras)
Fix for Guild Bank item dragging (thanks to Klaygor)


1.1

Bags now dynamically scale to remain pixel perfect
c: Consumables added to filter options
Post A Reply Comment Options
Unread 02-06-15, 11:23 AM  
tordenflesk
A Deviate Faerie Dragon

Forum posts: 18
File comments: 213
Uploads: 0
Re: Make the bag one tall column instead of two.

Originally Posted by Yoosh
I'm curious if there is a setting to make the bag stack in one tall column instead of 2.
Or even 3. I'm almost filling my monitor with the two columns...
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Unread 12-26-14, 01:34 PM  
soulyouth
A Defias Bandit
 
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Forum posts: 2
File comments: 14
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Since blizzard made these stackable the mod doesn't show the stacks
Blackrock Armor Set
Blackrock Weaponry
War Ravaged Armor Set
War Ravaged Weaponry

I imagine the 645 is the same, but I don't have any to confirm it
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Unread 12-20-14, 10:48 PM  
Yoosh
A Kobold Labourer

Forum posts: 0
File comments: 45
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Originally Posted by Mafktv
My problem is...not applicable to the text on the bags
You need to check the /interface/addons/cargbags/config.lua

Lua Code:
  1. [[Interface\AddOns\ElvUI_TohrUI\media\fonts\Roboto.ttf]],   -- Font path

You need to make sure that line is pointing to an actual font in the folders.
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Unread 12-20-14, 10:39 PM  
Yoosh
A Kobold Labourer

Forum posts: 0
File comments: 45
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Make the bag one tall column instead of two.

I'm curious if there is a setting to make the bag stack in one tall column instead of 2.
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Unread 12-18-14, 12:01 PM  
KonigTX
A Fallenroot Satyr

Forum posts: 23
File comments: 6
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I'd like to just use this as a single, big, combined bag. How can I do that? The addon is constantly shifting the items I keep on me around, and new items always go into weird spots in the inventory. How can I make this work correctly?
Last edited by KonigTX : 12-18-14 at 12:03 PM.
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Unread 12-07-14, 01:58 AM  
Raz3r
A Kobold Labourer

Forum posts: 0
File comments: 4
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font or localization problem

Good day, i have same probles as Mafktv, no names of bag or some else. In bank i can see only "new" Reagent bag.
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Unread 11-29-14, 02:23 PM  
tempest420
A Kobold Labourer

Forum posts: 1
File comments: 33
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Any plans to make a bagpos equivalent for the bank? Right now, I have to disable bag filtering in my bank because all the my custom containers just go down in one column and off the screen.
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Unread 11-28-14, 05:30 AM  
Mafktv
A Kobold Labourer

Forum posts: 0
File comments: 5
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My problem is...not applicable to the text on the bags
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Unread 11-26-14, 08:47 AM  
Crall
A Deviate Faerie Dragon
 
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Forum posts: 17
File comments: 33
Uploads: 0
Originally Posted by humfras
Originally Posted by Crall
Suddenly now I can put anything into group ALT+RIGHT click doesn't work for me, anyone else have expirenced this?
The category menu should come up with CTRL + ALT + RightClick.
Still doesn't work. Have tried removing WTF folder and getting the new version, still doesn't work.
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Unread 11-25-14, 06:43 PM  
humfras
A Flamescale Wyrmkin
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Forum posts: 131
File comments: 126
Uploads: 8
Originally Posted by Crall
Suddenly now I can put anything into group ALT+RIGHT click doesn't work for me, anyone else have expirenced this?
The category menu should come up with CTRL + ALT + RightClick.
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Unread 11-23-14, 04:31 PM  
Crall
A Deviate Faerie Dragon
 
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File comments: 33
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Suddenly now I can put anything into group ALT+RIGHT click doesn't work for me, anyone else have expirenced this?
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Unread 10-31-14, 10:13 PM  
siweia
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 195
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Two bugs,

1: Drag the bag slot in bank is not available, so I fixed it at bagbar.lua.
change line:189
Code:
PickupBagFromSlot(self.invID)
to
Code:
PickupBagFromSlot((self.GetInventorySlot and self:GetInventorySlot()) or self.invID)
2. When you mouseover a empty bankbag slot, it occurs an error as well.
Code:
Interface\FrameXML\BankFrame.lua:64: Usage: GameTooltip:SetText("text" [, color])
Count: 1

Call Stack:
[C]: ?
[C]: in function `SetText'
Interface\FrameXML\BankFrame.lua:64: in function `BankFrameItemButton_OnEnter'
I can only hide the gametooltip on the empty slot, due to my pour coding skill. I need your help!
Last edited by siweia : 11-01-14 at 01:26 AM.
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Unread 10-23-14, 08:23 AM  
Ovario
An Aku'mai Servant

Forum posts: 30
File comments: 48
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Strangely enough, the new patch allows selling junk items directly from the inventory without even talking to a vendor. Any plans to implement this with cargBags?
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Unread 10-19-14, 03:03 AM  
s1r2
A Kobold Labourer

Forum posts: 0
File comments: 1
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"Mark as New" does not work.
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Unread 10-16-14, 04:53 PM  
devilArt
A Wyrmkin Dreamwalker
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Forum posts: 51
File comments: 203
Uploads: 2
Originally Posted by humfras
The red/yellow close button is the default button, as used by the default Blizzard frames.
It is modified when Aurora is loaded. (Which visually applies well to cB_Niv)
I change this with v6.0.1
I use FreeUI, it has aurora built-in, so should I change it like this?


Lua Code:
  1. if FreeUI then
  2.     local F, C, L = unpack(FreeUI)
  3.     F.ReskinClose(close, "TOPRIGHT", self, "TOPRIGHT", 1, 1)
  4. else
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