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Classic (1.15.1)
Updated:06-12-24 07:40 PM
Created:05-15-16 07:14 PM
Downloads:144,507
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Categories:Action Bar Mods, Combat Mods, Data Broker
10.2.7

GSE:Advanced Macro Compiler  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 3.1.69
by: TimothyLuke [More]

GSE allows you create a sequence of macros to be executed at the push of a button. Like a /castsequence macro, it cycles through a series of commands when the button is pushed. However, unlike castsequence, it uses macro text for the commands instead of spells, and it advances every time the button is pushed instead of stopping when it can't cast something. This means if a spell is on cooldown and you push the button it will continue to the next item in the list with each press until it reaches the end and starts over. It comes with an editor and everything you need to get started.

GSE2 is a complete rewrite of GSE. The video below has a summary of the UI changes.

https://www.youtube.com/watch?v=ox9d0vjdACE


For more information on the changes in GSE2 see GSE2 Screenshots

Features

  • Sequential, Priority and Internal loop Macro Templates
  • In-game Editor
  • Import Macros fro the www.wowlazymacros.com website
  • Syntax Highlighting
  • Share Macro In-game
  • Macro Debugger
  • Macro Recorder
  • Translate Macros (Optional Dependency)
  • Starter Sample Macros Included (Build upon example macros)
  • Enable/Disable various options/annoyance fixes (use trinkets, error sounds, require target, etc.)
  • And more...

GSE: Advanced Macro Compiler
3.2.00-alpha6 (2024-06-13)
Full Changelog Previous Releases
  • #1433 Enable Sequence Recorder
  • #1444 Fix pauses post 3.2.00-alpha5
  • #1434 Show current spell in Editor instead of Base Spell
  • #1434 Change storage of spells to ID's
  • #1441 Ensure that disabled sequences are not loaded and that reenabled sequences are
  • #1416 IsUsableSpell has been replaced with C_Spell.IsSpellUsable
  • #1440 Add toys to Sequences
  • #1440 Localisation for adding Items to a Sequence
  • #1440 Add Items to what can be in a sequence
  • #1440 Fix extra clicks on ability use.
  • #1140 Allow GSE Sequence to call a macro or to perform a pet ability
  • #1439 Revert dependency on /macro icon for Sequences
  • #1437 Fix Icon Updates and Sequence Debugger
  • #1435 Loop Code Smells
  • Update ci_beta.yml
  • #1435 FIx Loops
  • #1437 Trace Sequence
  • #1437 Macro Compile
  • #1416 00 version
  • #1416 Remove redundant tests
  • #1416 TWW Code smell cleanup
  • #1416 Change from macros to directly using SecureActionButtonTemplate for TWW
  • Merge branch 'master' into TheWarWithin
  • Merge branch 'master' into TheWarWithin
  • #1418 Lua check for 11.0 API changes
  • Merge branch 'master' into TheWarWithin
  • Merge branch 'master' into TheWarWithin
  • #1418 GetItemInfo gracefully degrade
  • #1418 GetSpellInfo now returns a table
  • #1418 Gracefully handle GetSpellInfo
  • #1417 Update Talent codes for TWW
  • #1416 Try to get talents to work.
  • #1416 Initial loading updates TWW - Front end works but back end does not.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.3
803kB
08-23-16 05:39 PM
Addon


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Unread 09-30-16, 08:45 PM  
Treesy74
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Can't get /gsse command to work

I recently updated to 1.4 and for some reason when I log in a blank window appears (which looks like the Gnome sequencer editor ), and all I can do is close it down.

When I go to type /gsse I get the Type 'help' for listing of a few commands. If there should be a minimap button to open it I can't see that either.

All the macros in 'MyMacros' seem to turn up in the macro editor (original blizzard one ) like normal.

To try and solve the issue I have ( with no luck ):

Uninstalled 1.4 and reinstalled via curse.
Disabled all addons but GS-E and GS-E editor.
Reinstalled via wow interface.

The only option which worked, but is obviously not ideal is to reinstall the previous version.

Any idea as to what could be happening?

edit: Moved the macro folders out of Gnome Sequencer for clean install, still no go.
edit2: whatever you did with 141.a seemed to work.
Last edited by Treesy74 : 10-01-16 at 06:06 PM.
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Unread 09-30-16, 06:08 PM  
TimothyLuke
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1.4 Update

General Execution Changes
– Macros automatically reset when out of combat
– Global option to change this back to the old behaviour


Editor Changes
– Put the editor in a Scrolling Frame so that Help Text can be added
– Separate Save and Close
– Add Transmit Button
– Dont have to reload when changing StepFunction

LDB
– Add a LDB button for /gsse
– On Middle Click popup a window with a text box that accepts charname etc with OK to send a macro to another user. If the user has all macros displayed they can send macros for other classes.
– Left Click – GSSE
– RightClick – Debug interface

Create a GUI for Debugging.
– Create a frame with a text box and a Enable/Disable, Pause, Clear, Options buttons
– Add a timer to watch GSDebugOutput and append that to the end of the text box.
– /gsse debug console command






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Last edited by TimothyLuke : 09-30-16 at 06:08 PM.
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Unread 09-30-16, 10:23 AM  
Starsilver
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Judicate,

It looks like you have the wrong quotes there, I use this and it works fine for me:


Code:
"/cast [nochanneling] Demon's Bite",
If you want the !, then it would be:

Code:
"/cast [nochanneling] !Demon's Bite",

Whatever you do, do not use single quotes for any spell with a ' in it's name like this:

Code:
'/cast Demon's Bite',
The above will not work as it stops at Demon' and the s Bite', is left hanging
Last edited by Starsilver : 09-30-16 at 10:27 AM.
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Unread 09-29-16, 08:30 PM  
LNPV
A Kobold Labourer

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DRUID TANK PROBLEM

hello,

I have a druid tank problem.
I use this macro:

Sequences['TANK_DRUIDA'] = {
specID = 104,
author = "LNPV",
helpTxt = " Talents: 1331333",
PreMacro = [[
/targetenemy [noharm][dead]
/use [noform]!Bear Form
]],
"/castsequence [combat] reset=target Moonfire",
"/cast !Mangle",
"/cast !Thrash",
"/castsequence Thrash,Swipe,Maul,Mangle",
"/cast !Pulverize",
"/cast !Moonfire",
"/cast !Ironfur",
PostMacro = [[
/startattack
]],
}

Bud, my druid use Survival Instincts when i start fight. I not use this skill in my sequence.

I need this free skill because it is the best of the druid tank defense skill.
I not use druidmacro, because I tested all macros placed there and realized that I have a better survival using my .. I need rank again.

Can u help me?
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Unread 09-29-16, 06:10 PM  
judicate
A Kobold Labourer

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hello timothy

im currently trying to use this macro from wow lazy macros
problem im having is that demon's bite isnt being used, and the text has turned white for it on both lines that the "/cast [nochanneling] !Demon’s Bite", line is on
any help would be amazing


Sequences[‘Havoc’] = {
specID=577,
author = “Jimmy”,
helpTxt = “Talents: 1133112”,
StepFunction = GSStaticPriority,
icon=1305156,
PreMacro=[[
/targetenemy [noharm][dead]
/use Draenic Agility Potion
]],
“/cast [nochanneling] !Fury of the Illidari”,
“/cast [nochanneling] !Throw Glaive”,
“/cast [nochanneling] !Demon’s Bite”,
“/castsequence [nochanneling] Chaos Strike, Blade Dance, Chaos Strike”,
“/cast [combat,nochanneling] !Eye Beam”,
“/castsequence [nochanneling] Fel Barrage”,
“/cast [nochanneling] Throw Glaive”,
“/cast [nochanneling] Demon’s Bite”,
“/castsequence [nochanneling] Chaos Strike, Blade Dance, Chaos Strike”,
“/cast [combat,nochanneling] Eye Beam”,
“/castsequence [nochanneling] Fel Barrage”,
PostMacro=[[
/use [combat]13
/use [combat]14
]],
}
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Unread 09-18-16, 07:05 AM  
shazzy
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Re: Re: chat spam

[quote=TimothyLuke]This is actually the new feature.

For some people who installed a long time ago this was defaulted on.

The setting to turn it off is here:



Awesome thank you
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Unread 09-18-16, 07:04 AM  
TimothyLuke
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Re: chat spam

This is actually the new feature.

For some people who installed a long time ago this was defaulted on.

The setting to turn it off is here:



Originally Posted by shazzy
Hi just installed the latest update and getting chat spammed. Just a sample...

GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
ElvUI: Lua error recieved. You can view the error message when you exit combat.
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Not Able to Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Not Able to Cast,Resources Available,GCD Free
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WowLazyMacros/Curse/GitHub/WowInterface: TimothyLuke

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Huldrych@Dath'Remar
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Unread 09-18-16, 06:44 AM  
shazzy
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chat spam

Hi just installed the latest update and getting chat spammed. Just a sample...

GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
ElvUI: Lua error recieved. You can view the error message when you exit combat.
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD In Cooldown
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Not Able to Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,2,Conflagrate,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,3,Chaos Bolt,Able To Cast,Resources Available,GCD Free
GS-Core: <SEQUENCEDEBUG> Chaos1,4,!Channel Demonfire,Not Able to Cast,Resources Available,GCD Free
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Unread 09-12-16, 03:53 PM  
TimothyLuke
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Originally Posted by defzone
Good Day! Is there any way to automatic usage of trinket? Thanks!
Hi Defzone,

If you are using. Has-D macro you can easily do this.
If you hit Escape and choose Interface | Addons | GnomeSequencer-Enhanced will be at the bottom of the list and then on the General tab there will be options for rings, trinkets, neck and belt slots. Turn the appropriate settings on and it will incorporate trinkets into your macros.
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Unread 09-12-16, 09:18 AM  
defzone
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Good Day! Is there any way to automatic usage of trinket? Thanks!
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Unread 09-11-16, 12:18 AM  
Hadronox
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I just wanted to voice my appreciation for all the brilliant and hard work you put into this project. Thanks a lot!
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Unread 09-09-16, 03:19 AM  
kaiden
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Since 1.3.3 is out I tried doing it that way ( and the other way ) and neither seem to work, did it simply get changed and i'm stupid and dont know how to do it?


Also for some reason, ever since 1.3.2 / 1.3.3 I have this weird problem on some classes..... They are stepping through the macro but they aren't ever actually casting ANY spells. See this video:

https://cl.ly/3j270s312l0J

That is with THIS script:

Code:
Sequences['SHMENHTST'] = {
author="Torvis@Proudmoore",
specID=263,
version=1,
source = "Local",
helpTxt = "Talents: 3112312",
icon='INV_MISC_QUESTIONMARK',
lang="enUS",
PreMacro=[[
/targetenemey [noharm][dead]
/cast [combat] Feral Spirit
]],
"/cast Doom Winds",
"/cast Stormstrike",
"/cast [talent:6/1] Crash Lightning",
"/cast [talent:6/2] Fury of Air",
"/cast [talent:6/3] Sundering",
"/cast Flametongue",
"/cast [talent:1/3] Boulderfist",
"/cast Stormstrike",
PostMacro=[[
]],
}
Maybe i'm crazy and i did something wrong, but if I did i simply DONT see it. I've even rewritten the script entirely in GSSE and it still happens.

BTW if that video has trouble playing, I also re-uploaded it on Youtube: https://youtu.be/afLrOZkbsHs
Last edited by kaiden : 09-09-16 at 04:38 AM.
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Unread 09-05-16, 09:48 PM  
TimothyLuke
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This is in 1.3.2 now.

To do this add this line into your lua file BEFORE the sequence. eg:

Lua Code:
  1. GSMasterOptions.DisabledSequences["DisabledSequence"] = true
  2. Sequence["DisabledSequence"] = {
  3. -- Sequence stuff goes here
  4. }

in 1.3.3 (Next few days) this becomes:
Lua Code:
  1. Sequence["DisabledSequence"] = {
  2. -- Sequence stuff goes here
  3. }
  4. GSDisableSequence("DisabledSequence")

Originally Posted by kaiden
@TimothyLuke - I've been working on a fairly large pack of macros that are highly optimized, stuff i've rewritten to function at the highest dps levels and i'm finding the need for some functionality as i'm about to try and release this but I was hoping you had this ability in and I just dont know how to do it.

So I wanted a way to set a variable in the Sequence to something like status=disabled and it would make it so when you typed /gs to import the macros it would completely ignore that macro as if it doesn't exist.

I wanted this because there are some macros that are in testing that I wanted to update on GitHub but i dont want users getting screwed over and having them used and mess up their stuff.

Could You do this possibly? I would happily donate to get you inclined towards it =)

-----------------------

Also,

On a completely separate notes. As i'm sure you know, having macros that solely have castsequence lines in them you cannot have it change icons due to the nature of how blizzard handles it, but I was wondering. Have you ever thought of looking at the way the addon Edit Macro Icons (https://mods.curse.com/addons/wow/edit-macro-icons) works and maybe just adding in the functionality so you read the castsequence and see it's complete setup, and you edit the macro in question in line as the user is clicking it like wildfire, updating the icon each click to show which spell the castsequence is on?
Not sure about this part. My castsequence lines update when I use the MISC_INV_QUESTIONMARK icon for the Macro hence why its the default option. I cant do a lot to change what happens once combat starts.
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Draik@Nagrand
Last edited by TimothyLuke : 09-06-16 at 12:20 AM.
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Unread 09-05-16, 09:40 PM  
TimothyLuke
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Re: Editing / Creating Macros in game

Originally Posted by Flarin
Hi - I feel like I don't fully understand the editing / creation process in-game. Could you please check my steps below? Sometimes the macro's just "hang up" after creation or edtiting.

1. /gsse
2. Select a Macro as a baseline
3. New
4. Rename and edit / change the macro
5. Close
6. <what should be my next step?> -- I have found sometimes /console reloadui is required. I have found sometimes Log OUT then IN works. I find I have to type /gs again, then edit the macro icon to a "?" and click "SAVE" to get it to work.


Could you please let me know how you think it should be working?


Also - for the Macro's I have created in my saved variables - how to I remove them? Is there a way in the GUI or should I be deleting / editing my saved variables?


Thanks for your help.
All your problems are connected to Versions.

New - WIll create a new macro with a new name. This will be version 1 This can be done at any time.
Edit - Will create a new VERSION of the existing macro with the same name. (If you change the name here I am not sure what will happen.)

To change the active version choose Manage Version. The top will show the active version. The bottom will show other versions with a drop down list to select the version to review. (eg: You edit once and it creates version two. You dont like that so set Version 1 as active and make another edit and you have version 3. You edit again to tweak that and have version 4.) You could also potentially have two mods loading in a macro of the same name. Each will load in as a different version.

From this bottom list you can DELETE any version you have created locally. It wont let you delete a version loaded from a plugin like GS-myMacros as when you reload wow it will just reload it from source. You can however disable it from the previous screen. This will stop GS-E creating an icon for it.

If you edit outside game (like say GS-myMacros) and have a local version, the local version loads in after the myMacros one. (myMacros has version 1, your local edit from the previous session version 2) Version 2 will be the default unless you actively go and change the version. As a result if you edit outside you will need to do do some maintenance and deletes in game and then perform a complete shutdown and reload for all changes to take effect.

If you see a macro from a website that you want to use you copy the Sequence['xxxx'] = { ....} and in the /gsse window paste that in the sequence box and choose Import. You can import multiple sequences (like say an old Sequences.lua file) by coping all the sequences from a post and importing them in one hit.

After you have finished editing - /macro will open your macro window and from there you should be able to drag away your new or updated macro stub to your action bar.


(All this is valid for 1.3.2 and 1.3.3 - If you are not running at least 1.3.2 you will need to upgrade. 1.3.3 is currently undergoing testing and is a bugfix release.)
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Huldrych@Dath'Remar
Draik@Nagrand
Last edited by TimothyLuke : 09-05-16 at 09:43 PM.
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Unread 09-05-16, 09:26 PM  
Flarin
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Editing / Creating Macros in game

Hi - I feel like I don't fully understand the editing / creation process in-game. Could you please check my steps below? Sometimes the macro's just "hang up" after creation or edtiting.

1. /gsse
2. Select a Macro as a baseline
3. New
4. Rename and edit / change the macro
5. Close
6. <what should be my next step?> -- I have found sometimes /console reloadui is required. I have found sometimes Log OUT then IN works. I find I have to type /gs again, then edit the macro icon to a "?" and click "SAVE" to get it to work.


Could you please let me know how you think it should be working?


Also - for the Macro's I have created in my saved variables - how to I remove them? Is there a way in the GUI or should I be deleting / editing my saved variables?


Thanks for your help.
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