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Fractures in Time (10.1.5)
Embers of Neltharion (10.1.0)
Updated:07-18-23 01:31 PM
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ItemRack  Popular! (More than 5000 hits)

Version: 3.28
by: Kharthus, Gello

This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.

__ Quick Start Guide __

Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off

Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options

Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")

Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items

While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.

__ Slash Commands __

/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)

__ Macro Functions __

EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped

In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.

__ Events __

2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.

To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.

As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.

If you want to create or edit an event, there are four types of events:

Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.

When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.

__ New in 3.28 - By Kharthus __

* TOC update for 10.1.5 patch

__ New in 3.27 - By Kharthus __

* TOC update for 10.1.0 patch
* Addon compartment support
* Clickthrough buttons once again work on mouseUp
* Fix for addons collecting buttons (thanks sfmict)

__ New in 3.26 - By Kharthus __

* Fixed set icon list (thanks SlavKnightGeto)
* Fixed inventory icon sizing in Options window

__ New in 3.25 - By Kharthus __

* Fixed clickthrough on floating buttons that use inventory items.

__ New in 3.24 - By Kharthus __

* TOC update for 10.0.7 patch

__ New in 3.23 - By Kharthus __

* TOC update for 10.0.5 patch

__ New in 3.22 - By Kharthus __

* Fix for errors when mousing over item slots

__ New in 3.21 - By Kharthus __

* Updates for 10.0.2 patch

__ New in 3.20 - By Kharthus __

* Updates for 10.0 patch

__ New in 3.17 - By Kharthus __

* TOC update for 9.2.5 patch

_ New in 3.16 - By Kharthus __

* TOC update for 9.2 patch

__ New in 3.15 - By Kharthus __

* TOC update for 9.1.5 patch

__ New in 3.14 - By Kharthus __

* TOC update for 9.1 patch

__ New in 3.13 - By Kharthus __

* TOC update for 9.0.5 patch

__ New in 3.12 - By Kharthus __

* TOC update for 9.0.2 patch

__ New in 3.11 - By Kharthus __

- Updates to support Shadowlands Pre-Patch

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Author
Date
3.27
91kB
Kharthus
05-07-23 11:56 AM
3.26
91kB
Kharthus
04-02-23 08:20 PM
3.25
91kB
Kharthus
03-27-23 07:37 AM
3.24
91kB
Kharthus
03-26-23 02:22 PM
3.23
91kB
Kharthus
02-24-23 12:56 PM
3.22
91kB
Kharthus
12-02-22 02:32 AM
3.21
91kB
Kharthus
11-15-22 08:29 PM
3.20
91kB
Kharthus
11-04-22 11:17 AM
3.17
91kB
Kharthus
06-01-22 10:36 PM
3.16
91kB
Kharthus
02-22-22 10:36 PM
3.15
91kB
Kharthus
01-28-22 09:56 AM
3.14
91kB
Kharthus
07-03-21 08:50 AM
3.13
91kB
Kharthus
03-12-21 05:40 PM


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Unread 12-19-11, 12:48 AM  
Kharthus
A Fallenroot Satyr
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Forum posts: 26
File comments: 293
Uploads: 9
Originally Posted by Teslan
Thanks for the fast reply. Sounds like there's no easy and quick hotfix for this then. Any chance to make the CHAT_MSG_SAY arguments to work at least?
Sorry. I think it needs a complete re-think of how those events are handled. The buff/stance/zone logic is all custom for those events.
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Unread 12-18-11, 05:49 PM  
Teslan
A Kobold Labourer

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Originally Posted by Kharthus
Looks like the generic scripting events are pretty broken. Between the changes to global variables and in-combat restrictions there are a lot of issues.

The buff/zone/stance events still seem to function correctly though. You just won't be able to make your own events using every event in the game.
Thanks for the fast reply. Sounds like there's no easy and quick hotfix for this then. Any chance to make the CHAT_MSG_SAY arguments to work at least?
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Unread 12-18-11, 12:24 PM  
Kharthus
A Fallenroot Satyr
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Forum posts: 26
File comments: 293
Uploads: 9
Looks like the generic scripting events are pretty broken. Between the changes to global variables and in-combat restrictions there are a lot of issues.

The buff/zone/stance events still seem to function correctly though. You just won't be able to make your own events using every event in the game.
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Unread 12-18-11, 05:56 AM  
Teslan
A Kobold Labourer

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Originally Posted by Kharthus
Originally Posted by Teslan
Great addon, although the scripts woth arg1 and similar in them are still not working.
Need a few more details. What are you trying to do and what isn't working?
For example the Events\'After Cast' script that comes with addon. If I enter the name of the spell and the name of the spell, nothing happens.
My script looks like this:

local spell = "Arcane Explosion"
local set = "pink"
if arg1=="player" and arg2==spell then
EquipSet(set)
end

From my understanding this should equip the 'pink' set whenever I cast an arcane explosion (I tested this out of combat obviously.)

I tried to create a script that listens to the CHAT_MSG_SAY event and whenever someone says a colour like red, green, blue my outfit changes to that colour (even turns me naked when someone says pink). It's a really fun RP script I had earlier and I was really sad when this increadable addon stopped working, and was cheerful when discovered that its working again.

If I leave the conditions out and just leave EquipSet("pink") in the script from the previous example, the script works fine. That's why I thought it has to do something with the arg1 variables. I even tried to enter a "local arg1, arg2 = ..." line after some google research (as the event args are not globals since patch 4.01), but it has no effect.

I'm just a beginner, maybe it has nothing to do with the addon and I just overlooked something...
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Unread 12-17-11, 11:42 PM  
Kharthus
A Fallenroot Satyr
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Forum posts: 26
File comments: 293
Uploads: 9
Originally Posted by Teslan
Great addon, although the scripts woth arg1 and similar in them are still not working.
Need a few more details. What are you trying to do and what isn't working?
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Unread 12-17-11, 07:33 PM  
Teslan
A Kobold Labourer

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Great addon, although the scripts woth arg1 and similar in them are still not working.
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Unread 12-10-11, 07:23 AM  
kmartinez
A Kobold Labourer

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I too would like to thank you. I love this addon, and I appreciate you taking the time to keep it going.
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Unread 12-09-11, 11:04 PM  
Gello
A Molten Giant
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Very nice work, Kharthus, and many thanks for keeping this addon alive.

I'm awful at keeping addons up to date (waits for gasps of shock to die down) and it's gratifying that some not only want to keep them alive but work hard to make it happen.

Kharthus is the new owner of ItemRack. Take as much creative license as you want with it! And thanks again!
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Unread 12-02-11, 03:06 PM  
Kharthus
A Fallenroot Satyr
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v2.73 is up with fixes for 4.3.
Last edited by Kharthus : 12-09-11 at 09:56 PM.
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Unread 12-01-11, 04:01 AM  
Ballistics
A Kobold Labourer
 
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Many thanks for the fix...I simply find Wow awful without this addon.
However, I'm not sure how to apply the fix.
Could you say how to update the addon in a step-by-step way please?
Thank you
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Unread 11-30-11, 07:55 PM  
bunghead
A Kobold Labourer

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Re: Broken in patch 4.3

Originally Posted by oscarucb
Here's the fix to the immediate lua error in ItemRackOptions.lua:
thank you
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Unread 11-30-11, 07:04 PM  
oscarucb
A Murloc Raider
 
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Broken in patch 4.3

Latest version of ItemRack started giving lua errors in 4.3

Anyone working on fixing/maintaining this for 4.3?

Here's the fix to the immediate lua error in ItemRackOptions.lua:

Code:
 345         --for i=1,GetNumMacroIcons() do
 346         --      table.insert(ItemRackOpt.Icons,GetMacroIconInfo(i))
 347         for k,v in ipairs(GetMacroIcons()) do -- oscarucb
 348                 table.insert(ItemRackOpt.Icons,"Interface\\Icons\\"..v)
 349         end
Last edited by oscarucb : 11-30-11 at 07:16 PM.
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Unread 01-22-11, 06:16 PM  
Kharthus
A Fallenroot Satyr
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Forum posts: 26
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v2.7 is up with some great fixes for stored sets.
Last edited by Kharthus : 12-09-11 at 09:56 PM.
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Unread 11-14-10, 07:13 PM  
shinjuru
A Kobold Labourer
 
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You rock!

Originally posted by Kharthus
Here it is:

http://www.wowinterface.com/download....0.1patch.html

I'm working on the Titan's Grip issue right now.

UPDATE: Titan's Grip and Shaman off-hand should be fixed.
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Unread 11-12-10, 06:08 PM  
logansfury
A Deviate Faerie Dragon

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any progress report on the bugfixes in current version?
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