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Updated: 03-20-21 07:13 AM
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Zork UI.
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Compatibility:
Classic Patch (1.13.7)
Updated:03-20-21 07:13 AM
Created:09-03-19 01:48 PM
Downloads:3,528
Favorites:10
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Categories:Plug-Ins & Patches, Classic - General, Minimalistic Compilations

Zork UI - Classic Redux

Version: 1.9r2
by: cocovanana [More]

As I don't play classic, expect very limited support and/or updates. If anyone wants to pick it up, feel free!

Intro

This is my personal fix/port of Zork's interface for Classic. Of course, all credit goes to Zork for his awesometastic Zork UI which I fell in love with in Legion, and to Tukz for fixing oUF and making it work in Classic.
All documentation and FAQs can be found in the BfA version page.

Zork himself started updating his UI for Classic! Find his work here: Zork UI Classic (currently wip).

I've also added a couple addons of my own that I built specifically to use with this UI!


Please note that like on the original version, all of the config is done in Lua, so be ready to dig in!
Install
Backup your Interface folder.
Download zip and unzip it into your World of Warcraft folder (only Interface folder).

Addon list
  1. aBag
  2. aComboPoint
  3. aSCT
  4. aSimplePrice
  5. ClassicCastbars**
  6. Immersion
  7. NameplateSCT
  8. oUF (Classic fix by Tukz)*
  9. oUF_Simple*
  10. oUF_SimpleConfig
  11. rActionBar*
  12. rActionBar_Zork
  13. rBuffFrame
  14. rBuffFrame_Zork
  15. rButtonAura
  16. rButtonAura_Zork
  17. rButtonTemplate*
  18. rButtonTemplate_Zork
  19. rChat*
  20. rCombatText
  21. rEmote
  22. rError
  23. rFilter
  24. rFilter_Zork
  25. rLib*
  26. rMinimap*
  27. rRaidManager
  28. rSellPoor
  29. rStatusButton*
  30. rTooltip
  31. SortBags
*These are the addons that I edited, either to fix them for classic or to provide some extra functionality.

**ClassicCastbars is using an old version that I modified, as it still works I don't plan on updating it - as I'd need to refactor my changes with the newest version, since now they break it.[/indent][/color]
Other recommended addons
  1. DejaClassicStats
  2. Doom_CooldownPulse
  3. QuestFrameFixer
  4. QuestIconDesaturation
  5. QuestXP
  6. WeaponSwingTimer

Layout/config notes

I've changed the configuration for most of Zork's addons to fit my personal tastes. You can still use Zork's original configuration, just make sure to disable absorb/extra/alternativepower bars). What I changed:
  • Removed buff frame and put the buffs and debuffs on the player frame. (just delete/disable aBuffHide to re-enable the buff frame)
  • Flipped the cast bar to not clip with buffs/debuffs.
  • If you use RealMobHealth, target frame will show absolute hp for known entities, will be empty otherwise.
  • Moved party frames to be beneath the player.
  • Added party buff frames only for player-casted buffs shorter than 1 minute (aka for hots) - they're inside the health bar.
  • Bundled an edited version of ClassicCastbars so that target/nameplate castbars match the ui theme.
  • I included LibClassicDurations inside oUF to provide buff/debuff durations.
  • Shrank nameplates and pet frames vertically.
  • Made NameplateSCT text bigger.
  • Made the rStatusButton show always when not in combat, or show in combat while pressing mod keys. Also removed the first line for extra minimalism.
  • I removed the fonts folder too, since I like the default ones better.
  • Skill bars 4 and 5 are made really tiny and moved to be besides the minimap.
  • Aura duration spinner is inversed (for me it's more natural this way).
  • Combo points / Alternative power and such don't exist as in retail, so I removed them. I wrote a simple addon for combo points, aComboPoint which is included in the package.
Some addons from Zork's original package are missing; either I didn't like them (like rCompassCastbar or rDamageFont), or simply won't work / take care of non-existant features (like rTalkingHead or rObjectiveTracker).

What's not tested?
Basically, raids and shape-shifting druids (especially cat combo points). I hope both work, but I haven't had the chance to try any of them yet.

[*]1.9r2 Upgraded to game version 1.13.7, updated SortBags, and re-enabled rBuffFrames.[*]1.9 Updated aBag to v1.8.0 (keyring), aComboPoint to v1.3 and ClassicCastbars to v1.2.2.[*]1.8 Major bug fixes.[*]1.7 Fixed problems with raid tags, and added support for target/nameplate/boss aura durations using LibClassicDurations[*]1.6 Added aSCT, added integration of RealMobHealth, and bundled in an edited version of ClassicCastbars. Updated aBag to v1.7.[*]1.5 Updated aBag to v1.5, fixing even more bugs and adding support for bank bags![*]1.4 Updated aBag to v1.4, fixing many many bugs![*]1.3 Updated aBag to v1.3, adding ammo/profession bag support.[*]1.2: Updated aBag to v1.2, which fixes major bugs, and added SortBag to enable sort functionality on aBag.[*]1.1: Added aBag to the package.[*]1.05: Updated aSimplePrice to v1.1.[*]1.04: Fixed party frames clipping with pet debuff frame. Added aSimplePrice to the package.[*]1.03: Added pet happiness dot.[*]1.02: Updated aComboPoint to v1.1.[*]1.01: Fixed group growth direction.[*]1.0: Initial build.
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Unread 10-02-19, 11:09 AM  
Zubaj
A Kobold Labourer

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Just for me - i can update all Addons expect the ouF config if i changed something there? Or do you update there anything?

And yeah, you are right. It seems to be part of the PVP Flag in the tooltip. If PVP is shown in yellow, then there is no level, when its grey it shows the level
Last edited by Zubaj : 10-02-19 at 11:12 AM.
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Unread 10-02-19, 11:04 AM  
merlinmage
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Originally Posted by cocovanana
Originally Posted by merlinmage
...
Hey! Thanks for the feedback! I've uploaded a new version that fixes the raid tags (and adds support for main tank/assist, master looter and assistant as well).

I've also modified oUF to use LibClassicDurations (what ClassicAuraDurations uses) to provide buff/debuff durations on target/nameplate/boss frames without the need of ClassicAuraDurations.
Hi!

I didn't want to sound too harsh yesterday, I really appreciate your work updating this UI on this pace and coding new stuff based on feedback! It's really great to have such people as you working on such great Addons. Keep up the excellent work!
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Unread 10-02-19, 10:02 AM  
trincasidra
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Originally Posted by Zubaj
...
Nice to hear! Yeah, I think this has something to do with how pvp flagging works, since I do see the level for some players and not for others, I've wanted to check on this for some time, so hopefully I'll find a solution not late.
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Unread 10-02-19, 09:56 AM  
Zubaj
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Works fine for me. Also the Enemycastbar is good!

I got a problem with the Tooltip. It does not show the level of enemy players. NPC´s or Mob Level works well. But other player´s it dont.
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Unread 10-02-19, 09:52 AM  
trincasidra
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Originally Posted by merlinmage
...
Hey! Thanks for the feedback! I've uploaded a new version that fixes the raid tags (and adds support for main tank/assist, master looter and assistant as well).

I've also modified oUF to use LibClassicDurations (what ClassicAuraDurations uses) to provide buff/debuff durations on target/nameplate/boss frames without the need of ClassicAuraDurations.
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Unread 10-01-19, 11:24 AM  
merlinmage
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Hey,

getting this error when joining a raid:

https://pastebin.com/MCcDwJNd

All the raidframes are displayed with a white bar and playername "Bugfix".

On another note, there is no time left on the debuff frames of enemy targets, even with ClassicAuras installed.
Last edited by merlinmage : 10-01-19 at 11:36 AM.
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Unread 10-01-19, 01:28 AM  
jamong
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Re: Re: simple good ui!

thank you for the answer!! I did what you said and it went well. Thank you for sharing the UI. Have a nice day!
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Unread 09-30-19, 12:50 PM  
Zubaj
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Re: Re: simple good ui!

Originally Posted by Zubaj
Thanks for the answer! Would be nice if you find time to reskin
No problem! I ended up working on it during the day, so I uploaded a new version with that, as well as adding RealMobHealth support, please try it out![/quote]

That was fast! I´ll try the new version! Thanks!
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Unread 09-30-19, 10:52 AM  
trincasidra
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Re: simple good ui!

Originally Posted by jamong
I want to see the level of the unit frame. How can I change it?
You'll need to check which "tags" the frame you want to change is using (for example in oUF_SimpleConfig/target.lua), and then either add an already existing tag (like oUF's [level]), or create your own in the tags.lua file.

Originally Posted by Zubaj
Thanks for the answer! Would be nice if you find time to reskin
No problem! I ended up working on it during the day, so I uploaded a new version with that, as well as adding RealMobHealth support, please try it out!
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Unread 09-30-19, 08:41 AM  
jamong
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simple good ui!

I want to see the level of the unit frame. How can I change it?
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Unread 09-30-19, 05:09 AM  
Zubaj
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Thanks for the answer! Would be nice if you find time to reskin
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Unread 09-30-19, 04:22 AM  
trincasidra
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Originally Posted by Zubaj
Hey, nice UI! Are there any plans for a enemy castbar? Or can you suggest an Addon for this? Thanks!
Hi! The API doesn't give info about non-player casts, so there's no plan to implement it myself. You can check ClassicCastbars, which basically parses the combat log to create the castbars (although it can't differentiate between ranks). I'm checking if I can reskin that to match with this UI.
Last edited by trincasidra : 09-30-19 at 04:54 AM.
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Unread 09-29-19, 04:18 AM  
Zubaj
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Hey, nice UI! Are there any plans for a enemy castbar? Or can you suggest an Addon for this? Thanks!
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Unread 09-08-19, 05:42 PM  
trincasidra
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Originally Posted by zork
...
Nice! Really want to see that finished (will use it for sure!)

By the way, I'm updating this with the bag addon I've worked over the weekend, I really love the final result, check it out if you want!
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Unread 09-07-19, 03:47 AM  
zork
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@Coco
I released Zork UI Classic in case you want to check it:
https://www.wowinterface.com/downloa...UIClassic.html

I am eager to see what you come up with your bag addon. Keep up the good work!
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