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Updated: 09-02-18 03:40 AM
Addon for:
oUF_Simple.
Compatibility:
Battle for Azeroth (8.0.1)
Updated:09-02-18 03:40 AM
Created:10-09-16 02:29 PM
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oUF SimpleConfig  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

oUF_SimpleConfig contains the configuration settings used for oUF_Simple.

Important! As soon as you adjust the config it becomes your config. Do not override it lightly. You will loose your changes. The one uploaded is my personal setup.
Documentation
oUF_SimpleConfig documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...F_SimpleConfig

Optional Files (0)


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Unread 11-15-17, 12:13 AM  
Daamd
A Defias Bandit

Forum posts: 2
File comments: 37
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Zork any way to disable using the nameplate feature baked into the oUF_Simple? and either (A) Keep stock Blizzard frames or (B) use a different nameplate addon?

I want to have a Target Indicator arrows on the active target nameplate or some kind of highlighting of the targeted nameplate. Unless there is a way to add that?
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Unread 04-21-19, 05:25 PM  
JDoubleU00
A Firelord
 
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Forum posts: 463
File comments: 82
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Is there a way to have the player frame partially visible, say at 40% rather than all or nothing? I looked in the player.lua and found this line:

Code:
frameVisibility = "[combat][mod][@target,exists][@vehicle,exists][overridebar][shapeshift][vehicleui][possessbar][@mouseover,exists]show;hide",
--fader via OnShow
  fader = {
    fadeInAlpha = 1,
    fadeInDuration = 0.3,
    fadeInSmooth = "OUT",
    fadeOutAlpha = 0,
    fadeOutDuration = 0.9,
    fadeOutSmooth = "OUT",
    fadeOutDelay = 0,
    trigger = "OnShow",
  },
But I could not get it to do what I wanted. If this isn't easy to do or possible, I understand. Thanks!
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Unread 09-04-19, 08:53 AM  
zork
A Pyroguard Emberseer
 
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@Daamd
Of course you can disable it. You probably use oUF_SimpleConfig. In your nameplate config you can set enabled to false.
https://github.com/zorker/rothui/blo...eplate.lua#L66
@JDoubleU00
The fader is for onmouseover only sadly. Currently I use the simple visibility function for macro conditions. This will just show/hide frames.
https://github.com/zorker/rothui/blo.../spawn.lua#L41
Lua Code:
  1. RegisterStateDriver(player, "visibility", player.cfg.frameVisibility)

You could provide your own macro function that is able to handle alpha state instead. It has to be secure though.
An example for such a function is given here. I register the state driver to call the function set on attribute _onstate-page.
https://github.com/zorker/rothui/blo...r/bars.lua#L89
Another example is here. I use alpha here in a secure environment but I do not work with a state driver here. Just to give you an idea on how to set the alpha value in a secure environment.
https://github.com/zorker/rothui/blo.../core.lua#L184
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Last edited by zork : 09-04-19 at 09:01 AM.
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