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FluidFrames  Popular! (More than 5000 hits)

Version: 2.4.40000
by: AnduinLothar [More]

Move, hide, scale, and resize frames with independent x&y axes.

Usage Instructions:

Unsaved Movement

  • Drag almost any normal UI Panel (e.g. CharacterFrame, SpellbookFrame, TalentFrame, QuestLogFrame, FriendsFrame, etc.) from any open space on the frame. This movement is intended to be for temporary changes and does not store location in the FluidFrames database.
  • However, this movement registers the frame as user placed. The position will be remembered by the WoW client and restored on subsequent login/reloadui if not overridden by placement code (e.g. CharacterFrame, Minimap). Most of these draggable frames reset if you hide and re-show them.
  • Some frames will not reset automatically (e.g. GameMenuFrame, BattlefieldFrame). To reset these, highlight the frame, right click to reset and then reloadui/relog.
  • The MinimapCluster is an added exception case and can be dragged by the top bar.
  • Temporary dragging can be disabled using the checkbox in the Khoas options.
Saved Movement
  • Assign a key-binding [Main Menu > Key Bindings > FluidFrames > Highlight Mouse Frame] to select, highlight and cycle through frames under the cursor. (The "Highlight All Mouse Frames" binding cycles through all frames under the cursor, including unnamed ones.)
  • Put your cursor over the frame you want to move and use the key-binding. It will select the frame the furthest underneath. Consecutively using the key-binding will highlight frames closer to the front. Hold shift while using the key-binding to cycle backwards through the frames.
  • Drag the highlighted frame to relocate it permanently. It will disable movement from other code sources and save across sessions.
  • Hold shift and drag from the sides or corners to resize.
  • Hold shift and drag the bottom right re-scale icon to re-scale.
  • Right-click to reset a moved/resized/rescaled frame once highlighted.
Notes:
  • To drag some bars you have to drag the 1st button.
  • To move the primary action button bar drag ActionButton1.
  • To find the ShapeshiftBarFrame put your mouse over the left edge of the 1st button when using the key-binding.
  • To drag all the player buffs & debuffs make sure you drag the TemporaryEnchantFrame.
  • To move Chat Frames just unlock and use the default tabs.
  • To drag the TargetFrame make sure you don't drag the TargetFrameTextureFrame on accident.
  • To move the whole minimap drag the MinimapCluster.
  • Experiment with which frame to change. if it doesn't work the way you wanted just right-click to reset.
  • Some frames have complex sub frames that update their locations independent of parent size. If resizing doesn't work well try scaling.
  • If secure frames are moved by default blizzard code while in combat they cannot be moved back until after combat. Also, you will not be able to drag secure frames in combat.

Feedback & Support
If you have bugs or feature requests please use the buttons on the right.
For other feedback, use the comments.
If you'd like to donate to show your support, that can be done through paypal with a paypal account or by credit card. Remember donations are much appreciated but non-contractual. Thank you!
Click here to lend your support!

FAQ:
Q) How do I use the same settings for all my characters?
A) Edit FluidFrames.toc and change "SavedVariablesPerCharacter" to "SavedVariables"

Q) How do I control a Vehicle/MindControl when the MainMenuBar is hidden.
A) Temporarily unhide the MainMenuBar, highlight it and drag it up off the bottom. Execute the script "/run BonusActionBarFrame:Show()". The BonusActionBarFrame should appear bellow the MainMenuBar. Highlight it and drag it where you'd like. Highlight the MainMenuBar, right click to reset it, then click the 'Hide' button above it and un-highlight it by using the binding again. Note that if you don't do this when hiding the MainMenuBar your primary action bar bindings may break when you leave a Vehicle/MindControl.

Q) How do I reset frames I can't figure out how to highlight?
A) If worse comes to worse you can reset everything with the chat command: "/resetframes" tho you probably want to follow that with a reload ui as well before you start retweeking.

v2.4 (Dridzt)
- Replaced 'this' with 'self' '(this' is deprecated)
- Replaced getglobal() with direct _G lookups (getglobal is deprecated)
- Workaround for EnumerateFrames() bug (thanks to Tayedaen)
- Prevent taint when opening the spellbook and a couple other frames in combat.
- TOC to 40000

v2.3.30100
- toc bump to 30100

v2.3
- Added out of combat delays to re-hide and re-position secure frames that were moved in combat.
- Added dependent sibling frame detection to scale/resize/hide frames that had the same parent and whose position is exclusively dependent on the frame being scaled/resized/hidden or one of its other dependent sibling frames.
- Delayed SetParent and Show hooks to undo on the next OnUpdate so as to also catch dependent siblings parented or shown at the same time.
- Delayed SetPoint, SetParent and Show hooks to undo when you leave combat for secure frames.
- Refactored code to a number of files to make updating easier.

v2.2
- Enabled SendMailFrame, TokenFrame, and the PetPaperDollFrameCompanionFrame for dragging their parent frame
- Found a bug that was breaking UIChildWindows dragging, but then decided to just disable it by design, since those frames are all anchored to their parent frame, which are draggable.

v2.1
- Changed distribution to distribute FluidFrames with Portfolio unembedded.
- Fixed bug that caused LoD UI Panels to not be temporarily draggable
- TOC to 30000

v2.0
- Embedded Interface Config Option Panel (Using Portfolio instead of Khaos)
- Added Re-show All option, to show all hidden frames without resetting position.
- Fixed temporary dragging
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.4g-50300
51kB
05-22-13 06:53 PM
Patch


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Unread 02-23-09, 04:40 PM  
slickwalker
A Deviate Faerie Dragon
 
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Profiled

Anyway to have all my toons use the same settings? Scale, position ect.
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Unread 02-12-09, 10:57 PM  
Wow3
A Kobold Labourer

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warrior stance bar (aka shapeshift bar) locked/unmoveable??

I'm pretty sure this has been brought up many times but I've been searching forever now and I can't find the answer..
My shapeshift bar is stuck in the middle of the screen and I can't move it at all. If I highlight the first button (like it says in your notes to do) and move it it only moves the highlight of the first button and not the button itself. Then when I right click to reset it the highlight disappears and the button become uninteractive
I can however move the 2nd button and the 3rd button without problems.
It also says in your notes to put your mouse over the left edge of the 1st button when using the key-binding to move the ShapeshiftBarFrame.
This does not work for me as I click in the exact location you describe and it finds no uiparent.
This is the 2nd time this problem has occured for me. The first time I found a screenshot and somebody had posted a code to make the shapeshiftbutton uiparents visible as little dots, which allowed me to move the whole frame as if it was working fine in the first place.

If anyone knows what screenshot/code im talking about please post a link.
or if there is a way to fix this then please let me know asap!
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Unread 02-05-09, 11:13 AM  
Andeh
A Wyrmkin Dreamwalker

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Why cant you change a frames strata!?
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Unread 01-29-09, 09:01 PM  
Bluspacecow
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Hey AnduinLothar

I was getting this error today :

Code:
Portfolio-1\Control\Button.lua:4: attempt to index field 'Control' (a nil value)
I fixed it by deleting the FluidFrames and Portfolio saved variable files in the WTF folder.

Thought I'ld post this here in case you get any users coming up with the same error.

Also you might want to put something on your page about Portfoilio being a required dependancy - I disabled mine a few days ago and wondered why FluidFrames wasn't working
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Unread 01-29-09, 12:51 PM  
AnduinLothar
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Re: new taint issues with 3.0.8

Myster: Gonna need a level 2 report. "/console taintLog 2"
I need to know what frame key was tainted that caused EnableMouse to be blocked.
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Unread 01-28-09, 02:39 AM  
Myster
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new taint issues with 3.0.8

1/28 03:28:21.171 An action was blocked in combat because of taint from FluidFrames - SpellBookFrame:EnableMouse()
1/28 03:28:21.171 Interface\AddOns\FluidFrames\FluidFrames.lua:178 InitTempDraggableFrames()
1/28 03:28:21.171 Interface\AddOns\FluidFrames\FluidFrames.lua:330
1/28 03:28:21.171 An action was blocked in combat because of taint from FluidFrames - FriendsFrame:EnableMouse()
1/28 03:28:21.171 Interface\AddOns\FluidFrames\FluidFrames.lua:178 InitTempDraggableFrames()
1/28 03:28:21.171 Interface\AddOns\FluidFrames\FluidFrames.lua:330
1/28 03:28:21.171 An action was blocked in combat because of taint from FluidFrames - CharacterFrame:EnableMouse()
1/28 03:28:21.171 Interface\AddOns\FluidFrames\FluidFrames.lua:178 InitTempDraggableFrames()
1/28 03:28:21.171 Interface\AddOns\FluidFrames\FluidFrames.lua:330
1/28 03:28:21.171 An action was blocked in combat because of taint from FluidFrames - PetPaperDollFrame:EnableMouse()
1/28 03:28:21.171 Interface\AddOns\FluidFrames\FluidFrames.lua:201 InitTempDraggableFrames()
1/28 03:28:21.171 Interface\AddOns\FluidFrames\FluidFrames.lua:330
1/28 03:28:21.171 An action was blocked in combat because of taint from FluidFrames - PetPaperDollFrameCompanionFrame:EnableMouse()
1/28 03:28:21.171 Interface\AddOns\FluidFrames\FluidFrames.lua:201 InitTempDraggableFrames()
1/28 03:28:21.171 Interface\AddOns\FluidFrames\FluidFrames.lua:330
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Unread 01-18-09, 08:42 PM  
Tealc
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Are there issues with the Honor Frame? I don't seem to be able to move it.
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Unread 01-09-09, 03:01 PM  
AnduinLothar
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Re: Issue with vehicles

Yeah, the vehicle thing likes to cause me headaches. If you hop on a vehicle in combat (like on Maly or Occulus) it re-anchors to the top left without clearing the FF bottom left anchor, so it stretches and FF can't fix it. I can add a fix to reanchor after combat, but it'd still be broken durring combat. The only other option I can think of is to translate the FF anchor to the top left so the blizz one overrides it. But then of course you still have the problem that the Player frame moves when you don't want it to. I guess the only other fix is to break the SetPoint so blizzard's doesn't do anything, and hope that it doesn't taint anything crucial.

There's also another bug that if you separated the action bar from the main menu bar then your first bar wont hide while on a vehicle and then your first bar of bindings will break after you exit a vehicle.

I'm not really sure how to generically fix these things without making a specific addon to handle them.

As for specific resetting and show/hiding it's on the todo list.
Not sure what you mean by adding, possibly temporary dragging? But the temp dragging is iffy on frames that it's not designed or tested on, not sure it would really be useful to add to random frames.

As for the PetActionBarFrame, it has the same problem that the PlayerFrame has, blizzard moves it in combat, which FF can't compensate for due to combat restrictions. Maybe I can make an option that would allow you to specify frames for which you want to forcibly disable the SetPoint on for anything but FF. This of course would cause taint, so it'd be a use at your own risk sort of thing. I'll look into it.
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Unread 01-08-09, 07:46 PM  
emptydonutbox
A Kobold Labourer

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Issue with vehicles

I didn't see a post about this, so here I am posting it myself.

Upon leaving or being forced to leave a vehicle, my playerframe doesn't always go back to where fluidframes has it saved, it often tries to go back to the default spot, but stretches and plainly looks screwed up.
It seems to only occur if I leave a vehicle while in combat.

I'd post an example, but I don't have a picture at the moment.. I'll post one next time it happens.
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Unread 01-07-09, 10:02 PM  
Myster
A Kobold Labourer
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Feature request

Anyway you could add slash command handler for manual entry of frames.
So I can just type /ff add Frame or /ff move frame

Would also like to be able to see and be able to remove individual frames from the db that I have added instead of having to reset them all when I just want to manipulate one.

Thanks again for all your hard work and sharing your mod with the community.
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Unread 01-06-09, 10:04 AM  
JMHammer
A Defias Bandit
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Karl- Have you managed to make any progress with the PetActionBarFrame issue? It's the only consistent problem I am having with FluidFrames, but for anyone using a pet that is summoned in combat, it's a pretty annoying one.

Also, I just want to point out that I notice many of your mods don't receive a lot of comments. That's most likely because they JUST WORK and people have few problems or concerns to report. I really appreciate Portfolio, UnitFrameBuffs, FluidFrames, ConsisTint, PartyCastingBars, Chronos, and ChatEdit. (Especially UnitFrameBuffs because there is NOTHING else currently available that even approximates its functions.) Thanks for all your work on these!
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Unread 12-25-08, 03:50 AM  
Grilor
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kiny ring and pet tab

FF currently will not let me move the keyring window. it tells me that it has no movable frame. also when you open the charter frame and go to the pet tab the fram is not dragable liek the rest of the charter frame window is.
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Unread 12-08-08, 11:57 AM  
AnduinLothar
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Re: Portfolio Update?

Originally posted by Meloric
I noticed you uploaded an updated version of Portfolio and FF has it as a required dependency. Should we download/use the newer version of Portfolio or does the version "bundled" with this verison of FF still apply?
If you want. The bundled version should always work tho. Only exception is if you're running a bunch of addons that require Portfolio, then you'll want to make sure you don't overwrite a newer version with an older version.
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Unread 12-08-08, 09:04 AM  
Meloric
A Deviate Faerie Dragon

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Portfolio Update?

I noticed you uploaded an updated version of Portfolio and FF has it as a required dependency. Should we download/use the newer version of Portfolio or does the version "bundled" with this verison of FF still apply?
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Unread 11-30-08, 03:17 PM  
AnduinLothar
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Originally posted by Astrocanis
Is there anyway to send FF x,y coordinates via a macro to enable more dynamic repositioning? Does it save by profile?

I am trying to figure out a way to set up my UI so that I have a "gathering" UI and an everything else UI. I would like to setup my minimap such that, for gathering, it's closer to the center of my screen (I've gotten very lazy - read that distracted - while mining/herbing) and then be able to reposition it elsewhere when not.
Not easily, but if you haven't highlight-dragged the frame you can always just make a macro to SetPoint it like you could without a mod...
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