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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 06-19-15 09:01 AM |
Created: | 06-11-14 07:52 PM |
Downloads: | 12,182 |
Favorites: | 70 |
MD5: | |
Categories: | Utility Mods, Action Bar Mods, Combat Mods, Graphic UI Mods, Beta-version AddOns |
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= KayrMacro - Advanced Macros Addon for World of Warcraft
= Copyright (c) Kvalyr - 2015 - All Rights Reserved
================================
Please see the KayrMacro Wiki @ http://kayrmacro.kvalyr.com
THIS IS AN ALPHA 'PREVIEW' RELEASE.
! BUGS AND MISSING FEATURES !
In-Game Documentation added!
Syntax for macros may occasionally change during alpha phase, but once the addon reaches beta the KMacro addon syntax will be stable and should see minimal changes in future.
Please note: Users upgrading from versions prior to 0.3.4 may need to update any of their KMacros that used macro shorthands (such as [Tx] for talent-casting).
The wrapper symbols for these shorthands have been changed from "[x]" to "<x>"
This addon has been in development on-and-off for a number of months and I've been using it myself since 5.0.
I'm releasing this alpha version to get feedback from users on usability and functionality and to get the ideas and code out.
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Description & Features:
================
KayrMacro (KM) is an AddOn for World of Warcraft that expands the functionality of the game's built-in macro system.
It adds new conditions and keywords; and greatly expands macro storage, all while retaining full compatibility with the default UI as well as all ActionBar addons.
* Vastly expanded macro storage (Space for thousands of macros)
* New advanced macro conditions in addition to those built into WoW
* Macro-shortening and useful shorthands
* Macro Indentation & Syntax Highlighting during editing
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Examples
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Examples of the kinds of complex macros and conditions possible with KM can be seen at: http://kayrmacro.kvalyr.com
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Existing macros are left untouched
================
KM never modifies existing macros and does not interfere with the normal usage of macros in WoW.
KM will only modify/rewrite macros that have been 'enabled' in the main KM window.
Players can choose to give KayrMacro control of none or all 54 macro slots in the default macro UI.
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Expanded Macro Storage
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KM greatly expands the amount of storage space available for macros by allowing the player to store their macros on an
account-wide, class-wide or character-specific basis.
The AddOn then dynamically calls up the stored macros according to the player's choice on a per-macro basis that can be
changed at any time (out of combat) by the user.
The actual macro icon in the macro frame or on the player's bars remains where it is at all times and the addon simply
re-writes the macro's code when necessary.
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Advanced Macro Conditions
================
KM adds a number of new conditions to macros for choosing actions according to class, spec, talent-choices, known spells, etc.
Note: The new conditions added to the macro system by KM are ONLY PARSED OUTSIDE OF COMBAT.
The WoW API prevents macros from being edited during combat and KM makes no attempt to circumvent this limitation.
KM cannot automate macros during combat, it is simply a way to consolidate macros according to new out-of-combat conditions.
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Infinite Macro-length
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Macros in KayrMacro can be of any length. The advanced conditions added by KM make it less likely that the user will need macros
longer than 255 characters, but the addon supports macros of almost any length as long as no single slash-command within the macro
is longer than 1023 characters.
The addon warns the user in the rare case that this is an issue.
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Macro Shorthands
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Talent-spells can be cast by using <Tx> in place of a spell name, where 'x' is the tier of the talent.
For instance, to cast the player's chosen 2nd-tier talent:
''/cast <T2>;''
Other shorthands include:
Best Health Potion: <healthpotion>
Best Mana Potion: <manapotion>
Best Bandage: <bandage>
Best Food: <food>
Best Water: <water>
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Macro Indentation and Syntax-highlighting
================
+ Macros written in KM can have as much or as little whitespace as the user desires.
+ KM ignores whitespace and even linebreaks in most circumstances.
+ The semicolon ( ; ) is used to signal the end of a 'line' in a macro.
+ This also allows for indentation so that separate conditions (such as modifiers) can be split across multiple lines after a
slash command for readability in a macro.
+ Examples of this can be seen on the Wiki ( http://www.kvalyr.com/wiki/index.php/KayrMacro#Syntax )
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How it works
================
KM Works by adding a pre-processor stage to macro creation that works outside of combat to re-write KM macros according to
states such as the player's chosen spec, talents, available items, etc.
KMacros are handled in a window attached to the MacroFrame of the default UI but the macros produced by KM are normal, valid
macros indistinguishable from hand-written macros in the default UI.
================
Usage:
========
+ Please see documentation at http://kayrmacro.kvalyr.com
+ Getting started: http://www.kvalyr.com/wiki/index.php/KayrMacro#Getting_Started
================
Requirements & Compatibility:
=======
+ WoW 5.4 to 6.x (Mists of Pandaria / Warlords of Draenor)
+ KayrMacro requires empty/available macro slots to work initially.
+ The end-result Macros generated by KM are functionally identical to hand-written macros and are equally compatible with
existing action bar addons.
+ Please report any incompatibilities discovered to Kvalyr on the WoWInterface.com page for this addon.
================
Installation:
=======
+ Standard addon installation:
Place the "KayrMacro" folder inside "[WoW Folder]\Interface\Addons".
Enable KayrMacro in the Addons menu on the character selection screen.
================
Planned Features:
========
+ Options GUI
+ Multi-line Conditions
+ User-defined conditions, sub-macros, variables
================
Libraries
=======
+ Embeds KayrLib by Kvalyr and LibStrataFix by oscarucb
================
Credits/Contact:
=======
Wiki: http://kayrmacro.kvalyr.com
+ Kvalyr (Author)
================
Licence & Disclaimer:
=======
THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
KayrMacro & KayrLib - Copyright 2015 Kvalyr (Robert Voigt) - ALL RIGHTS RESERVED
Modification or redistribution without explicit consent from the author is prohibited and
considered a breach of copyright.
A lack of response by the author to requests for permission to redistribute this software
in any state must NOT be considered as permission, implicit or otherwise.
In such case as redistribution is explicitly permitted by the author, this software and
these accompanying notices must remain intact and included with the software.
================================
Authorized Download Locations:
================
WoWInterface.com
================
Known Issues:
=======
+ No user-configurable options for submacros (healthpotion, manapotion, bandage, food, water)
================
Change Log:
=======
See Change Log tab (above)
================================================================
Comment Options |
wolfi |
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b3n9ti |
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08-26-14, 08:11 PM | |||
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Does SDM handle dynamic icon? i.e. when your macro includes a mouseover conditional, and you mouseover a valid target for that condition - does the icon momentarily change to the other spell when it becomes valid? For example: /cast [@mouseover,help] Heal; Mindflay Icon is for mindflay unless my mouse happens to pass over a player that I can heal... |
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Trimble Epic |
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08-22-14, 03:57 PM | ||
A Kobold Labourer
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Last edited by the-wind-waker : 08-22-14 at 04:06 PM.
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the-wind-waker |
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08-20-14, 08:10 PM | ||
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Trimble Epic |
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08-20-14, 09:52 AM | |
A Kobold Labourer
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remember http://www.wowinterface.com/download...uperMacro.html ?
for some reason the icon still shows even if the macro is longer than 255 characters. any idea why that is? the tooltip thing is the only reason I'm still sticking with that fossil SuperDuperMacro :-( |
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the-wind-waker |
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08-18-14, 09:05 AM | |
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Whoops! that was quick...
Possible bug: strata doesn't seem to match the macros window - bartender is poking through (above) your kayrmacro window, but not the blizzard macro window. Also, I'm having trouble editing a macro - when I press Enter on the keyboard, it completes the macro, but doesn't start a New Line... need to be able to add more lines That's a pretty big deal breaker... (edit: ahh, shift-enter does a newline... that's kinda painful... can you change that? Ion uses TAB or just click outside the edit window to save) Also, is there a way to sort the macros? or will they always be in the KMacro_01- order? Blizzard's macros sort alphabetically, and I can force a sort order by renaming in-game macros if I want... (i.e. my /macro macro is called AAmacro) Another missing feature - I can shift-click a spell in the spellbook to auto-type the spell name into the editor for both blizzard's build in macro editor (and Ion's editor, so I know it's hookable somehow..) ... however, KayrMacro doesn't push the spellbook window... I guess I can open spellbook first, then open the macro window... kayrmacro is so wide, i'm not sure how you would address that.
Last edited by Trimble Epic : 08-18-14 at 09:25 AM.
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Trimble Epic |
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08-18-14, 09:02 AM | |||||
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Trimble Epic |
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08-16-14, 01:28 PM | |||
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I'm short on time for addon work at the moment so I'll have to respond to your other comments properly when I have more time. Thanks for the feedback.
Last edited by Kvalyr : 08-16-14 at 01:28 PM.
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Kvalyr |
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08-16-14, 09:18 AM | |||
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I downloaded the new version, and updated (deleted old folder and added the new one). Now i'm getting errors when I edit macros. These errors seem to affect all of my characters now. Not sure what's going on, but it's pretty bad. I'll try to post a screenshot. Also... to answer your previous question, the tag #spec2 was just a comment to help me keep my macros straight when using Macaroon... (Macaroon had a bug with dual specs) Also, I'll mention I use macros in combination with a Nostromo N52te (and bartender helps get the bars shaped right, though for the screenshot, all other addons are disabled)... The goal is to have every game action I need available on the ten main buttons of the N52 combined with shift and alt modifiers. I use a lot of [@mouseover] calls, as well a a lot of dual purpose macros where they do one action (typically a heal) if I'm targeting a friendly, and another action (typically a damaging spell) if I'm targeting an enemy, and many of my macros have the extra bits like you see above with the fishing pole. As such, I TYPICALLY overrun the usual 255 character limit imposed by blizzard. It's a REAL pain to keep the macros organized because if I ever decided to move a damage spell (for example from button 9 to button 10), I can't just drag the tile over because that would move the heal spell too... I have to actually go edit the macros to move the spells. I experimented with using smart state bars such that if I'm mousing over a friendly target, the WHOLE BAR shows friendly heal spells, but that is just more of a pain because then I have to maintain even more macros on bars where they aren't dual purpose.. (i.e. my dismount-then-heal-me macro is universal, I want it to heal me regardless of my target's disposition) If you REALLY wanted to work some magic, you could make your editor friend/foe aware such that one could drag and drop a heal spell from one macro to another without disrupting the damage spells.. :P Wow, just saying that invokes programmer nightmares that I don't want to see... LOL Let me know if you need clarification on any of the above... Your addon shows a lot of promise, but I also see too much complexity for now (i.e. a screenful of unused buttons with names like "KMacro_32" hurts the eyes.. perhaps hide them until the player asks for more buttons?)
Last edited by Trimble Epic : 08-16-14 at 09:20 AM.
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Trimble Epic |
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08-15-14, 10:00 AM | ||
A Kobold Labourer
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Re: Re: Re: Re: Re: lenght issue
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infinityz |
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08-13-14, 04:14 PM | ||
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I'll upload a new version here as soon as that happens. |
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Kvalyr |
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08-13-14, 11:12 AM | |
A Deviate Faerie Dragon
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Thanks for the explanation below.
I have an issue with one of my macros. It keeps randomly deactivating, I have no idea why, but I'm quite sure it happens during login, so if it's fine in login I don't think it deactivates in that session. I tried to copy it to another macro slot but same issue. I've ticked 'Active' (duh) and 'CharacterName'. Here's the macro: #showtooltip /cast [shift,talent:!17,@player] <T6>; [talent:!17,@target,exists,harm] <T6>; [talent:!17,@none]<T6>;<T6> I have two other macros for that char that don't have this issue. One is account wide and the other one is character specific. At one point I tried to see if it's because of switching characters or something, but couldn't replicate it. It just seems to happen. So not sure if how one could even try to fix it. :/ |
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Pseudopod |
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08-08-14, 12:41 PM | ||
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I've uploaded a new version of KM with some fixes for the bugs related to your queries. It should be available as soon as WoWInterface approves the file.
Regarding the macro you posted:
Code:
/cast [equipped:Fishing Pole] Fishing; /stopmacro [equipped:Fishing Pole]; /cast [@mouseover,dead,help][dead,help] Resurrection /cast [spec:!Shadow][@mouseover,help][help][@focus,help] Greater Heal /cast [spec:Shadow][@mouseover,help][help][@focus,help] Flash Heal /stopmacro [@mouseover, help] [help] [@focus,help] /startattack [spec:2] /cast [spec:Shadow,noform] Shadowform; /cast [spec:Shadow,nochanneling] Mind Flay; [spec:Discipline] Smite; /cast [pet] Shadowcrawl There are issues with long macros and modifiers, but those shouldn't impact this particular macro; and will be fixed in a future release.
Last edited by Kvalyr : 08-08-14 at 12:45 PM.
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Kvalyr |
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08-08-14, 09:29 AM | ||
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If you'd like to try something that might fix it, try replacing the "spec:2" with "spec:Shadow" (or whatever the actual name of your secondary spec is) and see how that works out. In the meantime, I'll figure out what's happening and try to push out a fix as soon as I can. Can you tell me the purpose of the "#spec2" at the end of your macro example? I'm not familiar with any macro metacommond involving the specs and I suspect it might be causing issues as well.
Last edited by Kvalyr : 08-08-14 at 09:32 AM.
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Kvalyr |
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