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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-22-14 05:10 AM
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Natur Enemy Castbar  Popular! (More than 5000 hits)

Version: 60000-R1
by: Codermik [More]





Natur Enemy Castbar is based on a very old excellent PvP/PvE addon originally created by Naturfreund.


The following have been implemented:


•Show a targets Beneficial buffs and debuffs with the option to ignore certain spells or abilities.
•Target & Focus - Bar display can be switched to your target/focus only, or you can show all player casts around you. In target/focus mode the bars show a T or an F on the right showing you where the cast is from.
•Movable Groups - Groups can be grouped as one or split up.
•Shows your targets cooldowns, beneficial buffs and much more!
•Killing Blow Sounds - Plays a Unreal sound when you get a killing blow on another player - both male and female sounds are provided. This option can be turned off or played during questing normal mobs.
•Play a fun DeathKnight sound!
•Bar Customization – Edit the bar height, width, texture, direction and bar max.
•Rogue warning – Natur detects Stealth, Vanish etc and warns you that a hostile rogue is near by a UI border flash and UI text warning.
•Diminish Returns Timers – also plays warning when your target is immune or resists your abilities. Support is also provided to show others DR timers.
•Correctly shows duration of a cast which your target already started!


For the purpose of the Ability/Spell ignore feature, the following English client abilities and spells are ignored by default:


power word: fortitude
prayer of fortitude
prayer of spirit
divine spirit
prayer of shadow protection
shadow protection
inner fire
mark of the wild
gift of the wild
thorns
seal of righteousness
blessing of might
greater blessing of might
blessing of sanctuary
greater blessing of sanctuary
blessing of kings
greater blessing of kings
arcane intellect
well fed
pirate costume


[OPTIONS]


For in game options please type /natur
Other quick commands are /natur anchor which toggles the group titles.


A list of the available options are below:


Split Timer Groups
Default is ON : this option splits buffs, debuffs, cooldowns etc into their own seperate groups which can be dragged to a suitable area of your screen. When off, all those timers are sent to the Primary Group which is all grouped
together.


Show Friendly Casts
Show Hostile Casts
Default is ON : This shows what your target/focus is casting (unless you have Show Casts Without T/F on), if the target is friendly then it will be sent to the correct group unless you have Split Timer Groups turned off. However, bars show a red/green T/F icon indicating if its a target or focus and if its friendly or hostile.


Show T/F Debuffs
Default is ON : This option tells Natur to show your target/focus debuffs (Dots etc) and their durations. This group is also used by the option "Show Buffs/Debuffs on me" and will therefore not switch off the group anchor if one of the two options is turned on.


Show T/F Gains
Default is ON : As with the "Show T/F Debuffs", this options shows beneficial buffs on your target or focus. The same applies regarding the "Show Buffs/Debuffs on me" options where the group will still show when either of these options are turned on.


Show Target Cooldowns
Default is ON : Natur attempts to calculate the targets cooldowns but will only function correctly if your target used his spell or ability in range of your combat log.


Show Diminish Returns
Default is ON : Displays a 18 second timer when spells which have a diminish return restriction enforced by Blizzard. Show Others DR's : Default is OFF : Displays others DR's around you, this can be quite spammy at the moment in battlegrounds such as Wintergrasp. I will be changing this to a target/focus like the rest of the addon at a later date.


Show Buffs/Debuffs on me
Default is OFF : Any buffs/debuffs applied to me such as renew, corruption etc will show with this option.


Show everyones buffs/debuffs on target and not just mine
Default ON : With this option on you will see all buffs/debuffs on your target or focus. When OFF, only timers are shown for spells you applied to your target or focus.


Show Casts without T/F
Default is OFF : Shows all casts (both friendly/hostile) around you. Nice and spammy in a city


Announce Applied Crowd Controls
Default is ON : Sends a message to chat that you have applied a crowd control spell to your target. Announce When It Breaks : Default is ON : Sends a message to chat when your target breaks from its crowd control spell. Play Sound : Default ON : Play a warning sound when your target breaks. Flash GUI : Default ON : Flashes the border of your screen red when your target breaks.


Announce Crowd Control Immune
Default is ON : Announces to chat when a attempt to crowd control fails, i.e. when diminish returns kick in or in a raid when a mob is immune.
- Play Sound
- Flash GUI


Display Rogue Warning
Default is ON : As it says on the box, displays a rogue warning if a spell is detected nearby by a hostile rogue.
- Play Sound
- Flash GUI


Auto Reputation Bar
Default is ON : Switches your reputation bar to the faction you just received reputation from. Handy when rep grinding in battlegrounds or with factions.


Play fun sound when using Deathknight Deathgrip
Default is ON : Plays a fun "Get over here" or "come here" when you use Deathgrip.


Play PvP Death Sounds
Default is ON : Plays a fun Unreal sound when you get a killing blow on a player (or NPC) if the below option is set.
- Include NPC's


Spell fade monitoring
Default is ON : Turns on spell monitoring which will notify you if a spell has expired or has been dispelled. Note that you must also include the spell name to monitor for this feature to work correctly.

- fixed to work with 6.0 - may not be perfect so please report issues.
Post A Reply Comment Options
Unread 07-17-08, 10:31 AM  
Maccaa
A Fallenroot Satyr
 
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Originally posted by S9Th
Feature req: ability to change bar font (seems like font is harcoded into GTB, but mb there is a workaround)
Very easy to change, Since I'm using LibSharedMedia I will add support for this.
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Unread 07-17-08, 09:07 AM  
Darklord2712
A Kobold Labourer

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Originally posted by chimorra
Agree with xjtufans that it should be a option to remove a group personal i play rogue with focus on pve and use this to see enemy castings and my own debuffs on target would like to be able turn off Friendly Casts,Friendly Gains now its like 10 bars with all kind of stuff kinda mess it up and see all other players gains debuffs etc i also miss the trashrespawn timer in 25 man instances that was in the old versions thx again for keeping theaddon alive
Yes, that's something i also missed in old NECB. Would be nice to see this implemented later.
Last edited by Darklord2712 : 07-17-08 at 09:09 AM.
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Unread 07-17-08, 09:03 AM  
S9Th
A Kobold Labourer

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Feature req: ability to change bar font (seems like font is harcoded into GTB, but mb there is a workaround)
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Unread 07-17-08, 08:43 AM  
Maccaa
A Fallenroot Satyr
 
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Originally posted by Vymrr
A few comments after a BG run in AV:

1) I can't get the T and F icons to show up next to my target and focus bars as shown in the screenshot. Are they working yet ?

2) When I already selected my target and someone else casts DOTS on it, it starts counting down as a DOT bar, which confuses me as by default, NECB doesn't show other people's DOTs, only yours. Is this intended? Also, then if I start casting my own DOTs, it overwrites the DOTs which are already counting down.
Those icons aren't in the public release, The next one.

Next release will allow you to only track your abilities.
Last edited by Maccaa : 07-17-08 at 08:46 AM.
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Unread 07-17-08, 07:57 AM  
Vymrr
A Kobold Labourer

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A few comments after a BG run in AV:

1) I can't get the T and F icons to show up next to my target and focus bars as shown in the screenshot. Are they working yet ?

2) When I already selected my target and someone else casts DOTS on it, it starts counting down as a DOT bar, which confuses me as by default, NECB doesn't show other people's DOTs, only yours. Is this intended? Also, then if I start casting my own DOTs, it overwrites the DOTs which are already counting down.
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Unread 07-17-08, 06:44 AM  
Maccaa
A Fallenroot Satyr
 
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I'm keeping the groups as close to the original as I can.
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Unread 07-17-08, 06:08 AM  
Zeronic
A Kobold Labourer
 
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Suggestions for the seperate groups

About the separate groups

#1
As there will be 6 groups in the next BETA, it would be cool if you would build it like this:
Create 6 anchors and have the option to put for example 2 groups under 1 anchor. Thereby you can (for example) put the Hostile Casts and Hostile Gains in 1 group.

#2
I would also like to have the option to split Cooldowns/DR's into Hostile and Friendly. That would make 7 groups.

Well anyway. You are doing a great job for taking care of this mod. The 2 suggestions I made are something I'd like to see. But I do not know if that is hard to make or if anybody else in the world prefers that. So it's up to you if you implement it or not.
Last edited by Zeronic : 07-17-08 at 06:09 AM.
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Unread 07-17-08, 03:50 AM  
LiaDavinia
A Murloc Raider

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release NOW!!!!!!!!!!
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Unread 07-17-08, 01:41 AM  
Eis
A Kobold Labourer

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I cast a rank 1 polymorph sheep on a hostile NPC and had a timer appear for a rank 5 polymorph sheep. Only error I've encountered so far.

Two quick notes:

1) I registered to this site ONLY because of this addon.
2) Thank you for taking over this project, it's greatly appreciated. It's fantastic seeing you so incredibly active in getting what I (and I would wager others) consider to be one of the single most useful addons back up on its feet.
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Unread 07-16-08, 07:41 PM  
Shaine11
A Kobold Labourer

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Wow nice work! Thanks for taking this project over!

2 things I would like to see added to this addon if possible are:

1) If possible can u add the option to display only the icon and timer of the ability instead of the whole entire bar? Having whole entire bars across my screen takes up to much room and gets confusing for me. Basically give it the option that Afflicted2 has which is for it to not display in "bar" mode. I hope u know what im talking about.

2) This used to be my favorite feature about NECB. There was an option to play a sound when an enemy used a certain ability. For instance when a rogue cloaked or a warrior used spell reflect it had a lady scream really loud. First time i heard it it freaked me out, I nearly fell out of my chair lol. As a mage i sometimes have a hard time seeing when rogues cloak and specially when warriors use spell reflect so i can step off my frost bolt. I REALLY REALLY REALLY would like to see this feature added again.

To be totally honest I was so excited to see this mod being worked on again that i actually wrote this before installing it and testing it again. If these features are already implemented I apologize in advanced. In addition, I really hope that the DR features of this mod are or will be working perfectly, including DRs that are shared by multiple abilities such as taking into account that sap and sheep share DR. Ever since i had to try to find replacements for this mod i havent been able to find a mod that tracks DRs as well as NECB did pre 2.4.


Again, thank u so much for taking this project over it means A LOT to me and a huge portion of the WoW community!
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Unread 07-16-08, 07:07 PM  
xjtufans
A Kobold Labourer

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Originally posted by Maccaa
PvE won't make an appearance until later .

As far as I know, the old version didn't allow you to disable specific groups.

You have the ability to either have multiple groups or one single group.
As you devide to too many groups, I hope I can disable any group one by one, not just change to single group.
Anyway, thanks for your hardwork.
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Unread 07-16-08, 03:50 PM  
Zadnak
A Defias Bandit

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Hey Macca,

Anyway you could add an option to see only my debuffs? When I dps a target, I could careless about the duration of all the Shadow Priest dots on my current target.


Thanks
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Unread 07-16-08, 02:57 PM  
Sintha
A Kobold Labourer

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Hey, thanks for taking the time for working on this Mod. I've been using it for years and would hate to have to find a replacement. I haven't found it making any errors at this time.

I haven't read throu all the comments/suggestions so forgive me if this has already been addressed. I play a rogue and hunter as my main charcters, I mainly use this mod to keep track of how long my sap and freezing trap have left. However, I've noticed (most likely caused by the combat log) that if I don't have those targets focused or as my main target, the timer for it dissappers.
Is there any way that we can get that timer to stay for its duration?
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Unread 07-16-08, 02:17 PM  
Zernu
A Murloc Raider

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I was testing out the addon abit and seeinghow it worked with Entangled Roots, then I realised that when I cast it, Natur wasnt refreshing the duration left properly and was having trouble getting the DR, it also didnt get the duration left on roots right either, dunno if thats because i was using a lower rank than max rank, heres the error it came up with:

NaturCombat-9.0BETA2\addon\parser.lua:332: attempt to concatenate a nil value
NaturCombat-9.0BETA2\addon\parser.lua:139: in function `callback'
NaturCombat-9.0BETA2\embed\LibWombat\LibWombat.lua:52: in function <...ace\AddOns\NaturCombat\embed\LibWombat\LibWombat.lua:45>

Edit: wont track roots at all now, heres the error

NaturCombat-9.0BETA2\addon\parser.lua:74: attempt to perform arithmetic on field 'factor' (a nil value)
NaturCombat-9.0BETA2\embed\LibWombat\LibWombat.lua:52: in function <...ace\AddOns\NaturCombat\embed\LibWombat\LibWombat.lua:45>

I seem to get alot of problems with effects been refreshed, they just dont do it and ends early, just a few things I picked up while playing, hopefully they will help you
Last edited by Zernu : 07-16-08 at 02:51 PM.
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Unread 07-16-08, 02:06 PM  
Maccaa
A Fallenroot Satyr
 
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Re: timerframe & rightclick turning

Originally posted by urukbaal
Hi

Thanks for all your hard work on this mod. It looks very promising in its current state. However I have one issue with it that is forcing me to use the old 8.7.6 ALPHA1.

In 8.7.6 ALPHA1 and previous versions of NECB if you right clicked (to turn your characer) over a combat timer you could turn you character just fine. In this version right clicking over where the timers are makes you unable to turn you character (just like it is impossible to rightclick over a unitframe to turn).

So what I am requesting is a option to put the timers in some sort of "background" mode (just like the old NECB and beladonas alfa) so they don't interfere with rightclick turning.

Thanks
Fixed for next release
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