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Updated: 02-08-08 07:28 PM
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ag_UnitFrames.
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Updated:02-08-08 07:28 PM
Created:unknown
Downloads:39,458
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aUF Layouts  Popular! (More than 5000 hits)

Version: 1.1.18a
by: mulesh [More]

== About ==

This will load pre-defined Frame Layouts for ag_UnitFrames.

Layouts included:
* AlcUI (by Alcaras)
* Aly (by Aly)
* BibeUnitFrames (by Andrea)
* Buu (by Buena)
* CTRA (by unknown)
* Mulesh1 (by mulesh)
* Mulesh2 (by mulesh)
* Nyrine (by Nyrine)
* oUF (by unknown)
* PerfectRaid (by unknown)
* Roartindon (by Roartindon)
* Stanko (by Stanko)
* xLevus (by xLevus)
* yaABF (by Andreasg)
* ZephUF (by Iganokage)
* CaithDiscord (by Caithlyn)
* BobwichDiscord (by Bobwich III)
* MoonWitch (by Moon Witch)

== Installation ==

# Open the archive with your favorite archive program (winzip, winrar).
# Extract the contents to WorldofWarcraft\Interface\Addons folder.

== Note ==

If you would like to send me your ag_UnitFrames layout file for inclusion in this addon, you may do so by sending your .lua file (and any font files) in a Zip to bell_nathan at hotmail dot com with "aUF_Layouts" in the subject.

If YOUR layout is already included in this addon and YOU do NOT wish it to be included, send an email to bell_nathan at hotmail dot com with "aUF_Layouts" in the subject and the name of YOUR layout in the body.

== Known Issues ==

* dissappearing class text Fixed, awaiting feedback
Sometimes a layout fails to show class text for a frame, believed to be random.
Reason is unknown, believed to be incorrect formating in the layout's table definition
Workaround - switch the "bugged" frame's layout to any other layout then back to desired layout (suggest using ABF for reseting)

* Text fields not updating
If a layout uses OverrideTag's for a text field, that element will not update automaticly when selecting a new layout.
Workaround - after selecting the desired layout, use the ag_UnitFrames menu to "Hide Frame" and then "Show Frame" to force an update. If it still refuses to update, then use /rl to reload your interface.

v1.1.18a
* resubmitting v1.1.18

v1.1.18
* updated CaithDiscord layout (fixes visibility issues)
* added BobwichDiscord layout
* added MoonWitch layout
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Unread 11-07-08, 04:28 PM  
ffcloud2000
A Fallenroot Satyr

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These layouts don't work with the new Ace3 Version of aguf
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Unread 10-26-08, 07:39 PM  
abzinthe
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Does not work for me as of 3.0.2, using the latest version of aUF at the following: http://www.wowinterface.com/download...nitFrames.html

The layouts do not show under Frame Layouts.

edit: blah, just noticed the fix below. thanks!
Last edited by abzinthe : 10-26-08 at 07:41 PM.
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Unread 10-25-08, 05:07 PM  
wizyy
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Re: Re: Re: Re: Re: How to get Auf_Layouts to work with 3.0.2

Originally posted by Tijusian
Other than telling WOW to load out of date addons which was needed anyway to get AG_Unitframes to work in the first place. Nope, That's all I did. Just added in those line to the .toc file and it works fine for me. All the layouts are available. I disabled aUF_layouts afterwards. Dunno will that do anything. Like you said though. There is errors without !Buggrabber



Man, that's the greatest UI I have ever seen! Can you make it in a compilation and post it here? It would be very popular, I'm sure!
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Unread 10-24-08, 12:02 PM  
snowden
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Looks like Tijusian is using an older ag_unitframes, his says Ace2 whereas mine says Ace3 in the tooltip.
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Unread 10-24-08, 10:24 AM  
Tijusian
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Re: Re: Re: Re: How to get Auf_Layouts to work with 3.0.2

Originally posted by jbladder
I did exactly as you said and none of the layouts appeared available for me to select other than abf.

You sure you have not omitted a step that is vital in the instructions?
Other than telling WOW to load out of date addons which was needed anyway to get AG_Unitframes to work in the first place. Nope, That's all I did. Just added in those line to the .toc file and it works fine for me. All the layouts are available. I disabled aUF_layouts afterwards. Dunno will that do anything. Like you said though. There is errors without !Buggrabber



Last edited by Tijusian : 06-18-09 at 05:49 AM.
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Unread 10-23-08, 11:08 AM  
Tijusian
A Kobold Labourer

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Re: Re: How to get Auf_Layouts to work with 3.0.2

Originally posted by jbladder
This doesnt actually work and just produces a crap load of errors.

Don't the .lua files actually need to have format changes done to them?
cause the ABF layout that is included now with AG_unitframes does not look anything like these files did.

I am no coder so I am incapable of making the proper changes but if someone could look at these and maybe give a yay nay on this it would be kind.
I have !Buggrabber installed so that's probably why i didn't see any errors but other than that it seemd to work for me and i have my Moonwitch frame back.
Last edited by Tijusian : 10-23-08 at 11:10 AM.
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Unread 10-23-08, 08:02 AM  
Tijusian
A Kobold Labourer

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How to get Auf_Layouts to work with 3.0.2

To get the aUF_Layouts to work with 3.0.2 copy the .lua files from the aUF_Layouts folder into the layouts folder of AG_Unitframes then add in the lines below to the ag_UnitFrames.toc file

layouts\ABF.lua
layouts\Classic.lua
layouts\Compact.lua
layouts\AlcUI.lua
layouts\Aly.lua
layouts\BibeUnitFrames.lua
layouts\Buu.lua
layouts\CTRA.lua
layouts\Mulesh1.lua
layouts\Mulesh2.lua
layouts\Nyrine.lua
layouts\oUF.lua
layouts\PerfectRaid.lua
layouts\Roartindon.lua
layouts\Stanko.lua
layouts\xLevus.lua
layouts\yaABF.lua
layouts\ZephUF.lua
layouts\CaithDiscord.lua
layouts\BobwichDiscord.lua
layouts\MoonWitch.lua
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Unread 10-21-08, 10:58 AM  
snowden
A Kobold Labourer

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can we get this layout pack updated for 3.02? I tried to figure out how to convert it but it's not a simple task, floating constants ftl.
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Unread 10-21-08, 02:29 AM  
Blacksun
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Re: After 3.0.2...

Same,just wont work for me after 3.02.
Layouts are best i have seen so far and any help or tip about this would be appretiated.

Thx forward guys.
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Unread 10-16-08, 04:45 PM  
Fiercy
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After 3.0.2...

I'm not sure if this problem arouse from the latest 3.0.2 patch, but I am unable to use any of these layouts anymore, not to mention the agUF texture addon as well. If anyone has any tips let me know. Thanks in advance n_n
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Unread 05-15-08, 04:17 PM  
mulesh
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Originally posted by tordenflesk
I'm trying to change moonwitch to fit my UI, but no matter what i do i can't seem to make the fonts the right size. I use 9pt silkscreen, but even after setting it at 10 it STILL is smaller than the rest of my fonts. Clearfont2 is set to not affect other addons, and I've I've put the slkscrn.tff(renamed off course) in [game folder]\Fonts.
I cant say for sure this is why your FontSize fails, but I noticed a flaw in your layout. You need to change these lines:
Code:
Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
to this:
Code:
Font = "Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf",
The "L" in your code is, in some layouts, an AceLocale library call. Its used to localize the file names for fonts in the layout. The MoonWhich layout does not use this library.
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Unread 05-13-08, 01:08 PM  
tordenflesk
A Deviate Faerie Dragon

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I'm trying to change moonwitch to fit my UI, but no matter what i do i can't seem to make the fonts the right size. I use 9pt silkscreen, but even after setting it at 10 it STILL is smaller than the rest of my fonts. Clearfont2 is set to not affect other addons, and I've I've put the slkscrn.tff(renamed off course) in [game folder]\Fonts.
Here's the LUA:
aUF.Layouts.MoonWitch = {
Name = "MoonWitch",
Tip = "MoonWitch Layout Tip",
ResizeBars = true,
BackgroundBarColor = true,
AlphaBar = true,
RaidColorName = false,
PetClassName = true,
ComboGFX = true,
HappinessBar = true,
Portrait = true,
Border = "Hidden",

Auras = {
Left = {
Point = "RIGHT",
RelativePoint = "LEFT",
x = 0,
y = 0,
GrowDirection = "left",
Scale = 0.80,
Alpha = 1,
},
Right = {
Point = "LEFT",
RelativePoint = "RIGHT",
x = 0,
y = 0,
GrowDirection = "right",
Scale = 0.80,
Alpha = 1,
},
Above = {
Point = "BOTTOMLEFT",
RelativePoint = "TOPLEFT",
x = 3,
y = -0,
GrowDirection = "right",
Scale = "auto",
AdjustAuto = 7,
Alpha = 1,
},
Below = {
Point = "TOPLEFT",
RelativePoint = "BOTTOMLEFT",
x = 3,
y = 0,
GrowDirection = "right",
Scale = "auto",
AdjustAuto = 7,
Alpha = 1,
},
Inside = {
Point = "TOPRIGHT",
RelativePoint = "TOPRIGHT",
x = -6,
y = -6,
GrowDirection = "left",
Scale = 0.7,
Alpha = 0.75,
}
},
ThemeData = {
all = {
FrameHeight = 30,
FrameWidth = 200,

HitIndicator = {
Point = "CENTER",
RelativePoint = "CENTER",
x = 1,
y = 1,
},
Combo1 = {
Point = "BOTTOMRIGHT",
RelativePoint = "BOTTOMRIGHT",
x = 1,
y = -1,
Height = 10,
HeightAdd = 0,
Width = 10,
},

HealthBar_BG = {
Point = "TOPLEFT",
RelativePoint = "TOPLEFT",
RelativeTo = "frame",
x = 5,
y = -5,

Visibility = {"HealthBar_BG","HealthBar","HealthText",},
Height = 20,
Width = 90,
WidthFactor = 1,
},

ManaBar_BG = {
Point = "TOPLEFT",
RelativePoint = "BOTTOMLEFT",
RelativeTo = "Portrait",
x = 0,
y = 0,

Point2 = "TOPLEFT",
RelativePoint2 = "BOTTOMLEFT",
RelativeTo2 = "HealthBar_BG",
x2 = 0,
y2 = 0,

HeightAdd = 20,
Visibility = {"ManaBar_BG","ManaBar","ManaText","ClassText"},
Height = 20,
Width = 90,
WidthFactor = 1,
},

XPBar_BG = {
RelativeTo = "ManaBar_BG",
Point = "TOPLEFT",
RelativePoint = "BOTTOMLEFT",
x = 0,
y = -1,

RelativeTo2 = "Portrait",
Point2 = "TOPLEFT",
RelativePoint2 = "BOTTOMLEFT",
x2 = 0,
y2 = -1,

RelativeTo3 = "HealthBar_BG",
Point3 = "TOPLEFT",
RelativePoint3 = "BOTTOMLEFT",
x3 = 0,
y3 = 0,

HeightAdd = 5,
Visibility = {"XPBar_BG","XPBar"},
Width = 90,
Height = 5,
WidthFactor = 1,
},

CastBar_BG = {
RelativeTo = "XPBar_BG",
Point = "TOPLEFT",
RelativePoint = "BOTTOMLEFT",
x = 0,
y = -1,

RelativeTo2 = "ManaBar_BG",
Point2 = "TOPLEFT",
RelativePoint2 = "BOTTOMLEFT",
x2 = 0,
y2 = -1,

RelativeTo3 = "Portrait",
Point3 = "TOPLEFT",
RelativePoint3 = "BOTTOMLEFT",
x3 = 0,
y3 = -1,

RelativeTo4 = "HealthBar_BG",
Point4 = "TOPLEFT",
RelativePoint4 = "BOTTOMLEFT",
x4 = 0,
y4 = -1,

HeightAdd = 10,
Visibility = {"CastBar_BG","CastBar","CastText", "BarCastText" },
Width = 90,
Height = 10,

WidthFactor = 1,
},

NameLabel = {
Type = "string",
Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Point = "LEFT",
RelativeTo = "HealthBar_BG",
RelativePoint = "LEFT",
x = 1.5,
y =0,

EndPoint = "RIGHT",
EndRelativeTo = "HealthText",
EndRelativePoint = "LEFT",
Endx=2,
Endy=0,
Height = 10,
},

ClassText = {
Type = "string",
Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Justify = "LEFT",
Point = "LEFT",
RelativeTo = "ManaBar_BG",
RelativePoint = "LEFT",
x = 1.5,
y = 0.5,

EndPoint = "RIGHT",
EndRelativeTo = "ManaText",
EndRelativePoint = "LEFT",
Endx=2,
Endy=0,
Height = 9,
},

HealthText = {
Type = "string",
Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Point = "RIGHT",
RelativeTo = "HealthBar_BG",
RelativePoint = "RIGHT",
x=-1.5,
y=0,
Justify = "RIGHT",
Height = 10,
},

ManaText = {
Type = "string",
Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Point = "RIGHT",
RelativeTo = "ManaBar_BG",
RelativePoint = "RIGHT",
x= -1.5,
y= 0.5,
Justify = "RIGHT",
Height = 9,
},

CastText = {
RelativeTo = "CastBar_BG",
Point = "RIGHT",
RelativePoint = "RIGHT",
x = -0.5,
y = 0.5,

Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Width = 60,
Height = 8,
},

BarCastText = {
RelativeTo = "CastBar_BG",
Point = "LEFT",
RelativePoint = "LEFT",
x = 0.5,
y = 0.5,

Width = 60,
Height = 8,

Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Justify = "LEFT",

EndPoint = "RIGHT",
EndRelativeTo = "CastText",
EndRelativePoint = "LEFT",
Endx=0,
Endy=0,
},

PVPIcon = {
Point = "TOPLEFT",
RelativePoint = "TOPLEFT",
x = 0,
y= 0,
},

InCombatIcon = {
Point = "BOTTOMLEFT",
RelativePoint = "BOTTOMLEFT",
x = -4,
y= -3,
},

RaidTargetIcon = {
Point = "CENTER",
RelativePoint = "TOP",
x = 0,
y = -3,
},

LeaderIcon = {
Point = "TOPLEFT",
RelativePoint = "TOPLEFT",
x = -2,
y= 2,
},

MasterIcon = {
Point = "TOPLEFT",
RelativePoint = "TOPLEFT",
x = -5,
y= 2,
},

Portrait = {
Point = "TOPLEFT",
RelativePoint = "BOTTOMLEFT",
RelativeTo = "HealthBar_BG",
x = 0,
y = 0,
Height = 30,
Width = 190,
HeightAdd = 30,
Visibility = {"Portrait","PortraitModel"},
},
},

--[[target = {
FrameHeight = 25,
FrameWidth = 100,

HitIndicator = {
Point = "CENTER",
RelativePoint = "CENTER",
x = 1,
y = 1,
},

Combo1 = {
Point = "BOTTOMRIGHT",
RelativePoint = "BOTTOMRIGHT",
x = 1,
y = -1,
Height = 10,
HeightAdd = 0,
Width = 10,
},

HealthBar_BG = {
Point = "TOPLEFT",
RelativePoint = "TOPLEFT",
RelativeTo = "frame",
Width = 90,
x = 5,
y = -5,

Visibility = {"HealthBar_BG","HealthBar","HealthText",},
Height = 15,
WidthFactor = 1,
},

ManaBar_BG = {
Point = "TOPLEFT",
RelativePoint = "BOTTOMLEFT",
RelativeTo = "Portrait",
x = 0,
y = 0,

Point2 = "TOPLEFT",
RelativePoint2 = "BOTTOMLEFT",
RelativeTo2 = "HealthBar_BG",
x2 = 0,
y2 = 0,

HeightAdd = 5,
Visibility = {"ManaBar_BG","ManaBar","ManaText","ClassText"},
Height = 5,
Width = 90,
WidthFactor = 1,
},

XPBar_BG = {
Hidden = true,
},

CastBar_BG = {
Hidden = false,

RelativeTo = "ManaBar_BG",
Point = "TOPLEFT",
RelativePoint = "BOTTOMLEFT",
x = 0,
y = -1,

RelativeTo2 = "HealthBar_BG",
Point2 = "TOPLEFT",
RelativePoint2 = "BOTTOMLEFT",
x2 = 0,
y2 = -1,

HeightAdd = 5,
Visibility = {"CastBar_BG","CastBar","CastText", "BarCastText" },
Width = 90,
Height = 5,

WidthFactor = 1,
},

NameLabel = {
Type = "string",
Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Point = "LEFT",
RelativeTo = "HealthBar_BG",
RelativePoint = "LEFT",
x = 1.5,
y =0,

EndPoint = "RIGHT",
EndRelativeTo = "HealthText",
EndRelativePoint = "LEFT",
Endx=2,
Endy=0,
Height = 10,
},

ClassText = {
Type = "string",
Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Justify = "LEFT",
Point = "LEFT",
RelativeTo = "ManaBar_BG",
RelativePoint = "LEFT",
x = 1.5,
y = 0.5,

EndPoint = "RIGHT",
EndRelativeTo = "ManaText",
EndRelativePoint = "LEFT",
Endx=2,
Endy=0,
Height = 5,
},

HealthText = {
Type = "string",
Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Point = "RIGHT",
RelativeTo = "HealthBar_BG",
RelativePoint = "RIGHT",
x=-1.5,
y=0,
Justify = "RIGHT",
Height = 10,
Width = 0,
},

ManaText = {
Type = "string",
Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Point = "RIGHT",
RelativeTo = "ManaBar_BG",
RelativePoint = "RIGHT",
x= -1.5,
y= 0.5,
Justify = "RIGHT",
Height = 5,
Width = 0,
},

CastText = {
RelativeTo = "CastBar_BG",
Point = "RIGHT",
RelativePoint = "RIGHT",
x = -0.5,
y = 0.5,

Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Width = 60,
Height = 5,
},

BarCastText = {
RelativeTo = "CastBar_BG",
Point = "LEFT",
RelativePoint = "LEFT",
x = 0.5,
y = 0.5,

Width = 60,
Height = 5,

Font = L["Interface\\AddOns\\ag_UnitFrames\\fonts\\slkscr.ttf"],
FontSize = 10,
Justify = "LEFT",

EndPoint = "RIGHT",
EndRelativeTo = "CastText",
EndRelativePoint = "LEFT",
Endx=0,
Endy=0,
},

PVPIcon = {
Point = "TOPLEFT",
RelativePoint = "TOPLEFT",
x = 0,
y= 0,
},

InCombatIcon = {
Point = "BOTTOMLEFT",
RelativePoint = "BOTTOMLEFT",
x = -4,
y= -3,
},

RaidTargetIcon = {
Point = "CENTER",
RelativePoint = "TOP",
x = 0,
y = -3,
},

LeaderIcon = {
Point = "TOPLEFT",
RelativePoint = "TOPLEFT",
x = -2,
y= 2,
},

MasterIcon = {
Point = "TOPLEFT",
RelativePoint = "TOPLEFT",
x = -5,
y= 2,
},

Portrait = {
Point = "TOPLEFT",
RelativePoint = "BOTTOMLEFT",
RelativeTo = "HealthBar_BG",
x = 0,
y = 0,
Height = 20,
Width = 90,
HeightAdd = 20,
Visibility = {"Portrait","PortraitModel"},
},
},]]
},
}
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Unread 02-11-08, 04:13 AM  
Shoben
A Kobold Labourer

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Re: Re: Tooltip?

i think, if i am not mistaken, i had the same problem. to solve it i turned off tool tips in the interface menu. at the bottom turn off all the ingame tool tips and it solved mine or under tinytips there might a thing tunred on to hide them. use /tinytip to fix it. its under "hide tooltip on unit frames"
Last edited by Shoben : 02-11-08 at 10:30 AM.
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Unread 02-10-08, 07:44 AM  
mulesh
A Chromatic Dragonspawn
 
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Re: Tooltip?

Originally posted by Shoben
works great. everything is there i think. appreciate the fast service
Your welcome, sorry it was not updated correctly the first time.

Originally posted by Protocol82
This is an amazing addon, perfect for what I need. but ONE issue. I cant seem to get a tooltip. When I used to hover over other unitframes it would tell me about my party members, where they were in the world etc. But theres nothing when I hover over a frame. Any thoughts? Im using tinytip as well.
My guess would be another addon is blocking your tooltips.
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Unread 02-10-08, 07:20 AM  
Protocol82
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Unhappy Tooltip?

This is an amazing addon, perfect for what I need. but ONE issue. I cant seem to get a tooltip. When I used to hover over other unitframes it would tell me about my party members, where they were in the world etc. But theres nothing when I hover over a frame. Any thoughts? Im using tinytip as well.
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