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Updated:10-13-12 07:11 AM
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Categories:Raid Mods, Bags, Bank, Inventory, Miscellaneous

PassLoot  Popular! (More than 5000 hits)

Version: r139
by: Odlaw [More]

What this mod does

This mod will allow you to automatically roll greed, need, pass, or if the setting is disabled, let you manually roll on loot based on customized loot rules.

By adding customized rules, you can do things like roll greed on all Bind on Equip items, except in Karazhan. You could also let it ignore all Bind on Pickup items, to let you manually roll on them.

Features
Automatic loot settings for each category:

  • Need - This will roll need on the loot in this rule.
  • DE - If an enchanter is present this will roll disenchant.
  • Greed - This will roll greed on the loot in this rule.
  • Pass - This will automatically pass on the loot in this rule.
  • If no loot method is selected, you will have to manually roll on the items.
  • You may select multiple methods.

Loot rules can filter loot based on the following:
  • Bind on status
  • Can I Roll filter - Checks if you can roll differently
  • Class / Spec
  • Equip slot
  • Group/Raid
  • Guild Group - When the group has a percentage of guild mates.
  • Inventory - Do you already own an item
  • Item Level (or formula based on current equipped level)
  • Item Name (partial or exact)
  • Item Price
  • Item Type and SubType
  • Learned Item (recipes/mounts)
  • Loot Won Counter/Comparison - How often you have won an item with the rule
  • Player Name
  • Quality
  • Required Level (or formula based on current level)
  • Uniqueness
  • Usable Items (things that you can equip/use)
  • Zone
  • Zone Type
  • Confirm BoP filter to accept BoP item popups
  • Confirm DE filter to accept DE item popups (use care with this one)

Logic
  • Rules are checked for a match in the order they appear.
  • You may have more than one of the same type of filter.
  • Each filter type must have at least one match.
  • Items may not match any exception.
  • If ( matched rule ) then ( roll ) else ( skip rule )
  • Rolling is attempted in the following order: Need > DE > Greed > Pass. (Depending on what is selected)

Logic Example 1
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> None
  • Binds on -> Equip
  • Binds on -> Use
This will match IF (Rare OR Epic) AND (None OR Equip OR Use)

Logic Example 2
  • Item Type -> Armor
  • Item Type -> Weapon
  • Item Type -> Plate Armor (exception)
  • Item Type -> 2hd Maces (exception))
This will match IF (Armor OR Weapons) AND NOT (Plate OR 2hd Mace)

Logic Example 3
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> Pickup
  • Usable -> Unsuable
  • Zone Name -> Halls of Reflection (exception)
  • Zone Name -> Pit of Saron (exception)
This will match IF (Rare OR Epic) AND (BoP) AND (Unusable) AND NOT (HoR OR PoS)

Roll Logic Examples
  • -Need +DE +Greed -Pass = DE > Greed
  • +Need -DE +Greed -Pass = Need > Greed
  • +Need -DE -Greed +Pass = Need > Pass
  • -Need +DE -Greed -Pass = DE > Manual roll

Basic Usage
  • To open the configuration menu, type /passloot
  • Use Add button to create a new rule (Rules are processed in the order they are listed)
  • To remove a rule, select the rule and click the remove button
  • To move a rule up and down in the list, select the rule and click the up/down buttons
  • Once a rule has been selected, you can edit the description or change it's filters.
  • To add a filter to the selected rule, select the filter you wish to add and click add.
  • To remove a filter, select the filter in the Active Filters window and click remove. (You can also shift-right click the filter)
  • To edit an active filter, select the filter in the Active Filters window and change it's properties. (You may have multiple filters of the same type to match)
  • To test an item to see how PassLoot would roll, type /passloot test <shift-click an item>

Example 1
If you want to roll greed on all BoE items, except when on a raid in Karazhan, you can do the following:
  • Rule 1:
    • Zone -> Karazhan (Exception)
    • Binds on -> Equip

Example 2
The only way to have it roll Need if condition X is met, and Greed if condition Y is met is to have 2 separate rules.
You wish to manually roll on all epic items, roll greed on all rare non-bop items items, and roll Disenchant on anything else (and greed if no disenchant option is available)
  • Rule 1: (nothing checked)
    • Quality -> Epic
  • Rule 2: (Greed)
    • Binds on -> Pickup (exception)
    • Quality -> Rare
  • Rule3: (Greed + Disenchant)
    • (no filters added)

Notes
  • Default settings
    • Mod: On (If this setting is off, it won't do automatic pass/greed/need on anything)
    • Quiet: disabled (If this setting is enabled, you won't see what it rolls on)
    • All loot categories are disabled by default to let you manually roll on them.
  • When rolling greed or need on BoP items, WoW will still ask you if you are sure you want to roll since it will bind on pickup. If you want to auto click yes on the BoP confirmations, add a Confirm BoP filter to the rule.
  • The Loot Won Counters are only incremented when you win loot. It will remember what rule was matched and will increment that counter accordingly.

Translation
  • Translation is done through the localization system at www.wowace.com/projects/pass-loot/localization/

- r139 -
ClassSpec - Add Guardian spec
ConfirmDE - Add preferredIndex in popup

- r138 -
Update Equipable - Monk, and a few other class updates.

- r137 -
Fixed some variables that were not defined local.
Changed some StaticPopupDialogs to use a preferred index.
Added Monk to ClassSpec.
Fixed typo in TypeSubType.

- r136 -
Updated for 5.0

- r135 -
Updated libraries and localization

- r134 -
Add LDB to open menu and show last 10 looted items

- r133 -
Locale update - frFR - thanks Blia

- r131 -
Add option to copy/export rules (right click on rule)
Add ptBR and esMX locale files.

- r131 -
toc update

- r130 -
toc update

- r129 -
toc update

- r128 -
More localization updates. Thanks BMSSMB (zhTW) and Shadow11 (deDE)

- r127 -
repackage for updated localization

- r126 -
toc update

- r125 -
Fix Guild Group module.

- r124 -
Type / SubType: Add Trade Goods-Tackle Box, Trade Goods-Item Enchantment, Recipe-Inscription, Gem-Hydraulic, Gem-Cogwheel
Type / SubType: Remove Trade Goods-Armor Enchantment, Trade Goods-Weapon Enchantment

- r123 -
Added Armor - Relic in Type / SubType

- r122 -
Equipable filter: added 2hd axes to dk and paladins

- r121 -
Hopefully fix Equipable module.

- r120 -
Fixed updating which rules get skipped if you remove unknown filters manually.

- r119 -
Added option to display unknown filter variables.
Unknown filter variables show up as gray in the active filters list.
Unknown filter variables can be removed by either the 'Clean Rules' in the options, or 'Remove' on each one in the active filter list. (Unknown filter variables will cause passloot to skip the rule if skip rules is enabled)
Skip rules option now default to off
Changed some text descriptions to be a bit more clear.

- r118 -
Added defaults for SkipRules and SkipRulesWarning
Fix for Can I Roll module
Added option for RegEx matches for Item Name filter (option in modules menu)
Locale updates (zhTW - alpha2009)

- r117 -
Fixed error when it can't figure out what is being rolled on if it is told something is being rolled on.
Modules changes: Will not save empty tables if they were not added to a rule.
Options for skipping rules if a rule has a setting from a module that is disabled or obsolete.
Option to clean disabled / obsolete module settings from rules in profile.
Bug Fix: removes variables from default template when a module is disabled.
deDE - Thanks CuDiLLA
zhTW - Thanks alpha2009

- r116 -
toc update

- r115 -
Add equipable filter - Will match on class based armor and weapons.
zhTW update - thanks alpha2009

- r114 -
Added GuildGroup module - Matches when the group has a percentage of guild mates.

- r113 -
Bug fix for ItemLevel module.

- r112 -
ItemLevel can now use formulas and allows the keyword 'current' for your currently equipped item level.

- r111 -
toc fix

- r110 -
Add options to change the loot rolling text.
Added requested "Can I Roll" filter. (If you can roll need, you might want to look at it before rolling)
Updated toc: ## X-Compatibile-With: 40000

- r109 -
Fix error if some addon removes CONFIRM_LOOT_ROLL from StaticPopups.
Fix display bug with edit box not hiding if you don't press enter/escape in a few dropdowns
Don't load a few modules if a couple libraries are not available.

- r108 -
Repackaged with LibSink-2.0 r70 (custom channels)

- r107 -
Update ZoneType for dynamic instances.

- r106 -
filter regex characters in ItemName match.

- r105 -
Multiple Loot rolling methods can be selected. Order is tried Need > DE > Greed > Pass > Manual Roll (depending on what is selected)
Move modules ui to ace config options menu
Rework Confirm BoP / DE .. no more hooking.
Add Player Name filter.
Add Class/Spec filter.
esES update (yllelder)
zhCN update (pauleldwan)

- r99 -
Added inventory filter to check for items that you already have (checks bank/bags/equipped). It checks for the base items.

- r98 -
Update Bind, Unique filters to scan more lines (heroic items or colorblind mode adds extra lines)
Add an option to let multiple confirm loot popups show. (Blizzard only allows one confirm popup at a time)

- r97 -
Add /passloot test <itemlink> to see how passloot would roll on an item.

- r96 -
localization fix

- r95 -
Change RequiredLevel to allow for logic based rules.

- r94 -
Change dropdown menus with edit boxes to hide better.

- r93 -
Sigh.. add the Usable filter to the toc file.

- r92 -
New filter: Usable - checks for items that are usable (Using tooltip scanning for the red color.. so if anyone knows a better way, let me know)
Sort the filter list.

- r91 -
deDE update (Thanks Slicerdice)

- r90 -
Added ability for filters to become exceptions to a rule. Not all filters can become an exception.
Fix edit boxes in the DropDown menu boxes of some filters to hide properly.
LearnedItem filter: Scan more lines for the 'Already known' text.
Confirm BoP/DE: Allow user to manually roll on an item and will confirm the message.
deDE localization updates (thanks T-Base)

- r89 -
prevent hooking the static popup functions more than once.
fix Confirm BoP and Confirm DE item matching in the popup windows (regex special cases)

- r88 -
Added a confirmation box when you attempt to add the Confirm DE filter. (Endure the confirmation box here so you don't have to endure them later.)
Added a Learned Item filter. Good for Recipes, Mounts, Pets, etc.

- r87 -
Add ConfirmBoP to toc (sigh)
Fix status message if you have DE as an option and ignore as fallback.
Added a Confirm DE filter module. Be careful with this one.

- r86 -
Add the ConfirmBoP module since I said I would.
ruRU update (thanks StingerSoft)

- r85 -
toc update
Adjust the UI a little (make name font smaller to fit better and other small changes)
Added the Confirm BoP module. (We can trade items so I don't see the need for this to be separate addon anymore)
Add DE options for each rule. Rules with DE marked will try to roll for disenchant first, greed/need/pass second.

- r84 -
Shrunk the UI a tiny bit so it could fit in the Blizzard Interface Panels. UI is now displayed there.
ZoneType dropdown expanded a little.

- r83 -
Workaround libsink deforming item links.

- r82 -
Moving from UI from xml to lua coded.

- r81 -
Refresh Active/Available filter lists after disabling a module.

- r80 -
Fixed the tooltip frame that was supposed to be passed to modules.
Removed the settings and profiles tabs, and moving them to Ace config menu.
Renamed some localization keys.
ItemPrice: 3.2 does not need LibItemPrice any longer I believe.
ZoneType: 3.2 changes for 10/25 man normal/heroic modes.
Renamed Zone.lua to ZoneName.lua
Removed PassLoot.xml and Modules.xml
Updated .toc for 3.2

- r79 -
Translation repackage - Russian update (Thanks StingerSoft and lacostes)

- r78 -
toc update (Adding X-WoWI-ID for Minion updater support)

- r77 -
Changed ItemPrice to use a money input frame, and display money with some icons.

- r76 -
Repackaged with updated libraries.

- r75 -
correct toc version

- r74 -
Support for Raid Normal/Heroic in ZoneType filter.
toc update

- r71 -
Added RollMethod to PassLoot_OnRoll message.

- r70 -
Moved the PassLoot_OnRoll event to before the actual rolling occurs, and added the RollID to it's arguments.

- r69 -
Removed embeds.xml, updated .toc

- r68 -
WotLK compatibility.
Binds: Added Bind on Account
TypeSubType: Added Sigils, Inscription Bag, Glyphs, Armor and Weapon Enchantments,
OptionFrameBoxTemplate replacement.
Description change
Added a Settings tab, moved Quiet/Enable mod checkboxes there
Added option to change output to different chat frames using LibSink
Added ItemLevel and RequiredLevel filters
Changed ShowTooltip()
Added ItemPrice filter. Must have a item price library/mod that gives GetSellValue(), or have ItemPrice-1.1 library.
Removed a few remaining arg1 and this's
Small code change to look more uniform.
Added some more data validation checks.

- r79132 -
Redesigned the UI a bit
You may now have multiple filters of the same type (Must have at least 1 match from each filter type)

- r77429 -
PassLoot is now modular. Each filter is it's own module, allowing people to create their own modules.
Changed the layout a little bit.

- r76645 -
Added Group/Raid selection to check if you are in a group or raid.
Added Zone Type to check what type of zone you were in (outside, normal group, heroic group, or raid instance)
Added a Loot Won Comparison and Loot Won Counter. The counter for each rule is incremented only when you win loot based on that rule.

- r65855 -
Updated toc for 2.4

- r64541 -
Updated toc
Changed a few formatting strings
zhTW and zhCN translations from a few people
libbabble-inventory-3.0 seems to have been updated to support more languages as well

- r63489 -
Added a locales.xml
Fixed externals issue.

- r63478 -
Updated .toc to allow embeded files to be loaded separately
Changed versioning to reflect the svn #s instead.

- 3.0.0 -
Changed EquipSlot to a 2-tier dropdown menu style. Dividing up the slots into armor/weapon/misc slots
Merged ItemType and ItemSubType dropdowns into a single dropdown. Also using the 2-tier style.
Removed the command line functions of menu, quiet, enable. (it goes directly to the config window)
Rewrote a few functions (localization, db, event handling) using Ace.

- 2.8.1 -
Fixed error message. (Unique setting wasn't being set on upgrade)

- 2.8.0 -
Added tooltip scanning back in to check for binding and uniqueness
Binding now has the following options: Any, None, Equip, Pickup, Use, Quest
Added a unique check with the following options: Any, Unique, Not (unique)

- 2.7.0 -
Added a button to create a copy of the current profile.
Fixed highlighting text bug.
Added small bits of german localization (item types, subtypes, and equip locations) Untested.

- 2.6.0 -
Updated for 2.3.0
Added the new categories for items in Consumable and Trade Goods, and Containers.

- 2.5.1 -
Updated toc

- 2.5 -
Displays what rule was matched when it rolls on an item.
Combined the ranged weapons for equip slots (guns were showing up under wands).
Combined the chest location to include robes.
Updated a few tooltip descriptions

- 2.4 -
Changed item names to be case-insensitive.
Added a checkbox to turn on/off the mod from the menu.
Added profiles. You can now create your own, or use the default. The default profile can not be deleted. (although individual rules can)
Added a tab menu to switch between rules and profiles.
Changed the way Equip slot works. It is now an equip type.
Removed Armor and Weapon types.
Added Type, and SubTypes. You can now select armor, weapon, recipes, gems, etc from the Type dropdown. SubType will be individual types.

Note: the Miscellaneous Type covers pretty much everything that isn't covered by the other types. (Just the way Blizzard defines items)
It should convert armor / weapon / equip slots to the new format, but double check to make sure it was converted correctly.

- 2.3 -
Fixed quality of loot checking.
Changed zone check to be case-insensitive.

- 2.2 -
It wasn't checking rules sequentially, now it should.
Should no longer keep checking rules if it finds a rule that matches and that rule lets you manually roll on it.

- 2.1 -
Added Equipment slot match.
Added Weapon type match.
Added Armor type match.
Removed poor and common quality (you can't set loot threshold that low anyway)
Added color to the quality match.
Changed how Quality and Bind variables are saved.
Wrote a function to upgrade older rules. (hopefully it will keep all your BOE/BOP/Quality settings for each rule)

- v2.0 -
Rewrite to allow dynamic loot rules.
Post A Reply Comment Options
Unread 12-10-09, 02:14 PM  
Joschasa
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 20
Uploads: 2
Would be nice to Auto CONFIRM_DISENCHANT_ROLL like ConfirmBoP did for BoP Items

(and you forgot to add the ConfirmBoP.lua to the .toc-file)
Last edited by Joschasa : 12-10-09 at 03:00 PM.
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Unread 11-12-09, 09:00 AM  
Kaelth
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Is it possible to switch profiles with a chat command? I love the addon but it would be really convenient for me to be able to macro switch from greed/pass in 5 mans depending on whether or not I am disenchanting.
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Unread 10-12-09, 06:15 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Just went to say a huge thank you for this mod!
I was not very sure of it's value, as I've had some bad setups for it that i have abandoned/redesigned, but now I started tanking HC instances recently on my alt, it greatly saves my time, and in the result - whole raid by clearing screen space from occasional green rolls in the middle of a pull.
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Unread 09-11-09, 08:56 PM  
Odlaw
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 5
AnrDaemon -
That error is from LibSink deciding to strip colors from my item links when you try to send stuff through to a channel. (I added a workaround in r83)

I'm not quite sure what happened with your filters.
I updated ZoneType filter, to include heroic versions. However, that shouldn't have done what you described. Any filter that had it set to 10 or 25 man was just renamed to 10/25 Man Raid - Normal. I added separate options for heroic versions.

I did rewrite the graphical UI stuff. That should have just been bugs in how data was displayed. I don't think I introduced any bugs that create/delete rules/filters randomly.

The only thing that I can think of that might have affected you, was I moved the profile / output options to Ace3 config menu. The profile options are now created by Ace itself, rather than my own code. Same thing with the output stuff - LibSink creates the config stuff for output options.

The only thing I can think of, is when I had Ace create the profile stuff, it does it slightly different than what I did with my own code for profiles. This could have inadvertently changed your profile to something with a bunch of test rules you may have created at some point? Check your profile to see if it is the correct profile.

As for an AtlasLoot filter. I'll look into it.
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Unread 09-04-09, 09:49 AM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Just-an-idea.
Add a rule "In AtlasLoot wishlist - wishlist name"?
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Unread 09-02-09, 05:52 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Great mod. Even better it posted at WoWI (to say: finally!).
Not without issues, however...

Got it when set PassLoot to route messages through Party channel.
Code:
Date: 2009-09-02 22:59:50
ID: -1
Error occured in: Global
Count: 1
Message: SendChatMessage(): Invalid escape code in chat message
Debug:
   (tail call): ?
   (tail call): ?
   [C]: ?
   [C]: FLT_Orig_SendChatMessage()
   GFW_Linkerator\Linkerator.lua:298: SendChatMessage()
   Chatter\Modules\ChatLink.lua:68:
      Chatter\Modules\ChatLink.lua:61
   (tail call): ?
   ...face\AddOns\Chatter\Libs\LibSink-2.0\LibSink-2.0.lua:281: func()
   ...face\AddOns\Chatter\Libs\LibSink-2.0\LibSink-2.0.lua:371:
      ...face\AddOns\Chatter\Libs\LibSink-2.0\LibSink-2.0.lua:357
   ...face\AddOns\Chatter\Libs\LibSink-2.0\LibSink-2.0.lua:377: Pour()
   PassLoot\PassLoot.lua:205: ?()
   ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
      ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
   [string "safecall Dispatcher[3]"]:4:
      [string "safecall Dispatcher[3]"]:4
   [C]: ?
   [string "safecall Dispatcher[3]"]:13: ?()
   ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
   ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119:
      ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:118
AddOns:
  Swatter, v5.1.DEV.213
  WowheadLooter, v30201
  NPCScan, v3.2.0.5
  Altoholic, v3.2.001d
  Atlas, v1.14.2
  AtlasBattlegrounds, v1.14.2
  AtlasDungeonLocs, v1.14.2
  AtlasOutdoorRaids, v1.14.2
  AtlasTransportation, v1.14.2
  AtlasLoot, vv5.07.05
  AucAdvanced, v5.1.DEV.2530
  AucFilterBasic, v5.1.DEV.4432
  AucFilterOutlier, v5.1.DEV.4432
  AucMatchUndercut, v5.1.DEV.2531
  AucScanData, v5.1.DEV.4432
  AucStatPurchased, v5.1.DEV.4432
  AucStatSales, v5.1.DEV.2842
  AucStatSimple, v5.1.DEV.4432
  AucUtilAHWindowControl, v5.1.DEV.3311
  AucUtilAppraiser, v5.1.DEV.2530
  AucUtilAskPrice, v5.1.DEV.3175
  AucUtilAutoMagic, v5.1.DEV.3142
  AucUtilCompactUI, v5.1.DEV.2530
  AucUtilEasyBuyout, v5.1.DEV.3583
  AucUtilFixAH, v<%version%> (<%codename%>)
  AucUtilItemSuggest, v5.1.DEV.3108
  AucUtilPriceLevel, v5.1.DEV.2545
  AucUtilScanButton, v5.1.DEV.2530
  AucUtilSearchUI, v5.1.DEV.3655
  AucUtilVendMarkup, v5.1.DEV.2530
  AuldLangSyne, v2.0
  AuldLangSyneBackup, v2.0
  AuldLangSyneFriendList, v2.0
  AuldLangSyneFu, v2.0
  AuldLangSyneGuildList, v2.0
  AuldLangSyneInfo, v2.0
  AuldLangSyneNote, v2.0
  AuldLangSynePanel, v2.0
  AuldLangSyneSync, v2.0
  Babylonian, v5.1.DEV.130
  Bartender4, v4.4.1
  BeanCounter, v5.1.DEV.4432
  Cartographer, v2.0
  CartographerFoglight, v2.0
  CartographerGroupColors, v2.0
  CartographerGuildPositions, v2.0
  CartographerNotes, v2.0
  CartographerZoneInfo, v2.0
  ChatSounds, v30200.0.0
  Chatter, v1.0
  ClosetGnome, v1.0.602
  Configator, v5.1.DEV.190
  Constructor, v<%version%> (<%codename%>)
  DataStore, v3.2.001
  DataStoreAchievements, v3.2.001
  DataStoreAuctions, v3.2.001
  DataStoreCharacters, v3.2.001
  DataStoreContainers, v3.2.001
  DataStoreCrafts, v3.2.001
  DataStoreCurrencies, v3.2.001
  DataStoreInventory, v3.2.001
  DataStoreMails, v3.2.001
  DataStorePets, v3.2.001
  DataStoreQuests, v3.2.001
  DataStoreReputations, v3.2.001
  DataStoreSkills, v3.2.001
  DataStoreSpells, v3.2.001
  DataStoreStats, v3.2.001
  DataStoreTalents, v3.2.001
  DebuffFilter, v1.97
  DebugLib, v5.1.DEV.130
  Decursive, v2.4.0.2
  Enchantrix, v5.1.DEV.4432
  FishingBuddy, v0.9.7d
  FramesResized, v2.3.1-45
  Gatherer, v<%version%>
  GearScore, v3.0.07 - Release
  GFWLinkerator, v3.2
  gfxToggle2, v2.3.0-beta2
  GoldenTicket, v1.0.14
  Gymnast, v
  HealBot, v3.2.0.4
  IceHUD, v1.5.13 (Revision: 437)
  Informant, v5.1.DEV.3721
  LibExtraTip, v1.1
  LibHealComm30, v
  Livestock, v1.1.7
  OgriLazy, v1.1.0
  OmniCC, v2.5.6
  oRA2, v2.0.$Revision: 666 $
  PassLoot, v3.6
  PassLootConfirmBoP, v1.0
  PreformAVEnabler, v2.41
  QuestHelper, v1.1.13
  RatingBuster, v
  RecipeRadar, v1.32
  RecipeRadarTitan, v2.00.30000
  Recount, v
  ReloadUI, v1.1.0
  RepWatch, v2.1.16
  SatrinaBuffFrame, v3.1
  SharedMedia, v3.0
  SlideBar, v5.1.DEV.136
  StanceSets3, v3.5
  Stubby, v5.1.DEV.130
  TipHelper, v<%version%> (<%codename%>)
  Titan, v4.2.9.30200 - Revision 309
  TitanAmmo, v4.2.9.30200
  TitanBag, v4.2.9.30200
  TitanClassTracker, v
  TitanClock, v4.2.9.30200
  TitanCoords, v4.2.9.30200
  TitanGoldTracker, v4.2.9.30200
  TitanHealBot, v3.2.0.0
  TitanLootType, v4.2.9.30200
  TitanPerformance, v4.2.9.30200
  TitanReagentTracker, v1.5.1
  TitanRegen, v4.2.9.30200
  TitanRepair, v4.2.9.30200
  TitanSkills, v1.0.8
  TitanVolume, v4.2.9.30200
  TitanXP, v4.2.9.30200
  TomTom, v222
  TooltipItemIcon, v1.54
  TotemTimers, v10.02
  TradeLinks, v3.1.2 9901
  WowLua, v31 
  XPerl, v3.0.5g
  XPerlArcaneBar, v
  XPerlCustomHighlight, v
  XPerlParty, v
  XPerlPartyPet, v
  XPerlPlayer, v
  XPerlPlayerPet, v
  XPerlRaidAdmin, v
  XPerlRaidFrames, v
  XPerlRaidHelper, v
  XPerlRaidPets, v
  XPerlTarget, v
  XPerlTargetTarget, v
  zimMinimap, v20400.2
  ZZML, v4.1
  BlizRuntimeLib_enUS v3.2.0.30200 <eu>
  (ck=eb1)
Also, if there's any serious changes in filters, please-please disable all filters when they do not match required version!
It did f**ed me first two chest loots in TotC in update, before I realized there's something nasty going and disabled it for investigation.
Can't give you any data right now, when that happened, I wasn't able to find any suitable place to post a comment. From memory, it looks like every rule was populated with every filted with every possible value (basically, it was been rolling Greed on everything, even worse - i has +BoP mod installed).
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Unread 01-25-09, 12:28 PM  
shobu
A Murloc Raider
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Forum posts: 5
File comments: 83
Uploads: 1
Just posting to say thanks. This addons rocks!!!!
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Unread 11-25-08, 01:39 PM  
jadakren
A Flamescale Wyrmkin
 
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Forum posts: 103
File comments: 112
Uploads: 2
three words

Originally posted by Andeh
2 words.

Master looter.
three words: No One Cares
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Unread 10-29-08, 09:17 AM  
cypsyan
A Kobold Labourer

Forum posts: 0
File comments: 36
Uploads: 0
is there a way to bypass this "looting this BOP item will bind it to you are you sure?"
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Unread 08-10-08, 08:35 AM  
Odlaw
A Kobold Labourer
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Forum posts: 0
File comments: 67
Uploads: 5
Updated the UI a bit.

I have also made it so you can add multiple filters of the same type (ie - add rare and epic quality filters at the same time) Each filter must have at least one match in order to match the entire rule.

An example of the logic:
Quality:
Rare
Epic
Binds on:
None
Equip
Use

This will match all (Rare OR Epic) AND (None OR Equip OR Use)

When it upgrades your old database, you'll still see a lot of 'Any's. You can remove them from the active filters to clean it up if you so choose.

Also, you can select a filter to remove individually, or select the title of the filter to remove all of that type. (You can also shift-right-click to remove instead of clicking the remove button)



I'll work on the new filter...
My to-do list is:
wotlk compatibility
item sell price filter (someone else asked for one)
item level / required level filter
Output to different chat frame selection
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Unread 08-02-08, 09:12 PM  
Jzar
A Chromatic Dragonspawn
 
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Forum posts: 158
File comments: 281
Uploads: 5
haha First I discovered zimGreed, until I lost a Formula: Enchant Boots - Vitality (on my enchanter) to someone else who rolled need, who wasn't an enchanter, and zimGreed rolled greed for me.

Then I discovered AutoRoll, which works great, except it leaves my XLoot Group frames stuck open when it rolls on things for me.

Passloot works perfectly! I love it! Thank you so much!

My request is for an additional filter for loot to roll on, and that is item level (and / or required level). I'd love to be able to run my wife through low level instances, and just have it pass on everything there. Thank you!
Last edited by Jzar : 08-03-08 at 12:00 AM.
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Unread 04-29-08, 01:26 PM  
gmillerd
A Deviate Faerie Dragon

Forum posts: 16
File comments: 14
Uploads: 0
ml?

Seriously, Master Looter has its place. But this addon is just great for instances that have a steady influx of token loot or massive trash mobs.

Been using these since ZG and its just perfect.
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Unread 07-21-07, 03:14 PM  
Mooshroom
A Murloc Raider

Forum posts: 5
File comments: 20
Uploads: 0
Master Looter in a zone where you are trying to kill many many trashmobs (with a chance to drop really nifty epics like e.g. SSC) will slow you down too much ... "Rez me and wait with the pull, i am still running around looting 20 bodies". No thanks, if YOU have the time for that, great, some of us that are trying to clear a place out prefer to have 25 minions that click sparkling bodies and get on with the killing.

I think this is great, is going to save me quite a bunch of mouseclicks and no "annoying" loot windows in the middle of the fight where you are supposed to keep healing either.

Thanks for this nice piece of work!
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Unread 12-10-06, 03:59 AM  
Andeh
A Wyrmkin Dreamwalker

Forum posts: 54
File comments: 27
Uploads: 0
2 words.

Master looter.
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