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Classic (1.13.2)
Updated:01-31-20 09:17 AM
Created:11-04-09 08:53 AM
Downloads:9,630
Favorites:59
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RightClickSelfCast  Popular! (More than 5000 hits)

Version: v3.4, Classic: v3.4
by: Xruptor [More]


This mod makes all the Blizzard actionbars always self-cast on right-click (regardless of current target).

This is for those people whom hate the auto self-casting feature built into the default Blizzard UI.


Support for the following actionbars:



NOTE: For Macro Users
This mod will not make your macros right-click self-cast. You have to manually add the [button:2] modifier to your macro in order for it to work with right-clicks.


You can view Alpha Builds at my Github tracker.

RightClickSelfCast
v3.4 (2020-01-31)
Full Changelog
  • -Updating to test if this makes a classic download.
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Author
Date
v3.3
2kB
Xruptor
01-16-20 07:07 PM
v3.2
2kB
Xruptor
10-07-18 07:09 AM
v3.1
2kB
Xruptor
07-24-18 10:02 AM
v3.0
2kB
Xruptor
10-26-16 07:02 AM
v2.9
2kB
Xruptor
09-29-16 07:03 AM
v2.8
2kB
Xruptor
07-24-16 11:47 AM
v2.7
2kB
Xruptor
01-15-16 07:55 AM
v2.6
2kB
Xruptor
12-29-15 09:04 AM
v2.5
2kB
Xruptor
12-24-15 12:16 PM
v2.4
2kB
Xruptor
10-25-14 09:15 AM
v2.3
2kB
Xruptor
03-13-13 05:26 PM
v2.2
2kB
Xruptor
09-24-12 06:09 PM


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Unread 02-01-20, 08:32 AM  
Xruptor
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Hello everyone!

A reminder, please put all bug/issues or feature requests at the following site.

https://github.com/Xruptor/RightClickSelfCast/issues

Thanks!
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Last edited by Xruptor : 02-01-20 at 08:40 AM.
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Unread 08-30-19, 05:39 AM  
loser2k1
A Kobold Labourer

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Question Update for WoW Classic

Dear @Xruptor, is it possible to update this addon for WoW Classic?
Many thanks in advance!
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Unread 07-24-16, 11:52 AM  
Xruptor
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v2.7
Updated for Legion
Updating TOC for Legion
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Unread 12-29-15, 09:04 AM  
Xruptor
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v2.6
Update for TukUI and ElvUI
Modified the code again to remove checks isAddOnLoaded() checks for TukUI and ElvUI. Since there are so many different modified versions of TukUI and ElvUI. Just do a cover all for them.
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Unread 12-22-15, 12:35 PM  
Wetxius
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Can you add this code to work with Tukui based UI?
Lua Code:
  1. for id=1, 12 do
  2.         local button = _G["ActionButton"..id]
  3.         if button ~= nil then
  4.             button:SetAttribute("unit2", "player")
  5.         end
  6.     end
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Unread 03-01-14, 07:11 PM  
Seyss
A Deviate Faerie Dragon
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thanks
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Unread 09-24-12, 06:19 PM  
Xruptor
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Addon update

-Addon has been Updated for Mists of Panderia patch 5.01
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Unread 08-30-12, 05:48 AM  
Nihlo
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Re: RightClickSelfCast.lua - 5.0.4 fix

Originally Posted by freshworks
from

Code:
local bars = {
"MainMenuBarArtFrame",
"MultiBarBottomLeft",
"MultiBarBottomRight",
"MultiBarRight",
"MultiBarLeft",
"BonusActionBarFrame",
"ShapeshiftBarFrame",
"PossessBarFrame",
}
to

Code:
local bars = {
"MainMenuBarArtFrame",
"MultiBarBottomLeft",
"MultiBarBottomRight",
"MultiBarRight",
"MultiBarLeft",
"PossessBarFrame",
}
yes, works pretty much
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Unread 08-29-12, 11:53 PM  
freshworks
A Kobold Labourer

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RightClickSelfCast.lua - 5.0.4 fix

from

Code:
local bars = {
"MainMenuBarArtFrame",
"MultiBarBottomLeft",
"MultiBarBottomRight",
"MultiBarRight",
"MultiBarLeft",
"BonusActionBarFrame",
"ShapeshiftBarFrame",
"PossessBarFrame",
}
to

Code:
local bars = {
"MainMenuBarArtFrame",
"MultiBarBottomLeft",
"MultiBarBottomRight",
"MultiBarRight",
"MultiBarLeft",
"PossessBarFrame",
}
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Unread 08-29-12, 02:09 PM  
Nihlo
A Murloc Raider

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Message: ...ace\AddOns\RightClickSelfCast\RightClickSelfCast.lua:34: attempt to index local 'bar' (a nil value)
Time: 08/29/12 22:07:26
Count: 1
Stack: ...ace\AddOns\RightClickSelfCast\RightClickSelfCast.lua:34: in function `?'
...ace\AddOns\RightClickSelfCast\RightClickSelfCast.lua:15: in function <...ace\AddOns\RightClickSelfCast\RightClickSelfCast.lua:15>

Locals: self = RightClickSelfCast {
0 = <userdata>
PLAYER_LOGIN = <function> defined @Interface\AddOns\RightClickSelfCast\RightClickSelfCast.lua:23
PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\RightClickSelfCast\RightClickSelfCast.lua:17
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = "MainMenuBarArtFrame"
2 = "MultiBarBottomLeft"
3 = "MultiBarBottomRight"
4 = "MultiBarRight"
5 = "MultiBarLeft"
6 = "BonusActionBarFrame"
7 = "ShapeshiftBarFrame"
8 = "PossessBarFrame"
}
(for control) = 6
i = 6
v = "BonusActionBarFrame"
bar = nil
(*temporary) = 6
(*temporary) = nil
(*temporary) = "unit2"
(*temporary) = "player"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'bar' (a nil value)"
bars = <table> {
1 = "MainMenuBarArtFrame"
2 = "MultiBarBottomLeft"
3 = "MultiBarBottomRight"
4 = "MultiBarRight"
5 = "MultiBarLeft"
6 = "BonusActionBarFrame"
7 = "ShapeshiftBarFrame"
8 = "PossessBarFrame"
}



in 5.0.4
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Unread 08-29-12, 12:38 PM  
chwolfgang
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Is there any chance of a MoP update? Or a replacement - please.
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Unread 12-26-11, 07:50 AM  
Xruptor
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Re: ElvUI support

Originally Posted by Dridzt
A guildmember using RCSC asked if it was possible to add support for ElvUI v3
Apparently it was working in v2 but they did a rewrite of the actionbar code.

Anyway
I took a look and this is the result:

http://pastebin.com/KYL9QpWM

In the process I made a couple other minor changes:
- direct _G[] lookups instead of getglobal() since the latter is deprecated.
- detect if we login or reload in combat and defer setting attributes when the player exits combat
(if it's not done like this there will be ACTION_BLOCKED errors)

Hope it's of some use.
Thanks for the modifications. It gets really hectic trying to update so many of my mods and I always appreciate it when someone from the community contributes and provides modifications. Thank you so much for your contribution! You can always make modifications to any of my mods using GitHub. All my modifications can be found there

I've gone ahead and added your changes into the new 2.0 release. Credit has been given to you.
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Unread 12-24-11, 07:06 PM  
Mitrax
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Re: ElvUI support

Originally Posted by Dridzt
A guildmember using RCSC asked if it was possible to add support for ElvUI v3
Apparently it was working in v2 but they did a rewrite of the actionbar code.

Anyway
I took a look and this is the result:

http://pastebin.com/KYL9QpWM

In the process I made a couple other minor changes:
- direct _G[] lookups instead of getglobal() since the latter is deprecated.
- detect if we login or reload in combat and defer setting attributes when the player exits combat
(if it's not done like this there will be ACTION_BLOCKED errors)

Hope it's of some use.
I was just about to ask the same thing as I use Elv's UI as well, would really love to have it working again.

Thanks in advance.
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Unread 12-10-11, 12:03 AM  
Dridzt
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ElvUI support

A guildmember using RCSC asked if it was possible to add support for ElvUI v3
Apparently it was working in v2 but they did a rewrite of the actionbar code.

Anyway
I took a look and this is the result:

http://pastebin.com/KYL9QpWM

In the process I made a couple other minor changes:
- direct _G[] lookups instead of getglobal() since the latter is deprecated.
- detect if we login or reload in combat and defer setting attributes when the player exits combat
(if it's not done like this there will be ACTION_BLOCKED errors)

Hope it's of some use.
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Unread 02-27-11, 08:41 AM  
mantohu
A Kobold Labourer

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Originally posted by Xruptor
Odd I thought bardtender 4 has an option to make it automatically self-cast when you right click. Either that or you have to designate a keypress or mouse click to make it self-cast. Check out the options panel or Bartender4 manual to make sure I'm not going crazy.

I used to use Bartender back in the hay-day and I do remember it doing that. I know Dominos also does it as well. Dominos is what I use.
Thanks a lot for the reply. I checked the Bartender4 options again and you are right. I miss this option. Disappointing, this only works when not select any target. I am looking forward to the always right-click-self-cast function. I know the macro like "/cast [nodead,help]heal;[btn:2,@player]heal" do the same thing, but that is sooo many buttoms i have to replace..

Sorry for the bad English by the way..
Last edited by mantohu : 02-27-11 at 08:44 AM.
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