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Updated:02-03-12 01:56 PM
Created:10-18-11 06:14 PM
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RhoSpecOrbs for Roth UI

Version: 0.2
by: zoktar [More]

Hey im back, i thought about it and the main thing to take away from
all that iv done is simply the charspecific.lua that i modified to cointain
settings for each spec and class. The rest is just textures inserted via weakauras, and cooldown buttons with tellmewhen and masque for the
unique borders. So here it is. Alot nicer and cleaner 1 file. And not my entire interface folder. Ugh i feelt bad uploading that.

Configure it like you would config.lua from ouf_diablo. just drop it in ouf_diablo folder. open it up and have a go. its easy peasy. more info inside the lua.

have fun!.

ps: i keept the old stuff underneath here, like the addon list is still somewhat the same. And i still do updates on the youtube page, have a go with the charspecific.lua, if you have any questions feel free to ask.

----------------------------------------------------------------------------
Hello after some request i pulled together a rough WIP of my rothui Edit compilation. Its far from done. Only supports frost dk's atm. Installation and further details are in the Readme.txt in the root of the zipfile. All credits go to the original authors, i have merely edited.

UI updates usually once every week at, http://youtube.com/rhozac
i wont update on wowinterface that often until iv sorted
all this mess out and come up with an expandable solution.

I like to change stuff alot atm(planning/testing). If anyone is good with art textures i could use some high quality orb holders(similar to the ones i have, any spec and or class art is welcomed!) + connectors in form of a loadingbarish style (gcd load). The ones im using now arnt that good.

My idea is to have orbholders+connector(s) art in style of spec, and then other small art somewhere else representing class. While keeping the gamescreen minimally cluttered, looking good, with smart placement for peripheral vision, while still retaining all thats needed for hardcore endgame for all specs and classes, sharing the same basic layout.

Please do give feedback negative or otherwise, im still sort of in planning mode, but eventually i want it workable for all classes and specs. As i intend to play alot of specs and classes in 4.3 probably. Thanks!.

Click here to lend your support!

Addons, some modified.
-----------------------------
!BugGrabber
!ClassColors
Ace3
AceGUI-3.0-SharedMediaWidgets
ACP
ActionBarSaver
Align
AloftAlpha
AloftBeta
AuraFrames
Bagnon
BankStack
BigWigs
BigWigs_CommonAuras
BigWigs_PizzaBar
BlizzMove
BugSack
ButtonFacade
ButtonFacade_Asteroid
CallbackHandler-1.0
Cellular
Chinchilla
CoolLine
Dominos
Engraved
IHasNoScope
ingelasabsorbtracker
kgPanels
Kong
Leatrix_Frames
Leatrix_Tooltip
LibAlts-1.0
LibAuraInfo-1.0
LibBabble-Boss-3.0
LibBabble-Class-3.0
LibBabble-CreatureType-3.0
LibBabble-Faction-3.0
LibBabble-Inventory-3.0
LibBabble-Race-3.0
LibBabble-TalentTree-3.0
LibBabble-Zone-3.0
LibBagUtils-1.0
LibBetterBlizzOptions-1.0
LibCandyBar-3.0
LibDBIcon-1.0
LibDebugLog-1.0
LibDeformat-3.0
LibDualSpec-1.0
LibFrameAnchorRegistry-1.0
LibGratuity-3.0
LibGroupTalents-1.0
LibGUIFactory-1.0
LibInternalCooldowns-1.0
LibKeyBound-1.0
LibKeyBoundExtra-1.0
LibMapData-1.0
LibNameplate-1.0
LibQTip-1.0
LibQTipClick-1.1
LibQuickHealth-2.0
LibQuixote-2.0
LibRangeCheck-2.0
LibSharedMedia-3.0
LibSink-2.0
LibTalentQuery-1.0
LibTourist-3.0
Masque
MikScrollingBattleText
nibChatTabs
ObituaryN
OmniCC
OmniCCBeta
oUF
oUF_Diablo
or
RothUI
oUF_Freebgrid
PlateBuffs
rChat
rColors
ReforgedTooltip
ReforgeLite
rEmote
RemoveBlizzardRaidFrames
RSA
rTextures
SellJunk
SharedMedia
SharedMedia-Blizzard
SharedMediaAdditionalFonts
SharedMediaHenna
SharedMedia_MyMedia Created inside SharedMedia folder.
Simple3DPortraits
SLDataText
SpellID
teksLoot
TellMeWhen
WeakAuras
_Cursor
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0.1 initial release.
0.2 the core of the addon only. to be able to set each spec on every class to specific settings. no more piles of addons and librarys. its just 1 lua.
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