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Updated: 01-11-20 06:35 AM
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Classic Patch (1.13.3)
Updated:01-11-20 06:35 AM
Created:05-19-19 08:09 PM
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Real Mob Health  Popular! (More than 5000 hits)

Version: 2.18
by: SDPhantom [More]

Notice:
On February 18th, 2020, Blizzard released a hotfix that enables mob health to be displayed in the Default UI.
RealMobHealth has run its course and is now obsolete. I thank everyone for their support during the lifetime of this addon.


For existing users running the Default UI, here's a list of addons that'll provide an alternative to the UITweaks module.

2.18 (2020-01-11)
-Modified death detection to hold onto data a little longer to prevent mobs with reincarnation mechanics from spamming messages
-Internal timers now use C_Timer instead of OnUpdate to try to combat "No player named <Player> is currently playing." spam after being minimized

2.17 (2019-12-13)
-Added usage of INSTANCE_CHAT as a fallback for BATTLEGROUND. (Reports are saying BATTLEGROUND is defunct)

2.16 (2019-12-12)
-Added usage of BATTLEGROUND addon channel
-RAID/PARTY addon channels now check specifically for the home group category instead of all

2.15 (2019-12-11)
-Implemented an anti-spam measure to help mitigate Blizzard's throttle bug of the YELL channel
-TextStatusBar_UpdateTextString() code moved to a secure hook to mitigate Blizzard taint bug

2.14 (2019-12-10)
-The YELL addon channel has been added to the list of broadcast channels
-Some internal functions are now metatable-aware (opens possibilities for future features?)

2.13 (2019-09-25)
-Removed lingering debug message that was hiding in the aura scanner

2.12 (2019-09-23)
-Now detects health from a Hunter's Beast Lore
-Added ruRU localization (courtesy of vAlshebnik)

2.11 (2019-09-15)
-Localization.lua now uncludes Unicode BOM for easier UTF-8 editing
-Revised deDE localization (courtesy of Dathwada)
-Added esES localization (courtesy of Lynk_One)

2.10 (2019-09-11)
-Added koKR localization (courtesy of chkid)

2.9 (2019-09-10)
-Added deDE localization (courtesy of Figlmueller)
-Fixed zhCN, zhTW, and koKR numeric abbreviations

2.8 (2019-09-09)
-Added zhCN and zhTW localizations (courtesy of EKE00372 and HopeASD)

2.7 (2019-09-08)
-Fixed Localization loader not loading the default locale for some people

2.6 (2019-09-08)
-Added frFR localization (courtesy of Pgmbru)

2.5 (2019-09-06)
-GameTooltip health text is now offloaded to the same on-use generation code that TargetFrame uses

2.4 (2019-09-05) APIVersion: 3.2
-Fixed TargetFrame text not checking options on creation
-Added health text to the GameTooltip's StatusBar
-"Show Tooltip Info" in options has been renamed "Show Tooltip Feedback" to avoid ambiguity with the new health text
-Added API version info to API
Note: APIVersion is noted in this log for continuity, however it's only available starting now
-Added RealMobHealth.OverrideOption() and RealMobHealth.UITweaksSetEnabled() to API (See APIDoc.txt)

2.3 (2019-08-11) APIVersion: 3.1
-Improved UITweaks' integration with layout addons
-Tooltip lines have been added to the localization table
-Tooltip now shows if a creature's health is overridden
-Added RealMobHealth.HasHealthOverride() to API (See APIDoc.txt)

2.2 (2019-08-09)
-Fixed newly created nameplates not checking options

2.1 (2019-08-08)
-Implemented GetNormalizedRealmName() fallback if UnitFullName("player") fails to return realm name
-Fixed stack overflow in UITweaks

2.0 (2019-07-14) APIVersion: 3.0
-Complete restructure
-Supporting code is split into different modules
-Peer system broadcasts discovered health values and makes queries through the AddOn comm channels
-Health recording can now happen when targeting a corpse after witnessing a fight
-New cache timeout system purges damage data from mobs that have not been seen in a while
-Cache timeout varies based on what data exists for the mob and if the addon is aware the mob is dead
-BlizzardUI Tweaks is reintegrated to streamline the new options system
-Lots of API additions/tweaks/changes (See APIDoc.txt)
-Callbacks are now handled by the new event system
-RealMobHealth.GetUnitHealth() speculative mode is now force-enabled. The argument to control it has been removed.

1.1 (2019-06-05) APIVersion: 2.0
-Streamlined the core code
-Fixed issue with Shaman totems getting recorded
-World/Raid bosses are now supported
-Damage reflection is now properly tallied
-More API functions (See APIDoc.txt)
-RealMobHealth.GetHealth() had been renamed RealMobHealth.GetUnitHealth()
-RealMobHealth.GetUnitHealth() now falls back to native values if not enough data present
-GameTooltip hook now only runs if the unit is attackable

1.0 (2019-05-19) APIVersion: 1.0
-Classic release
-Records damage taken of nearby mobs from the CombatLog
-Obtains mob level using mouseover/target/partytarget/raidtarget and if enabled, nameplates
-TargetFrame and Nameplates show text values for health, TargetFrame also shows mana/rage/energy
-Gametooltip shows which mobs have had their health recorded
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Unread 09-08-19, 09:51 PM  
successfullyfox
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I dont know where to report error massage so I post it here

Here is my error massage

Date: 2019-09-09 12:46:17
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\RealMobHealth\Options.lua line 108:
attempt to index field 'Localization' (a nil value)
Debug:
RealMobHealth\Options.lua:108: CreateOptionsButton()
RealMobHealth\Options.lua:123: in main chunk
Locals:
parent = <unnamed> {
0 = <userdata>
cancel = <function> defined @Interface\FrameXML\InterfaceOptionsFrame.lua:625
name = "RealMobHealth"
refresh = <function> defined @Interface\FrameXML\InterfaceOptionsFrame.lua:627
okay = <function> defined @Interface\FrameXML\InterfaceOptionsFrame.lua:624
default = <function> defined @Interface\FrameXML\InterfaceOptionsFrame.lua:626
}
key = "ShowStatusBarTextAdditions"
button = <unnamed> {
0 = <userdata>
text = TopText {
}
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = "TOPLEFT"
(*temporary) = 32
(*temporary) = -48
(*temporary) = <userdata>
(*temporary) = "text"
(*temporary) = "attempt to index field 'Localization' (a nil value)"
OptionsButtons = <table> {
}
Panel = <unnamed> {
0 = <userdata>
cancel = <function> defined @Interface\FrameXML\InterfaceOptionsFrame.lua:625
name = "RealMobHealth"
refresh = <function> defined @Interface\FrameXML\InterfaceOptionsFrame.lua:627
okay = <function> defined @Interface\FrameXML\InterfaceOptionsFrame.lua:624
default = <function> defined @Interface\FrameXML\InterfaceOptionsFrame.lua:626
}
AddOn = <table> {
WipePeerData = <function> defined @Interface\AddOns\RealMobHealth\Core.lua:382
table_ifind = <function> defined @Interface\AddOns\RealMobHealth\SharedFuncs.lua:31
GetUnitCreatureID = <function> defined @Interface\AddOns\RealMobHealth\SharedFuncs.lua:99
GetUnitCreatureKey = <function> defined @Interface\AddOns\RealMobHealth\SharedFuncs.lua:101
GetUnitHealth = <function> defined @Interface\AddOns\RealMobHealth\Core.lua:319
UnitHasHealthData = <function> defined @Interface\AddOns\RealMobHealth\Core.lua:369
API = <table> {
}
ClearTimer = <function> defined @Interface\AddOns\RealMobHealth\Events.lua:145
IsUnitMob = <function> defined @Interface\AddOns\RealMobHealth\SharedFuncs.lua:86
HealthOverrides = <table> {
}
AddHealthOverride = <function> defined @Interface\AddOns\RealMobHealth\Overrides.lua:25
BroadcastMessage = <function> defined @Interface\AddOns\RealMobHealth\Comms.lua:39
IsMobGUID = <function> defined @Interface\AddOns\RealMobHealth\SharedFuncs.lua:80
IsBlacklistedCreatureKey = <function> defined @Interface\AddOns\RealMobHealth\Blacklist.lua:40
IsBlacklistedGUID = <function> defined @Interface\AddOns\RealMobHealth\Blacklist.lua:45
FireAddOnEvent = <function> defined @Interface\AddOns\RealMobHealth\Events.lua:124
UnregisterAddOnEvent = <function> defined @Interface\AddOns\RealMobHealth\Events.lua:111
GetCreatureIDFromKey = <function> defined @Interface\AddOns\RealMobHealth\SharedFuncs.lua:94
SendMessage = <function> defined @Interface\AddOns\RealMobHealth\Comms.lua:38
table_find = <function> defined @Interface\AddOns\RealMobHealth\SharedFuncs.lua:32
DeleteUnitHealthData = <function> defined @Interface\AddOns\RealMobHealth\Core.lua:355
CreatureOverrides = <table> {
}
Options = <table> {
}
IsBlacklistedCreatureID = <function> defined @Interface\AddOns\RealMobHealth\Blacklist.lua:35
WipeHealthData = <function> defined @Interface\AddOns\RealMobHealth\Core.lua:374
GetCreatureIDFromGUID = <function> defined @Interface\AddOns\RealMobHealth\SharedFuncs.lua:88
HasHealthOverride = <function> defined @Interface\AddOns\RealMobHealth\Overrides.lua:35
RegisterGameEvent = <function> defined @Interface\AddOns\RealMobHealth\Events.lua:73
UnregisterGameEvent = <function> defined @Interface\AddOns\RealMobHealth\Events.lua:85
ArgumentCheck = <function> defined @Interface\AddOns\RealMobHealth\SharedFuncs.lua:38
IsBlacklistedUnit = <function> defined @Interface\AddOns\RealMobHealth\Blacklist.lua:51
SetTimerInterval = <function> defined @Interface\AddOns\RealMobHealth\Events.lua:138
RegisterAddOnEvent = <function> defined @Interface\AddOns\RealMobHealth\Events.lua:101
BlacklistCreatureID = <function> defined @Interface\AddOns\RealMobHealth\Blacklist.lua:27
}
OnEnter = <function> defined @Interface\AddOns\RealMobHealth\Options.lua:89
OnClick = <function> defined @Interface\AddOns\RealMobHealth\Options.lua:83

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AucFilterBasic, v8.2.6364 (SwimmingSeadragon)
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AucStatiLevel, v8.2.6370 (SwimmingSeadragon)
AucStatPurchased, v8.2.6367 (SwimmingSeadragon)
AucStatSimple, v8.2.6368 (SwimmingSeadragon)
AucStatStdDev, v8.2.6369 (SwimmingSeadragon)
AucUtilFixAH, v8.2.6371 (SwimmingSeadragon)
BagBrother, v
Bagnon, v8.2.9
BeanCounter, v8.2.6381 (SwimmingSeadragon)
ClassicAuraDurations, v
ClassicCastbars, vv1.0.4
ClassicCastbarsOptions, v
ClassicCodex, v1.2.1
ClassicSpellActivations, v
ClassicThreatMeter, v1.06
DBMCore, v1.13.7
DBMDefaultSkin, v
DBMStatusBarTimers, v
Details, v
DetailsTinyThreat, v
ExtendedCharacterStats, v1.2
GTFO, v4.49.2
Immersion, v1.2.0
KuiMedia, v
KuiNameplates, v
RealMobHealth, v2.6
SlideBar, v8.2.6375 (SwimmingSeadragon)
Stubby, v8.2.6376 (SwimmingSeadragon)
BlizRuntimeLib_koKR v1.13.2.11302 <none>
(ck=432)

hope this help debugging
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Unread 09-08-19, 03:07 PM  
SDPhantom
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Re: Compatibility with improvedunitframes

Originally Posted by rippywow
Any way to make this compatible with improvedunitframes? I've been struggling for a long time trying to make the two work. It works with improvedunitframes disabled, but with it enabled it goes back to 100/100 for recorded mobs.
UnitFramesImproved is working fine on my end. Is this the addon you're referring to?



Originally Posted by rippywow
Alternatively is there some way I can contact you on discord or something?
Details are at the bottom of the file description.
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Unread 09-08-19, 02:31 PM  
SDPhantom
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Originally Posted by bmy
For Elder and Giant Ashenvale Bears, the health added by https://classic.wowhead.com/spell=41...l-of-fortitude counts toward their recorded health. It can proc more than once a fight too, so you quickly get some very inflated base health values
Not sure what I can do about that one. I've been trying to figure out how to deal with normal inflated numbers due to Blizzard bugs.
Here's a pastebin of a custom OverrideData.lua using values someone posted earlier. Some weird things may happen concerning elites and bosses. I haven't been able to test any of it yet.
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Last edited by SDPhantom : 09-08-19 at 02:39 PM.
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Unread 09-08-19, 10:02 AM  
bmy
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For Elder and Giant Ashenvale Bears, the health added by https://classic.wowhead.com/spell=41...l-of-fortitude counts toward their recorded health. It can proc more than once a fight too, so you quickly get some very inflated base health values
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Unread 09-08-19, 04:38 AM  
SDPhantom
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Re: Taint log errors

Originally Posted by Sabre142
I get some taint log errors when using this mod. Log: https://pastebin.com/raw/ti96QV17
Long story short, this is a long-standing Blizzard bug. Inspecting the execution paths, none of them have accessed the global it's complaining about at the time the entry is generated.

Blizzard's taint system has been hopelessly bugged ever since inception with issues between party/raid frames not updating correctly if the roster changes while in combat to many secure commands throwing protected action errors if any addon registers a slash command. The dropdown menu system and even the options panels have serious issues with the taint system as well.
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Unread 09-07-19, 01:31 AM  
Sabre142
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Taint log errors

I get some taint log errors when using this mod. Log: https://pastebin.com/raw/ti96QV17
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Unread 09-06-19, 06:08 PM  
Rayvor
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Hi. I've written simple plugin for ElvUI which show HP using RealMobHealth. Check here https://www.tukui.org/classic-addons.php?id=19
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Unread 09-06-19, 01:33 PM  
SDPhantom
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Originally Posted by CholericRage
Hello, i dont know where to put this what you wrote to get it work...
I tried it for 2 hours but it changed nothing, so i think it wasn a the right place/ in the right lua ... please help mee
thanks
If you're talking about ElvUI, here's quoting the original post I made with the patch. (Including the fixes I've made.)
Originally Posted by SDPhantom
In ElvUI/Modules/UnitFrame/Tags.lua, around line 70, you'll find a comment header named Tags. Insert this right under it.
Code:
local OLD_UnitHealth,OLD_UnitHealthMax=UnitHealth,UnitHealthMax;
function UnitHealth(unit)
	if not RealMobHealth then return OLD_UnitHealth(unit); end
	local cur,max=RealMobHealth.GetUnitHealth(unit); return cur;
end
function UnitHealthMax(unit)
	if not RealMobHealth then return OLD_UnitHealthMax(unit); end
	local cur,max=RealMobHealth.GetUnitHealth(unit); return max;
end
This will replace the local references of these functions in that file with a function that pulls values from RealMobHealth.
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Last edited by SDPhantom : 09-06-19 at 01:37 PM.
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Unread 09-05-19, 10:11 PM  
CholericRage
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Originally Posted by Metriss
Originally Posted by SDPhantom
Code:
local OLD_UnitHealth,OLD_UnitHealthMax=UnitHealth,UnitHealthMax;
function UnitHealth(unit)
	if not RealMobHealth then return OLD_UnitHealth(unit); end
	local cur,max=RealMobHealth.GetUnitHealth(unit); return cur;
end
function UnitHealthMax(unit)
	if not RealMobHealth then return OLD_UnitHealthMax(unit); end
	local cur,max=RealMobHealth.GetUnitHealth(unit); return max;
end
Edit: Fixed another load order issue
Thanks for making this, it's awesome. I was even able to my make own plugin for Elvui that adds a "[health:real]" tag so I don't have to edit anything every time I update.

Code:
ElvUF.Tags.Events['health:real'] = 'UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH UNIT_CONNECTION PLAYER_FLAGS_CHANGED'
ElvUF.Tags.Methods['health:real'] = function(unit)
	local status = UnitIsDead(unit) and L["Dead"] or UnitIsGhost(unit) and L["Ghost"] or not UnitIsConnected(unit) and L["Offline"]

	if (status) then
		return status
	else
		local cur,max
		if not RealMobHealth then
			max = UnitHealthMax(unit)
			cur = UnitHealth(unit)
		else
			cur,max=RealMobHealth.GetUnitHealth(unit)
		end

		return E:GetFormattedText('CURRENT_PERCENT', cur, max)
	end
end
if anyone is interested. Seems to be working great so far.



Hello, i dont know where to put this what you wrote to get it work...
I tried it for 2 hours but it changed nothing, so i think it wasn a the right place/ in the right lua ... please help mee
thanks
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Unread 09-05-19, 01:05 PM  
SDPhantom
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Originally Posted by 0rz
Awesome add-on, thank you for making it. I Just had a quick question. Is there anyways to make the font on the Nameplate larger? Thanks!
In UITweaks.lua around line 169, you'll find this.
Code:
health:SetFont("Fonts\\ArialN.ttf",10,"THICKOUTLINE");
Change the 10 to something larger to increase the font size.



Note: This will be moved further down to around line 208 in 2.4.
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Last edited by SDPhantom : 09-05-19 at 01:45 PM.
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Unread 09-05-19, 03:54 AM  
0rz
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Awesome add-on, thank you for making it. I Just had a quick question. Is there anyways to make the font on the Nameplate larger? Thanks!
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Unread 09-03-19, 07:52 PM  
SDPhantom
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Re: Git repository

Originally Posted by cannonpalms
Do you have the addon hosted in a public git repository somewhere? If not, would you be willing to create one? I use git submodules to manage my addons, and stray addons that only post .zip files to curseforge/wowi are the only thing that prevents my system from running smoothly.
I'm a bit old-fashioned and haven't really considered using a repository of any kind. As I'm aware of, public repositories are only good for projects that have multiple people working on them or are otherwise publicly sourced. I'm a single person working on primarily personal projects. A few of which I deem useful enough to upload for others to use. Uploading to a repository seems like just another location I have to maintain my code at with no benefit to my process. A tedious effort at best.
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Unread 09-03-19, 04:47 PM  
cannonpalms
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Git repository

Hi,

Do you have the addon hosted in a public git repository somewhere? If not, would you be willing to create one? I use git submodules to manage my addons, and stray addons that only post .zip files to curseforge/wowi are the only thing that prevents my system from running smoothly.

Thanks,
Cannon
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Unread 09-03-19, 01:31 AM  
Metriss
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Originally Posted by TheVerlash

How does one make use of this health:real plugin? I could use it.
If you know how to get an addon to load all you need to do is put this in the lua file and it should work. I think it could easily be a part of this addon by itself without the need for a plugin such as this. You put [health:real] in NamePlates > Enemy NPC > Health and UnitFrames > Target > Health and it doesn't interfere with any of the addons so you can update elvui freely without worry

Code:
local E, L, V, P, G = unpack(ElvUI); 

ElvUF.Tags.Events['health:real'] = 'UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH UNIT_CONNECTION PLAYER_FLAGS_CHANGED'
ElvUF.Tags.Methods['health:real'] = function(unit)
	local status = UnitIsDead(unit) and L["Dead"] or UnitIsGhost(unit) and L["Ghost"] or not UnitIsConnected(unit) and L["Offline"]

	if (status) then
		return status
	else
		local cur,max
		if not RealMobHealth then
			max = UnitHealthMax(unit)
			cur = UnitHealth(unit)
		else
			cur,max=RealMobHealth.GetUnitHealth(unit)
		end

		return E:GetFormattedText('CURRENT_PERCENT', cur, max)
	end
end
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Unread 09-02-19, 11:45 PM  
TheVerlash
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Originally Posted by Metriss
Originally Posted by SDPhantom
Code:
local OLD_UnitHealth,OLD_UnitHealthMax=UnitHealth,UnitHealthMax;
function UnitHealth(unit)
	if not RealMobHealth then return OLD_UnitHealth(unit); end
	local cur,max=RealMobHealth.GetUnitHealth(unit); return cur;
end
function UnitHealthMax(unit)
	if not RealMobHealth then return OLD_UnitHealthMax(unit); end
	local cur,max=RealMobHealth.GetUnitHealth(unit); return max;
end
Edit: Fixed another load order issue
Thanks for making this, it's awesome. I was even able to my make own plugin for Elvui that adds a "[health:real]" tag so I don't have to edit anything every time I update.

Code:
ElvUF.Tags.Events['health:real'] = 'UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH UNIT_CONNECTION PLAYER_FLAGS_CHANGED'
ElvUF.Tags.Methods['health:real'] = function(unit)
	local status = UnitIsDead(unit) and L["Dead"] or UnitIsGhost(unit) and L["Ghost"] or not UnitIsConnected(unit) and L["Offline"]

	if (status) then
		return status
	else
		local cur,max
		if not RealMobHealth then
			max = UnitHealthMax(unit)
			cur = UnitHealth(unit)
		else
			cur,max=RealMobHealth.GetUnitHealth(unit)
		end

		return E:GetFormattedText('CURRENT_PERCENT', cur, max)
	end
end
if anyone is interested. Seems to be working great so far.



How does one make use of this health:real plugin? I could use it.
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