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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 200,822 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
Taroven |
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10-20-09, 02:07 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
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Thank you very much for continuing this great add-on.
I would like to report a small problem with the current version v1.2.1a... Class: Affliction Warlock Issue: The green "cast" bar is not rendered when casting the Haunt spell. Both the cooldown and debuff portions of the Haunt bar work correctly, but the cast portion does not appear at all. It did work in a much older version of EventHorizon that I was using up until today. The bars for all spells other than Haunt are also working okay, too. Thanks! |
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jeffy |
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10-20-09, 03:57 PM | |
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Whoops. Looks like the cast flag was omitted for some reason when I was updating the Warlock config.
You can fix this by changing the Haunt portion of EventHorizon_Warlock/config.lua to include this line: Code:
cast = true, It will be fixed in v1.3, which will be released around the time WoW 3.3 goes live.
Last edited by Taroven : 10-20-09 at 03:58 PM.
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Taroven |
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10-20-09, 05:07 PM | ||
A Kobold Labourer
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Thank you. That fix did the trick.
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jeffy |
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10-22-09, 12:29 PM | |
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Life Tap still an issue
Ive updated Event Horizon to the latest version and whenever I enter an instance the Life Tap disappears from EV's display
its solvable with a /reloadui but I believe this was stated to be addressed in a previous update however it is still failing for me. here is the spec I use 90% of the time in raids. Regardless, fantastic addon...huge boost to my dps. thanks
Last edited by froshaka : 10-22-09 at 12:30 PM.
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froshaka |
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10-22-09, 03:27 PM | ||
A Kobold Labourer
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Re: Life Tap still an issue
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oscillator |
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10-22-09, 03:34 PM | |
A Kobold Labourer
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AP Reduction Abilities
I have a question about adding an ability. I play feral druid most often & I was wondering how easy it would be to implement Attack Power Reduction abilities. Ex. A warrior has demo shout up & it appears on my tracking for demo roar. Also does the mod have any way of displaying that the current debuff is weaker than mine ie. I have talented demo roar & the warrior that currently has demo shout up does not have a talented version. Thanks again.
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oscillator |
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10-23-09, 01:42 AM | ||
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Re: Re: Life Tap still an issue
It may take a while to track down what exactly is going on, but I've got it as high priority for v1.3 or an interim release. In the meantime, try commenting out the requiredGlyph line in EventHorizon_Warlock/config.lua (double hyphen, --).
Last edited by Taroven : 10-23-09 at 01:52 AM.
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Taroven |
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10-23-09, 01:48 AM | ||
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Re: AP Reduction Abilities
As for tracking Demo Roar in the first place, that's the easy part. The Warrior config file contains an entry for Demoralizing Shout near the bottom of the file. Copy that entry over to the Druid config file. Change the spellID line to 99, stance to 1, and it should work like a charm. It'll be included with the v1.3 update, which should happen around patch 3.3. |
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Taroven |
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10-23-09, 02:12 AM | |
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Re: Re: Re: Life Tap still an issue
Edit + Update: I've fixed the requiredGlyph zoning issue. I'll have an interim release out asap with a few other minor changes.
The problem: Glyph information is available AFTER EventHorizon's talent and glyph checks, but ONLY when zoning. Not only that, but there's no event to check when glyph information does become available to the API. My irritation towards Blizzard knows no bounds right now. The solution: ZONE_CHANGED_NEW_AREA (which is fired about an eighth of a second after the world becomes visible, after entering a new area from the loading screen - HUUUUURRRRRRR LONG SENTENCE) now fires the talent check function. Your results may vary, but it seems reliable to me.
Last edited by Taroven : 10-23-09 at 04:24 AM.
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Taroven |
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10-23-09, 04:49 PM | |
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curse.com maybe?
Man, I love this addon. My DPS went up several hundred points after I installed for my Shadow Priest.
Anyway, I was wondering if you have any plans to have EventHorizon hosted on curse.com as well as wowinterface.com? There are several good reasons, like getting the word out on a great addon, but I was thinking about the v4 Curse Client's ability to let the user know when an addon hosted here has been updated. It doesn't grab the addon itself; rather, it opens your web browser to the wowinterface page. The trouble is that while Cairenn is helping with a DB of wowi addons, it isn't perfect, and EH keeps slipping through. |
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myrroddin |
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10-23-09, 11:26 PM | ||
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Re: curse.com maybe?
We'll see what happens. |
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Taroven |
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10-25-09, 07:31 AM | |
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How hard would it be to add a line, similar to the GCD line, which shows when the spell is done casting? Can you do it yourself in the config file or does the core have to be modified?
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Vilkku |
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10-25-09, 11:40 PM | ||
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Taroven |
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10-27-09, 02:47 AM | |
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Hey, I'm experiencing a bug with EventHorizon on my Shaman character. I recently invested in a secondary talent spec, but every time I switch between each of the two specs, EventHorizon messes up the display order of the event lines.
Also, why does the Shaman resto module display a line for the Elemental 50-point talent? I'd much rather like to see lines for things like Ancestral Fortitude, Tidal Force and Tidal Waves. |
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Folji |
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