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Updated: 01-11-20 06:35 AM
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Classic Patch (1.13.3)
Updated:01-11-20 06:35 AM
Created:05-19-19 08:09 PM
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Real Mob Health  Popular! (More than 5000 hits)

Version: 2.18
by: SDPhantom [More]

Notice:
On February 18th, 2020, Blizzard released a hotfix that enables mob health to be displayed in the Default UI.
RealMobHealth has run its course and is now obsolete. I thank everyone for their support during the lifetime of this addon.


For existing users running the Default UI, here's a list of addons that'll provide an alternative to the UITweaks module.

2.18 (2020-01-11)
-Modified death detection to hold onto data a little longer to prevent mobs with reincarnation mechanics from spamming messages
-Internal timers now use C_Timer instead of OnUpdate to try to combat "No player named <Player> is currently playing." spam after being minimized

2.17 (2019-12-13)
-Added usage of INSTANCE_CHAT as a fallback for BATTLEGROUND. (Reports are saying BATTLEGROUND is defunct)

2.16 (2019-12-12)
-Added usage of BATTLEGROUND addon channel
-RAID/PARTY addon channels now check specifically for the home group category instead of all

2.15 (2019-12-11)
-Implemented an anti-spam measure to help mitigate Blizzard's throttle bug of the YELL channel
-TextStatusBar_UpdateTextString() code moved to a secure hook to mitigate Blizzard taint bug

2.14 (2019-12-10)
-The YELL addon channel has been added to the list of broadcast channels
-Some internal functions are now metatable-aware (opens possibilities for future features?)

2.13 (2019-09-25)
-Removed lingering debug message that was hiding in the aura scanner

2.12 (2019-09-23)
-Now detects health from a Hunter's Beast Lore
-Added ruRU localization (courtesy of vAlshebnik)

2.11 (2019-09-15)
-Localization.lua now uncludes Unicode BOM for easier UTF-8 editing
-Revised deDE localization (courtesy of Dathwada)
-Added esES localization (courtesy of Lynk_One)

2.10 (2019-09-11)
-Added koKR localization (courtesy of chkid)

2.9 (2019-09-10)
-Added deDE localization (courtesy of Figlmueller)
-Fixed zhCN, zhTW, and koKR numeric abbreviations

2.8 (2019-09-09)
-Added zhCN and zhTW localizations (courtesy of EKE00372 and HopeASD)

2.7 (2019-09-08)
-Fixed Localization loader not loading the default locale for some people

2.6 (2019-09-08)
-Added frFR localization (courtesy of Pgmbru)

2.5 (2019-09-06)
-GameTooltip health text is now offloaded to the same on-use generation code that TargetFrame uses

2.4 (2019-09-05) APIVersion: 3.2
-Fixed TargetFrame text not checking options on creation
-Added health text to the GameTooltip's StatusBar
-"Show Tooltip Info" in options has been renamed "Show Tooltip Feedback" to avoid ambiguity with the new health text
-Added API version info to API
Note: APIVersion is noted in this log for continuity, however it's only available starting now
-Added RealMobHealth.OverrideOption() and RealMobHealth.UITweaksSetEnabled() to API (See APIDoc.txt)

2.3 (2019-08-11) APIVersion: 3.1
-Improved UITweaks' integration with layout addons
-Tooltip lines have been added to the localization table
-Tooltip now shows if a creature's health is overridden
-Added RealMobHealth.HasHealthOverride() to API (See APIDoc.txt)

2.2 (2019-08-09)
-Fixed newly created nameplates not checking options

2.1 (2019-08-08)
-Implemented GetNormalizedRealmName() fallback if UnitFullName("player") fails to return realm name
-Fixed stack overflow in UITweaks

2.0 (2019-07-14) APIVersion: 3.0
-Complete restructure
-Supporting code is split into different modules
-Peer system broadcasts discovered health values and makes queries through the AddOn comm channels
-Health recording can now happen when targeting a corpse after witnessing a fight
-New cache timeout system purges damage data from mobs that have not been seen in a while
-Cache timeout varies based on what data exists for the mob and if the addon is aware the mob is dead
-BlizzardUI Tweaks is reintegrated to streamline the new options system
-Lots of API additions/tweaks/changes (See APIDoc.txt)
-Callbacks are now handled by the new event system
-RealMobHealth.GetUnitHealth() speculative mode is now force-enabled. The argument to control it has been removed.

1.1 (2019-06-05) APIVersion: 2.0
-Streamlined the core code
-Fixed issue with Shaman totems getting recorded
-World/Raid bosses are now supported
-Damage reflection is now properly tallied
-More API functions (See APIDoc.txt)
-RealMobHealth.GetHealth() had been renamed RealMobHealth.GetUnitHealth()
-RealMobHealth.GetUnitHealth() now falls back to native values if not enough data present
-GameTooltip hook now only runs if the unit is attackable

1.0 (2019-05-19) APIVersion: 1.0
-Classic release
-Records damage taken of nearby mobs from the CombatLog
-Obtains mob level using mouseover/target/partytarget/raidtarget and if enabled, nameplates
-TargetFrame and Nameplates show text values for health, TargetFrame also shows mana/rage/energy
-Gametooltip shows which mobs have had their health recorded
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Unread 01-03-20, 02:58 AM  
SDPhantom
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Originally Posted by Lemming2K
Yes addon channels are throttled and used to disconnect players according to
https://www.wowinterface.com/downloa...rottleLib.html

This could also be of help
The problem is we're dealing with a different throttle than previously. It's configured incorrectly to spam the user and the limit makes it really easy to do so inadvertently.
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Last edited by SDPhantom : 01-03-20 at 03:19 AM.
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Unread 12-31-19, 05:16 PM  
Lemming2K
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Yes addon channels are throttled and used to disconnect players according to
https://www.wowinterface.com/downloa...rottleLib.html

This could also be of help
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Unread 12-11-19, 01:53 PM  
SDPhantom
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Originally Posted by fusionpit
I am using RealMobHealth 2.14. In DM:E I kill lashers 2 packs at a time, so 20 mobs. When I am about to finish killing them, I get spammed with 3-6 lines of "The number of messages that can be sent is limited, please wait to send another message". I did not get this message when I only killed 4 at a time. Will check killing just a single pack soon.

EDIT: The message did not appear when killing only 1 pack at a time.
Sounds like a Blizzard bug with the new addon YELL channel. Addon channels aren't supposed to be throttled.
I'll work on a way to mitigate this, but it won't completely get rid of the problem.
A bug report has been filed on the WoW Classic Forums.


Meanwhile, around line 43 in Comms.lua, you'll find this line.
Code:
SendMessage(pre,msg,"YELL");--	New channel in 1.13.3
Comment that out by putting two dashes in front of it like this.
Code:
--SendMessage(pre,msg,"YELL");--	New channel in 1.13.3
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Last edited by SDPhantom : 12-11-19 at 03:47 PM.
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Unread 12-11-19, 09:33 AM  
fusionpit
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I am using RealMobHealth 2.14. In DM:E I kill lashers 2 packs at a time, so 20 mobs. When I am about to finish killing them, I get spammed with 3-6 lines of "The number of messages that can be sent is limited, please wait to send another message". I did not get this message when I only killed 4 at a time. Will check killing just a single pack soon.

EDIT: The message did not appear when killing only 1 pack at a time.
Last edited by fusionpit : 12-11-19 at 09:53 AM.
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Unread 12-11-19, 01:55 AM  
SDPhantom
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Originally Posted by bsmorgan
Is there anything that can be done about this (and similar) errors?

1x [ADDON_ACTION_BLOCKED] AddOn 'RealMobHealth' tried to call the protected function 'PartyMemberFrame1:Show()'.
!BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519>
[C]: in function `Show'
FrameXML\PartyMemberFrame.lua:150: in function `PartyMemberFrame_UpdateMember'
FrameXML\PartyMemberFrame.lua:337: in function `PartyMemberFrame_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals:
InCombatSkipped
This specific issue is on Blizzard's end. As mentioned in the post immediately before yours, it's complaining about a function being tainted that it hasn't even run yet at the time the error occurs. It is "possible" to secure hook it, but that would come at a performance impact. It would be running the code and everything else hooked into it twice.

I have been contemplating for a long time about removing the UITweaks module because of this and compatibility issues with other addons.
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Unread 12-08-19, 06:02 PM  
bsmorgan
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Is there anything that can be done about this (and similar) errors?

1x [ADDON_ACTION_BLOCKED] AddOn 'RealMobHealth' tried to call the protected function 'PartyMemberFrame1:Show()'.
!BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519>
[C]: in function `Show'
FrameXML\PartyMemberFrame.lua:150: in function `PartyMemberFrame_UpdateMember'
FrameXML\PartyMemberFrame.lua:337: in function `PartyMemberFrame_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals:
InCombatSkipped
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Unread 10-02-19, 01:52 PM  
SDPhantom
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Originally Posted by incarceron
Code:
2x [ADDON_ACTION_BLOCKED] AddOn 'RealMobHealth' tried to call the protected function 'PartyMemberFrame1PetFrame:Hide()'.
!BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519>
[C]: in function `Hide'
FrameXML\PartyMemberFrame.lua:187: in function `PartyMemberFrame_UpdatePet'
FrameXML\PartyMemberFrame.lua:165: in function `PartyMemberFrame_UpdateMember'
FrameXML\PartyMemberFrame.lua:337: in function `PartyMemberFrame_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals:
InCombatSkipped
It's a well-known taint system bug that Blizzard has given up on fixing. It's complaining about a function it hasn't even accessed yet.
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Unread 10-02-19, 11:08 AM  
incarceron
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Code:
2x [ADDON_ACTION_BLOCKED] AddOn 'RealMobHealth' tried to call the protected function 'PartyMemberFrame1PetFrame:Hide()'.
!BugGrabber\BugGrabber.lua:519: in function <!BugGrabber\BugGrabber.lua:519>
[C]: in function `Hide'
FrameXML\PartyMemberFrame.lua:187: in function `PartyMemberFrame_UpdatePet'
FrameXML\PartyMemberFrame.lua:165: in function `PartyMemberFrame_UpdateMember'
FrameXML\PartyMemberFrame.lua:337: in function `PartyMemberFrame_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals:
InCombatSkipped
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Unread 09-29-19, 03:28 PM  
pagep
A Kobold Labourer

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[quote=SDPhantom]
Originally Posted by pagep
RealMobHealth doesn't do anything with portraits or buff timers. I suspect there may be a Lua error being thrown that isn't showing.

You can turn them on running this command.
Code:
/console scriptErrors 1
You are right! It's not caused by Real Mob Health. It's some kind of different addon combination. I updated the addon when I noticed it so I suspected it to be the culprit but after more testing it's not!

Sorry about that

Thanks!
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Unread 09-29-19, 02:18 PM  
SDPhantom
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Originally Posted by pagep
Hi

It seems that there is conflic with WeakAuras2

When I stun someone I used to see their stun duration on the faceplate. But now, it's empty.


If I disable either WeakAuras or Real Mob Health - it works.

I have version 2.13 Updated: 09-25-19 03:39 PM
WeakAuaras 2.15.1

Thanks
RealMobHealth doesn't do anything with portraits or buff timers. I suspect there may be a Lua error being thrown that isn't showing.

You can turn them on running this command.
Code:
/console scriptErrors 1
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Unread 09-29-19, 02:22 AM  
pagep
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Hi

It seems that there is conflic with WeakAuras2

When I stun someone I used to see their stun duration on the faceplate. But now, it's empty.


If I disable either WeakAuras or Real Mob Health - it works.

I have version 2.13 Updated: 09-25-19 03:39 PM
WeakAuaras 2.15.1

Thanks
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Unread 09-19-19, 07:57 PM  
SDPhantom
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Originally Posted by Voxxel
Hi!

Is there a way to switch off tooltip text: "Recorded health Data" and Health Data Unknown ?

What to comment out in the lua, if no ingame option provided.
Interface Options > AddOns tab > RealMobHealth > Show Tooltip Feedback
Uncheck that.
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Unread 09-19-19, 08:22 AM  
Voxxel
A Chromatic Dragonspawn

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Hi!

Is there a way to switch off tooltip text: "Recorded health Data" and Health Data Unknown ?

What to comment out in the lua, if no ingame option provided.
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Unread 09-17-19, 01:39 PM  
SDPhantom
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Originally Posted by pagep
This addon is amazing but in PvP it still shows 100/100 for other players HP and their mana pool which is nice. But would it be possible to disable that 100/100 HP text for other players? Or change it to 100% ? It's super distracting seeing mana like 1500/3000 a than 80/100.

If u have your code on GitHub or something I could even help. Thanks!
This requires rewriting Blizzard's format function, which breaks other addons. The UITweaks module just adds the text fields back in that Blizzard removed. They still left the format function running on the bars, so no further modification was needed other than to feed health data into the format function when possible,
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Last edited by SDPhantom : 09-17-19 at 01:46 PM.
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Unread 09-16-19, 03:42 PM  
pagep
A Kobold Labourer

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This addon is amazing but in PvP it still shows 100/100 for other players HP and their mana pool which is nice. But would it be possible to disable that 100/100 HP text for other players? Or change it to 100% ? It's super distracting seeing mana like 1500/3000 a than 80/100.

If u have your code on GitHub or something I could even help. Thanks!
Last edited by pagep : 09-16-19 at 03:44 PM.
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