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Updated:12-18-16 03:13 AM
Created:07-19-16 11:07 AM
Downloads:22,970
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Categories:Minimalistic Compilations, DPS Compilations

LynUI  Popular! (More than 5000 hits)

Version: 2016.39
by: eiszeit [More]


LynUI

Actually currently in development. So... just wait.

This is my personal UI, you can, however, suggest or report bugs on Github.
But beware, it is not guaranteed I will implement new features I personally not use or need.

Also, the config of this UI is Lua based, so you need some small basic knowledge if you want to change things.

Important Information
  • I will try to help with errors and simple modifications.
  • I will not help with greater modifications or custom edits.
  • It's not allowed to upload and/or distribute modified versions of my UI without my permission. Doesn't matter if it's an old layout or the current.

Additional links


My thanks especially go to Obble, for his help and everything.
Credits go to p3lim and all the authors which Addons I'm using in this UI and u/sammojo for the icons used in the menu. Thanks!

++

LEGION 2016.40
  • Different small fixes.
  • Fixed debuffs on boss frames.

LEGION 2016.39
  • Changed EAB/ZAB position and size. Maybe it works with EQB now.

LEGION 2016.38
  • Added some checks for bar positioning.
  • Added zone text.
  • Fixed missing Worgen menu button.
  • Talking Heads?!

LEGION 2016.37
  • Fixed tooltip border error.
  • Fixed a small bug in chat.
  • Fixed a visual bug on the menu icon.
  • Added the ugly fix of lightspark for world map again.

LEGION 2016.36
  • Bugfixes.

LEGION 2016.35
  • Moved Vehicle Exit Button
  • Moved the party member name a bit right because of cows.
  • Hopefully fixed another bug with the ExtraActionButton. We'll see.
  • Added some of the textures to SharedMedia.

LEGION 2016.34
  • Replaced Inventorian und BagBrother with LiteBag. Delete others.

LEGION 2016.33
  • Changed damage font.
  • Changed font styling for PVP-Flag on party frames.

LEGION 2016.32
  • Fixed a typo in Rune Frame styling.

LEGION 2016.31
  • Well, I forgot the menu icons.

LEGION 2016.30
  • Initial release for third iteration.
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Unread 07-21-16, 09:08 AM  
onevox
A Kobold Labourer

Forum posts: 0
File comments: 4
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Love the sleek minimalistic UI Lyn. However, i would like to disable/edit a few things and having trouble finding them in the files.

Where is the settings for the cast bar/personal unit frame untop of the action bars?

Where are the settings for the Target and Target castbar?

Thanks!
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Unread 07-21-16, 06:06 AM  
Maniac_nl
A Kobold Labourer

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Awesome !
Thanks!

I should start diging a bit more into LUA tbh. seeing I am a programmer as a real life profession haha
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Unread 07-21-16, 06:05 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally Posted by Maniac_nl
Oh, als also my hotkey labels aren't showing up either
This is by design, yes.

To change that, go to rButtonTemplate_Lyn -> theme.lua -> line 139
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Unread 07-21-16, 05:59 AM  
Maniac_nl
A Kobold Labourer

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Oh, als also my hotkey labels aren't showing up either
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Unread 07-21-16, 05:15 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally Posted by zork
That is because Blizzard is hiding the grid for the first bar. Even if you enable always show actionbars. Just put a spell/macro into that slot.
Thanks for answering!

And yes, this is something which bothers me a bit, too .. but well.
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Unread 07-21-16, 04:50 AM  
ulfryc
A Murloc Raider

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Originally Posted by zork
That is because Blizzard is hiding the grid for the first bar. Even if you enable always show actionbars. Just put a spell/macro into that slot.
Yes, I realize that. Guess i'll live with the workaround of putting unused spells/macros there.
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Unread 07-21-16, 04:38 AM  
zork
A Pyroguard Emberseer
 
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That is because Blizzard is hiding the grid for the first bar. Even if you enable always show actionbars. Just put a spell/macro into that slot.
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| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

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Unread 07-21-16, 04:06 AM  
ulfryc
A Murloc Raider

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Originally Posted by eiszeit
Originally Posted by AdjutantVox
Hey there, love the look of this UI so thanks! I'm completely new to LUA and I would love it if you could point me to what to change to make the first action bar spots without assigned abilities disappear like they do on the second action bar.
?
Let me try to clarify the question as I'm pretty sure I know what AdjutantVox's problem is as I'm also currently looking for a way to fix it.

This is what the action bars look like if a slot is empty by default (minus the keybindings):


As this tends to look awkward with the way the unit frame is set up, the default interface has the option to display an empty button for an empty action bar slot. This would look like this:


The setting is "Always Show ActionBars":


The problem now is that this only works for Bars 2-5 and not Bar 1 (also not the Pet Bar for that matter).

I believe the root of the problem to be that the default interface only needs to show the empty slot backdrop on Bars 2-5 as the impression of empty slot backdrops for Bar 1 is always present through the bottom bar art (the one with the 2 gryphons), so the default UI never bothers to display the backdrop for empty slots on Bar 1.

But it is probably up to zork to fix this, as this seems like a thing to be handled in rActionBars or rButtonTemplate directly.
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Unread 07-21-16, 03:44 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally Posted by meatnoodles
[...] Could you point me in the right direction as to what I need to edit to make sure the HP and HPP values on target frames are always visible, even outside of combat, just like on the player frames? [...]
For percent: tags.lua, line 149, just remove the if then else and always return the value.

For the specific value: tags.lua, line 103, remove "or min == max" inside the if statement.
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Unread 07-21-16, 02:07 AM  
meatnoodles
A Kobold Labourer

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I've been messing around with the UI a bit and I noticed that the target unitframes do not show information such as health points or health percentange when not fighting an enemy. Could you point me in the right direction as to what I need to edit to make sure the HP and HPP values on target frames are always visible, even outside of combat, just like on the player frames? I ask because it's usefull to know how much HP an NPC has before you engage it. It's usually how I determine if I can burst dps an elite mob down before it kills me when I'm solo.

This is what I'm referring to, btw:


PS. In case anyone is wondering why so few action buttons: most of my abilities are on bars that stay hidden unless I mouseover them. I only like to see the main rotational abilities and cds. Plus, I know what ability each and every keybind I press fires so there's really no need for me to see 30 buttons when only a handfull of them really needs to be used on cooldown/requires my attention.
Last edited by meatnoodles : 07-21-16 at 02:17 AM.
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Unread 07-21-16, 01:55 AM  
eiszeit
A Chromatic Dragonspawn
 
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Information

I may change the look and position of the unit frames in a couple of updates.
Not with the next, but somewhere in near future ... because I realized it isn't as practical as I thought it would be.
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Last edited by eiszeit : 07-21-16 at 02:03 AM.
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Unread 07-21-16, 01:45 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally Posted by Maniac_nl
First of all .. awesome UI.
Been enjoying it alot so far.

There seems to be an issue on my hunter though were the pet health bar doesnt seem to update.
Anything I can do to fix it ?

Thanks!
I look through it when I am home if there is a bug.
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Unread 07-21-16, 01:33 AM  
Maniac_nl
A Kobold Labourer

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First of all .. awesome UI.
Been enjoying it alot so far.

There seems to be an issue on my hunter though were the pet health bar doesnt seem to update.
Anything I can do to fix it ?

Thanks!
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Unread 07-21-16, 12:21 AM  
eiszeit
A Chromatic Dragonspawn
 
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Forum posts: 154
File comments: 448
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Originally Posted by AdjutantVox
Hey there, love the look of this UI so thanks! I'm completely new to LUA and I would love it if you could point me to what to change to make the first action bar spots without assigned abilities disappear like they do on the second action bar.
?
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Unread 07-20-16, 07:26 PM  
AdjutantVox
A Kobold Labourer

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Hey there, love the look of this UI so thanks! I'm completely new to LUA and I would love it if you could point me to what to change to make the first action bar spots without assigned abilities disappear like they do on the second action bar.
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