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Visions of N'Zoth (8.3.0)
Updated:04-05-20 02:58 PM
Created:06-10-18 06:03 AM
Downloads:1,550
Favorites:16
MD5:
8.3.0

sInterface  Updated Today!

Version: v0.0.0
by: sBaildon [More]

About

sInterface is an opinionated replacement for the standard BlizzardUI. Reductionism is the goal. Fewer, smaller elements; frames that show when required; key information in the spotlight.

Supported configuration is minimal, and only available by editing lua files. sInterface has no concept of character profiles, configuration is shared between all characters without any setup.

More

See more at https://ui.baildon.co

sInterface
v0.0.0 (2020-04-05)
Full Changelog
  • rename workflow
  • eh?
  • pretend release
  • dont luacheck things we don't control
  • oops
  • oops gotta checkout
  • use someone elses code
  • do quotes work
  • use local again. var path
  • no luca luacheck install
  • needs luacheck
  • lets go
  • editorconfig
Archived Files (9)
File Name
Version
Size
Author
Date
v0.4.0
448kB
sBaildon
04-01-20 11:50 AM
v0.3.1
445kB
sBaildon
12-25-18 08:17 AM
v0.21.0
445kB
sBaildon
08-20-18 06:03 AM
v0.20.1
445kB
sBaildon
08-04-18 03:41 PM
v0.20.0
445kB
sBaildon
08-04-18 03:22 PM
v0.11.2
446kB
sBaildon
06-12-18 03:05 PM
v0.11.2
446kB
sBaildon
06-12-18 03:01 PM
v0.11.1
446kB
sBaildon
06-12-18 01:11 PM
v0.11.0
447kB
sBaildon
06-10-18 06:03 AM


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Unread Yesterday, 03:12 AM  
Apokalyptox89
A Kobold Labourer

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Actionbar

Hello ich usw your Interface but i have ah problem english bad i german

my Bottom Skill actionbar ? is see no he is

https://prnt.sc/rsswep pic

and pic vor Lua error

https://prnt.sc/rssxaw

can you pls help me thanks
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Unread 04-02-20, 01:12 PM  
Ansi
An Aku'mai Servant
 
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I'm getting this error shows in chat.

And is it possible to reskin the Feign Death bar?

And the bags/menu seems odd.


Glad you updated this!


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Unread 04-02-20, 05:52 AM  
illum1n4ti
A Defias Bandit
 
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loooks good buddy. i founded familiar with your style. Are u you using ZORK artwork?

Good luck with building it

I made mine UI too with lots of help of Zork and Neav.

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Unread 04-02-20, 03:47 AM  
Ansekh
A Kobold Labourer

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Not working, all that show up is the Cooldown Addon,Target and Tooltip work just fine. Any fix for that? i play on the German client of Wow, is that important?

Last edited by Ansekh : 04-02-20 at 03:50 AM.
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Unread 04-02-20, 02:19 AM  
Dools1337
A Kobold Labourer

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Just wanted to say thank you, it's refreshing to see something new around here. I'm using part of your stuff tweaked to my own needs and I have to say I like it a lot. It's neat and clean!

EDIT : Just one thing tho, I didn't really look into it that much (will probably do) but it looks like the raider.io addon is not faring well with your tooltip.

Last edited by Dools1337 : 04-02-20 at 02:34 AM.
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Unread 04-02-20, 02:13 AM  
Ansi
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Glad you updated this!

Can I hide sInterfacePetBar for all none pet classes/specs?

And I think I need an option to highlight the targeted nameplate.

Very cool regardless :-)
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Unread 05-02-19, 08:37 AM  
Ayska
A Kobold Labourer

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Hmmm my raid frames aren't showing at all... this happening to anyone? Anyone know a fix?
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Unread 02-27-19, 12:49 PM  
okiesmokie1983
A Kobold Labourer

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Originally Posted by kitaro2003
Originally Posted by Ansi
Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

you can share your UI ?
+1
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Unread 01-17-19, 11:45 AM  
kitaro2003
A Kobold Labourer

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Originally Posted by Ansi
Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

you can share your UI ?
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Unread 01-02-19, 12:42 PM  
sBaildon
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re combopoints: What would be the preferred behaviour for combo points and buffs? I don't play a class that uses combo points, so I don't know what people would prefer.

re arena frames: Do you mean enemy frames? Enemy team frames are supported. Not sure what happened if they aren't visible. I'll debug. Not sure how easy resizing the friendly frames in the arena will be, but i can look into it.

re player/target size: Sure! All supported options can be found in the `config.default` directory. Just mirror the options found in `unitframes.lua` in your personal config.user.lua file. Something like:

Code:
U_C["uf"].size = {
	primary = {
		width = 300,
		health = 20,
		power = 7,
	}
}
(primary is the size of the frame for player, target, focus. not the best naming scheme looking back)

re target floating combat: *maybe*. The library I use looks like it supports it. I'll take a look when I can

re outlines: What happens if you make the same changes to `GameFontNormalOutline`, `GameFontNormal`, and possibly `GameFontNormalSmall`?
Last edited by sBaildon : 01-02-19 at 12:45 PM.
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Unread 01-02-19, 09:06 AM  
Ansi
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Well, now that you're asking, there are a few things...
  • Buffs/debuffs are obscuring combo points
  • There are no arena frames (would it be possible to make party/raid frames larger inside arenas?)
  • Is it possible to make the player and target frame bigger?
  • Is it possible to get FloatingCombatFeedback on target frame?
  • I would like to remove OUTLINE from all the text and instead use normal shadow... With my combat text I do the following for the 'light' shadow:
Lua Code:
  1. CombatTextFontOutline:SetFont(STANDARD_TEXT_FONT, size, "")
  2. CombatTextFontOutline:SetShadowOffset(1,-1)
  3. CombatTextFontOutline:SetShadowColor(0,0,0,0.6)


Once again─awesome ui! It might be the first one I'll use permanently if I can make the specs work



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Last edited by Ansi : 01-02-19 at 09:19 AM.
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Unread 01-02-19, 08:24 AM  
sBaildon
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I made a decision to not play with fonts—when every addon brings its own font, you end up with an inconsistent mess. sInterface will inherit the default game font, which is whatever is in your `Fonts` directory.

If there's something I can do to make setup easier, please let me know!

Originally Posted by Ansi
Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

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Unread 12-31-18, 05:12 PM  
Ansi
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Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

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Unread 12-28-18, 03:57 AM  
cbdgv
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very beautiful
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Unread 08-07-18, 03:01 PM  
sBaildon
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Re: Actionbars

Originally Posted by JackOnTheMap
I'd like them to at least show in combat.

Also, theie position isn't great. I tried changing the location in the user config to no avail. I keep getting an error message. Ideally, I'd like the main action bar just under my player and to make them all a tad smaller in scale.
First up, I'm afk right now so I've been unable to test any of this for you, so I hope it works out. If not, post any lua errors and I'll do my best to help you out. Apologies. There's also a chance sInterface 0.20.0+0.20.1 for WoW 8.0 is a bit buggy, I had to rush out a release with limited time

re showing actionbars in combat + moving them around, try the following in config.user.lua (note the [combat] tag)

Code:
U_C["actionbars"] = {
	bar1 = {
		position = { "CENTER", UIParent, "CENTER"", 0, -200},
		visibility = "[modifier:ctrl, modifier:alt, modifier:shift][cursor][possessbar][combat] show; hide"
	},
	bar2 = {
		visibility = "[modifier:ctrl, modifier:alt, modifier:shift][cursor][combat] show; hide"
	}
}
If you'd like the action bars to follow the player frame around, you could try the following instead

Code:
position = { "TOP", "oUF_sInterfacePlayer", "BOTTOM"", 0, -60},
re scaling, sInterface doesn't support action bar scaling right now. I'll see what I can do when I get back.
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