Download
(263Kb)
Download
Updated: 10-13-12 07:11 AM
Pictures
File Info
Updated:10-13-12 07:11 AM
Created:unknown
Downloads:27,090
Favorites:193
MD5:
Categories:Raid Mods, Bags, Bank, Inventory, Miscellaneous

PassLoot  Popular! (More than 5000 hits)

Version: r139
by: Odlaw [More]

What this mod does

This mod will allow you to automatically roll greed, need, pass, or if the setting is disabled, let you manually roll on loot based on customized loot rules.

By adding customized rules, you can do things like roll greed on all Bind on Equip items, except in Karazhan. You could also let it ignore all Bind on Pickup items, to let you manually roll on them.

Features
Automatic loot settings for each category:

  • Need - This will roll need on the loot in this rule.
  • DE - If an enchanter is present this will roll disenchant.
  • Greed - This will roll greed on the loot in this rule.
  • Pass - This will automatically pass on the loot in this rule.
  • If no loot method is selected, you will have to manually roll on the items.
  • You may select multiple methods.

Loot rules can filter loot based on the following:
  • Bind on status
  • Can I Roll filter - Checks if you can roll differently
  • Class / Spec
  • Equip slot
  • Group/Raid
  • Guild Group - When the group has a percentage of guild mates.
  • Inventory - Do you already own an item
  • Item Level (or formula based on current equipped level)
  • Item Name (partial or exact)
  • Item Price
  • Item Type and SubType
  • Learned Item (recipes/mounts)
  • Loot Won Counter/Comparison - How often you have won an item with the rule
  • Player Name
  • Quality
  • Required Level (or formula based on current level)
  • Uniqueness
  • Usable Items (things that you can equip/use)
  • Zone
  • Zone Type
  • Confirm BoP filter to accept BoP item popups
  • Confirm DE filter to accept DE item popups (use care with this one)

Logic
  • Rules are checked for a match in the order they appear.
  • You may have more than one of the same type of filter.
  • Each filter type must have at least one match.
  • Items may not match any exception.
  • If ( matched rule ) then ( roll ) else ( skip rule )
  • Rolling is attempted in the following order: Need > DE > Greed > Pass. (Depending on what is selected)

Logic Example 1
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> None
  • Binds on -> Equip
  • Binds on -> Use
This will match IF (Rare OR Epic) AND (None OR Equip OR Use)

Logic Example 2
  • Item Type -> Armor
  • Item Type -> Weapon
  • Item Type -> Plate Armor (exception)
  • Item Type -> 2hd Maces (exception))
This will match IF (Armor OR Weapons) AND NOT (Plate OR 2hd Mace)

Logic Example 3
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> Pickup
  • Usable -> Unsuable
  • Zone Name -> Halls of Reflection (exception)
  • Zone Name -> Pit of Saron (exception)
This will match IF (Rare OR Epic) AND (BoP) AND (Unusable) AND NOT (HoR OR PoS)

Roll Logic Examples
  • -Need +DE +Greed -Pass = DE > Greed
  • +Need -DE +Greed -Pass = Need > Greed
  • +Need -DE -Greed +Pass = Need > Pass
  • -Need +DE -Greed -Pass = DE > Manual roll

Basic Usage
  • To open the configuration menu, type /passloot
  • Use Add button to create a new rule (Rules are processed in the order they are listed)
  • To remove a rule, select the rule and click the remove button
  • To move a rule up and down in the list, select the rule and click the up/down buttons
  • Once a rule has been selected, you can edit the description or change it's filters.
  • To add a filter to the selected rule, select the filter you wish to add and click add.
  • To remove a filter, select the filter in the Active Filters window and click remove. (You can also shift-right click the filter)
  • To edit an active filter, select the filter in the Active Filters window and change it's properties. (You may have multiple filters of the same type to match)
  • To test an item to see how PassLoot would roll, type /passloot test <shift-click an item>

Example 1
If you want to roll greed on all BoE items, except when on a raid in Karazhan, you can do the following:
  • Rule 1:
    • Zone -> Karazhan (Exception)
    • Binds on -> Equip

Example 2
The only way to have it roll Need if condition X is met, and Greed if condition Y is met is to have 2 separate rules.
You wish to manually roll on all epic items, roll greed on all rare non-bop items items, and roll Disenchant on anything else (and greed if no disenchant option is available)
  • Rule 1: (nothing checked)
    • Quality -> Epic
  • Rule 2: (Greed)
    • Binds on -> Pickup (exception)
    • Quality -> Rare
  • Rule3: (Greed + Disenchant)
    • (no filters added)

Notes
  • Default settings
    • Mod: On (If this setting is off, it won't do automatic pass/greed/need on anything)
    • Quiet: disabled (If this setting is enabled, you won't see what it rolls on)
    • All loot categories are disabled by default to let you manually roll on them.
  • When rolling greed or need on BoP items, WoW will still ask you if you are sure you want to roll since it will bind on pickup. If you want to auto click yes on the BoP confirmations, add a Confirm BoP filter to the rule.
  • The Loot Won Counters are only incremented when you win loot. It will remember what rule was matched and will increment that counter accordingly.

Translation
  • Translation is done through the localization system at www.wowace.com/projects/pass-loot/localization/

- r139 -
ClassSpec - Add Guardian spec
ConfirmDE - Add preferredIndex in popup

- r138 -
Update Equipable - Monk, and a few other class updates.

- r137 -
Fixed some variables that were not defined local.
Changed some StaticPopupDialogs to use a preferred index.
Added Monk to ClassSpec.
Fixed typo in TypeSubType.

- r136 -
Updated for 5.0

- r135 -
Updated libraries and localization

- r134 -
Add LDB to open menu and show last 10 looted items

- r133 -
Locale update - frFR - thanks Blia

- r131 -
Add option to copy/export rules (right click on rule)
Add ptBR and esMX locale files.

- r131 -
toc update

- r130 -
toc update

- r129 -
toc update

- r128 -
More localization updates. Thanks BMSSMB (zhTW) and Shadow11 (deDE)

- r127 -
repackage for updated localization

- r126 -
toc update

- r125 -
Fix Guild Group module.

- r124 -
Type / SubType: Add Trade Goods-Tackle Box, Trade Goods-Item Enchantment, Recipe-Inscription, Gem-Hydraulic, Gem-Cogwheel
Type / SubType: Remove Trade Goods-Armor Enchantment, Trade Goods-Weapon Enchantment

- r123 -
Added Armor - Relic in Type / SubType

- r122 -
Equipable filter: added 2hd axes to dk and paladins

- r121 -
Hopefully fix Equipable module.

- r120 -
Fixed updating which rules get skipped if you remove unknown filters manually.

- r119 -
Added option to display unknown filter variables.
Unknown filter variables show up as gray in the active filters list.
Unknown filter variables can be removed by either the 'Clean Rules' in the options, or 'Remove' on each one in the active filter list. (Unknown filter variables will cause passloot to skip the rule if skip rules is enabled)
Skip rules option now default to off
Changed some text descriptions to be a bit more clear.

- r118 -
Added defaults for SkipRules and SkipRulesWarning
Fix for Can I Roll module
Added option for RegEx matches for Item Name filter (option in modules menu)
Locale updates (zhTW - alpha2009)

- r117 -
Fixed error when it can't figure out what is being rolled on if it is told something is being rolled on.
Modules changes: Will not save empty tables if they were not added to a rule.
Options for skipping rules if a rule has a setting from a module that is disabled or obsolete.
Option to clean disabled / obsolete module settings from rules in profile.
Bug Fix: removes variables from default template when a module is disabled.
deDE - Thanks CuDiLLA
zhTW - Thanks alpha2009

- r116 -
toc update

- r115 -
Add equipable filter - Will match on class based armor and weapons.
zhTW update - thanks alpha2009

- r114 -
Added GuildGroup module - Matches when the group has a percentage of guild mates.

- r113 -
Bug fix for ItemLevel module.

- r112 -
ItemLevel can now use formulas and allows the keyword 'current' for your currently equipped item level.

- r111 -
toc fix

- r110 -
Add options to change the loot rolling text.
Added requested "Can I Roll" filter. (If you can roll need, you might want to look at it before rolling)
Updated toc: ## X-Compatibile-With: 40000

- r109 -
Fix error if some addon removes CONFIRM_LOOT_ROLL from StaticPopups.
Fix display bug with edit box not hiding if you don't press enter/escape in a few dropdowns
Don't load a few modules if a couple libraries are not available.

- r108 -
Repackaged with LibSink-2.0 r70 (custom channels)

- r107 -
Update ZoneType for dynamic instances.

- r106 -
filter regex characters in ItemName match.

- r105 -
Multiple Loot rolling methods can be selected. Order is tried Need > DE > Greed > Pass > Manual Roll (depending on what is selected)
Move modules ui to ace config options menu
Rework Confirm BoP / DE .. no more hooking.
Add Player Name filter.
Add Class/Spec filter.
esES update (yllelder)
zhCN update (pauleldwan)

- r99 -
Added inventory filter to check for items that you already have (checks bank/bags/equipped). It checks for the base items.

- r98 -
Update Bind, Unique filters to scan more lines (heroic items or colorblind mode adds extra lines)
Add an option to let multiple confirm loot popups show. (Blizzard only allows one confirm popup at a time)

- r97 -
Add /passloot test <itemlink> to see how passloot would roll on an item.

- r96 -
localization fix

- r95 -
Change RequiredLevel to allow for logic based rules.

- r94 -
Change dropdown menus with edit boxes to hide better.

- r93 -
Sigh.. add the Usable filter to the toc file.

- r92 -
New filter: Usable - checks for items that are usable (Using tooltip scanning for the red color.. so if anyone knows a better way, let me know)
Sort the filter list.

- r91 -
deDE update (Thanks Slicerdice)

- r90 -
Added ability for filters to become exceptions to a rule. Not all filters can become an exception.
Fix edit boxes in the DropDown menu boxes of some filters to hide properly.
LearnedItem filter: Scan more lines for the 'Already known' text.
Confirm BoP/DE: Allow user to manually roll on an item and will confirm the message.
deDE localization updates (thanks T-Base)

- r89 -
prevent hooking the static popup functions more than once.
fix Confirm BoP and Confirm DE item matching in the popup windows (regex special cases)

- r88 -
Added a confirmation box when you attempt to add the Confirm DE filter. (Endure the confirmation box here so you don't have to endure them later.)
Added a Learned Item filter. Good for Recipes, Mounts, Pets, etc.

- r87 -
Add ConfirmBoP to toc (sigh)
Fix status message if you have DE as an option and ignore as fallback.
Added a Confirm DE filter module. Be careful with this one.

- r86 -
Add the ConfirmBoP module since I said I would.
ruRU update (thanks StingerSoft)

- r85 -
toc update
Adjust the UI a little (make name font smaller to fit better and other small changes)
Added the Confirm BoP module. (We can trade items so I don't see the need for this to be separate addon anymore)
Add DE options for each rule. Rules with DE marked will try to roll for disenchant first, greed/need/pass second.

- r84 -
Shrunk the UI a tiny bit so it could fit in the Blizzard Interface Panels. UI is now displayed there.
ZoneType dropdown expanded a little.

- r83 -
Workaround libsink deforming item links.

- r82 -
Moving from UI from xml to lua coded.

- r81 -
Refresh Active/Available filter lists after disabling a module.

- r80 -
Fixed the tooltip frame that was supposed to be passed to modules.
Removed the settings and profiles tabs, and moving them to Ace config menu.
Renamed some localization keys.
ItemPrice: 3.2 does not need LibItemPrice any longer I believe.
ZoneType: 3.2 changes for 10/25 man normal/heroic modes.
Renamed Zone.lua to ZoneName.lua
Removed PassLoot.xml and Modules.xml
Updated .toc for 3.2

- r79 -
Translation repackage - Russian update (Thanks StingerSoft and lacostes)

- r78 -
toc update (Adding X-WoWI-ID for Minion updater support)

- r77 -
Changed ItemPrice to use a money input frame, and display money with some icons.

- r76 -
Repackaged with updated libraries.

- r75 -
correct toc version

- r74 -
Support for Raid Normal/Heroic in ZoneType filter.
toc update

- r71 -
Added RollMethod to PassLoot_OnRoll message.

- r70 -
Moved the PassLoot_OnRoll event to before the actual rolling occurs, and added the RollID to it's arguments.

- r69 -
Removed embeds.xml, updated .toc

- r68 -
WotLK compatibility.
Binds: Added Bind on Account
TypeSubType: Added Sigils, Inscription Bag, Glyphs, Armor and Weapon Enchantments,
OptionFrameBoxTemplate replacement.
Description change
Added a Settings tab, moved Quiet/Enable mod checkboxes there
Added option to change output to different chat frames using LibSink
Added ItemLevel and RequiredLevel filters
Changed ShowTooltip()
Added ItemPrice filter. Must have a item price library/mod that gives GetSellValue(), or have ItemPrice-1.1 library.
Removed a few remaining arg1 and this's
Small code change to look more uniform.
Added some more data validation checks.

- r79132 -
Redesigned the UI a bit
You may now have multiple filters of the same type (Must have at least 1 match from each filter type)

- r77429 -
PassLoot is now modular. Each filter is it's own module, allowing people to create their own modules.
Changed the layout a little bit.

- r76645 -
Added Group/Raid selection to check if you are in a group or raid.
Added Zone Type to check what type of zone you were in (outside, normal group, heroic group, or raid instance)
Added a Loot Won Comparison and Loot Won Counter. The counter for each rule is incremented only when you win loot based on that rule.

- r65855 -
Updated toc for 2.4

- r64541 -
Updated toc
Changed a few formatting strings
zhTW and zhCN translations from a few people
libbabble-inventory-3.0 seems to have been updated to support more languages as well

- r63489 -
Added a locales.xml
Fixed externals issue.

- r63478 -
Updated .toc to allow embeded files to be loaded separately
Changed versioning to reflect the svn #s instead.

- 3.0.0 -
Changed EquipSlot to a 2-tier dropdown menu style. Dividing up the slots into armor/weapon/misc slots
Merged ItemType and ItemSubType dropdowns into a single dropdown. Also using the 2-tier style.
Removed the command line functions of menu, quiet, enable. (it goes directly to the config window)
Rewrote a few functions (localization, db, event handling) using Ace.

- 2.8.1 -
Fixed error message. (Unique setting wasn't being set on upgrade)

- 2.8.0 -
Added tooltip scanning back in to check for binding and uniqueness
Binding now has the following options: Any, None, Equip, Pickup, Use, Quest
Added a unique check with the following options: Any, Unique, Not (unique)

- 2.7.0 -
Added a button to create a copy of the current profile.
Fixed highlighting text bug.
Added small bits of german localization (item types, subtypes, and equip locations) Untested.

- 2.6.0 -
Updated for 2.3.0
Added the new categories for items in Consumable and Trade Goods, and Containers.

- 2.5.1 -
Updated toc

- 2.5 -
Displays what rule was matched when it rolls on an item.
Combined the ranged weapons for equip slots (guns were showing up under wands).
Combined the chest location to include robes.
Updated a few tooltip descriptions

- 2.4 -
Changed item names to be case-insensitive.
Added a checkbox to turn on/off the mod from the menu.
Added profiles. You can now create your own, or use the default. The default profile can not be deleted. (although individual rules can)
Added a tab menu to switch between rules and profiles.
Changed the way Equip slot works. It is now an equip type.
Removed Armor and Weapon types.
Added Type, and SubTypes. You can now select armor, weapon, recipes, gems, etc from the Type dropdown. SubType will be individual types.

Note: the Miscellaneous Type covers pretty much everything that isn't covered by the other types. (Just the way Blizzard defines items)
It should convert armor / weapon / equip slots to the new format, but double check to make sure it was converted correctly.

- 2.3 -
Fixed quality of loot checking.
Changed zone check to be case-insensitive.

- 2.2 -
It wasn't checking rules sequentially, now it should.
Should no longer keep checking rules if it finds a rule that matches and that rule lets you manually roll on it.

- 2.1 -
Added Equipment slot match.
Added Weapon type match.
Added Armor type match.
Removed poor and common quality (you can't set loot threshold that low anyway)
Added color to the quality match.
Changed how Quality and Bind variables are saved.
Wrote a function to upgrade older rules. (hopefully it will keep all your BOE/BOP/Quality settings for each rule)

- v2.0 -
Rewrite to allow dynamic loot rules.
Post A Reply Comment Options
Unread 01-13-10, 09:00 AM  
Raederle
A Deviate Faerie Dragon

Forum posts: 18
File comments: 97
Uploads: 0
I would think spec wont be helpful since so many dual spec. I may be prot right now as a pally but my other spec is heal and I dont want to refuse heal gear, or to never look at spell mail.

For the rest, I'm thinking. I do think class would make a great variable with the understanding that it's testing against MY class.

So if I make a rule that says shaman pally warrior ok, the test is "is my current toon a shaman pally or warrior" not is this loot good for a shaman pally or warrior. That sort of rule would be a filter. If yes, I'll set the loot rule up to ignore/display the item, otherwise it drops down to various greed/pass style rules. I already know which sorts of items can be used by whom, and will be having other parts of the rule describe the item.

I'm just looking for a way to describe my char, so that one set will work for multiple characters. Much as you built in 'my char's level' so that I could say 10 lower than me rather than having to have a different rule on each toon with fixed cutoffs.

Thanks, Raederle
Report comment to moderator  
Reply With Quote
Unread 01-12-10, 06:52 PM  
Odlaw
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 5
Originally posted by Nightspirit
Learned Item (recipes/mounts) seems to react on Unique items as well.

I added a rule (named "Learnable items") to need on Unlearned stuff as only condition and used the passloot test mechanic: Rolling need on [Super Simian Sphere] (Learnable items)
The filter only checks for items that have been learned by searching for the text "Already known". It doesn't match items that can be learned in the future, as I have no way of figuring out how to match that.

I could limit it to certain types, recipes, mounts, consumables maybe.. not sure what other types of items can be 'learned'
Report comment to moderator  
Reply With Quote
Unread 01-11-10, 07:04 PM  
Nightspirit
A Cyclonian
 
Nightspirit's Avatar
AddOn Author - Click to view AddOns

Forum posts: 44
File comments: 126
Uploads: 1
Learned Item (recipes/mounts) seems to react on Unique items as well.

I added a rule (named "Learnable items") to need on Unlearned stuff as only condition and used the passloot test mechanic: Rolling need on [Super Simian Sphere] (Learnable items)
Report comment to moderator  
Reply With Quote
Unread 01-11-10, 12:03 PM  
Odlaw
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 5
Originally posted by AnrDaemon
How about making a couple of per-character settings?
Like, preferred weapon/armor classes.
Then just make a rule to refer to that set, and it will check out current character settings rather than try to pull data aout of nowhere.
As example, and the problem I'm experiencing currently, my prot paladin (She's totally and absolytely protective) have no interest in non-plate armor or 2h weapon. While I can make AtlasLoot filter armor out, weapon filtering a bit bugged right now. (However, they promised that it's changed for next version ^_^ )
Bleh, you make it sound easy. I actually have an easier time adding a new filter than adding per character settings. I'd probably have to convert the module selection ui to ace config before I do settings like that, as I'd put the settings under each module's config.

For now, I'm going to add a Class/Spec filter.
Report comment to moderator  
Reply With Quote
Unread 01-08-10, 07:32 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Originally posted by Odlaw
What I could do that might satisfy everyone would be to make a filter that allows you to specify class/spec. You could simply make 2 rules with different class/spec filters for each. Would that be helpful?
How about making a couple of per-character settings?
Like, preferred weapon/armor classes.
Then just make a rule to refer to that set, and it will check out current character settings rather than try to pull data aout of nowhere.
As example, and the problem I'm experiencing currently, my prot paladin (She's totally and absolytely protective) have no interest in non-plate armor or 2h weapon. While I can make AtlasLoot filter armor out, weapon filtering a bit bugged right now. (However, they promised that it's changed for next version ^_^ )
Report comment to moderator  
Reply With Quote
Unread 01-08-10, 11:45 AM  
Odlaw
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 5
Originally posted by Raederle
Thank you so much for the "have in inv" and "already on atlas loot". I'm getting closer and closer to a generic set of rules for all toons and delighted.

I still would love to see a variable that matches "plate" "chain" etc .. or for that matter simply lets me test regarding the toon's class, just as currently you have a fill in for the toon's level. With either of those, I could set up the rest of the rules.

Aka if myclass =:
paladin
Shaman
warrior
Dont act on shield else can flow down to greed on shield.

But with or without that this is getting better and better.

Raederle
Hmm. I can see a possible problem with doing this. Some people might think resto druids should only wear leather, and other people might think they should wear leather or cloth. Same thing with other classes and armor types. What if I say druids can wear leather and cloth, and you are specced feral? It would think you can wear cloth.

What I could do that might satisfy everyone would be to make a filter that allows you to specify class/spec. You could simply make 2 rules with different class/spec filters for each. Would that be helpful?
Report comment to moderator  
Reply With Quote
Unread 01-07-10, 08:29 PM  
Raederle
A Deviate Faerie Dragon

Forum posts: 18
File comments: 97
Uploads: 0
Thank you so much for the "have in inv" and "already on atlas loot". I'm getting closer and closer to a generic set of rules for all toons and delighted.

I still would love to see a variable that matches "plate" "chain" etc .. or for that matter simply lets me test regarding the toon's class, just as currently you have a fill in for the toon's level. With either of those, I could set up the rest of the rules.

Aka if myclass =:
paladin
Shaman
warrior
Dont act on shield else can flow down to greed on shield.

But with or without that this is getting better and better.

Raederle
Report comment to moderator  
Reply With Quote
Unread 01-06-10, 06:05 PM  
ffxiedyn
A Chromatic Dragonspawn
 
ffxiedyn's Avatar

Forum posts: 165
File comments: 87
Uploads: 1
thanks, im lucky i have a husband that understands you =P

all set now.
Last edited by ffxiedyn : 01-06-10 at 06:06 PM.
Report comment to moderator  
Reply With Quote
Unread 01-06-10, 10:49 AM  
Odlaw
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 5
Originally posted by ffxiedyn
im sorry but that still makes no sense to me. ; ;

i have the wishlist rule set to need

what number and what condition do i set the inventory rule to so it will roll greed/de on anything i already own/equip that is on my wishlist?
Well you have to remember that it checks each rule one at a time.. starting from the first rule at the top. If it matches a rule, it attempts to roll whatever is selected (greed/need/pass/ignore/de). The only way to have it roll Need if condition X is met, and Greed if condition Y is met is to have 2 separate rules.
To match a rule and roll, it must have at least ONE match for each filter TYPE. For example: Binds on Pickup and EquipSlot Armor are different filter types. Binds on Pickup and Binds on Equip are the same filter type. Exceptions are slightly different, as it must not match any exception at all.

One solution
1st rule: Need (Logic: Wishlist and Inventory == 0)
WishList
Inventory -> Equal to 0

2nd Rule: Greed / DE (Logic: Anything)
<nothing> (matches anything any previous rules did not)

Other possibilities (and probably more I can't think of)
If you are planning to have other rules, you could change rule 2 to:
2nd Rule: Greed / DE (Logic: Wishlist and Inventory > 0)
WishList
Inventory -> Greater than 0

You could change rule 1's inventory to Less than 1 as well
(Wishlist and Inventory < 1)

Rule 2 could be changed to Equal to 0 and make it an exception
(Wishlist and not Inventory == 0)
Last edited by Odlaw : 01-06-10 at 11:31 AM.
Report comment to moderator  
Reply With Quote
Unread 01-05-10, 10:59 PM  
ffxiedyn
A Chromatic Dragonspawn
 
ffxiedyn's Avatar

Forum posts: 165
File comments: 87
Uploads: 1
im sorry but that still makes no sense to me. ; ;

i have the wishlist rule set to need

what number and what condition do i set the inventory rule to so it will roll greed/de on anything i already own/equip that is on my wishlist?
Report comment to moderator  
Reply With Quote
Unread 01-05-10, 08:27 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Originally posted by ffxiedyn
ok, i feel really dumb, but i dont know what to do with the new inventory rule.

how do i set it up to check my equipment/bags for the item before rolling the greed/DE i set to the rule?

I have a rule set to roll Need on anything in my atlasloot wishlist.

i want to use the new inventory rule to have it check for the item on me or in my bags before it rolls, then if i do not own it, to roll need, and if i do own it, to roll greed/de.

and i just dont know how to make it do that, even with the new rule.

any help is appreaciated.
Just as documentation says:
if (ruleA1 or ruleA2) and (ruleB1 or ruleB2) then <roll> else skip rule;

(In AL wishlist <specific wishlist>) and (not ItemCount = 1)

Make excluding rule from inventory.
Report comment to moderator  
Reply With Quote
Unread 01-05-10, 07:08 PM  
ffxiedyn
A Chromatic Dragonspawn
 
ffxiedyn's Avatar

Forum posts: 165
File comments: 87
Uploads: 1
ok, i feel really dumb, but i dont know what to do with the new inventory rule.

how do i set it up to check my equipment/bags for the item before rolling the greed/DE i set to the rule?

I have a rule set to roll Need on anything in my atlasloot wishlist.

i want to use the new inventory rule to have it check for the item on me or in my bags before it rolls, then if i do not own it, to roll need, and if i do own it, to roll greed/de.

and i just dont know how to make it do that, even with the new rule.

any help is appreaciated.
Report comment to moderator  
Reply With Quote
Unread 01-05-10, 05:56 PM  
Odlaw
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 5
Originally posted by xtoq
Do you accept donations other than monetary? Such as in game gold donations? I really have a tight RL budget, and I can't afford to donate to you with "real" money, but I really really really appreciate this mod. Its one of the must haves imo. Thanks so much for your hard work, your dedication to answering user questions, and of course this wonderful mod. <3 <3 <3
hehe, I don't need in game gold, thanks for the offer though.
Report comment to moderator  
Reply With Quote
Unread 01-05-10, 12:53 PM  
xtoq
An Aku'mai Servant
 
xtoq's Avatar
AddOn Author - Click to view AddOns

Forum posts: 32
File comments: 642
Uploads: 4
Do you accept donations other than monetary? Such as in game gold donations? I really have a tight RL budget, and I can't afford to donate to you with "real" money, but I really really really appreciate this mod. Its one of the must haves imo. Thanks so much for your hard work, your dedication to answering user questions, and of course this wonderful mod. <3 <3 <3
__________________
There is absolutely no evidence to support the theory that life is serious.
Report comment to moderator  
Reply With Quote
Unread 01-05-10, 11:36 AM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Originally posted by Odlaw
Adding an inventory filter (couldn't think of a better name).

It uses the GetItemCount() function. It checks equipped items, bags, and bank.

Small downside is that it only checks for base items. This means items like Brutal Chest of the Monkey and Brutal Chest of the Owl are considered the same item. Brutal Chest is the base item. This shouldn't be a huge problem, as most of these items are green items. There are a few blue items out there though.
Those blue either profession crafts of drops from rare mobs (Drakkari Golem, Gondria, Putridus etc.)
Shouldn't be a problem at all.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.