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Updated:01-17-10 05:21 AM
Created:07-02-09 08:38 AM
Downloads:7,820
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stText  Popular! (More than 5000 hits)

Version: r9
by: Soeters [More]

I've stopped playing WoW, so this addon won't be updated again, at least not by me.
If someone feels like updating it, just PM me.


What is this

stText is a little addon which display some informations like:

  • Time
  • Latency
  • Memory usage (now with a tooltip for the 35 addons which uses the most memory)
  • Location
  • Coordinates
  • Framerate
  • Durability (thanks to phrozenassid)

Customisation

In the screenshot you can see some text written in teal, it's a custom color. You can choose a custom color or set the classcolor instead.

All the settings can be changed in Settings.lua. The settings are the text size, justify and the modules enabled.

To unlock a module, just type /stt (or /sttext) (Name of the module) (i.e /stt Clock to unlock the clock, or /stt Memory to unlock the memory module)
By default they will all be crowded at the center of the screen.
If type /stt or /stt help (indeed if you type something that's not a module name) to have a list all available modules
To move them, hold the Alt key and drag them wherever you want.

r9
Independant module outlines
Separated coords from location

r8
Outline text
Independant module sizes

r7
12/24 time format
Slash command help

r6
Changed slash commands

r5
Durability module (thanks to phrozenassid)

r4
Toc bump

r3
Fixed the errors occuring when enabling an addon

r2
New placement management (SavedVariables)
Memory tooltip
Optional Files (0)


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Unread 07-31-09, 06:36 AM  
Skylinee
A Murloc Raider

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I noticed i can't access the memory tooltip in combat, is this intended?
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Unread 07-31-09, 07:11 AM  
lanacan
A Warpwood Thunder Caller
 
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Originally posted by Gimbli
LynStat's came out after CML and SLDT. CML was created by Phanx but was kinda hidden in the old WoWAce directories before they heavily merged with Curse. SLDT was created right about at the same time as CML became popular in minimalist UI's.

CML was the original no config "text" stat AddOn.

I remember those too... I could have sword that Lyn was the original author of those and just renamed it LynStats as the bloated modular ones started to come out.



Dam old age messing with my memory
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Unread 07-31-09, 05:24 PM  
Gimbli
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Originally posted by Soeters
Yes, I remember the first SL(insert name) addons by Taffu, which were kinda great but that I stop using when he stopped updating it.
FYI, Gimbli is Taffu
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Unread 08-02-09, 10:48 AM  
Soeters
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Originally posted by Skylinee
I noticed i can't access the memory tooltip in combat, is this intended?
Yes this is intended because the tooltip is pretty big and cover a big area.
Si I didn't wanted it to show in combat because this is annoying to have a big tooltip which can hide you many things juste because of a mouseover.
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Unread 08-20-09, 02:36 AM  
Opaque
A Fallenroot Satyr
 
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Color = { 1, 83/255, 0} is what I'm seeing in the settings for changing the text colors. I am trying to make it so the text is the standard wow yellow that many mods have (r: 255, g:210, b:1)... but that slash number in the middle is screwing me up I think (I know nothing of LUA coding). When I plug in my numbers it just screws it all up. Could you please let me know what I'm doing wrong? Thanks!
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Unread 08-20-09, 12:33 PM  
Soeters
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Do you put (r: 255, g:210, b:1) or {1, 210/255, 1/255} ?
The color must be in RGB, but the values must be between 0 and 1 so take the value between 0 and 255 and divide it by 255 to have a good color.

As I'm lazy I just put the 255 formatted color and put /255 after it no to calculate it by myself.

So Color = {1, 210/255, 1/255} should work. (1 is equal to 255/255)
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Unread 08-21-09, 10:41 AM  
Opaque
A Fallenroot Satyr
 
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Originally posted by Soeters
Do you put (r: 255, g:210, b:1) or {1, 210/255, 1/255} ?
The color must be in RGB, but the values must be between 0 and 1 so take the value between 0 and 255 and divide it by 255 to have a good color.

As I'm lazy I just put the 255 formatted color and put /255 after it no to calculate it by myself.

So Color = {1, 210/255, 1/255} should work. (1 is equal to 255/255)
I had put (255, 210, 1) in there but what you gave me worked perfect, thanks!
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Unread 08-23-09, 06:15 PM  
lanacan
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Drag Broken?

I loaded this and held alt down as stated and can't move them from the pile in the middle of the screen.
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Unread 08-24-09, 01:30 AM  
Soeters
A Warpwood Thunder Caller
 
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Maybe you should remove all the stText data from WTF/YOURACCOUNT/Yourrealm/Yourcharacter/layout-local.txt , as I'm now using the saved variables to load and save the positions.
But did you use the slash commands to unlock them or did you just tried to drag them.
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Unread 09-08-09, 07:21 PM  
Drifter
A Defias Bandit
 
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Error in Icecrown

This add on was exactly what I've been searching for, Light weight and simple data with mouseover addon info, however I keep getting this error in the new area in Icecrown.

Message: Interface\AddOns\stText\Core.lua:15: stText_Memory:SetPoint(): Couldn't find region named '(null)'
Time: 09/08/09 18:16:59
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `SetPoint'
Interface\AddOns\stText\Core.lua:15: in function `CreateText'
Interface\AddOns\stText\Texts.lua:196: in function <Interface\AddOns\stText\Texts.lua:50>

Locals: (*temporary) = stText_Memory {
0 = <userdata>
}
(*temporary) = "CENTER"
(*temporary) = <table> {
firstTimeLoaded = 1
}
(*temporary) = "CENTER"
(*temporary) = 0
(*temporary) = 0


Not sure whats going on with it. it's a beautiful add on other than that.

Edit: I've deleted and reloaded a couple of times and its working I think.. atm.
Could it be having a conflict with pminimap's locs?
Last edited by Drifter : 09-08-09 at 07:34 PM.
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Unread 09-09-09, 06:01 AM  
Soeters
A Warpwood Thunder Caller
 
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Did you removed the stText data in WTF/YOURACCOUNT/Yourrealm/Yourcharacter/layout-local.txt, because there are some options saved here if you used the previous version.
Which plugin were enabled and were you trying to move the plugin when this error occured ?
I'll see if I can reproduce this error however I don't see what's wrong and why this only occures in this area ? Some investigation begins ...
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Unread 09-24-09, 08:27 PM  
Drifter
A Defias Bandit
 
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Brand new install, I'd never used this before so no old data to remove. It was happening next to the Argent Crusade area and in the new area north of there. However in the last few days its no longer happening. No clue what changed as I haven't added or removed any addons.
Might just be something in the last patch fixed what ever was busted. If it shows up again I'll post the error.
Since I really really like this I hope it all worked itself out.

Did you removed the stText data in WTF/YOURACCOUNT/Yourrealm/Yourcharacter/layout-local.txt, because there are some options saved here if you used the previous version.
Which plugin were enabled and were you trying to move the plugin when this error occured ?
I'll see if I can reproduce this error however I don't see what's wrong and why this only occures in this area ? Some investigation begins ...
[/quote]
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Unread 09-27-09, 04:15 AM  
Soeters
A Warpwood Thunder Caller
 
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Maybe it was caused by the zone name which changed with the patch, however I don't understand why it didn't work

Anyway everything's working so
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Unread 10-10-09, 12:03 PM  
Gnoob
A Defias Bandit
 
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Error at startup

When I load a character I get this error:

Code:
Message: Interface\AddOns\stText\Core.lua:15: stText_Memory:SetPoint(): Couldn't find region named '(null)'
Time: 10/10/09 19:56:04
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
[C]: in function `SetPoint'
Interface\AddOns\stText\Core.lua:15: in function `CreateText'
Interface\AddOns\stText\Texts.lua:196: in function <Interface\AddOns\stText\Texts.lua:50>

Locals: (*temporary) = stText_Memory {
 0 = <userdata>
}
(*temporary) = "CENTER"
(*temporary) = <table> {
 firstTimeLoaded = 1
}
(*temporary) = "CENTER"
(*temporary) = 0
(*temporary) = 0
I'm thinking that it might be the reason why my memory tab isn't showing?
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Unread 10-11-09, 03:02 AM  
Soeters
A Warpwood Thunder Caller
 
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Yep that's why the memory tab isn't showing. Same question as the others, brand new install or I had one of the previous version.
I'll look forward for this as soon as possible but I don't really know when
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