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Rise of Azshara (8.2.0)
Updated:08-07-19 07:06 AM
Created:08-12-14 05:28 PM
Downloads:2,623
Favorites:12
MD5:
8.2.0

zz GarrisonToggle

Version: 80200.15
by: Rilgamon [More]

Simple LDB for Garrison windows toggle.
This can be usefull if you're not using the original map.

Shift-Click will switch through the garrisons (Pandaria, Legion, BfA)
Leftclick opens the selected Garrison Landing Page.

r15 | robin | Wed, 07 Aug 19 14:05:57 +0200
Changed paths:
M /trunk/zz_GarrisonToggle/core.lua

Fix global use of n
------------------------------------------------------------------------
r1225 | nevcairiel | Tue, 06 Aug 19 15:37:52 +0200
Changed paths:
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua

AceConfigDialog-3.0: Add an alternate backdrop for classic, since the DialogBorderDarkTemplate does not exist there
------------------------------------------------------------------------
r8 | robin | Thu, 01 Aug 19 18:15:20 +0200
Changed paths:
M /trunk/zzLibCommon/Common/frames.lua

bugfix SetTexture changed to SetColorTexture
------------------------------------------------------------------------
r1222 | funkydude | Sat, 27 Jul 19 00:14:43 +0200
Changed paths:
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua

AceConfigDialog-3.0: Make the popup not block keyboard input.
------------------------------------------------------------------------
r1221 | nevcairiel | Sat, 20 Jul 19 20:23:00 +0200
Changed paths:
M /trunk/AceGUI-3.0/AceGUI-3.0.lua

AceGUI-3.0: Clear the points before re-anchoring in Fill layout (Ticket #512)
------------------------------------------------------------------------
r1220 | funkydude | Thu, 18 Jul 19 18:47:58 +0200
Changed paths:
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua

AceConfigDialog: Make sure to hide the popup after it's created
------------------------------------------------------------------------
r1219 | funkydude | Thu, 18 Jul 19 16:35:16 +0200
Changed paths:
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua

AceConfigDialog: Replace the StaticPopup with our own custom made popup.
------------------------------------------------------------------------
r1218 | nevcairiel | Mon, 15 Jul 19 10:29:52 +0200
Changed paths:
M /trunk/AceGUI-3.0/AceGUI-3.0.lua

AceGUI-3.0: Hide the widget early in the release process, so that OnLeave callbacks have a chance to fire (Fixes #505)
------------------------------------------------------------------------
r1217 | funkydude | Thu, 11 Jul 19 05:06:18 +0200
Changed paths:
M /trunk/AceDB-3.0/AceDB-3.0.lua

AceDB-3.0: Improve errors to provide more information.
------------------------------------------------------------------------
r1216 | funkydude | Wed, 10 Jul 19 04:36:51 +0200
Changed paths:
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
M /trunk/AceGUI-3.0/AceGUI-3.0.lua
M /trunk/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua

Create our own tooltip instead of re-using the GameTooltip.
------------------------------------------------------------------------
r1216 | funkydude | Wed, 10 Jul 19 04:36:51 +0200
Changed paths:
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
M /trunk/AceGUI-3.0/AceGUI-3.0.lua
M /trunk/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua

Create our own tooltip instead of re-using the GameTooltip.
------------------------------------------------------------------------
r1215 | funkydude | Tue, 09 Jul 19 06:52:59 +0200
Changed paths:
M /trunk/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua

AceGUI-3.0/widgets/AceGUIContainer-TreeGroup: Make sure to :ClearAllPoints() after changing the width using the drag handler.
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Archived Files (22)
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126kB
Rilgamon
06-29-19 10:17 AM
80100.12
126kB
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01-30-19 06:28 AM
80100.11
125kB
Rilgamon
01-20-19 09:38 AM
80100.10
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12-12-18 07:25 AM
80000.109
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80000.106
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08-14-18 04:33 PM
80000.43
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07-20-18 10:14 AM
70300.42
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07-13-18 02:40 AM
70300.41
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70300.38
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70300.36
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70200.24
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70000.24
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07-28-16 01:22 AM
70000.23
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60200.22
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60000.21
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60000.20
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60000.11
137kB
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08-14-14 03:30 AM
60000.10
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Rilgamon
08-12-14 05:28 PM


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Unread 01-30-19, 06:30 AM  
Rilgamon
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Update is pending. I've rewritten large parts of the click function. Tested with 0,1,2,3 garrisons available.
Hope it fixes your problems.
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Unread 01-27-19, 12:42 PM  
Rilgamon
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Re: New issue

Originally Posted by zemo
New and bigger issue, after i click the datatext the first time it set my blizzard frame anchor point to middle of screen for everything else in my ui and also disables the esc key
Ouch, thats strange. I'll take a deeper look. But I dont touch anchoring in my addon.

I would guess the gamefunctions I call make this happen.
Lua Code:
  1. ShowGarrisonLandingPage(gtypes[GBM])
  2. GarrisonLandingPageReportList_Update()
That will take a little to check.
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Unread 01-27-19, 09:37 AM  
zemo
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New issue

New and bigger issue, after i click the datatext the first time it set my blizzard frame anchor point to middle of screen for everything else in my ui and also disables the esc key
Last edited by zemo : 01-27-19 at 09:40 AM.
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Unread 01-20-19, 04:16 AM  
Rilgamon
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Re: new error as of 1/20/19

Hi, use shift + leftclick to switch to the correct garrison and the error is gone.
I'll take a look to not cause this error when a not available garrison is selected.
Thank you for your report, I had not yet noticed this.

Edit: Update available. It should only try to open available garrisons. Not much testing done.
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Last edited by Rilgamon : 01-20-19 at 10:21 AM.
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Unread 01-20-19, 03:52 AM  
zemo
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new error as of 1/20/19

20x ...Blizzard_GarrisonUI\Blizzard_GarrisonLandingPage.lua:749: attempt to get length of local 'items' (a nil value)
...Blizzard_GarrisonUI\Blizzard_GarrisonLandingPage.lua:749: in function `GarrisonLandingPageReportMission_FilterOutCombatAllyMissions'
...Blizzard_GarrisonUI\Blizzard_GarrisonLandingPage.lua:481: in function `GarrisonLandingPageReportList_UpdateItems'
...Blizzard_GarrisonUI\Blizzard_GarrisonLandingPage.lua:474: in function `GarrisonLandingPageReport_SetTab'
...Blizzard_GarrisonUI\Blizzard_GarrisonLandingPage.lua:213: in function <...Blizzard_GarrisonUI\Blizzard_GarrisonLandingPage.lua:205>
[C]: in function `Show'
FrameXML\UIParent.lua:2635: in function `SetUIPanel'
FrameXML\UIParent.lua:2480: in function `ShowUIPanel'
FrameXML\UIParent.lua:2348: in function <FrameXML\UIParent.lua:2344>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:3176: in function `ShowUIPanel'
FrameXML\GarrisonBaseUtils.lua:286: in function <FrameXML\GarrisonBaseUtils.lua:255>
[C]: in function `ShowGarrisonLandingPage'
zz_GarrisonToggle\core.lua:80: in function `OnClick'
zz_GarrisonToggle\Common\ldb.lua:68: in function `OnClick'
ElvUI\Modules\datatexts\datatexts.lua:80: in function `onClick'
ElvUI\Modules\datatexts\datatexts.lua:222: in function <ElvUI\Modules\datatexts\datatexts.lua:220>

Locals:
items = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to get length of local 'items' (a nil value)"
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Unread 07-24-16, 04:34 PM  
Cassielle
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Haha, thank you! It's working now and no worries, I'm already thankful you are still updating this x)
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Unread 07-23-16, 04:42 PM  
Rilgamon
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Originally Posted by Cassielle
Hm, the update doesn't seem to work for me? It basically doesn't do anything rightnow but also doesn't produce any errors.
I know it's going to be pretty useless when Legion hits but until then that damned ugly minimap button will haunt me for sure xD
Yes , I messed it up ... there are two lines in the .toc file that I had in there for testing but should not go live Sorry for that.

Simply open the .toc file and remove the following lines:

Code:
## LoadOnDemand: 1
## LoadWith: Blizzard_GarrisonUI
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Unread 07-23-16, 11:27 AM  
Cassielle
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Hm, the update doesn't seem to work for me? It basically doesn't do anything rightnow but also doesn't produce any errors.
I know it's going to be pretty useless when Legion hits but until then that damned ugly minimap button will haunt me for sure xD
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Unread 01-17-15, 03:02 PM  
Rilgamon
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Originally Posted by kaimox
Whose problem is this? Whenever I mouse over:
I'll take a look. Did you update the addon from an older version?
With the new version I'd changed the format of the stored informations.
Deleting the stored data should fix it.
Code:
World of Warcraft\WTF\Account\<ACCOUNT>\SavedVariables\zz_GarrisonToggle.lua
Guess I should have included a check to prevent this error
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Unread 01-17-15, 02:35 PM  
kaimox
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Whose problem is this? Whenever I mouse over:

20x zz_GarrisonToggle\core.lua:114: attempt to compare table with number
zz_GarrisonToggle\core.lua:114: in function `OnTooltipShow'
ChocolateBar\Chocolate.lua:210: in function <ChocolateBar\Chocolate.lua:189>

Locals:
self = Chocolatezz_GarrisonToggle {
0 = <userdata>
icon = <unnamed> {
}
settings = <table> {
}
obj = <table> {
}
name = "zz_GarrisonToggle"
text = <unnamed> {
}
Update = <function> defined @ChocolateBar\Chocolate.lua:255
bar = ChocolateBar1 {
Last edited by kaimox : 01-17-15 at 02:36 PM.
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Unread 01-01-15, 04:51 AM  
Rilgamon
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Re: errors today...

Did you update the addon from an older version?
With the new version I'd changed the format of the stored informations.
Deleting the stored data should fix it.

Code:
World of Warcraft\WTF\Account\<ACCOUNT>\SavedVariables\zz_GarrisonToggle.lua
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Unread 01-01-15, 04:22 AM  
Lazare
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errors today...

463x zz_GarrisonToggle\core.lua:90: attempt to compare table with number
zz_GarrisonToggle\core.lua:90: in function <zz_GarrisonToggle\core.lua:86>
zz_GarrisonToggle\core.lua:161: in function <zz_GarrisonToggle\core.lua:141>


Locals:
self = <unnamed> {
0 = <userdata>
}
event = "GARRISON_MISSION_COMPLETE_RESPONSE"
missionID = 160
db = <table> {
missions = <table> {
}
}
AddDB = <function> defined @zz_GarrisonToggle\core.lua:68
prune = <function> defined @zz_GarrisonToggle\core.lua:86

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Unread 12-08-14, 07:29 PM  
Cassielle
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Thank you for your quick answer and update! :>
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Unread 12-07-14, 02:28 AM  
Rilgamon
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Originally Posted by Cassielle
Thank you so much for this! It's so handy!

Is there maybe a way to add a Hider for the default Blizzard UI Icon? If not that's totally fine too
Hi, I'll take a look ... just takes a little as I still try to find a working way to show better time left. ATM it only works if you dont reboot your computer

Edit: New version pending with this option plus a timer worth mentioning
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Last edited by Rilgamon : 12-07-14 at 12:35 PM.
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Unread 12-06-14, 09:36 PM  
Cassielle
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Thank you so much for this! It's so handy!

Is there maybe a way to add a Hider for the default Blizzard UI Icon? If not that's totally fine too
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