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Classic Patch (1.13.4)
Visions of N'Zoth (8.3.0)
Updated:05-27-20 07:51 PM
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Downloads:373,099
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8.3.0

Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 2.3.27
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.3.27

Significant updates to the French translation, courtesy of CerealCH.

Version 2.3.26

Fixed a rare error that could occur when looking at very unusual rings.
Pawn is now compatible with a slightly wider array of item tooltip comparison addons.
WoW Classic: Fixed a problem where spell damage on some items in French wasn't being recognized. (Other languages weren't affected.)

Version 2.3.25

Fixed a problem where if scale values on tooltips were enabled, and you had a trinket with no stats (such as Pocket-Sized Computation Device or most trinkets in WoW Classic), Pawn wouldn't show the total score of all of the items you're wearing when hovering over the Pawn button on the character sheet.
Fixed a problem where Leech (Parasitar / Robo de vida) was not recognized on items in either Spanish version of WoW.
WoW Classic: Fixed multiple problems reading numbers when playing in French introduced by the latest patch for WoW Classic. (Battle for Azeroth isn't affected.)

Version 2.3.24

WoW Classic: Fixed a problem where Pawn would cause an error when using the "Track for each scale (advanced)" option because it would try to scan your equipment sets, which don't exist on Classic.

Version 2.3.23

Battle for Azeroth: Pawn now works in the new(-ish) 8.3.0 auction house.
Important: Items with random stats ("of the _____") will be undervalued on the main auction house browsing page, and will be unlikely to appear as upgrades. When you click the item name to see all of the individual auctions for that item, those items will get accurate rankings from Pawn. (This is because the game groups multiple similar items with varying stats together on the initial screen, but the items listed on the second screen have exact stats that Pawn can evaluate.)

Version 2.3.22

WoW Classic: Fixed a lot of additional problems with the European Spanish version of WoW Classic. (Latin American Spanish and Battle for Azeroth weren't affected.)

Version 2.3.21

WoW Classic: Fixed a problem where Pawn couldn't read damage on weapons in the European Spanish version of WoW Classic. (Latin American Spanish and Battle for Azeroth weren't affected.)
WoW Classic: Fixed a problem where Pawn couldn't read damage on wands in the Portuguese version of WoW Classic.
WoW Classic: Improved the Simplified Chinese translation.

Version 2.3.20

WoW Classic: Fixed an issue where the new Classic stat weights included with Pawn valued stats like crit chance as if they were the Burning Crusade-style ratings, not percentages, so all of the percentage-based stats were severely undervalued. (This has no effect on you if you're using your own stat weights, or if you're playing Battle for Azeroth.)

Version 2.3.19

I worked around a bug in BankItems and other addons that use the old auction house that was causing Pawn to fail catastrophically.
Pawn will now work with even more complicated corrupted items than before ("didn't expect to find 11 bonus IDs").

Version 2.3.18

WoW Classic: Pawn now includes a full set of starter scales for each class and spec courtesy of HawsJon. These stat weights were originally designed for use on The Burning Crusade, not Classic, but they're the best resource for Classic stat weights that I've found so far.
Druids have two scales for feral: DPS (cat) and tank (bear), since your preferred role will dictate which stats are most valuable.
Rogue off-hand weapons use different weights than other rogue gear, so there's a fourth scale for rogues that you should only use when comparing items for your off-hand slot.
Removed an error message that appeared when playing in Spain.

Version 2.3.17

Pawn can now handle more complicated items than before. This fixes a problem where you could get an error like "didn't expect to find 9 bonus IDs" after looting a very complicated item.

Version 2.3.16

Updated German translation.

Version 2.3.15

WoW 8.3 PTR: Added support for the Corruption stat. If you assign it a value, you probably want to assign it a negative value.
WoW 8.3 PTR: Fixed a problem where high-level weapons would cause errors when playing in French.

Version 2.3.14

WoW Classic: Scale tags can now specify a class like on retail. When you import a scale that specifies a class, Pawn will now automatically mark all of the weapon and armor types that class can't equip as unusable just like it does on retail. (Specs included in scale tags for Classic will be ignored.)
WoW Classic: For Korean players, wand damage should now be interpreted correctly and no longer produce an error message.
WoW Classic: Fixed a problem where the retail-only option to only use your class's preferred armor type after level 50 was still showing up on leather, mail, and plate armor.
Improved the "Items with this are unusable" text on the Weights tab in English.
Made a small tweak to the Pawn UI's tabs to help people who use custom fonts.

Version 2.3.13

Updated the Pawn logo.
Pawn dialogs that ask for scale names, and the delete scale confirmation dialog, have been returned to the more compact appearance that they had in version 2.3.10 and earlier.
WoW 8.3 PTR: Fixed a problem where Pawn would no longer load on the PTR.
WoW Classic: Ranged weapons are now properly supported.
Added a special surprise.

Version 2.3.12

When exporting Pawn scale tags, unusable stats will now appear simply as "Stat=X" instead of "Stat=-1000000".
WoW Classic: A basic starter scale for each class is now available.
The starter scales include default values for all stats relevant to the class, loosely based on the game's item level formula. (They're very similar to the default stat weights that came with Pawn a decade ago.)
There is just one starter scale per class, so for example, the druid template has values for Strength, Agility, Intellect, and Spirit.
The appropriate starter scale will be automatically enabled when starting Pawn for the first time (if you don't already have any scales) so it does something.
I still highly recommend customizing the default values.
The "Template" button on the Scales tab is now available, and creates a new scale based on your class's starter scale.
WoW Classic: Pawn will now allow items that aren't your class's preferred armor type to be considered as upgrades after level 50, since non-cloth healers using cloth armor was commonplace and optimal in early WoW. [Vger wistfully remembers her Crimson Felt Hat from Strat...]
The option that appears to enable this feature whenever you select an armor type on the Weights tab has been removed.
WoW Classic: The Manual button on the Scales tab is now visible, even though you can't switch to Automatic on Classic so the button is always selected. (Other parts of the Pawn UI refer to "switching to Manual mode" and I didn't want to have to change them all.)

Version 2.3.11

WoW Classic: Now supports Korean and Traditional Chinese. With that, Pawn now supports all WoW Classic languages!
WoW Classic: Fixes for frost spell damage in Simplified Chinese.
The Import and Export windows for scale tags are now larger and can be closed with the Esc key.
If you experience a problem with Pawn incorrectly finding the stats for an item, you can put that item into the Compare tab and then Alt+click it to see a full list of the item's stats and a command that can be used to see the same item on a different computer. (You probably won't have a reason to use this unless I ask you to.)

Version 2.3.10

Additional updates to the Simplified Chinese translation.
WoW Classic: Now supports Russian, thanks to drcrazy777.

Version 2.3.9

Additional updates to the Simplified Chinese translation from wolfcon.

Version 2.3.8

WoW Classic: Now supports Portuguese.
WoW Classic: Now supports Simplified Chinese, thanks to wolfcon.
Some updates to the Russian translation, courtesy of drcrazy777.

Version 2.3.7

WoW Classic: Now supports Spanish and German.

Version 2.3.6

WoW Classic: the Compare tab will now refresh itself after a moment to make sure it has the latest stats from your items.

Version 2.3.5

/pawn compare can now compare two items at once: /pawn compare left 12345 right 67890
Fixed a bug introduced in Pawn 2.3.0 that made it impossible to import a scale with a class and spec specified the first time you tried.
Fixed problems with baguette damage in French WoW.

Version 2.3.4

WoW Classic: Now supports French in addition to English.
Fixed a problem introduced in WoW 8.2.5 where Pawn wouldn't recognize numbers 1,000 or larger in the Russian version of WoW—not the same one as for French and Spanish!

Version 2.3.3

Added a new Pawn slash command: /pawn compare. You can use this as an alternate way to put items into Pawn's Compare UI. For example, "/pawn compare left 16795" puts Arcanist's Crown into the left slot of Pawn's Compare tab.
The compare command accepts item IDs, "item:12345:0:0" strings, or full shift+clicked item links ("/pawn compare [Arcanist's Crown]").
If your PC hasn't downloaded the stats for an item yet, the command might not do anything the first time. Try it again (Enter, Shift+Up, Enter) after a second and it should work the second time.
Addon authors can use "PawnUI_SetCompareItemAndShow(1, 16795)" to accomplish the same thing. (1 for left, 2 for right.)
Fixed a problem where armor was being ignored in French WoW.
WoW Classic: Worked around a problem where Pawn would sometimes not see all of the stats on an item (typically, the "green stats").
This workaround will result in slightly lower performance on WoW Classic. I'm still investigating a better long-term solution.
For the curious, it's because the game client would get a partial list of stats for the item, then Pawn would do its calculations on that, and then shortly afterward the game would get the rest of the stats for the item, but at that point Pawn didn't know that it needed to re-scan the item, so it was evaluating the item based on just the first batch of stats it got.
WoW Classic: Removed "All Resistances", which does not appear to exist on any items in Classic.
WoW Classic: Added support for "of Concentration" items.
Russian and Chinese: For consistency, Pawn's "debug" and "backup" slash commands are now always in English like they are for all other languages.

Version 2.3.2

Fixed a problem introduced in WoW 8.2.5 where Pawn wouldn't recognize numbers 1,000 or larger in the French and European Spanish versions of WoW.
I introduced a system that will make Pawn a little easier to translate in the future, and make it more resilient to changes in the way that non-English versions of WoW display numbers.
WoW Classic: Added support for ranged weapon DPS, "of Defense" items, and probably more stuff I forgot about.

Version 2.3.1

WoW Classic: Added support for "of Eluding" items.

Version 2.3

Consider this version a full release for Battle for Azeroth and a beta for WoW Classic. WoW Classic is supported for English only in this version. Pawn does not include any built-in scales for WoW Classic, so you'll need to create your own scales from scratch, or import them. Not all Pawn features exist on WoW Classic, and some features are incomplete.

There are no new features for Battle for Azeroth in this version. If you run into any issues on the live/retail realms, you can return to 2.2.x and shouldn't miss out on anything.
The "show item level upgrades" feature will default to OFF in Classic. (But, if you've already used one of the earlier versions of Pawn on Classic, that option may already be on, so turn it off manually if you don't want it.)
Archived Files (1)
File Name
Version
Size
Author
Date
2.3.26
723kB
VgerAN
05-14-20 11:50 PM


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Unread 12-14-10, 04:03 AM  
potatoboy
A Kobold Labourer

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I'm using a custom value set from Zeherah's Hunter DPS Analyzer, and Pawn seems to be acting a little funny with it.

It doesn't seem to consider Hit Cap. I'm over cap, and it's being weighed as my number 1 secondary stat since it would be if I were under cap.

Example, At the reforging UI, I'm getting suggestion to reforge into hit as opposed to Crit unless the item already has hit.

Is there the ability to have Pawn not consider Hit if I'm currently over the cap or at least if the #1 reforge stat is Hit, then add an "or XXXX if hitcapped" addendum to the suggestion as the second highest stat.

I could also change the Hit value when exporting to Pawn to 0, since it would be useless, but I'm wondering if there's a more elegant solution.
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Unread 12-13-10, 07:30 PM  
elaundar
A Kobold Labourer

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Ah, cool - I might have been over thinking the +%% values a bit. I tend to be extra cautious, especially when first leveling in an expansion as existing base/actual values sometimes sandwich the new items value.
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Unread 12-13-10, 05:06 PM  
VgerAN
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Re: Re: Arrow and Coin icons

Originally posted by Zidomo
Yes, those overlays are not 100% solid yet. Same problem here.
Thanks for the links. I've also noticed that occasionally for me I get overlays on all but the first quest I open in a session. I'm still of course looking to solidify this feature soon.
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Unread 12-13-10, 05:05 PM  
VgerAN
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Originally posted by Decabah
After visiting the reforging NPC, a message prints to chat that the Blizzard_ReForgingUI has loaded and then I'm unable to click any spell in my book (such as Disenchanting, etc).
Sorry for the trouble. I'm still looking into this when I have time and hope to have a fix soon.
Last edited by VgerAN : 12-13-10 at 05:07 PM.
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Unread 12-13-10, 04:55 PM  
VgerAN
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Originally posted by elaundar
But, I was thinking the tool tips could map an item to a scale include it as well. If I had 2 scales and 2 Equipment Sets, then I would like to see 3 lines on the tool tip (current, item using first scale compared to item in first equipment set, and 2nd to second.)
I getcha here. I decided that for 1.5 the thing that would probably help the most people to start out would be to have it be based on simply the highest-value item you have in your currently equipped gear and all of your equipment sets. In the future it might be nice to lock a scale to an equipment set and then I can start doing stuff for people like you (and me).

EDIT: Oh, and just in case we're not clear on something, the +XX% upgrades listed on tooltips are based on your best gear out of what you're currently wearing AND all of your equipment sets, not just what you're currently wearing. That number shouldn't be wrong just because you're currently in your PVP boots as long as your equipment sets are stored in the built-in equipment set manager. (In Outfitter, for example, you have to click the little (W) icon to add them to the game's built-in equipment set manager.)
Last edited by VgerAN : 12-13-10 at 05:07 PM.
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Unread 12-13-10, 02:55 AM  
Zidomo
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Re: Arrow and Coin icons

Originally posted by Gravedancer
I am having trouble with the green upgrade arrow and the coin icons showing up on my wife's pc. She has an exact copy of my addons folder (as that is how I keep her up to date). She has the exact same options set as me, but they will show up on my qst turn ins, but not hers.
Yes, those overlays are not 100% solid yet. Same problem here.

Difference being: the overlays _only_ disappear from quest loot frame rewards when LootLink (which provides no overlays) is active. Disable that mod & relog the Pawn overlays reappear. 100% reproducible.

Other mods that provide quest loot frame overlays--such as VipQuester & VendorBait--have no issue with LootLink (or themselves).
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Unread 12-12-10, 11:06 PM  
Moxie
A Cobalt Mageweaver
 
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After visiting the reforging NPC, a message prints to chat that the Blizzard_ReForgingUI has loaded and then I'm unable to click any spell in my book (such as Disenchanting, etc).

I receive this message (and a bunch more when I use my keybinds):

Code:
1x <event>ADDON_ACTION_BLOCKED:AddOn 'Pawn' tried to call the protected function 'CastSpell()'.
<in C code>: in function `CastSpell'
Interface\FrameXML\SpellBookFrame.lua:410: in function `SpellButton_OnClick':
<string>:"*:OnClick":4: in function <[string "*:OnClick"]:1>

  ---
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"Someday we'll look back on this, laugh nervously and quickly change the subject."

"The truth is like sunlight: people used to think it was good for you."
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Unread 12-12-10, 09:20 AM  
Gravedancer
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Arrow and Coin icons

I am having trouble with the green upgrade arrow and the coin icons showing up on my wife's pc. She has an exact copy of my addons folder (as that is how I keep her up to date). She has the exact same options set as me, but they will show up on my qst turn ins, but not hers.

Any ideas?

Thank you in advance for a great addon!
Last edited by Gravedancer : 12-12-10 at 09:21 AM.
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Unread 12-11-10, 12:34 PM  
elaundar
A Kobold Labourer

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Originally posted by VgerAN
Thanks for the suggestions!

4) Can you elaborate on this a bit? Do you mean on the Compare tab? At some point I'd like to make the Compare tab accept multiple items at once. At the very least two (so you can compare a staff versus a mace and an off-hand), but possibly whole equipment sets.
The compare tab is great (and that sounds like a cool feature - especially if we could enter levels cap levels (i.e. hitcap, hit<hitcap1, hit>hitcap). If you build it, I'm sure I'll use it.

But, I was thinking the tool tips could map an item to a scale include it as well. If I had 2 scales and 2 Equipment Sets, then I would like to see 3 lines on the tool tip (current, item using first scale compared to item in first equipment set, and 2nd to second.)

It is clearer with an example. Lets say I have 2 scales (ScaleDPS,ScaleTank) and 2 EquipmentSets (SetDPS,SetTank). Currently, if something like boots drop, the tool tip can show the value for both scales but only compares them to what I am currently equipping.

The way it works right now is that the tool tip would give the value for both scales:
ScaleDPS: 110 (+100%) (currently worn value would be 55)
ScaleTank: 20 (-75%) (currently worn value would be 80)

The problem is that lets say I forgot to change out of my pvp boots then I would be getting the wrong info. Today I can easily put on both sets of gear and look at the scales, but I was thinking it could be automated...

Example:
Boots drop
ScaleDPS 110 (+4.76%) (SetDSP.Boot.value = 105)
ScaleTank 20 (-90%) (SetTank.Boot.value = 200)

Getting the output just right would be tricky - lots of information, but what that would tell me right away is this quest item is better in one set and that I should get it. (Actually even at max cap it helped me pick the best badge item to get next - rawr was more accurate, but when I knew I was going to get 4 items, getting the first 1-2 was always the hardest decision...)
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Unread 12-08-10, 06:05 PM  
VgerAN
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That doesn't sound like it's from Pawn. Can you give a little more context?
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Unread 12-07-10, 08:16 PM  
Codex
A Deviate Faerie Dragon
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Under the tooltip for an upgrade, theres the connotation

+1.2%|+0.2%

Whats the difference between the 2 numbers?
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Unread 12-06-10, 08:42 PM  
willgk
An Aku'mai Servant
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Awesome! Thank you!
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Unread 12-06-10, 05:25 PM  
VgerAN
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Yeah, right now there isn't an option to control that. I'll probably add one in the next version. If you like, you can remove that border-coloring feature if you open up Pawn.lua and delete this line from it:

if UpgradeInfo then Tooltip:SetBackdropBorderColor(0, 1, 0) else Tooltip:SetBackdropBorderColor(1, 1, 1) end

Pawn won't change the border color anymore once that line is gone and you reload your UI.
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Unread 12-06-10, 02:35 PM  
willgk
An Aku'mai Servant
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VgerAN, Your latest version of pawn is breaking my ToolTips in TukUI. It's causing tooltips which used to be colored based on their quality (the border) to now just be white for everything.
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Unread 12-05-10, 12:06 AM  
VgerAN
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Thanks for the suggestions!

1, 2) Yep, you'll be able to mark cloth as unusable and still get stats on cloaks in 1.5.2. I'm gonna let it "bake" for another day or so and then release it in time for Tuesday's launch. Then for non-cloth wearers, you can go through and mark everything lower as unusable. I may add an option to do that automatically like you said since I don't want to change the default scales that way directly, as the same scales are used for characters of all levels.

3) Yeah, maybe. But for me, basically any item in my bags that's equippable is one of my best items. It would just be a grid of stars. At least for me, it'd be more useful to see coins on my junk items and an upgrade arrow on my never-yet-equipped upgrades.

4) Can you elaborate on this a bit? Do you mean on the Compare tab? At some point I'd like to make the Compare tab accept multiple items at once. At the very least two (so you can compare a staff versus a mace and an off-hand), but possibly whole equipment sets.
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