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WOTLK Patch (3.4.1)
WOTLK (3.4.0)
Updated:04-04-23 07:21 PM
Created:unknown
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Categories:Death Knight, WOTLK Classic

Rune-It-All  Popular! (More than 5000 hits)

Version: 3.4.2
by: Cralor [More]

Description

Rune-It-All adds more features and functionality to Blizzard's rune frame, including size, movement, transparency, cooldown text, various art styles, and more.

Rune-It-All does the following:

  • Allows you to scale the size of the runes
  • Allows you to change the transparency in and out of combat
  • Allows you to unlock and lock the runes so that you can move them around
  • Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
  • Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
  • Allows you to move the runes individually
  • Has custom cooldown text (includes several options along with it)
  • Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
  • Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
  • Allows you to configure how the rune bar acts when you enter a Vehicle
  • And more...

Notes
  • Options can be accessed by typing /ria, /runeitall or /rune-it-all (or accessing the Interface Options)
Credits

Thank you to these people who gave the knowledge and insight to keep me on the right track:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv, Parnic, Yivry

Source
https://github.com/cralor/rune-it-all

3.4.2
----------
bug fixes for API updates

3.4.1
----------
bug fixes for death runes and alpha OOC support being 0 with cd text active

3.4.0
----------
initial wotlk build

8.0.1
----------
Updated for BfA 8.0.1
- Bug fixes with RUNE_POWER_UPDATE & initial login

7.3.0
----------
Updated for Legion 7.3.5
- Bug fixes & compatibility updates
- Added new feature to display Rune Type based on current Talent Spec

7.0.0
----------
Updated for Legion
- Rewrote the entire AddOn
- New expansion, same taste... same features
- Because runes are now "Death" style by default, created option to modify this if you want Blood, Unholy, or Frost for nostalgia
- Added the new Death rune default Blizzard style art as an option
- Support for 7th rune (Frost spec)

3.2.2
----------
Updated for Mists of Pandaria
- Fixed Pet Battle compatibility issues

3.2.1
----------
ToC update

3.2.1
----------
Have I really fixed the Death Rune issue?!

3.2 BETA
----------
TOC bump for latest patch compatibility
Fixed Vehicle entering / exiting issues
New experimental feature: change rune CD alpha (give feedback!)

3.1.1
----------
Another attempt at fixing exiting vehicle bug
Fixed package name error

3.1
----------
Remove debug code
Fix some comments
Included license txt this time around
New feature: choose how Rune-It-All acts when entering vehicles
Attempt at fixing exiting vehicle errors

3.0
----------
New features:
- Padding
- "OCC Rune Sensing"
- Individual Rune Moving
- Custom Cooldown Text

2.6.6
----------
Fixed YssDrop complications - Please update your YssDrop too!
Added new license file

2.6.5
----------
More attempts at fixing the rune issues!

2.6.4
----------
Forgot a :Show() call somewhere in there :)

2.6.3
----------
Unregister Blizzard Events! Stop fiddling with my code!

2.6.2
----------
Embed Portfolio! yay!

2.6.1
----------
Include Portfolio... d'oh!

2.6
----------
AddonLoader support - delayed
ToC reflected to show support for Patch 3.3
Fixed Death and Loading Screen bugs where the runes would reset

2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
3.4.1
257kB
Cralor
09-10-22 01:48 PM
3.4.0
257kB
Cralor
09-08-22 08:20 PM


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Unread 04-26-10, 07:06 PM  
Cralor
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Sorry guys... I know there is still an outstanding (major) bug that needs to be fixed... I have been very busy. I have about 10 different projects open at once and I am having AP Exams and SAT Tests to take in the coming weeks as well. I'll get it done soon

Moosetrax: I'm guessing you tried the "Curve" layout and it just wasn't "curved" enough No problem! I'll try to get these features implemented. I'll add them to my desktop "To-Do List"... Oh no! It's getting larger!

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Last edited by Cralor : 04-26-10 at 07:07 PM.
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Unread 05-24-10, 07:52 AM  
eldavido
A Kobold Labourer

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Hi Cralor,

Any news on when you might get round to looking at this addon?? I miss it, and the other rune addons just don't deliver what you managed with RM

Cheers
Last edited by eldavido : 05-25-10 at 01:39 AM.
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Unread 05-26-10, 03:20 PM  
Cralor
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Hey!

I'm sorry! I've been super busy. I'm going to see what I can do today. No promises though!
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Unread 05-26-10, 05:36 PM  
Cralor
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Ok I believe I have fixed the issue. Unfortunately, this has also caused the loss of the Shine and Cooldown features. I believe these issues should be fixed before I release the new update so it might take a bit longer.
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Unread 05-26-10, 07:05 PM  
Cralor
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Nevermind. I'm going to test a bit more and get an upload up soon. I think those features are unnecessary at this point. Let me know if you feel otherwise.
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Unread 05-27-10, 03:25 PM  
eldavido
A Kobold Labourer

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Hi Cralor

The latest push you released does indeed fix the "missing" runes issue that I and a few others had ... but ....

The original issue I had still persists with the YSSdrop addon. No mouseover tooltip when this addon is installed :/

thought I'd let you know, been a bit busy in RL
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Unread 05-27-10, 03:40 PM  
Cralor
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Good and bad news

Well, I took another look at YssDrop's code and do not seem to see any reason why these two addons are conflicting.

I have emailed the author (and I believe I have tried contacting the author once before) in hopes of figuring out a solution.

Sorry about that!

P.S.: I will now start working on some of the features that have been suggested
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Unread 05-27-10, 09:29 PM  
eternalglory
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How to edit the xperl lua ???

I cannot find line 68-69 how to do that
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Unread 05-31-10, 01:02 PM  
Cralor
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Originally posted by eternalglory
How to edit the xperl lua ???

I cannot find line 68-69 how to do that
In the XPerl folder, open up the XPerl_Player.lua

Go to lines 68 and 69. You must place hash marks
Code:
--
before the two lines
Code:
XPerl_Player_InitDK(self)
XPerl_Player_SetupDK(self)
so it reads
Code:
--XPerl_Player_InitDK(self)
--XPerl_Player_SetupDK(self)
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Unread 06-02-10, 07:21 AM  
eldavido
A Kobold Labourer

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Hi Cralor

I see that you've managed to look at the code for YSSdrop, and find nothing wrong ... could it actually be the broker diplay addon itself (dockingstation) as I believe that it's this addon that generates the tooltip display ?

Not sure if that's correct or not, but might it be an idea to combine the 3, as per my system ?
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Unread 06-09-10, 02:09 PM  
Cralor
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Okay. I have got in-touch with yssaril, author of YssDrop, and he has located the issue. This has been fixed in both RuneMover and YssDrop. I recommend updating both just in case

I'm still working on the new features... school is almost over so give me a couple of weeks
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Unread 06-10-10, 04:24 AM  
eldavido
A Kobold Labourer

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Oh you absolute LEGEND !!!! If it wasn't for the biological thing, I'd have your babies !!!!

THANKYOU !!!

Edit: Tested, and working perfectly fine, though I didn't need to update yssdrop. Thanks again
Last edited by eldavido : 06-11-10 at 01:39 AM.
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Unread 06-19-10, 07:13 AM  
Craitos
A Kobold Labourer

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Hello

What's the folder name, in the Vector Ui pack, the Unit Frames?
I need only the unit frames, and your rune mover. Thanks the help.
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Unread 06-20-10, 02:26 AM  
Craitos
A Kobold Labourer

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i don't see the cooldown of the runes. :S
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Unread 06-20-10, 10:35 AM  
Cralor
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I'm not exactly sure the folder name... try deleting a folder at a time. I no longer use those designs anyway. Sorry :S

On the cooldowns: I had to remove the compatibility to fix one of the issues. It is one of my planned features to create personal cooldown timers for RuneMover that include customizable options.

I will be releasing one feature at a time, so stay tuned!
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Last edited by Cralor : 06-20-10 at 10:35 AM.
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