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Shadowlands patch (9.0.2)
Updated:02-22-21 02:45 PM
Created:01-08-15 11:03 AM
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KaitUI  Popular! (More than 5000 hits)

Version: 2.1.1
by: Kaitain1977 [More]

The only resolution that is supported is 1920x1080. Most other resolutions should still work, but I can't guarantee it. You may have to adjust the layout a bit yourself.

As WeakAuras is part of the UI upload, back up / export your own WAs before installing.

KaitUI is beer-powered. If it runs out of beer, it stops working.
Click donate to buy me a beer:

Click here to lend your support!

Cheers!



Step 1

Backup your current UI. Do this by opening your WoW folder and moving the Fonts, Interface and WTF folder to a safe place elsewhere on your hard drive. If things go wrong later, put these folders back into your WoW folder and all will be as it was.

Step 2

Unzip the download and move the Fonts, Interface and WTF folder into your WoW folder

Step 3

Inside the WTF folder you will find folders that are name WTF > Account > ACCOUNTNAME > SavedVariables. Rename the folder called ACCOUNTNAME to be whatever your account name is. If you are unsure what to name it, check the folders that you backed up in Step 1.

Step 3.5

Go to https://www.tukui.org/download.php?ui=elvui and download ElvUI. Once you've unzipped the download, put the two folders into your Interface>Addons folder.

Step 4

Start WoW. On the character selection screen, click the Addons button in the bottom left, then in the top right of the panel that pops up

Make sure that Load out of date AddOns is checked.

Make sure ALL addons in the list are enabled

Step 5

Once you are in the game, ElvUI will be propting you with instalation stuff.

Click SKIP PROCESS

Step 6

Once Elv has reloadui your UI, you might need to use the Raid Frame Menu (second from right of the footer buttons) to change raid frames to one of the presets

Also -
I just found a small issue with the buffs - If when targeting yourself the buff and debuffs top left and top right aren't symmetrical, go to ElvUI (/elvui) > Buffs & Debuffs, and disable. It will ask you to reloadui.


When using KaitUI, you can safely update these addons:

ElvUI
Raven
WeakAuras2
Plexus
DynamicCam
MoveAnything


+ any others that you add yourself

But do NOT try to update these:

kgPanels
Plexus Layouts
SharedMedia
KaitMedia



NOTES

- Open WeakAuras with /wa for now (not the menu).
Opening WeakAuras config with the menu first causes it to appear with items missing from the aura list. Collapse/uncollapse something in the list and it will immediately fix it. After the config has been opening once it should be fine all subsequent times.

- there are some hidden bars (including bar1) to the right of the main action bar. These are bars for keybinds. The main visible bar is for showing cooldowns. The assumption is that you know what your keybinds are.

- the pet bar and class power bars kind of ruin the elegance of the player frame area. I personally will be using weakauras to show them in a more contextual way, but I thought I'd leave the Elv versions visible as default in case anyone got confused.

- The 3D model of you character on the Spec/Talents screen is positioned as if your character is a female night elf. For some other races, specifically small races, your player model might be way off. I'll make a tutorial on how to fix that soon, but basically you have to exlude your race from loading on the main KaitUI Talents > Player aura, duplicate it and make the new aura only load for your race, then adjust the XYZ display values. Don't use the slider's though, edit the texts, because you have to do it blind. When in WA config, it's not showing you the model right.


Suggested additional addons:

Opie is a wonderfully elegant solution for using things like potions, crafting, etc. I notice a lot of games bind icon wheel interfaces to the C key (like Overwatch), so if you do that with OPie it feels very natural.

Clique Do more with your mouse when healing. Not really necessary if you never heal.

2.1.1 Removed ElvUI files (needs to be downloaded from ElvUI site, because ElvUI).

2.1 Updated for Shadowlands

1.2 - Added a new action Bar below the main bar (this was often requested). Changed the layout so that quest tracking is not back on the right, DPSer raid frames on the left. This was so I could remove the code making the minimap hiding and raid frames interact. My code was buggy and crap, and now it's gone. Hurray! UIscaler addon removed because it seemed to not be working anymore.

1.1 - Updated for patch 6.1. Some addons updated, some TOCs updated, some WeakAuras changes and updates

1.0.2 - Changed scripts in KaitMedia addon and in kgPanels that relate to Grid so that (hopefully) nothing freaks out too badly if you don't have Grid installed (i.e. if you want to use a different raid addon). The popup panels for changing Grid profiles won't do anything for you without Grid, but at least they aren't going to cause errors. Uou need Grid enabled to run /kaitinstall. Install the profiles then switch your raid addon afterwards.


1.0.1 - Updated KaitMedia script to fix a non-English client bug. Updated some kgPanels scripts to fix a non-English client bug. Added Clampy's focus bar WeakAura for hunters. Stopped Party Frames (P) button from causing error when not in a group.

1.0 - Updated some kgPanels scripts. Added some new WeakAuras bars for moonkin and demon warlock. Added some graphics to the KaitMedia folders. Changed the KaitInstaller script. Removed Opie, Bindpad and Dominos, and added Bartender4.

0.7.1 - Updated some kgPanels scripts to cause less lua errors
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Unread 07-08-16, 07:04 PM  
McCarronXLD
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Such a beautiful UI. Really marvelous job. Wish the light blue colour was changeable but I understand it is an art asset.

What is the space above the minimap for? Do buffs go along the whole top?
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Unread 06-17-16, 05:09 AM  
Kaitain1977
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Originally Posted by Supernex
I have been away for a while (6 months maybe), and I was using your UI, but edited a bit. Now that I am back, I noticed a few errors pop up, (only ones I can think of off the top of my head is Chatter giving me an error when trying to /r, and I can't see all of the quest text - it's black). Remind me again how to update the UI without resetting my changes...that can be done, right?
Hi Supernex, sorry for the delay in replying. You can't update any of the addons that are orange in the list at the bottom of the homepage (because I already edited them to make them work correctly... probably terrible edits too as I'm not a coder. pure haxville), so the ones to avoid updating are:

MoveAnything
SLDataText
Stuf
Stuf_Options
XPBarNone

As such, try updating some of the other addons. Like Chatter and Aurora maybe?
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Unread 06-13-16, 11:18 AM  
Supernex
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I have been away for a while (6 months maybe), and I was using your UI, but edited a bit. Now that I am back, I noticed a few errors pop up, (only ones I can think of off the top of my head is Chatter giving me an error when trying to /r, and I can't see all of the quest text - it's black). Remind me again how to update the UI without resetting my changes...that can be done, right?

----------
Message: Interface\AddOns\Chatter\Modules\PlayerNames.lua:424: attempt to call global 'BNGetToonInfo' (a nil value)
Time: 06/13/16 14:15:55
Count: 1
Stack: Interface\AddOns\Chatter\Modules\PlayerNames.lua:424: in function <Interface\AddOns\Chatter\Modules\PlayerNames.lua:423>
[C]: ?
Interface\AddOns\Chatter\Modules\PlayerNames.lua:544: in function <Interface\AddOns\Chatter\Modules\PlayerNames.lua:541>
(tail call): ?
Interface\FrameXML\ChatFrame.lua:3209: in function <Interface\FrameXML\ChatFrame.lua:2863>
(tail call): ?
(tail call): ?
Interface\FrameXML\ChatFrame.lua:2653: in function `ChatFrame_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals: misc = ""
fakeName = "|Kf14|kJesse Karren 2|k"
tag = ""
colon = ""
(*temporary) = nil
(*temporary) = "15"
(*temporary) = "attempt to call global 'BNGetToonInfo' (a nil value)"
storedName = nil
mod = <table> {
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:398
AddPlayer = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:293
Enable = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:325
NewModule = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:266
EnableModule = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:363
modules = <table> {
}
GetModule = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:241
IterateEmbeds = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:473
GetColor = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:397
SecureHookScript = <function> defined @Interface\AddOns\Bartender4\libs\AceHook-3.0\AceHook-3.0.lua:410
defaultModuleLibraries = <table> {
}
defaultModuleState = true
baseName = "Chatter"
RawHookScript = <function> defined @Interface\AddOns\Bartender4\libs\AceHook-3.0\AceHook-3.0.lua:395
hooks = <table> {
}
Info = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:550
AddMessage = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:541
UnhookAll = <function> defined @Interface\AddOns\Bartender4\libs\AceHook-3.0\AceHook-3.0.lua:477
GetName = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:310
GetOptions = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:555
UnregisterAllEvents = <function> defined @Interface\AddOns\Bagnon\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
WHO_LIST_UPDATE = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:374
name = "Chatter_Player Class Colors"
UPDATE_MOUSEOVER_UNIT = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:367
IsEnabled = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
orderedModules = <table> {
}
Decorate = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:227
DisableModule = <function> defined @Interface\AddOns\Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:381
CHAT_MSG_CHANNEL_JOIN = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:385
GROUP_ROSTER_UPDATE = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:334
GUILD_ROSTER_UPDATE = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:322
FRIENDLIST_UPDATE = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:313
RegisterMessage = <function> defined @Interface\AddOns\Bagnon\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
HookScript = <function> defined @Interface\AddOns\Bartender4\libs\AceHook-3.0\AceHook-3.0.lua:366
OnDisable = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:283
OnEnable = <function> defined @Interface\AddOns\Chatter\Modules\PlayerNames.lua:233
IsHooked = <function> defined @Interface\AddOns\Bartender4\libs\AceHook-3.0\AceHook-3.0.lua:493
OnInitialize = <function> defined @
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Last edited by Supernex : 06-13-16 at 03:16 PM.
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Unread 06-11-16, 08:05 PM  
Supernex
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I miss this (older) UI so much...

https://www.youtube.com/watch?v=BhbUA6cFvB4
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Unread 05-26-16, 02:00 PM  
Kaitain1977
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Re: Problem with stances/forms and actionbar

Originally Posted by NightHaveNXL
First congratulations on your addon compilation. It's gorgeous.

But not sure if was a mistake of my part during installation, but found that the action bar configuration of bartender is very odd. Try to summarize some of the things I found while using a new low level druid.
  1. Main action bar do not change when changing forms. It keeps the same skills.
  2. Other skills not present in that main bar are available when pressing keys (like War Stomp).
  3. The action bar #1 is on screen but hidden, which explain why War Stomp is not on visible toolbar, but available.

I noticed the weirdness in addition to the main action bar not changing between forms, that when I played with shortcut display, the one on the screen was doing nothing. Later found it is bar #7 instead of bar #1, which is the one default to cat form.

Haven't looked at how the bars work with a warrior, but since each stance has his own independent bar probably will have an equivalent weird behavior.

For making bars mimic more closely WoW default behavior, the big actionbar should be bar #1, and the small one, should link to one of the sides in default WoW, which are I think 3 or 4.
Yes, the bars do not mimic the default WoW behaviour, very much on purpose. The idea is that the bars that are showing are to show you cooldowns, not to be clicked nor to remind you of what your keybinds are. The hidden bars are where you have all the actual keybinds.

Of course, this way of using a UI assumes the player can remember their keybinds. I appreciate that not everyone can, in which case I'd recommend fiddling with Bartender's setting to get it more like the default setup. iirc I also disabled "bar paging" which is how the stances/forms switch bars for you so you might need to change that back. You could probably just start a clean Bartender profile and make it fit in the space provided.

Altering the Bartender settings will not affect the rest of the UI or it's scripts.

I hope that helps,
K
Last edited by Kaitain1977 : 05-26-16 at 02:02 PM.
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Unread 05-18-16, 07:17 AM  
NightHaveNXL
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Problem with stances/forms and actionbar

First congratulations on your addon compilation. It's gorgeous.

But not sure if was a mistake of my part during installation, but found that the action bar configuration of bartender is very odd. Try to summarize some of the things I found while using a new low level druid.
  1. Main action bar do not change when changing forms. It keeps the same skills.
  2. Other skills not present in that main bar are available when pressing keys (like War Stomp).
  3. The action bar #1 is on screen but hidden, which explain why War Stomp is not on visible toolbar, but available.

I noticed the weirdness in addition to the main action bar not changing between forms, that when I played with shortcut display, the one on the screen was doing nothing. Later found it is bar #7 instead of bar #1, which is the one default to cat form.

Haven't looked at how the bars work with a warrior, but since each stance has his own independent bar probably will have an equivalent weird behavior.

For making bars mimic more closely WoW default behavior, the big actionbar should be bar #1, and the small one, should link to one of the sides in default WoW, which are I think 3 or 4.
Last edited by NightHaveNXL : 05-19-16 at 04:53 AM.
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Unread 02-23-16, 01:24 PM  
Warmgod
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Hey,I'm a rookie from China,just came to say hello,,wondering if you can see...
Well,I just wanna say that your design is the best I've ever seen,I love it so much,though it can't work in current version.
Hope you could come up and bring more wonderful work.
So much for this,for my poor English.. :-)
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Unread 02-13-16, 06:29 PM  
Yoosh
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Originally Posted by Kaitain1977
Originally Posted by Yoosh
Any chance you're coming back for legion?
I fully intend to, yes. And I'm currently brewing up some ideas for a new interface or two. Some of the techniques I used in this UI have a ton of other potentially cool uses, so I'm really looking forwards trying them out.

They should hurry up and release Legion already :-)

.
Yea I just recently resub'd using gold. Been away for so long.
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Unread 02-12-16, 07:17 AM  
Kaitain1977
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Originally Posted by Yoosh
Any chance you're coming back for legion?
I fully intend to, yes. And I'm currently brewing up some ideas for a new interface or two. Some of the techniques I used in this UI have a ton of other potentially cool uses, so I'm really looking forwards trying them out.

They should hurry up and release Legion already :-)

.
Last edited by Kaitain1977 : 02-12-16 at 07:18 AM.
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Unread 02-11-16, 06:38 PM  
Yoosh
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Any chance you're coming back for legion?
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Unread 01-31-16, 04:34 AM  
Velsa
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It was but im too lazy to download it all again! i managed to make it on my own in weakauras with a lot of scripts - apart from the recharging bit!
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Unread 01-30-16, 12:51 PM  
Kaitain1977
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Re: Re: Re: size

Originally Posted by Velsa
Hey! i found a way to do it, one last thing! is there a way i can find your balance weak auras anywhere? cant find a starsurge manager like yours anywhere!! thanks for getting back to me!
Is it not in there (version 1.2)? I was using it myself, so it must be...
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Unread 01-29-16, 11:20 AM  
Velsa
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Re: Re: size

Originally Posted by Kaitain1977
Originally Posted by Velsa
My resolution isnt the recommended (i use a tv for my main monitor) , ive managed to change the size of the unit frames, kind of. is there a way to change the size of the bottom bar, its pretty big on my screen! absolutely love this ui, if you can help me fix this, a donation will deffo be coming your way!
Hi Velsa,

I'm not 100% sure and can't get in game to test any solutions (I cancelled my sub until Legion about 6 months ago), but have you tried reducing the UIScale?
Hey! i found a way to do it, one last thing! is there a way i can find your balance weak auras anywhere? cant find a starsurge manager like yours anywhere!! thanks for getting back to me!
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Unread 01-29-16, 09:32 AM  
Kaitain1977
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Re: size

Originally Posted by Velsa
My resolution isnt the recommended (i use a tv for my main monitor) , ive managed to change the size of the unit frames, kind of. is there a way to change the size of the bottom bar, its pretty big on my screen! absolutely love this ui, if you can help me fix this, a donation will deffo be coming your way!
Hi Velsa,

I'm not 100% sure and can't get in game to test any solutions (I cancelled my sub until Legion about 6 months ago), but have you tried reducing the UIScale?
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Unread 01-27-16, 08:12 AM  
Velsa
A Kobold Labourer

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size

My resolution isnt the recommended (i use a tv for my main monitor) , ive managed to change the size of the unit frames, kind of. is there a way to change the size of the bottom bar, its pretty big on my screen! absolutely love this ui, if you can help me fix this, a donation will deffo be coming your way!
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