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Tides of Vengeance (8.1.0)
Updated:02-02-19 07:00 PM
Created:03-20-16 02:39 PM
Downloads:12,461
Favorites:25
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Categories:Raid Mods, Healers

bdGrid  Popular! (More than 5000 hits)

Version: 1.78
by: Blooblahguy [More]

bdGrid is a raid frame replacement. Inspired heavily by freebGrid, bdGrid aims to provide simplistic, functional, lightweight raid frames to your UI. It already works on Legion alpha as well.

note: You need bdCore to use this addon, or any other bd_ addons

Features

Absorbs
Short Names
Important Buff/Debuff displays (comprehensive list already installed, can add more through in-game config)
Range indicator arrow
Clique support
Purdy look
/bd config to access in game config
/bd lock to unlock the addon and move it around

To Do List
Re-adding cluster indicator (showing how many players are within x range of each player)

1.65
Toc bump
Minor fixes for headers

1.61
Small bug fixes

1.6
Added incoming heals
Revamped configuration

1.55
Updated aura code to support new oUF files

1.5.2
Minor bug fixes
Changed debuff size and addon now allows for 3 to show

1.5
Updated for 7.1
No more range arrow :(

1.4
Added config option to order by group, role, or class.
Fixed config issue that stopped changes from being live without a /reload

1.3
Misc bug fixes + update for new bdCore

1.2.2
Fixed some spawning stuff (i suck)

1.2.1
Frames should now load in combat consistently

1.2
Added spells for EN

1.1.9
Bug fixes

1.1.8
Various bug fixes
toc bump

1.1.6 -
Various positioning fixes
Removed oUF
Border size support

1.1.6 -
Moved oUF over to bdCore, added configuration options

1.1.5 -
Added option to invert raid frame colors

1.1 -
Fixed growth direction config
Changed dispel code for small speed increase

1.0.1 -
Removed .git folder
Optional Files (0)


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Unread 03-21-16, 08:26 AM  
Blooblahguy
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 202
Uploads: 25
Originally Posted by cloudywolf
How to change the Grid's Position. X or Y value. please add the settings. or it can drag to move
/bd lock to unlock the frames and move them around. Sorry for the confusion, added that to the addon description.
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Unread 03-21-16, 04:38 AM  
cloudywolf
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
How to change the Grid's Position. X or Y value. please add the settings. or it can drag to move
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Unread 03-20-16, 03:18 PM  
Blooblahguy
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 202
Uploads: 25
Originally Posted by sirann
I was poking through your code and noticed in core.lua at line 240, you make a local table, colors, that does nothing. At line 266-275 you essentially did what this table was supposed to do with an if, elseif check.

You could either a) speed up the if statement at line 263 by using a table look up rather than the pipeline stalls of the if/elseif statements at like 266, or b) delete the colors table to save memory.
That's actually a feature in the middle of development and just a couple small and impactless things are still present. As it stands, the raid frame show the dispel border for all classes, even those that can't, for instance, dispel curse. Once that is complete both colors and dispelClass should be used.

But you're right about the speed of just using the table lookup instead of elseif statements, i'll change that for the next build. Thanks!
Last edited by Blooblahguy : 03-20-16 at 03:19 PM.
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Unread 03-20-16, 03:05 PM  
sirann
A Flamescale Wyrmkin

Forum posts: 142
File comments: 46
Uploads: 0
I was poking through your code and noticed in core.lua at line 240, you make a local table, colors, that does nothing. At line 266-275 you essentially did what this table was supposed to do with an if, elseif check.

You could either a) speed up the if statement at line 263 by using a table look up rather than the pipeline stalls of the if/elseif statements at like 266, or b) delete the colors table to save memory.
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