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Minor patch (6.2.3)
Updated:01-24-16 06:43 PM
Created:12-19-15 02:24 PM
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Quse UI for WoD (Fan Update)

Version: 2.01
by: LiNK2088 [More]

VERSION 2 RELEASED, NOW WITH MUCH EASIER INSTALLATION!

This is a fan update for Quse UI which hasn't been updated since early MOP. It's only for 1920x1080.
I've tried keeping as many addons from the original as possible but due to my lack of ability to code lua, some had to be replaced. However I did remake everything to how it was in the original UI.

How to install:
1. Copy all the files into your WoW folder
2. Once ingame, type /install and accept
3. After the UI has reloaded, type /reflux switch QuseUI
4. Move your chat frame if needed
5. Enjoy this sweet layout

Addonlist:
DO NOT UPDATE ADDONS YOURSELF!
Many of them have had code modified by me.

2.01
- Added SimplePowerBar
- Enabled Stuf pet castbar to prevent the blizzard vehicle castbar from showing
- Updated addons to latest version

2.0
- Added SnifflesInstaller
- Removed nibProfileLoader
- Removed Obituary
- Fixed Grid2 not showing border & healthcolor when someone enters a vehicle
- Adjusted tooltip bar & reaction colors to make it match the UI

1.2
- Added nibProfileLoader for easier installation
- Added Tonyleila's updated xanAchievementMover. No more popups should overlap with the group frames
- Got rid of the bossbanner (This is the huge popup in the center of your screen that happens when you kill a boss and when someone in your group loots an item from them)
- Re-enabled instance difficulty text on the minimap
- Fixed cooldown textsize on the extra ability button
- Cleaned up the vehicle exit button. Make sure to remove the vehicle texture folder if you update from an older version
- (a) Hide bossbanner for real this time
- (b) Fixed anchor of various popups

1.1
- Finally took the time to fix the extra action button and draenor ability button, they will show next to the main actionbars

1.07
- Fixed enemy players not showing as classcolored on the unit frames
- Various minor tweaks

1.06
- Picomenu is back! Special thanks to Baine for making this possible
Click the green dot on your minimap to show the game menu
- Removed garrison icon from minimap. It's now integrated in Picomenu
- Replaced Who Framed Watcher Wabbit with SorhaQuestLog

1.05
- Added garrison icon to the minimap. It will only show when you mouseover the bottom left of the minimap

1.04
- Fixed extremely ugly player debuffs when they are fading out
- Added Loot Won Alert Hider/Mover so the alerts don't overlap with the groupframes anymore
- Added Day Night Cycle for Balance Druids
- Added Vex Runes for Death Knights
- Removed ColorPickerPlus & LFGStatusIcon
- Updated QuseTweaks

1.03
- Fixed various class specific power bars not hiding properly

1.02
- Fixed the actionbar glow effect appearing on hidden bars
- Adjusted the player debuff border
- Mirror bar & pvp/dungeon entrance bars have been tweaked
- Removed unnecessary files from the download (such as my macros & keybinds)

1.01
- Removed some outdated code from QuseTweaks which was causing visual bugs
- Minor changes to Who Framed Watcher Wabbit
Optional Files (0)


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Unread 01-07-16, 12:38 PM  
nin
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Feel a little nostalgic looking at this :P
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Unread 01-06-16, 06:07 PM  
Suiche
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Re: Re: Re: Maybe just a HoT issue.

Originally Posted by LiNK2088
Originally Posted by Kfen
Originally Posted by Suiche
So, once I got home and installed it looked perfect! But, shortly after messing around with my spells I noticed that HoTs are not being kept track of on the frames. It also looks like debuffs don't show up on the frames either. I'll see what I can do on my end, but I thought I would let you know.
If you're referring to the raid/party frames you have to go to /grid2 and indicators and choose what debuffs and buffs alike you want them to show (: Hoppfully this helps
Grid2 is not setup for healers. I've only set it up for my ret paladin, so all it keeps track of out-of-the-box is Forbearance debuff, Diseases and Poisons.
So like Kfen said, type /grid2 and set it up however you like.
Also try /gridclickset to configure your binds
Thank you both very much! Raiding on my druid is fun again!
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Unread 01-06-16, 01:46 PM  
LiNK2088
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Re: Re: Maybe just a HoT issue.

Originally Posted by Kfen
Originally Posted by Suiche
So, once I got home and installed it looked perfect! But, shortly after messing around with my spells I noticed that HoTs are not being kept track of on the frames. It also looks like debuffs don't show up on the frames either. I'll see what I can do on my end, but I thought I would let you know.
If you're referring to the raid/party frames you have to go to /grid2 and indicators and choose what debuffs and buffs alike you want them to show (: Hoppfully this helps
Grid2 is not setup for healers. I've only set it up for my ret paladin, so all it keeps track of out-of-the-box is Forbearance debuff, Diseases and Poisons.
So like Kfen said, type /grid2 and set it up however you like.
Also try /gridclickset to configure your binds
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Unread 01-06-16, 01:19 PM  
Kfen
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Re: Maybe just a HoT issue.

Originally Posted by Suiche
So, once I got home and installed it looked perfect! But, shortly after messing around with my spells I noticed that HoTs are not being kept track of on the frames. It also looks like debuffs don't show up on the frames either. I'll see what I can do on my end, but I thought I would let you know.
If you're referring to the raid/party frames you have to go to /grid2 and indicators and choose what debuffs and buffs alike you want them to show (: Hoppfully this helps
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Unread 01-06-16, 10:23 AM  
Suiche
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Maybe just a HoT issue.

So, once I got home and installed it looked perfect! But, shortly after messing around with my spells I noticed that HoTs are not being kept track of on the frames. It also looks like debuffs don't show up on the frames either. I'll see what I can do on my end, but I thought I would let you know.
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Unread 01-06-16, 12:21 AM  
LiNK2088
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I just uploaded version 1.1 which fixes the final issue I was aware of.
If theres any more issues you guys run into, please let me know. If not, this will be the final update.
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Unread 01-05-16, 07:24 AM  
LiNK2088
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Re: Suggestion (:

Originally Posted by Kfen
Hello!

Thanks for all the frequent updates! Sice you're doing such a great job with the updates, can't you tell us in the "change log" wish addons you modified, added or removed? I would love just picking out the modified ones instead of just copy/replace everything every time you push an update

Love what you do and don't stop
I realize it can be annoying to have frequent updates for a complete UI since you guys like to do some modification of your own.
I'm currently working out some final issues and that will probably be it, unless something major shows up.
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Unread 01-05-16, 02:57 AM  
Kfen
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Suggestion (:

Hello!

Thanks for all the frequent updates! Sice you're doing such a great job with the updates, can't you tell us in the "change log" wish addons you modified, added or removed? I would love just picking out the modified ones instead of just copy/replace everything every time you push an update

Love what you do and don't stop
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Unread 01-04-16, 11:21 PM  
Suiche
A Kobold Labourer

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I might just love you...

So, here I am... On a awful laptop during a srs bsns trip and what do I find? The UI I used since Wrath has been updated. Once I get back home and can try it out I might love you even more if it works about the same.
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Unread 01-03-16, 07:03 AM  
LiNK2088
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Re: EavesDrop

Originally Posted by dodgerslim
Hi! I'm playing at 1920x1200, and my EavesDrop frame is positioned half underneath the map, and half offscreen. I can't find anything in the lua files for EavesDrop itself, QuseTweaks, etc., except in SavedVariables. I've changed the x value in that lua file, but I'd have to do that for every character. Help?
This UI is designed for 1920x1080, therefor if you use it on any other resolution, your gonna have to change the positioning of some addons yourself. I'm sorry but thats just the way it is.

If you change the position of Eavesdrop for the QuseUI profile and install the UI on an alt, it should use the same position you have set up on your main. So you will only have to do this once.
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Unread 01-02-16, 07:09 PM  
dodgerslim
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EavesDrop

Hi! I'm playing at 1920x1200, and my EavesDrop frame is positioned half underneath the map, and half offscreen. I can't find anything in the lua files for EavesDrop itself, QuseTweaks, etc., except in SavedVariables. I've changed the x value in that lua file, but I'd have to do that for every character. Help?
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Unread 12-29-15, 02:05 PM  
LiNK2088
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Originally Posted by Baine
not completely, no. but can give it a shot when i get around

Edit:
ok, fixed them. also changed the parent of the button to the minimap, so that it get's hidden together with the interface
(with my code the button is in bottom left and the garrison entry is above the battlefield minimap. also, the icon is maybe a bit huge, since i've used the texture that you already had in there)
Code:
snip
Thanks a lot I will be making an update soon
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Unread 12-29-15, 04:40 AM  
Baine
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Originally Posted by LiNK2088
Some of picomenu's buttons are broken (like the mounts & pets button which is now collection) and I couldnt find a way to easily fix it up. So I just removed it since I don't use it anyways.
But tell me, did you completely fix it up with garrison button added? if so I would like to have the code and implement it into the UI.
not completely, no. but can give it a shot when i get around

Edit:
ok, fixed them. also changed the parent of the button to the minimap, so that it get's hidden together with the interface
(with my code the button is in bottom left and the garrison entry is above the battlefield minimap. also, the icon is maybe a bit huge, since i've used the texture that you already had in there)
Code:
-- Picomenu: MainMenuBar replacement by Neal, butchered by Qupe

local config = {
["showPicomenu"] = true,
}


if config.showPicomenu == true then
local menuFrame = CreateFrame('Frame', 'picomenuDropDownMenu', MainMenuBar, 'UIDropDownMenuTemplate')

local menuList = {
    {
        text = MAINMENU_BUTTON,
        isTitle = true,
        notCheckable = true,
    },
    {
        text = CHARACTER_BUTTON,
        icon = 'Interface\\PaperDollInfoFrame\\UI-EquipmentManager-Toggle',
        func = function() 
            securecall(ToggleCharacter, 'PaperDollFrame') 
        end,
                tooltipTitle = 'MOOO',
        notCheckable = true,
    },
    {
        text = SPELLBOOK_ABILITIES_BUTTON,
        icon = 'Interface\\MINIMAP\\TRACKING\\Class',
        func = function() 
            securecall(ToggleSpellBook, BOOKTYPE_SPELL)
        end,
        notCheckable = true,
    },
    {
        text = TALENTS_BUTTON,
        icon = 'Interface\\MINIMAP\\TRACKING\\Ammunition',
        -- icon = 'Interface\\AddOns\\qusemap\\picomenu\\picomenuTalents',
        func = function() 
			if (not PlayerTalentFrame) then 
                LoadAddOn('Blizzard_TalentUI') 
            end

			if (not GlyphFrame) then 
                LoadAddOn('Blizzard_GlyphUI') 
            end 

			PlayerTalentFrame_Toggle()
        end,
        notCheckable = true,
    },
    {
        text = ACHIEVEMENT_BUTTON,
        icon = 'Interface\\AddOns\\qusemap\\picomenu\\picomenuAchievement',
        func = function() 
            securecall(ToggleAchievementFrame) 
        end,
        notCheckable = true,
    },
    {
        text = QUESTLOG_BUTTON,
        icon = 'Interface\\GossipFrame\\ActiveQuestIcon',
        func = function() 
            securecall(ToggleQuestLog) 
        end,
        notCheckable = true,
    },
    {
        text = GUILD,
        icon = 'Interface\\GossipFrame\\TabardGossipIcon',
        arg1 = IsInGuild('player'),
        func = function() 
            securecall(ToggleGuildFrame)
        end,
        notCheckable = true,
    },
    {
        text = SOCIAL_BUTTON,
        icon = 'Interface\\FriendsFrame\\PlusManz-BattleNet',
        func = function() 
            securecall(ToggleFriendsFrame, 1) 
        end,
        notCheckable = true,
    },
    {
        text = PLAYER_V_PLAYER,
        icon = 'Interface\\MINIMAP\\TRACKING\\BattleMaster',
        func = function() 
            PVEFrame_ShowFrame("PVPUIFrame")
        end,
        notCheckable = true,
    },
    {
        text = DUNGEONS_BUTTON,
        icon = 'Interface\\MINIMAP\\TRACKING\\None',
        func = function() 
            securecall(ToggleLFDParentFrame)
        end,
        notCheckable = true,
    },
    {
        text = COLLECTIONS,
        icon = 'Interface\\MINIMAP\\TRACKING\\StableMaster',
        func = function() 
            securecall(ToggleCollectionsJournal)
        end,
        notCheckable = true,
    },
    {
        text = RAID,
        icon = 'Interface\\TARGETINGFRAME\\UI-TargetingFrame-Skull',
        func = function() 
            securecall(ToggleFriendsFrame, 4)
        end,
        notCheckable = true,
    },
    {
        text = ENCOUNTER_JOURNAL,
        icon = 'Interface\\MINIMAP\\TRACKING\\Profession',
        func = function() 
            securecall(ToggleEncounterJournal)
        end,
        notCheckable = true,
    },
    {
        text = GM_EMAIL_NAME,
        icon = 'Interface\\CHATFRAME\\UI-ChatIcon-Blizz',
        func = function() 
            securecall(ToggleHelpFrame) 
        end,
        notCheckable = true,
    },
   {
        text = GARRISON_LANDING_PAGE_TITLE,
        icon = 'Interface\\Addons\\QuseMap\\garrison',
        func = function() 
            securecall(GarrisonLandingPage_Toggle) 
        end,
        notCheckable = true,
    },
    {
        text = BATTLEFIELD_MINIMAP,
        colorCode = '|cff999999',
        func = function() 
            securecall(ToggleBattlefieldMinimap) 
        end,
        notCheckable = true,
    },
}


local f = CreateFrame('Button', nil, Minimap)
--f:SetFrameStrata('LOW')
--f:SetToplevel(false)
f:SetSize(11,8)
f:SetPoint('BOTTOMRIGHT', Minimap, 'BOTTOMRIGHT', .5,24)
f:RegisterForClicks('Anyup')
f:RegisterEvent('ADDON_LOADED')

f:SetNormalTexture('Interface\\AddOns\\qusemap\\picomenu\\picomenuNormal')
f:GetNormalTexture():SetSize(11,8)

f:SetHighlightTexture('Interface\\AddOns\\qusemap\\picomenu\\picomenuHighlight')
f:GetHighlightTexture():SetAllPoints(f:GetNormalTexture())

f:SetScript('OnMouseDown', function(self)
    self:GetNormalTexture():ClearAllPoints()
    self:GetNormalTexture():SetPoint('CENTER', 1, -1)
end)

f:SetScript('OnMouseUp', function(self, button)
    self:GetNormalTexture():ClearAllPoints()
    self:GetNormalTexture():SetPoint('CENTER')

    if (button == 'LeftButton') then
        if (self:IsMouseOver()) then
            if (DropDownList1:IsShown()) then
                DropDownList1:Hide()
            else
                securecall(EasyMenu, menuList, menuFrame, self, 27, 190, 'MENU', 8)
                -- DropDownList1:ClearAllPoints()
                -- DropDownList1:SetPoint('BOTTOMLEFT', self, 'TOPRIGHT')
            end
        end
    else
        if (self:IsMouseOver()) then
            ToggleFrame(GameMenuFrame)
        end
    end

    GameTooltip:Hide()
end)

f:SetScript('OnEnter', function(self) 
    GameTooltip:SetOwner(self, 'ANCHOR_TOPLEFT', 25, -5)
    GameTooltip:AddLine(MAINMENU_BUTTON)
    GameTooltip:Show()
end)

f:SetScript('OnLeave', function() 
    GameTooltip:Hide()
end)
end
HelpOpenTicketButton:ClearAllPoints()
HelpOpenTicketButton:SetPoint('TOPLEFT', f, 'BOTTOMRIGHT', -26, 26)
HelpOpenTicketButton:SetScale(0.6)
HelpOpenTicketButton:SetParent(f)
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Last edited by Baine : 12-29-15 at 05:33 AM.
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Unread 12-29-15, 03:55 AM  
LiNK2088
A Deviate Faerie Dragon
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Originally Posted by Baine
thanks
in the meantime i played around with QuseMap as well, and noticed that you have picomenu inside there, but not active.
may i ask if there's a specific reason for that? because the garrison button could have been easily added there (i know because i did that before your new version *whistle*)

thanks again
Some of picomenu's buttons are broken (like the mounts & pets button which is now collection) and I couldnt find a way to easily fix it up. So I just removed it since I don't use it anyways.
But tell me, did you completely fix it up with garrison button added? if so I would like to have the code and implement it into the UI.
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Unread 12-29-15, 02:29 AM  
Baine
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Originally Posted by LiNK2088
Originally Posted by Baine
i'm missing my garrison button at the minimap
is there any way (other then keybind/macro) to reach it?
I've just updated the UI to version 1.05
This adds a garrison icon to the minimap. It will only show when you mouseover the bottom left of the minimap
thanks
in the meantime i played around with QuseMap as well, and noticed that you have picomenu inside there, but not active.
may i ask if there's a specific reason for that? because the garrison button could have been easily added there (i know because i did that before your new version *whistle*)

thanks again
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