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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 10-31-20 05:55 PM |
Created: | unknown |
Downloads: | 55,420 |
Favorites: | 340 |
MD5: |
Description
This is the official plugin package for AzCastBar, which you can find here:
http://www.wowinterface.com/download...AzCastBar.html
Included Plugins
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antispimmer |
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02-13-09, 02:06 PM | |
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kwixx
The slash command for the options is "/acb" as you can read on the AzCastBar page. Also, you should update to the newest plugins, which is 09.01.10.
Last edited by Aezay : 02-13-09 at 02:06 PM.
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Aezay |
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kwixx |
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Aezay |
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Sargeant |
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Nahjus |
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01-17-09, 06:43 PM | ||
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-- Colors local colDebuff = { x.xx, x.xx, x.xx, x.xx }; Insert numbers instead of x's and you'll get your color. If you want completely black it should be something like 0, 0, 0, 0 And comletely white is 1, 1, 1, 1 I think you get the idea |
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pHishr |
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01-11-09, 04:38 AM | |
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Hey!
I got two small problems with the "Debufftimer" plugin. 1. I would only want it to show the DEBUFFS on my target but currently it shows the buffs too. 2. Even I chose the bar color as grey from the options all the debuffs are colored pink and only buffs are grey as it should. Can't seem to find a place where to change the debuff coloring.
Last edited by Nahjus : 01-11-09 at 04:38 AM.
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Nahjus |
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01-11-09, 04:02 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Thx!
Though I liked your new acb plug-ins, that "color" blah~ blah~ script error made me being away from them for some weeks. At last I heard there comes the new version and I've found no more such error after about an hour's test. Say thank you for your efforts.
P.S. - Btw, some buffbar addons have the function indicating what weapon enchants are activated(like Anesthetic Poison or Bloodboil Poison) for the moment. Woud you have any plan to add such function to your future updated plug-ins? |
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icelui |
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01-03-09, 06:53 AM | |
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Nope, but if I load acb in combat when the timers are ticking they get back for 2-3 secs :S
EDIT: I'll add a "normal" texture, like Litestep or something, and inform you of how it goes EDIT2: No success in doing that. :<
Last edited by pHishr : 01-03-09 at 03:51 PM.
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pHishr |
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01-03-09, 04:39 AM | |
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pHishr
Try and select a new bar texture in the options, does that fix it? |
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Aezay |
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01-02-09, 07:25 PM | |
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DebuffWatch
Pic says all:
Why are there no bars? |
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pHishr |
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12-29-08, 04:13 AM | |
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Spiderkeg
This is true, currently LootTimers ignore the "Enabled" setting, I will do something about this for the next release. failed I'm currently adding some options for growth direction to the bars for the next release. devfool The next release will have some changes to the swing timer bar. Auto Shot timer will be fixed, it no longer shows the timer for when the auto shot hits, but for when the arrow/bullet is shot. Also, it will get the spell names from the client, so a translation wouldn't be required. |
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Aezay |
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12-28-08, 06:53 AM | |
A Murloc Raider
Forum posts: 4
File comments: 18
Uploads: 0
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swing module fr_FR
Code:
local function OnEvent(self,event,time,type,sourceGUID,sourceName,sourceFlags,destGUID,destName,destFlags,...) -- Something our Player does if (sourceName == pName) then prefix, suffix = type:match("(.-)_(.+)"); if (prefix == "SWING") then StartSwing(UnitAttackSpeed("player"),"Attaque automatique"); elseif (prefix == "RANGE") and (select(2,...) == "Tir automatique") then StartSwing(UnitRangedDamage("player"),"Tir automatique"); elseif (prefix == "SPELL") and (spellSwingReset[select(2,...)]) then StartSwing(UnitAttackSpeed("player"),"Attaque automatique"); end -- Something Happens to our Player elseif (destName == pName) then prefix, suffix = type:match("(.-)_(.+)"); if (prefix == "SWING") and (suffix == "MISSED") and (b.maxValue) and (select(1,...) == "PARRY") then b.maxValue = (b.maxValue - (b.startTime + b.maxValue - GetTime()) * 0.5); b.status:SetMinMaxValues(0,b.maxValue); b.status:SetStatusBarColor(1.0,0.75,0.5,1.0); end else return; end end |
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devfool |
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12-25-08, 07:25 PM | ||
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Re: Grow upwards...
You can do that by editing just two lines At first, this line [Before] bar:SetPoint("TOP",b.bars[id - 1],"BOTTOM",0,b.cfg.backdropIndent * 2 - 1); [After] bar:SetPoint("BOTTOM",b.bars[id - 1],"TOP",0, (b.cfg.backdropIndent*2-1)*(-1)); And the other one [Before] bar:SetPoint("TOP",b.bars[i - 1],"BOTTOM",0,b.cfg.backdropIndent*2-1); [After] bar:SetPoint("BOTTOM",b.bars[i - 1],"TOP",0,(b.cfg.backdropIndent*2-1)*(-1));
Last edited by metalchoir : 12-25-08 at 07:26 PM.
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metalchoir |
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