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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,333,727 |
Favorites: | 3,749 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
Comment Options |
Xruptor |
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04-29-09, 09:20 AM | |
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Derkyle:
There isn't an option for showing rune cooldowns. I added them while WotLK was still on the PTR, but I had several people complaining about how spammy they were and that they distracted from the "real" cooldowns like Rune Tap, Strangulate, etc. As a result, I decided to remove them. Fragment: It looks like you're using a custom font that is no longer there for some reason. Make sure your referenced font file is available, or change the font to something else. Worst case scenario, you can reset the profile. That said, I do need to make a change to prevent that from throwing an error in the future.
Last edited by Mikord : 04-29-09 at 09:27 AM.
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Mikord |
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04-29-09, 09:10 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 16
Uploads: 0
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LUA Error i get:
MikScrollingBattleText\MSBTAnimations.lua: bad argument #1 to 'string_lower' (string expected, got nil) |
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fragment |
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04-29-09, 08:20 AM | |
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Death Knight Runes
Anyway to display in the notification area or a new area when runes cooldowns are over for a deathknight?
Example: Meaning when a Blood Rune is up it displays it in the notification area. I believe scrollingcombattext used to do it and display a picture of the rune that was up next to the notification text. Since I switched I've been wondering if this is possible
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Xruptor |
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04-29-09, 07:22 AM | |
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fragment:
It shouldn't require anything special. Please post the error you're receiving. |
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Mikord |
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04-29-09, 06:23 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 16
Uploads: 0
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For some reason .52 gives me a buncha LUA errors. Had to revert back to my old copy.
Do i need to delete the .lua(in wtf) and start clean for this update? |
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fragment |
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04-28-09, 05:52 PM | |
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Re: Colors
Sophormoon:
Amounts are colored according to their damage types by default. You can disable that if you want on the General tab -> Damage Colors. |
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Mikord |
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04-28-09, 04:43 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 4
Uploads: 0
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Colors
Some of the colors indicated in the default setup don't reflect what I see on the screen. Outgoing skill hit and crit, which I assume are my spell hits and crits, are yellow in the setup, but appear rose colored on my screen. I would like my spell crits to be bright red, but changing the color wheel doesn't change anything. What am I missing?
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Sophormoon |
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04-28-09, 10:36 AM | |
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The next rev is adding recipient conditions to Cast Success events. You'll be able to add a condition for Recipient Unit Affiliation - Is Equal To - You. There isn't really a good way in the current version though.
Last edited by Mikord : 04-28-09 at 10:36 AM.
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Mikord |
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04-28-09, 10:32 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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HELP NEEDED!
I made a trigger for Couterspell, it will say "Name - Couterspell Used". it works fine. but there's only 1 problem when I'm in a battleground, It gets kinda spammy, is there a way I can make this trigger only works when the spell is USED ON ME? thanks guys!! great mod, keep up the good work |
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dexmaus |
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04-27-09, 04:39 PM | |
A Murloc Raider
Forum posts: 5
File comments: 83
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Perfect. Got it working exactly how I wanted; thank you very much.
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ant1pathy |
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04-27-09, 02:55 PM | |
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ant1pathy:
Yes, you'd need to make a trigger for it. From the trigger reference in the included readme: Most main events allow the following substitution codes:
There are of course some limitations to this since triggers don't merge or color damage amounts.
Last edited by Mikord : 04-27-09 at 05:36 PM.
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Mikord |
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04-27-09, 01:36 PM | |
A Murloc Raider
Forum posts: 5
File comments: 83
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I really wish there was a "search comments" feature, but there isn't so I'm probably going to be the 50th person to re-ask this question. I did look over the past few pages though, and didn't see anything so I hope it's not been answered recently.
I'm trying to send Wound Poison damage on my Rogue over to my auto-attack area. I already managed to get Deadly Poison over to the DoTs, as it moved on it's own over there, but I'm not sure how to send a specific skill over to another area. Do I need to make a trigger for it or something? If so, how to I get it to display the damage done? |
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ant1pathy |
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04-27-09, 09:59 AM | |
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Kazie:
In the words of Blizzard, Soon! It will probably be later this week or early next. |
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Mikord |
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04-27-09, 04:00 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 16
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fragment |
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