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Compatible with Retail, Classic & TBC
Updated: 06-12-24 07:40 PM
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Compatibility:
Dark Heart (10.2.7)
Cataclysm Classic (4.4.0)
Classic (1.15.1)
Updated:06-12-24 07:40 PM
Created:05-15-16 07:14 PM
Downloads:144,509
Favorites:93
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Categories:Action Bar Mods, Combat Mods, Data Broker
10.2.7

GSE:Advanced Macro Compiler  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 3.1.69
by: TimothyLuke [More]

GSE allows you create a sequence of macros to be executed at the push of a button. Like a /castsequence macro, it cycles through a series of commands when the button is pushed. However, unlike castsequence, it uses macro text for the commands instead of spells, and it advances every time the button is pushed instead of stopping when it can't cast something. This means if a spell is on cooldown and you push the button it will continue to the next item in the list with each press until it reaches the end and starts over. It comes with an editor and everything you need to get started.

GSE2 is a complete rewrite of GSE. The video below has a summary of the UI changes.

https://www.youtube.com/watch?v=ox9d0vjdACE


For more information on the changes in GSE2 see GSE2 Screenshots

Features

  • Sequential, Priority and Internal loop Macro Templates
  • In-game Editor
  • Import Macros fro the www.wowlazymacros.com website
  • Syntax Highlighting
  • Share Macro In-game
  • Macro Debugger
  • Macro Recorder
  • Translate Macros (Optional Dependency)
  • Starter Sample Macros Included (Build upon example macros)
  • Enable/Disable various options/annoyance fixes (use trinkets, error sounds, require target, etc.)
  • And more...

GSE: Advanced Macro Compiler
3.2.00-alpha6 (2024-06-13)
Full Changelog Previous Releases
  • #1433 Enable Sequence Recorder
  • #1444 Fix pauses post 3.2.00-alpha5
  • #1434 Show current spell in Editor instead of Base Spell
  • #1434 Change storage of spells to ID's
  • #1441 Ensure that disabled sequences are not loaded and that reenabled sequences are
  • #1416 IsUsableSpell has been replaced with C_Spell.IsSpellUsable
  • #1440 Add toys to Sequences
  • #1440 Localisation for adding Items to a Sequence
  • #1440 Add Items to what can be in a sequence
  • #1440 Fix extra clicks on ability use.
  • #1140 Allow GSE Sequence to call a macro or to perform a pet ability
  • #1439 Revert dependency on /macro icon for Sequences
  • #1437 Fix Icon Updates and Sequence Debugger
  • #1435 Loop Code Smells
  • Update ci_beta.yml
  • #1435 FIx Loops
  • #1437 Trace Sequence
  • #1437 Macro Compile
  • #1416 00 version
  • #1416 Remove redundant tests
  • #1416 TWW Code smell cleanup
  • #1416 Change from macros to directly using SecureActionButtonTemplate for TWW
  • Merge branch 'master' into TheWarWithin
  • Merge branch 'master' into TheWarWithin
  • #1418 Lua check for 11.0 API changes
  • Merge branch 'master' into TheWarWithin
  • Merge branch 'master' into TheWarWithin
  • #1418 GetItemInfo gracefully degrade
  • #1418 GetSpellInfo now returns a table
  • #1418 Gracefully handle GetSpellInfo
  • #1417 Update Talent codes for TWW
  • #1416 Try to get talents to work.
  • #1416 Initial loading updates TWW - Front end works but back end does not.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.3
803kB
08-23-16 05:39 PM
Addon


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Unread 06-15-16, 12:21 AM  
TimothyLuke
A Fallenroot Satyr
 
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Forum posts: 24
File comments: 137
Uploads: 5
Hi Suzie

0 should work but I will have the numbers for Demon Hunters in the next day or so.

If you cant wait a few days, change the last function in the core.lua file with:

Code:
SlashCmdList["GNOME"] = function (msg, editbox)
	if msg == "listall" then
		ListMacros("all")
	elseif msg == "class" or msg == UnitClass("player") then
	    local _, englishclass = UnitClass("player")
	    ListMacros(englishclass)
	elseif msg == "showspec" then
            local currentSpec = GetSpecialization()
	    local currentSpecID = currentSpec and select(1, GetSpecializationInfo(currentSpec)) or "None"
            local _, specname, specdescription, specicon, _, specrole, specclass = GetSpecializationInfoByID(currentSpecID)
            print('|cffff0000' .. GNOME .. ':|r Your current Specialisation is ', currentSpecID, ':', specname)
	elseif msg == "help" then
	    PrintGnomeHelp()
	elseif msg == "update" then
            updateMacros()
	else
	    ListMacros(GetSpecialization())
	end
end
then do a '/gs showspec' as a demon hunter to output the numbers.
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Unread 06-04-16, 09:50 AM  
Suziekew
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
Great Help

This addon is a wonderful boon to those of us who want to just play and enjoy the game while staying competitive to some degree. With this enhanced version, people like myself with way too many alts don't end up with what I had: a mishmosh in one long text file for all my chars. It was cumbersome and this has so neatly solved the issue.

I'm using this in beta as well as the live game with no problems at all so far. I would like to use it with my demon hunter but I don't know if "0" will work for the class id or if I need to wait for a proper number.

Keep up the good work and thank you so much for this great addon!
Last edited by Suziekew : 06-04-16 at 10:26 AM.
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Unread 06-02-16, 08:18 PM  
TimothyLuke
A Fallenroot Satyr
 
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Forum posts: 24
File comments: 137
Uploads: 5
Awesome. Most of my old macros are there are a base.

I am working on this being a two mod thing with the core and then extra macro packs.
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Unread 05-22-16, 03:33 AM  
beast927
A Kobold Labourer

Forum posts: 0
File comments: 3
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Using in game

Hi, I figured it out, I am now using this addon in my game now, the 6.2.4 version, not Legion Beta.
I added my macros to the class I am using and added the spec id number and so on.
Addon works great Thanks, make it so much easier to use this with different classes and have multiple macros for all of them.


Thanks for your hard work on this.
Last edited by beast927 : 05-22-16 at 03:34 AM.
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Unread 05-21-16, 07:14 AM  
beast927
A Kobold Labourer

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File comments: 3
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I already have macros that I am using in game, what I want to know is can I replace my current GS with this newer version?
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Unread 05-20-16, 07:19 AM  
beast927
A Kobold Labourer

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File comments: 3
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Question In place of the old

Can this be used in game now in place of the original? And still be able to use my old macros?
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Unread 05-15-16, 07:38 PM  
TimothyLuke
A Fallenroot Satyr
 
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Forum posts: 24
File comments: 137
Uploads: 5
Old MAcros

This first cut includes a bunch of old macros from 6.4.2 Ive only added a single Retribution Legion one that I have been using to test the addon. I will clean up the other code as I go.
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