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Updated: 07-17-18 04:02 PM
Compatibility:
Battle for Azeroth (8.0.1)
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:07-17-18 04:02 PM
Created:08-28-12 08:53 PM
Downloads:15,433
Favorites:38
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oUF Hank Fan Update for 8.0  Popular! (More than 5000 hits)

Version: 8.0.0
by: gwyd [More]

This is an update of Hank's oUF_Hank addon for WoW 8.0.

Dependancies: oUF by haste. (This does require an updated version of oUF. I've merged pull requests by P3lim and Lightspark that should work for now: oUF)

Optional Dependancies:
oUF_WarlockSpecBars - by tukz
oUF_TotemBar (included) - updated by ckaotik

Note: Development code can be found on github

All credit goes to Hank. I am only trying to keep it running.

== 7.0.0
Compatibility with legion

== 6.0.2
Added a 6th chi class icon when needed
Latency calculation fix for castbar

== 6.0.1
Fixed backgrounds showing for class icons
Fixed animations for players without class icons (low level paly, non-spriest)
Removed animations for eclipse bar (this is a temporary fix to make the addon work for druids, but more work is still needed)
Experimental: added support for auras on player frame

== 6.0
Updated for WoD
Moved combo points to player frame

== 5.2.0
.toc bump
Fixed tag display for untaggable mobs -ckaotik
Updated moonkin eclipse cast counter formulas -ckaotik

== 5.1.0 ==
.toc bump
vehicle health fix
updated dispel types

== 5.0.5 ==
Fixed .toc file after breaking it.

== 5.0.5 ==
Added Warlock and Shaman power bars courtesy of ckaotik.
Updated config to parse focus frame correctly.

== 5.0.4c ==
Added back config functionality
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0
352kB
09-27-12 10:26 AM
Patch


Archived Files (11)
File Name
Version
Size
Author
Date
7.0.1
287kB
gwyd
08-20-16 06:25 AM
7.0.0
299kB
gwyd
07-19-16 07:54 AM
6.0.2
290kB
gwyd
01-04-15 04:45 PM
6.0.1
290kB
gwyd
11-03-14 04:04 PM
6.0
290kB
gwyd
10-14-14 03:42 PM
5.2.0
285kB
gwyd
03-28-13 04:12 PM
5.1.0
284kB
gwyd
12-17-12 05:42 PM
5.0.5b
289kB
gwyd
10-07-12 04:08 PM
5.0.5
287kB
gwyd
08-31-12 12:38 PM
5.0.4c
294kB
gwyd
08-29-12 05:12 PM
5.0.4
294kB
gwyd
08-28-12 08:53 PM


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Unread 10-24-19, 06:05 AM  
Lyneus
A Kobold Labourer

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Hi, i have find this :
https://legacy-wow.com/classic-addons/ouf-ruri-classic/
oUF looks working, now, need to find a oUF_Hank version working
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Unread 10-03-19, 03:27 PM  
samvx
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Originally Posted by Lyneus
Can you explain how to process to try to make it work by myself ?
I don't find anybody using this addon... =/
Same that you, looking for a working version on the classic.
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Unread 09-27-19, 09:42 PM  
Lyneus
A Kobold Labourer

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Can you explain how to process to try to make it work by myself ?
I don't find anybody using this addon... =/
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Unread 09-14-19, 04:06 AM  
samvx
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Re: Re: Classic's support

Originally Posted by Lyneus
Originally Posted by samvx
Originally Posted by Lyneus
Hi, is it possible to make it work for classic wow when it comes out?
Has anyone ever tried to use on a Beta to know if it does work?
It doesn't work for me in classic
Are you working to make it work?


Not, I'm not working on it, sorry.
Last edited by samvx : 09-14-19 at 04:07 AM.
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Unread 09-08-19, 03:37 PM  
Lyneus
A Kobold Labourer

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Re: Classic's support

Originally Posted by samvx
Originally Posted by Lyneus
Hi, is it possible to make it work for classic wow when it comes out?
Has anyone ever tried to use on a Beta to know if it does work?
It doesn't work for me in classic
Are you working to make it work ?
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Unread 08-18-19, 08:02 AM  
samvx
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Classic's support

Originally Posted by Lyneus
Hi, is it possible to make it work for classic wow when it comes out?
Has anyone ever tried to use on a Beta to know if it does work?
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Unread 05-25-19, 11:49 AM  
Lyneus
A Kobold Labourer

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Hi, is it possible to make it work for classic wow when it comes out ?
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Unread 03-04-19, 07:43 PM  
samvx
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Originally Posted by Lyneus
My ouf_hank addon doesn't work since 8.1, have you got some issues?
try to use a downgraded oUF core version. The last version broke hank
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Unread 01-22-19, 03:53 AM  
Lyneus
A Kobold Labourer

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My ouf_hank addond dosen't work since 8.1, have you got some issues ?
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Unread 09-08-18, 12:09 PM  
LVNDSCAPE
A Kobold Labourer

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Thanks for the update!
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Unread 07-17-18, 01:29 PM  
samvx
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Originally Posted by gwyd
I've updated (more or less) for oUF 7.0 on GitHub. I'm looking at BFA changes and testing on beta so I'll do a release for pre-patch, but if you want compatibility with oUF 7.0, you can grab from github.
Thank you for your work to keep it working.
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Unread 06-24-18, 11:57 AM  
gwyd
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I've updated (more or less) for oUF 7.0 on github. I'm looking at BFA changes and testing on beta so I'll do a release for prepatch, but if you want compatibility with oUF 7.0, you can grab from github.
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Unread 05-05-18, 06:37 AM  
samvx
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some love?
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Unread 09-18-16, 05:47 PM  
gwyd
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Originally Posted by nalcarya
I love that you keept this up-to-date, oUF hank was my favorite layout back when I played in Wrath of the Lich King and I'm glad I can use it now that I'm playing again!

Just wondering if you might be willing to help me with one thing: I modified the color of the percentage texts to be class colored back then. It took me some research how to reference class color and many, many reloads , but at that time I was somewhat used to navigating lua and knew some basics. Sadly I forgot most of it and have no clue how I did it (nor any of my old files), so any tips would be much appreciated.



edit:
I've made some progress In the hank.lua, line 593 the health full colour is pulled from the color set for text in the config.

So I need to replace that I guess as I can't find any other place in the file where healthfill color might be set. Here's what I've replaced the original line with:
Lua Code:
  1. local _, class = UnitClass(unit)
  2. local colour = RAID_CLASS_COLORS[class]
  3. healthFill[i]:SetVertexColor(colour.r, colour.g, colour.b)

This successfully sets my playerframe to my class color but I get an error for the target frame saying the health value it tried to index was nil. Any tip? .)
Checkout custom_modifications.lua. There is a commented out script you can uncomment that will do what you are looking for.
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Unread 09-14-16, 04:16 PM  
nalcarya
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I love that you keept this up-to-date, oUF hank was my favorite layout back when I played in Wrath of the Lich King and I'm glad I can use it now that I'm playing again!

Just wondering if you might be willing to help me with one thing: I modified the color of the percentage texts to be class colored back then. It took me some research how to reference class color and many, many reloads , but at that time I was somewhat used to navigating lua and knew some basics. Sadly I forgot most of it and have no clue how I did it (nor any of my old files), so any tips would be much appreciated.



edit:
I've made some progress In the hank.lua, line 593 the health full colour is pulled from the color set for text in the config.

So I need to replace that I guess as I can't find any other place in the file where healthfill color might be set. Here's what I've replaced the original line with:
Lua Code:
  1. local _, class = UnitClass(unit)
  2. local colour = RAID_CLASS_COLORS[class]
  3. healthFill[i]:SetVertexColor(colour.r, colour.g, colour.b)

This successfully sets my playerframe to my class color but I get an error for the target frame saying the health value it tried to index was nil. Any tip? .)
Last edited by nalcarya : 09-16-16 at 09:55 AM.
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