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Created:08-21-13 05:56 PM
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rNamePlates (Diablo)  Popular! (More than 5000 hits)

Version: 60200.02
by: zork [More]

Update, October 2016

We can now spawn nameplates with oUF. There is no need anymore for a seperate nameplate framework. They can be integrated into your oUF layout. http://www.wowinterface.com/forums/s...ad.php?t=54584
INTRO
rNamePlates replaces the default name plates with a Diablo themed high FPS counterpart.
Based up on this: Nameplate FPS drop research
AURAS
rNamePlates supports auras. Auras are tracked for "player" and "pet" and saved in a spell-database per character. To administrate the spell-database check the slash commands.
SLASH COMMANDS
lua Code:
  1. /rnp -- shows all commands
  2. /rnp list -- shows all entries of spelldb for this character
  3. /rnp blacklist SPELLID -- blacklists a certain SPELLID in spelldb for this character
  4. /rnp whitelist SPELLID -- whitelists a certain SPELLID in spelldb for this character
  5. /rnp remove SPELLID -- removes a certain SPELLID from spelldb for this character
  6. /rnp disable -- disable the spelldb for this character
  7. /rnp enable -- enable the spelldb for this character
  8. /rnp resetspelldb -- reset the spelldb for this character

CONFIG
Small config on top of the rNamePlates.lua. Not much. Most of the stuff is hardcoded.
GIT
https://github.com/zorker/rothui/tre....0/rNamePlates

60200.01
- added absorbbar reference
- added fix for patch 6.2

60000.09
- healthbar colors now match faction colors
- color onupdate function throttled

60000.08
- hide default healthbar
- hide default castbar
- hide threat glow
- create new healthbar
- create new castbar
- added TANKMODE healthbar coloring

60000.07
- Added new command "disable" to disable the spellDB per character
- Added new command "enable" to enable the spellDB per character
- Remove obsolete checks for ScanAura
- Code cleanup

60000.06
- fixed the poor GUID handling

60000.05
- changed loading event to ADDON_LOADED
- fixed rNP_SPELL_DB = nil error

60000.04
- Loading SavedVariables with VARIABLES_LOADED event instead of ADDON_LOADED
- Added more spellDB checks
- Removed spellDB wipe on new WoW build
- Added new command "remove" to remove a spell from spellDB
- Renamed command "spelldb" to "list"

60000.03
- added auras to rNamePlates
- added slash commands to manage tracked auras

60000.02
- code cleanup

60000.01
- new nameplates for wod 6.0.2

50400.01
- added healthbar faction coloring
- updated toc to 50400

50300.04
- Added the threat bloat fix

50300.03
- changed the threat glow to a threat border around the healthbar

50300.02
- code cleanup/overhaul
- added 2 new statusbar textures to pick from

50300.01
- initial release
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Unread 08-24-13, 12:22 AM  
KiLLMasTer
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may i ask what is the battle font you use
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Unread 08-23-13, 11:13 AM  
zork
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@BNS
Currently not implemented. But you can add it yourself. Advanced only though.

1.) You need to create a new font string.
2.) You need to hook the OnValueChanged on the plate.healthbar
3.) You need to write a function that updates the font string

Currently the addon is as close to the default nameplates as possible.
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Last edited by zork : 08-23-13 at 11:13 AM.
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Unread 08-23-13, 08:15 AM  
BNS
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How do I show the percentage of health?
Last edited by BNS : 08-23-13 at 08:15 AM.
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Unread 08-22-13, 10:50 AM  
zork
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Re: politely asking for more description :)

@glupikreten
1.)
Find line 296 http://code.google.com/p/rothui/sour...2/core.lua#296
Lua Code:
  1. --line296
  2.       RDP:Hide()
  3.       for blizzPlate, newPlate in pairs(RDP.nameplates) do
make it
Lua Code:
  1. --line296
  2.       RDP:Hide()
  3.       if not InCombatLockdown() then return end
  4.       for blizzPlate, newPlate in pairs(RDP.nameplates) do

2.+3)

Not sure what you mean by tank or aggro mode. Depending on threat a glow under the name will appear.
Red on aggro, yellow/orange on loosing/gaining threat. Transparent on safety.
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Last edited by zork : 08-22-13 at 10:57 AM.
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Unread 08-22-13, 10:35 AM  
glupikreten
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politely asking for more description :)

It looks nice tho i got cpl of questions:

1. what about show/hide according combat?
2. is there any kind of tank mode?
3. is there any kind of aggro mode?
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Unread 08-22-13, 02:12 AM  
Anj
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Using this with ElvUI. Thanks zork!
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Unread 08-22-13, 01:49 AM  
zork
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Thanks.
Marker for myself: Check if all frames/textures are repearented correctly (threat glow?!).
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Last edited by zork : 08-22-13 at 01:49 AM.
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Unread 08-21-13, 08:39 PM  
laukond
A Black Drake

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Looks really nice so far, thanks
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Unread 08-21-13, 06:51 PM  
Kkthnx
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Very Nice to see these. They look very good as well. Good job on this.
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