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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:44 AM
Created:10-04-16 05:09 PM
Downloads:13,483
Favorites:68
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Categories:Minimalistic Compilations, Tank Compilations

Zork UI  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Classic

Are you playing WoW Classic? Make sure to use Zork UI Classic!
Intro
Zork's interface for Battle for Azeroth.
Beware! You need to be willing to dig into Lua if you want changes.
Videos
Install
  1. Backup your Interface folder. Just in case of you know ... earthquake.
  2. Download Zip contains two folders: Fonts and Interface. Unzip both into your World of Warcraft folder.
Addon list
  1. Immersion
  2. lsToasts
  3. oUF
  4. oUF_Simple
  5. oUF_SimpleConfig | Documentation
  6. rActionBar | Documentation
  7. rActionBar_Zork
  8. rBuffFrame | Documentation
  9. rBuffFrame_Zork
  10. rButtonAura
  11. rButtonAura_Zork
  12. rButtonTemplate | Documentation
  13. rButtonTemplate_Zork
  14. rChat
  15. rCombatText
  16. rCompassCastbar
  17. rDamageFont
  18. rEmote
  19. rError
  20. rFilter
  21. rFilter_Zork
  22. rLib | Documentation
  23. rMinimap
  24. rObjectiveTracker
  25. rRaidManager (Read the uninstall instructions if you want your Blizzard raid frames back)
  26. rScreenSaver
  27. rSellPoor
  28. rStatusButton
  29. rTalkingHead
  30. rTooltip
  31. rVignette
Git
https://github.com/zorker/rothui/tree/master/wow8.0

Optional Files (2)
File Name
Version
Size
Author
Date
Type
1.9r2
838kB
03-20-21 07:13 AM
Addon
1.0
1MB
11-28-20 11:37 AM
Patch


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Unread 09-24-18, 01:53 AM  
zork
A Pyroguard Emberseer
 
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You can resize it to any size you want with /rfilter unlock.
That being said. You can always use Weakauras insted if it is to much of a hassle.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-24-18 at 01:54 AM.
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Unread 09-23-18, 10:47 AM  
hsings
A Kobold Labourer

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Originally Posted by zork
Tested it. Works fine.
https://github.com/zorker/rothui/com...71976ae86a6693
Lua Code:
  1. if L.C.playerClass == "ROGUE" then
  2.   rFilter:CreateDebuff(1833,"target",36,{"CENTER"},"[combat]show;hide",{0.2,1},true,"player") --deep wounds
  3. end
If you always want to show it use "show" instead of "[combat]show;hide".
Thank you!

But,why icon highlight size different?

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Unread 09-22-18, 09:30 AM  
zork
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Tested it. Works fine.
https://github.com/zorker/rothui/com...71976ae86a6693
Lua Code:
  1. if L.C.playerClass == "ROGUE" then
  2.   rFilter:CreateDebuff(1833,"target",36,{"CENTER"},"[combat]show;hide",{0.2,1},true,"player") --deep wounds
  3. end
If you always want to show it use "show" instead of "[combat]show;hide".
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-22-18 at 09:31 AM.
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Unread 09-21-18, 11:50 PM  
hsings
A Kobold Labourer

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Originally Posted by zork
You can't unless you always show it. There is no such macro trigger.
thx..
rFilter
How can show target's debuff?I cast.

Code:
-- rFilter_Zork: debuff
-- zork, 2016

-----------------------------
-- Variables
-----------------------------

local A, L = ...

-----------------------------
-- Debuff Config
-----------------------------

if L.C.playerClass == "ROGUE" then
  local button = rFilter:CreateDebuff(1833,"target",36,{"CENTER"},"[combat]show;show",{0.2,1},true,nil) --Cheap Shot 
  if button then table.insert(L.debuffs,button) end 
  rFilter:CreateDebuff(1833,"target",36,{"CENTER"},"[combat]show;show",{0.2,1},true,nil) --Cheap Shot 
end
Can't show it.
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Unread 09-17-18, 06:16 AM  
zork
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The player and pet frames each have a config file that is currently setup to only show under a given macro condition. Find this part https://github.com/zorker/rothui/blo...player.lua#L20 and remove the frameVisibility and fader attributes. Basically remove everything between scale and healthbar. Do the same for the pet frame config.
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| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-17-18 at 06:17 AM.
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Unread 09-17-18, 02:50 AM  
Colipe
A Kobold Labourer

Forum posts: 0
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Originally Posted by zork
Ohh snap. Just disable the addon rIngameModelViewer then. I probably forgot to remove it before uploading.
I only need it when I am looking for models. I have it disabled myself.
Thx for fast reply and keep going the good work you doing. I am fan of you since Lich King expansion.

Last question. How can i make my portrait, bars and pet bars visible all the time. Even when i dont have any target?
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Unread 09-17-18, 02:24 AM  
zork
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Ohh snap. Just disable the addon rIngameModelViewer then. I probably forgot to remove it before uploading.
I only need it when I am looking for models. I have it disabled myself.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-17-18 at 02:25 AM.
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Unread 09-17-18, 01:55 AM  
Colipe
A Kobold Labourer

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Originally Posted by zork
@Colipe
There is a close button in the lower left. If you have auto-afk enabled in the interface options moving the character with the movement keys disables it aswell. You can test it by typing /afk.
If you don't need the addon you can just disable it. That applies to all of the addons provided. Only use what you like.
Maybe i didnt explain it properly. I still see Murloc all the time on screen. I can only move it or open it or resize it. I cant find any way to stop seeing it.
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Unread 09-17-18, 01:24 AM  
zork
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@Colipe
There is a close button in the lower left. If you have auto-afk enabled in the interface options moving the character with the movement keys disables it aswell. You can test it by typing /afk.
If you don't need the addon you can just disable it. That applies to all of the addons provided. Only use what you like.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-17-18 at 01:27 AM.
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Unread 09-16-18, 02:38 PM  
Colipe
A Kobold Labourer

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Noobie question. I just load the UI but i cant find any way to stop seeing rIngameModelViewer on my screen. Is there something i must choose or do?
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Unread 09-16-18, 02:07 AM  
zork
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You can't unless you always show it. There is no such macro trigger.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-16-18 at 02:07 AM.
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Unread 09-16-18, 01:36 AM  
hsings
A Kobold Labourer

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hi.zork.
OUF_Simple
PlayerFrame
How can hp<100% show it ?
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Unread 09-07-18, 05:28 AM  
gmarco
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Hi Zork,

I had tried that, but it seems it didn't work.

For Example:
Lua Code:
  1. SetCVar("nameplateSelectedScale","5")

Or I am missing something ?

Thanks.
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Unread 09-07-18, 01:03 AM  
zork
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Re: Selected Mob NamePlate

Currently there is no element that you can make use off. Health statusbar has class/reaction/health/threat coloring. Health backdropborder has debuffhighlight coloring.
There is however another CVAR vor selected scale. You might want to try that.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 09-06-18, 11:06 PM  
gmarco
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Selected Mob NamePlate

Hi Zork,

I am using global vars to setup the nameplates (as you suggested me some times ago) :

Lua Code:
  1. SetCVar("nameplateMaxAlpha","0.4")
  2. -- SetCVar("nameplateMaxAlphaDistance","40")   
  3. SetCVar("nameplateMinAlpha","0.4")
  4. -- SetCVar("nameplateMinAlphaDistance","0")
  5. -- SetCVar("nameplateSelectedAlpha","1")
  6. -- SetCVar("nameplateShowFriendlyNPCs","0")

... but should be possible to setup better (with a different color ???) the selected mob nameplate ?

This because in a very large packs of trash sometime is not so easy to understand at first glance which is the mob you have in target

Thanks so much.
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Last edited by gmarco : 09-06-18 at 11:07 PM.
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