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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,333,727 |
Favorites: | 3,749 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
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Nyoghta |
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senomar |
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sojrjj |
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Mikord |
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Sokar408 |
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Cowberty |
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algo |
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03-10-09, 12:22 PM | |
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What're your X & Y of outgoing/incoming set at?
I'm wondering what you all set your X/y at.
also is -140, -165 140, -165 the default ? |
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kirà120389 |
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03-09-09, 09:47 AM | |
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Stanzilla:
Thanks for the info. I'll remove them once the PTR goes live. Those skills still exist in the live version. dr_AllCOM3: It probably won't be implemented as soon as 3.1 goes live due to some bugs their system currently has, but I do plan to switch over to it once it's solid. I haven't been able to test how synchronizing custom animation code will affect its performance, but I suspect any performance gains won't be noticeable. MSBT's current animation system is finely tuned to cause the fewest number of updates as possible. That said, MSBT has a strong focus on efficiency, and as a result, anything that will speed it up (even marginally) is welcome. Minou: Thanks for the update. I'll add crit events for both incoming and outgoing periodic damage. deep92: Neither one of those are possible since there are not combat log events associated with them. I have been considering adding some timing mechanisms to triggers to allow for warnings a few seconds before or after certain events, but that's pretty far down the list.
Last edited by Mikord : 03-09-09 at 09:48 AM.
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Mikord |
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03-09-09, 05:26 AM | |
Guest
Join Date: Not Yet
Forum posts: 0
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Hey Mikord, I created some own triggers for my buffs (like shouts and stuff) so I get a warning if they fade. Now I got 2 questions:
1) Can I make the trigger warn me 10 seconds before the buff will fade? I suppose this is impossible but can always try 2) Is is possible to make a scroll area that keeps the message open until you answer it. Like when my shout fades, it keeps the message "Recast your shout!" until I cast one of my shouts.. (e.g. Battle or Commanding Shout) I don't know if this all is possible, but who knows.. |
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03-07-09, 09:53 AM | |
A Fallenroot Satyr
Forum posts: 27
File comments: 45
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Hi Mik,
Warlock's and SP's dots can 'crit' with patch 3.1 Do you plan to add a global OutgoingEvent for dot crits or should we configure each dot by it's own trigger?
Last edited by Minou : 03-07-09 at 09:53 AM.
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Minou |
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03-06-09, 08:31 PM | |
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Are you planning to use the new animations system?
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dr_AllCOM3 |
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03-06-09, 08:02 PM | |
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PTR Messages
MSBT: Skill ID 15268 has been removed by Blizzard.
MSBT: Skill ID 50466 has been removed by Blizzard. MSBT: Skill ID 47274 has been removed by Blizzard. MSBT: Skill ID 18265 has been removed by Blizzard. |
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Stanzilla |
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03-06-09, 07:52 AM | |
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td50dr:
Cast Success Source Unit Reaction - Is Equal To - Hostile Skill Name - Is Equal To - Lichborne I noticed you misspelled Lichborne in your post, so be careful that it's correct when you enter it in game. Paolo: Good point on the enchant versus aura. That makes sense. For any poisons, change the skill name condition to: SKill Name - Is Like - .+ Poison Notice the Is Like relationship instead of Is Equal To and the .+ wildcard. The ending roman numeral won't matter since the first part will match.
Last edited by Mikord : 03-06-09 at 08:03 AM.
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Mikord |
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