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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,333,141 |
Favorites: | 3,750 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
Comment Options |
Mikord |
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infin1te |
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Mikord |
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Srosh |
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Kortamis |
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Mikari |
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05-28-09, 07:38 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 7
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gibreel |
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05-28-09, 03:27 PM | |
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Mikari:
I'm changing the damage done by vehicles you are in control of to be treated as if it were coming from you personally in the upcoming version. As I mentioned below, it will also support showing damage to structures which it currently does not. |
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Mikord |
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05-27-09, 05:28 PM | |
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Siege Damage does show if you enable outgoing pet damage. I still wish there was a way to separate siege damage from player pet damage, I don't tend to have outgoing pet damage showing, other than when I'm doing Flame Leviathan since normally it's way too spammy.
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Mikari |
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05-27-09, 03:52 PM | |
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As long as you have pet damage enabled, it should be showing siege damage as pet damage. I'm pretty sure I recall seeing it in Strand of the Ancients last night. That said you're the second person to mention this, so I need to investigate further.
Edit: I've confirmed that it shows some siege damage and not others. Basically it is working against players and mobs, but not against structures. I'll have a fix out for it before the end of the weekend.
Last edited by Mikord : 05-27-09 at 07:18 PM.
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Mikord |
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05-27-09, 03:24 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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Siege Damage
I just recently switched to your mod from SCT. I find your mod well written and very cutomizable. I don't know if I missed it, or if the feature isn't there, but where do you configure the showing of siege damage for your vehicle. Since I have the normal damage from Blizzard turned off and use MSBT's display for my pet (vehicle in this case) I'd like to be able to see the siege damage being cause in addition to the normal damage to any mobs nearby.
Thank you both for the mod and any reply you give, ~Z |
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Chaotic Doom |
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05-26-09, 06:40 AM | |
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Valustria:
There is not. I added logic specifically to prevent that a long time ago to reduce spam. Otherwise talents that give you multiple combo points at a time cause it to display the finisher message multiple times. Mikari: I see that Blizzard has changed Innervate to report to the combat log now. Previously it didn't, so MSBT is going into what I called "Hyper regen" mode when it detects it. The downside is that mana gains detected in that mode (and also the "ALL" power gains mode for that matter) aren't associated with where they came from. Anyways, I'll remove innervate from the list of skills that trigger it since it's now reported to the combat log. You can uncheck the option for Hyper regen on the spam control tab in the mean time.
Last edited by Mikord : 05-26-09 at 06:47 AM.
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Mikord |
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05-23-09, 07:30 AM | |
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Someone cast innervate on me earlier and instead of showing the skill name for the mana gain it just showed the following
Other power gains appear to be showing okay. |
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Mikari |
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05-21-09, 10:42 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
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Is there a way to show exactly how many Combo Points I have even every single time I use a skill that would cause me to gain one? Right now, the mod caps at 5CP and won't tell me how many I have if I do another combo move... I know it seems silly, but sometimes I have to waste a SS to keep my cycle tight and avoid capping out on energy. I want to see "5CP: Finish it!" EVERYTIME I do a combo move and my CP is full, not just the first time that I get 5CP.
Last edited by Valustria : 05-23-09 at 05:48 PM.
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Valustria |
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05-18-09, 05:11 PM | |
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Mikari:
The font you're using likely doesn't have a glyph for the character. I tried to pick fonts for the default ones that have a decent variety of "Euro language" glyphs like é, á, ü, ç, and ß, but naturally not every font has a glyph for every possibility.
Last edited by Mikord : 05-18-09 at 05:12 PM.
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Mikord |
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