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Shadowlands patch (9.1.5)
Updated:12-01-21 06:52 AM
Created:12-15-13 12:44 PM
Downloads:110,029
Favorites:140
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
9.1.5

LS: UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 90105.04
by: lightspark [More]

Yet another UI, but this one is a bit special.

"Orbs" Layout:


"Classic" Layout:


Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub, or post a comment on WoWInterface.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 90105.04

- Reworked profile management. Now there's two profile tabs under the `Profiles` category: `Global` and `Private`.
- `Global` is what normal profiles used to be, there's no change in functionality;
- `Private` is for character specific data which includes the info on the current UI layout type, the shape of the
minimap, which modules and elements are enabled/disabled, and, for those of you who still use my `Aura Tracker`,
its filters.
Previously, every single character had its own private profile you had no access to, but now it's possible to manage
them like normal (global) profiles, for instance, multiple characters can use the same private profile. All existing
private profiles will be converted automagically, so there should be no data loss;
- Renamed UI layouts from `Orbs` and `Classic` to `Round` and `Rectangular` respectively;
- Fixed an issue where the XP bar would use incorrect settings in restricted mode.

[IMG](https://i.imgur.com/oDq4Ngq.png[/IMG]

Version 90105.03

- Fixed minimap config.

Version 90105.02

- Reworked movers:
- Added options to resize the grid and display movers' names;
- Instead of highlighting, the focused mover will now stay at full alpha while all other movers will fade out;
- Removed buttons for 1px adjustments, instead use Ctrl + Mouse wheel or Left/Right arrow keys to nudge movers left
and right, and Shift + Mouse wheel or Up/Down arrow keys to nudge them up and down;
- Fixed a couple of XP bar issues that prevented it from updating its colours as expected;
- Updated French translation. Translated by [email protected];
- Updated German Translation. Translated by [email protected];
- Updated Simplified Chinese translation. Translated by [email protected]



Version 90105.01

- Added 9.1.5 support;
- Fixed an issue that sometimes prevented tooltips from being displayed.

Version 90100.02

- Added support for Domination Sockets on the character panel;
- Added Anima Powers mover;
- Fixed an issue where multiple charged combo points were handled incorrectly. Thanks to cybern4ut for testing this one;
- Optimised fading a bit more;
- Updated embeds.

Version 90100.01

- Added 9.1.0 support;
- Further fading optimisation.

Version 90005.05

- Optimised fading a bit more;
- Misc bug fixes and tweaks.

Version 90005.04

- Reworked fading. It's way more fluid and responsive now:
- Added fading to unit frames and the minimap;
- Added Target and Combat options. The former will make an element fade in when you target or
focus something, the latter will make an element fade in upon entering combat;
- Removed the Fade In Delay option.
- Split cooldown's Expiration Threshold into two options:
- Expiration Threshold now controls colouring;
- S:MS Threshold controls the format.
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

KNOWN ISSUES:

Some people, predominantly with high refresh rate monitors, reported that after playing the game
for an extended period of time they noticed some FPS degradation. /reload-ing the UI resolves
the issue. I'm still investigating what's going on because neither people I know nor I have ever
experienced it personally which obviously makes testing and debugging a lot harder. However, I
think I know what might be causing it.
If you've experienced it, feel free to DM me on discord @ ls-#9453.



Version 90005.03

- Fixed "Inventory" micro button's tooltip error.

Version 90005.02

- Added WoW Token price to the "Inventory" micro button's tooltip;
- Fixed misc class power bar issues.



Version 90005.01

- Added 125% and 150% size options for the round minimap. Can be found at /LSUI > Minimap > Size
slider;
- Rebalanced UF insets. Bottom insets can now be up to 50% of the UF size (up from 33%), whereas
top insets are now limited to 25% (down from 33%);
- Misc bug fixes and tweaks.



Version 90002.06

- Refactored a lot of UF-related code;
- New horizontal UF textures;
- Added an option to adjust UF gloss. Can be found at /LSUI > Unit Frames > Gloss slider. It affects
all UFs, including the player orb, for it to work better all textures were adjusted to be more or
less the same in terms of opacity and colours;
- Added an option to toggle UF status bars' gain/loss animations and smoothing. Can be found at
/LSUI > Unit Frames > Smooth and Animated sliders;
- Streamlined UF options. Some old options were removed, and few new options were added:
- Reworked how top and bottom insets are sized. Now they scale depending on the height of the UF.
The max size is 33% of the height, the minimum size is 1% or 4px, whichever is bigger;
- Removed Heal Prediction tags options. It's unnecessary clutter. Can be recreated via Custom
Texts, use `ls:absorb:heal` and `ls:absorb:damage` tags to do so;
- And more.
- Added some of my textures to LSM. Border textures were added as `LS Thick` and `LS Thin`, and the
status bar texture as `LS`. This way they can be used in other addons that support LSM. I'm
planning to add LSM support to all status bars across the addon later, but I need to do a bit more
work for that to happen.



Version 90002.05

- Added new unit frame element, `Custom Texts`. Can be found at /LSUI > Unit Frames > Unit > Custom
Texts. It allows you to create taggable font strings anywhere on a unit frame. Added it because
some people asked for it;
- Added two new tags `ls:threat` and `ls:color:threat`;
- Updated embeds.

Version 90002.04

- Finished migrating fonts to LSM. Can be found at /LSUI > General > Fonts. Now there's 4
categories: cooldowns, unit frames, buttons, and progress bars. "Cooldowns" is self-explanatory,
"Unit Frames" controls fonts of all UF elements, but aura buttons and castbars, "Buttons"
controls fonts of all aura buttons, action buttons, item buttons on the character panel, and
"Progress Bars" controls fonts of castbars, the digsite bar, mirror timers, and the tooltip
healthbar. I haven't added support for Blizzard fonts yet, I'm still not sure how to do it better;
- Added optional coloured ilvl text to the character frame. Can be found at /LSUI > Blizzard >
Character Frame > iLvl;
- Added an option to disable enchant and gem text on equipped items. Can be found at /LSUI >
Blizzard > Character Frame > Item Enhancements;
- Added an option to adjust the tooltip health bar and its text size. Can be found at /LSUI >
Tooltips > Health;
- Improved compatibility with various addons that add text to the main tooltip;
- Fixed an issue where class power separators wouldn't render properly;
- Fixed an issue where the config tried to updated disabled unit frames;
- Updated French translation. Translated by [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Misc bug fixes and tweaks;
- Updated embeds.

Version 90002.03

- Fixed an issue that prevented square minimap from working in Torghast.

Version 90002.02

- Added support for charged combo points. For now it'll use Chi colour. I'll add a proper colour
later.

NOTE: I'm aware of the fact that the minimap doesn't work in Torghast.

Version 90002.01

- Added 9.0.2 support;
- Fixed azerite power bar visibility. Now it's disabled when HoA is unequipped;
- Updated embeds;
- Misc bug fixes and tweaks.

Version 90001.05

- Added LibSharedMedia support. Can be found at /LSUI > General > Fonts. For now, only unit frames,
action bars, and cooldown spirals support font customisation. For the sake of consistency all
fonts of a given module will be updated at once, for example, if you change the unit frame font,
then health, heal prediction, power, alternative power, castbar, name, and aura fonts will be
changed. However, each element will retain individual size controls, and unit frame auras will
retain their shadow and outline controls on top of that. I'll be adding LSM support to missing
modules with the next update;
- Reenabled extra and zone action buttons. Sadly, the size option is gone;
- Fixed an issue where action bar fading won't resume after leaving a vehicle;
- Updated French translation. Translated by [email protected] and [email protected];
- Updated Spanish translation. Translated by [email protected]



Version 90001.04

- Fixed paragon reputation handling;
- Fixed additional power bar visibility for priests, shamans, and druids.

Version 90001.03

- Fixed an "issue" where you'd see an error while managing profiles. Due to how the addon is
written it's just an error message, but nothing was actually broken and everything was
updating properly.

Version 90001.02

- Fixed health tags;
- Fixed hotkey font.

Version 90001.01

- Added 9.0.1 support.

NOTE: Extra and zone buttons are currently disabled, I'll figure out what to do with them later.
Archived Files (22)
File Name
Version
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Author
Date
90105.03
1MB
lightspark
11-16-21 01:45 PM
90105.02
1MB
lightspark
11-16-21 06:23 AM
90105.01
1MB
lightspark
11-06-21 03:11 AM
90100.02
1MB
lightspark
08-29-21 08:25 AM
90100.01
1MB
lightspark
06-29-21 12:35 PM
90005.05
1MB
lightspark
06-15-21 11:04 PM
90005.04
1MB
lightspark
06-12-21 09:03 AM
90005.03
1MB
lightspark
04-01-21 05:38 AM
90005.02
1MB
lightspark
03-27-21 07:06 AM
90005.01
1MB
lightspark
03-12-21 10:35 PM
90002.06
1MB
lightspark
01-28-21 05:45 AM
90002.05
1MB
lightspark
01-16-21 01:39 PM
90002.04
1MB
lightspark
01-14-21 01:15 PM
90002.03
1MB
lightspark
11-28-20 04:10 AM
90002.02
1MB
lightspark
11-27-20 06:21 PM
90002.01
1MB
lightspark
11-26-20 03:10 AM
90001.05
1MB
lightspark
10-27-20 06:47 AM
90001.04
1MB
lightspark
10-16-20 06:49 AM
90001.03
1MB
lightspark
10-14-20 01:24 PM
90001.02
1MB
lightspark
10-14-20 12:46 PM
90001.01
1MB
lightspark
10-13-20 12:33 PM
80300.01
1MB
lightspark
02-01-20 05:15 AM


Post A Reply Comment Options
Unread 12-01-21, 07:10 AM  
lightspark
A Rage Talon Dragon Guard
 
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Released 90105.04

The next thing I'll be working on is profile import/export. I know that my userbase isn't that big, so it's just for the sake of convenience, even I need it, like, when a user DMs me and asks me why something is borked in their UI, in most cases I need them to send me their profile

See you in a week or two.
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Unread 11-30-21, 11:58 PM  
lightspark
A Rage Talon Dragon Guard
 
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Pretty much ready for the new update.

Remembered that some people still use the built-in aura tracker, and it relied on character data, but with the new system multiple chars can use the same profile. Decided to add the "Export" button, so you could copy all the data and merge it into one profile manually:



It's nothing to write home about, but it's there for people who need it.
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Unread 11-27-21, 12:05 AM  
lightspark
A Rage Talon Dragon Guard
 
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Sup!

I'm currently reworking how the addon handles character specific data aka the info on which modules are enabled or disabled. Currently there's no way to manage it, so you have to set it up for every single char individually.



Starting the next update, you'll be able to manage this data just like normal profiles, albeit you'll have to reload your UI before changes take effect.

One step closer to profile export/import strings
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Unread 11-19-21, 06:34 AM  
lightspark
A Rage Talon Dragon Guard
 
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Re: tbc

Originally Posted by lolmaru
any chance for a tbc version? probably unlikely huh
Yeah, none. I'm only playing retail WoW. And it's already a bit problematic to maintain and develop one version of the addon, I'm def not going to attempt to maintain something I'm not even playing.
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Unread 11-18-21, 07:55 PM  
lolmaru
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tbc

any chance for a tbc version? probably unlikely huh
Last edited by lolmaru : 11-18-21 at 07:58 PM.
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Unread 11-17-21, 04:48 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Soulsbane
I don't think you are but I hope you aren't planning on getting rid of the orbs. It's one of the main reasons I use this UI. Great work as always though!
Oh, absolutely not. The orbs have been a part of this UI for almost a decade, that's where it all started I like them a lot, just not on my main characters, mb I just craved something new and fresh, so I swapped to horizontal unit frames. I still like orbs for levelling alts, questing, etc because everything is right in front of my eyes. And working on the orbs is quite fun despite being quite a bit more challenging. So don't worry!
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Unread 11-17-21, 12:31 AM  
Soulsbane
A Murloc Raider
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Originally Posted by lightspark
Pushed 90105.02



I like new movers a lot more than what I had in the past, not the best, but a lot better.

The next update will be a bit weird, I'm planning to make the "Classic" layout the default one, after I redesigned horizontal unit frames I pretty much stopped playing with the orbs, I also really like having a bigger minimap So the goal for the next update is to reorganise and clean up the layout code
I don't think you are but I hope you aren't planning on getting rid of the orbs. It's one of the main reasons I use this UI. Great work as always though!
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Unread 11-16-21, 06:31 AM  
lightspark
A Rage Talon Dragon Guard
 
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Pushed 90105.02



I like new movers a lot more than what I had in the past, not the best, but a lot better.

The next update will be a bit weird, I'm planning to make the "Classic" layout the default one, after I redesigned horizontal unit frames I pretty much stopped playing with the orbs, I also really like having a bigger minimap So the goal for the next update is to reorganise and clean up the layout code
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Unread 11-10-21, 08:26 AM  
lightspark
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Sup! Long time no see!

I'm currently reworking movers, want to make them easier to use and actually see. I fucking hate the current implementation, I get lost in that stuff all the time, I recently had to rearrange my UI, and jfc it got me tilted



So instead of highlighting focused movers I now fade out all the movers that aren't in focus, picrel is me cycling through multiple movers, notice how the alpha changes, only the focused mover stays at full alpha.

I also changed the colours, I'll keep using orange for moved anchors, but by default they're now black and not blue. I also added a border to better define them, its colour depends on your class.

There's some other changes in regards to precise mover controls, you'll now be able to use shift/ctrl + mouse wheel to nudge movers, the whole button/arrows thing felt clunky, but I think I'll leave it in or may be I'll replace it with actual kb arrow keys, we'll see.

There's few more things I want to change about movers, but they're still heavily WIP, so no screenshots.

I do have other stuff planned out already, but I don't want to share it atm, just don't want to give people false hopes in case I decide or am forced to take another break from WoW.

If you really need to contact me for anything, hmu on discord: ls-#9453. See ya

Originally Posted by Deadlyz
Thanks for the update
Yw!
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Unread 11-06-21, 05:49 AM  
Deadlyz
A Cyclonian
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Thanks for the update
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Unread 10-08-21, 03:39 AM  
WholeAssInScars
A Kobold Labourer

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Hello.
I have two questions about this awesome ui mod.
How can I enable resize xp bar? Its grey in my configuration and I can't change anything.
http://imgur.com/a/DMj4kxG
It's possible dock this small buttons to xp bar like on this picture?
http://imgur.com/a/Qsm6CfW
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Unread 09-14-21, 07:55 PM  
lolmaru
A Kobold Labourer

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man i wished this worked on classic. i used it on retail for a few years now
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Unread 08-29-21, 09:30 AM  
lightspark
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Originally Posted by Tim
In all honesty it's nice you're adding profile import/export that people asked for similar to the likes of ElvUI and all but, it's not really needed. The type/style/design of your UI the unit frames aren't really nearly as customizable as ElvUI and not to mention people don't have custom setups of the UI. It's nothing against your UI it's just not designed that way. Now, could people do it? Yep, I've dabbled with all kinds of stuff with your UI and you know from all of the things I've posted.
Oh, you misunderstood, a profiler is a util for measuring performance of the code, I decided to write one because at some point we thought that something in my addon was causing performance issues and we couldn't figure out what.



But few weeks ago we finally figured out that it's something in the Maw/Torghast that's causing a gradual performance degradation because you can get the same issues without any addons at all, it's just something on Blizz end. And it meant that all the work was a complete waste of time. That's pretty much the reason why I stopped posting in mid July. I just couldn't bring myself to even to look at my UI's code, instead I worked on oUF, needed to wrap up some stuff for our latest update, etc. I basically did everything else, but working on the addon because working on the addon meant (and still means) finishing the profiler.

As for import/export, yeah, that's planned, I also want to organise internal stuff a bit better. But yeah, I need a break from all this bs.
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Unread 08-29-21, 09:10 AM  
Tim
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Originally Posted by lightspark
Pushed 90100.02. It's a minor update that primarily addresses the issue with multiple charged combo points.



I've been working on the profiler for the addon for quite some time, it's pretty much done, like 4/5 done. But in all honesty, it's soul-draining, it's one of the most unfun and mindnumbing experiences I've had while working on this addon in recent years. And the worst part about this situation is that we (people who reported FPS issues and I) figured out that it most likely was completely unrelated to my UI and was caused by some issues on the Maw/Torghast. I felt defeated. All the work feels like a complete waste of time and effort. Tbf, this shit nearly made me quit WoW, that's on top of all the bullshit that's going on with Blizzard and WoW in general. My entire guild quit WoW for FF14, so I barely play the game since most of my friends are gone, the only thing I do in WoW now is coding. Idk, man... I think I need a break.

In other news, after I finally release an update with aforementioned profiler (that will be tucked away, so only power users and I will use it ), hopefully it'll happen within next two weeks, I'll be working on some oUF stuff. After that I'll take a proper break, I'll go play some destiny 2, a new season just dropped, I need to organise my thoughts, I do have some plans for the UI, and those who know, know , but overall I'm at my lowest. It's no fun, mandem.
In all honesty it's nice you're adding profile import/export that people asked for similar to the likes of ElvUI and all but, it's not really needed. The type/style/design of your UI the unit frames aren't really nearly as customizable as ElvUI and not to mention people don't have custom setups of the UI. It's nothing against your UI it's just not designed that way. Now, could people do it? Yep, I've dabbled with all kinds of stuff with your UI and you know from all of the things I've posted.

With all of that... if you need to take a break don't feel bad, go for it. The state/direction of WoW within the last few years has really taken a turn for the worst. It's very easy these days to lose interest imo and while I've also considered FF14 I can't. I cannot stand games that are that flashy/asian-ish.
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Unread 08-29-21, 08:48 AM  
lightspark
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Pushed 90100.02. It's a minor update that primarily addresses the issue with multiple charged combo points.

## Version 90100.02

- Added support for Domination Sockets on the character panel;
- Added Anima Powers mover;
- Fixed an issue where multiple charged combo points were handled incorrectly. Thanks to cybern4ut for testing this one;
- Optimised fading a bit more;
- Updated embeds.
I've been working on the profiler for the addon for quite some time, it's pretty much done, like 4/5 done. But in all honesty, it's soul-draining, it's one of the most unfun and mindnumbing experiences I've had while working on this addon in recent years. And the worst part about this situation is that we (people who reported FPS issues and I) figured out that it most likely was completely unrelated to my UI and was caused by some issues on the Maw/Torghast. I felt defeated. All the work feels like a complete waste of time and effort. Tbf, this shit nearly made me quit WoW, that's on top of all the bullshit that's going on with Blizzard and WoW in general. My entire guild quit WoW for FF14, so I barely play the game since most of my friends are gone, the only thing I do in WoW now is coding. Idk, man... I think I need a break.

In other news, after I finally release an update with aforementioned profiler (that will be tucked away, so only power users and I will use it ), hopefully it'll happen within next two weeks, I'll be working on some oUF stuff. After that I'll take a proper break, I'll go play some destiny 2, a new season just dropped, I need to organise my thoughts, I do have some plans for the UI, and those who know, know , but overall I'm at my lowest. It's no fun, mandem.

Originally Posted by JustJane
Morning lightspark
I have use this addon for 5? or more years.
In my mind, this is the BEST addon for me and thank you for update.
May I ask, will this addon support for the TBCC version?

Thanks alot.
Thanks! Soz for the late reply, but no, I'm not playing TBCC, and it's nearly impossible to support such an addon for a version of the game I don't play. As you can see, I have issues with supporting it for the version of the game I actually play

Originally Posted by Hedwy
Love this addon!
Can you make an additional settings to change color of player's actionbar frames? Its kinda too bright for me, but I dont want to delete this UI. Its fantastic!
Thanks! And wym by "player's actionbar frames"? And while I'm not sure what you're talking about the answer is most likely no, at this point I added colour options to everything that could be coloured. In some cases the artwork simply doesn't allow for such things to happen.
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