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Compatibility:
Classic (1.15.2)
Plunderstorm (10.2.6)
Classic (1.15.1)
Seeds of Renewal (10.2.5)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
Hot Fix (10.1.7)
Classic (1.14.4)
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Dragonflight patch (10.0.7)
Embers of Neltharion (10.1.0)
WOTLK Patch (3.4.1)
Dragonflight patch (10.0.5)
Dragonflight (10.0.2)
Updated:04-08-24 06:30 PM
Created:unknown
Downloads:497,738
Favorites:1,328
MD5:
10.2.6

Pawn  Popular! (More than 5000 hits)

Version: 2.8.11
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.8.11

Classic Season of Discovery: Added support for those new hit and crit stats, again. Because Blizzard broke them in a patch.

Version 2.8.10

Classic Season of Discovery: Added support for the new Gnomeregan items with hit or crit to all attacks. Items with the new hit stat will receive points for your Hit and Hit (Spell) stats, and items with the new crit stat will receive points for your Crit and Crit (Spell) stats.

Version 2.8.9

Dragonflight: Updated stat weights for all classes and specs.
Dragonflight: Updated Pawn's scale color button to work with the new patch 10.2.5 color picker.

Version 2.8.8

Dragonflight: Removed the "Only show upgrades for my best armor type after level 27" option. After level 27, Pawn will now always stop showing items that are not the right type of armor for your class.
Classic: Fixed a bug where Pawn would suggest armor your character can't wear as upgrades.
Classic: Fixed a bug where Pawn would sometimes suggest socketing Glinting Flame Spessarite when it meant to suggest Sovereign Shadow Draenite. This bug potentially affected any time Glinting Flame Spessarite was suggested (such as in the socketing advisor popup), but didn't affect any other calculations or upgrade suggestions.

Version 2.8.7

Classic: Added support for the Classic trade skill and crafting window: hovering over the item icon in that window should now work the same as if the item were already in your bags.

Version 2.8.6

Dragonflight: More new stat weight updates, updated for patch 10.2.0.

Version 2.8.5

Dragonflight: New stat weights have been included for all classes and specs, including all evoker specs, based on the latest Ask Mr. Robot raid simulation data.

Version 2.8.4

To keep things responsive, especially on the slower Classic versions of the game, Pawn has a new system that caps how much processing power it will allow bag addons to use when calculating which items get green upgrade arrows. Roughly speaking, if the game runs at 60 FPS for you, Pawn will block bag addons from reducing that by more than 2 FPS. (This change doesn't affect you if you aren't using a custom bag addon.)

Version 2.8.3

Wrath Classic: The new gems for Content Phase 3 (Cardinal Ruby, etc.) will now show up in recommendations, and will be taken into account when determining the value of sockets on high-level gear.

Version 2.8.2

Dragonflight: Dragonflight 10.1.0 has a game bug that was causing Pawn to show the wrong information on "currently equipped" tooltips. That bug is fixed in Dragonflight 10.1.5. Pawn will stop annotating "currently equipped" tooltips until 10.1.5 launches.
Dragonflight: Added support for the 10.1.5 PTR.
Dragonflight: Added support for Augmentation Evokers. If you're using Pawn in Automatic mode (the default), you don't need to do anything extra. If you're using Pawn in Manual mode, you'll need to import your own Augmentation scale or use (shift-click) the one that comes with Pawn. (Stat weights for Augmentation aren't available yet so it's a placeholder in this version of Pawn.)

Version 2.8.1

Dragonflight: Fixed a problem that could occur when showing Pawn's version number on 10.1.0.

Version 2.8.0

Updated for Dragonflight: Embers of Neltharion (10.1.0).
Archived Files (1)
File Name
Version
Size
Author
Date
2.8.10
713kB
VgerAN
02-24-24 12:47 PM


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Unread 12-31-10, 05:08 AM  
VgerAN
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That's been fixed for a while. Make sure that you're using the latest version of Pawn and everything should be fine.
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Unread 12-29-10, 07:47 PM  
ContraLFE
A Kobold Labourer

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whenever I go to the arcane reforger, i have to console reloadui afterwards because I won't be able to use any action buttons or macros. it says that "Pawn has been blocked from an action only available to the Blizzard UI. after i reload everything works fine, but it's ALWAYS when i go to the reforger.

does not display any LUA errors however.
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Unread 12-18-10, 11:05 PM  
xythian
A Kobold Labourer

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I'll watch the behavior more closely over the next day or so and report back.
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Unread 12-18-10, 01:42 PM  
VgerAN
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Hmmm, I'm not seeing that; on my shaman I'm seeing plate items with coins in Vashj'ir (yes, I'm still in Vashj'ir, sigh) all the time. I AM seeing a problem where sometimes the first time you look at a quest the wrong items are highlighted, and hopefully I'll figure out what's going on there soon. Maybe that's what you're seeing.
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Unread 12-18-10, 10:06 AM  
xythian
A Kobold Labourer

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Quest Integration: Coin Reward and Disabled Armor Classes

First, I love Pawn. That just has to be said.

Second, I noticed a weird quirk in Pawn yesterday after I went through and disabled all non-plate armor classes for the stat scales for my DK. The Pawn Quest advisor also ignores any items for which the armor class is disabled, even if they are the highest gold reward for a quest with no actual upgrades.

The "coin advisor" should probably first check for upgrades using the disabled armor classes rules and if no upgrades are found, then ignore item type completely and scan for highest vendor value.

Thanks!
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Unread 12-17-10, 04:50 PM  
VgerAN
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This should be fixed in the current version. Let me know if you're still seeing this in Pawn 1.5.3.
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Unread 12-16-10, 03:27 AM  
Zidomo
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Got the following taint when mouse-clicking the default Blizzard party frames in combat:

Code:
12/16 01:15:47.015  Global variable _G tainted by Pawn - Interface\AddOns\Pawn\VgerCore\VgerCore.lua:154 HookInsecureFunction()
12/16 01:15:47.015      Interface\AddOns\Pawn\PawnUI.lua:2058 PawnUI_ReforgingAdvisor_Initialize()
12/16 01:15:47.015      Interface\AddOns\Pawn\Pawn.lua:335 PawnOnAddonLoaded()
12/16 01:15:47.015      Interface\AddOns\Pawn\Pawn.lua:132 PawnOnEvent()
12/16 01:15:47.015      PawnUIFrame:OnEvent()
12/16 01:15:47.015      LoadAddOn()
12/16 01:15:47.015      Interface\FrameXML\UIParent.lua:242 UIParentLoadAddOn()
12/16 01:15:47.015      Interface\FrameXML\UIParent.lua:332 Reforging_LoadUI()
12/16 01:15:47.015      Interface\FrameXML\UIParent.lua:1011
12/16 01:15:47.015  Execution tainted by Pawn while reading _G - Interface\FrameXML\ActionButton.lua:168 ActionButton_Update()
12/16 01:15:47.015      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:47.015      MultiBarBottomRightButton2:OnEvent()
12/16 01:15:47.015  An action was blocked in combat because of taint from Pawn - MultiBarBottomRightButton2:Show()
12/16 01:15:47.015      Interface\FrameXML\ActionButton.lua:198 ActionButton_Update()
12/16 01:15:47.015      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:47.015      MultiBarBottomRightButton2:OnEvent()
12/16 01:15:53.078  An action was blocked in combat because of taint from Pawn - ActionButton4:Show()
12/16 01:15:53.078      Interface\FrameXML\ActionButton.lua:198 ActionButton_Update()
12/16 01:15:53.078      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:53.078      ActionButton4:OnEvent()
12/16 01:15:56.640  An action was blocked in combat because of taint from Pawn - ActionButton3:Show()
12/16 01:15:56.640      Interface\FrameXML\ActionButton.lua:198 ActionButton_Update()
12/16 01:15:56.640      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:56.640      ActionButton3:OnEvent()
12/16 01:15:56.640  An action was blocked in combat because of taint from Pawn - ActionButton4:Show()
12/16 01:15:56.640      Interface\FrameXML\ActionButton.lua:198 ActionButton_Update()
12/16 01:15:56.640      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:56.640      ActionButton4:OnEvent()
12/16 01:15:56.750  An action was blocked in combat because of taint from Pawn - MultiBarBottomRightButton2:Show()
12/16 01:15:56.750      Interface\FrameXML\ActionButton.lua:198 ActionButton_Update()
12/16 01:15:56.750      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:56.750      MultiBarBottomRightButton2:OnEvent()
and so on. The taint.log file was 947 KB in size after the session.

Due to the Execution tainted by Pawn... line, got the infamous Blizzard "Disable/Ignore" button popping up in combat. It happened more than once; had to disable Pawn to be able to play without issue.
Last edited by Zidomo : 12-16-10 at 03:28 AM.
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Unread 12-14-10, 04:36 PM  
VgerAN
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The current expectation is that you should indeed reduce the value of hit if the analyzer tool you're using doesn't do that for you, which it should. Pawn values stats the way you tell it to (ignoring the built-in scales for a moment). The tool told Pawn that hit was worth more than 0, so it's valuing it at more than 0.

Excess hit isn't entirely worthless. Eventually you're going to replace an item that has a bunch of hit on it and you'll want that hit rating, or maybe you'll want it for the next tier of content where the hit cap is higher. When I'm around the cap I tend to give hit a fairly low value, but never zero.

The idea to give a second-best stat suggestion at the reforger if the best stat is hit (or expertise) is a good one. I'll look into that for a future version—it might be a little complicated, but it's certainly doable, and would be a nice addition to the warning that's already present about reforging AWAY hit rating.
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Unread 12-14-10, 04:03 AM  
potatoboy
A Kobold Labourer

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I'm using a custom value set from Zeherah's Hunter DPS Analyzer, and Pawn seems to be acting a little funny with it.

It doesn't seem to consider Hit Cap. I'm over cap, and it's being weighed as my number 1 secondary stat since it would be if I were under cap.

Example, At the reforging UI, I'm getting suggestion to reforge into hit as opposed to Crit unless the item already has hit.

Is there the ability to have Pawn not consider Hit if I'm currently over the cap or at least if the #1 reforge stat is Hit, then add an "or XXXX if hitcapped" addendum to the suggestion as the second highest stat.

I could also change the Hit value when exporting to Pawn to 0, since it would be useless, but I'm wondering if there's a more elegant solution.
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Unread 12-13-10, 07:30 PM  
elaundar
A Kobold Labourer

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Ah, cool - I might have been over thinking the +%% values a bit. I tend to be extra cautious, especially when first leveling in an expansion as existing base/actual values sometimes sandwich the new items value.
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Unread 12-13-10, 05:06 PM  
VgerAN
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Re: Re: Arrow and Coin icons

Originally posted by Zidomo
Yes, those overlays are not 100% solid yet. Same problem here.
Thanks for the links. I've also noticed that occasionally for me I get overlays on all but the first quest I open in a session. I'm still of course looking to solidify this feature soon.
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Unread 12-13-10, 05:05 PM  
VgerAN
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Originally posted by Decabah
After visiting the reforging NPC, a message prints to chat that the Blizzard_ReForgingUI has loaded and then I'm unable to click any spell in my book (such as Disenchanting, etc).
Sorry for the trouble. I'm still looking into this when I have time and hope to have a fix soon.
Last edited by VgerAN : 12-13-10 at 05:07 PM.
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Unread 12-13-10, 04:55 PM  
VgerAN
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Originally posted by elaundar
But, I was thinking the tool tips could map an item to a scale include it as well. If I had 2 scales and 2 Equipment Sets, then I would like to see 3 lines on the tool tip (current, item using first scale compared to item in first equipment set, and 2nd to second.)
I getcha here. I decided that for 1.5 the thing that would probably help the most people to start out would be to have it be based on simply the highest-value item you have in your currently equipped gear and all of your equipment sets. In the future it might be nice to lock a scale to an equipment set and then I can start doing stuff for people like you (and me).

EDIT: Oh, and just in case we're not clear on something, the +XX% upgrades listed on tooltips are based on your best gear out of what you're currently wearing AND all of your equipment sets, not just what you're currently wearing. That number shouldn't be wrong just because you're currently in your PVP boots as long as your equipment sets are stored in the built-in equipment set manager. (In Outfitter, for example, you have to click the little (W) icon to add them to the game's built-in equipment set manager.)
Last edited by VgerAN : 12-13-10 at 05:07 PM.
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Unread 12-13-10, 02:55 AM  
Zidomo
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Re: Arrow and Coin icons

Originally posted by Gravedancer
I am having trouble with the green upgrade arrow and the coin icons showing up on my wife's pc. She has an exact copy of my addons folder (as that is how I keep her up to date). She has the exact same options set as me, but they will show up on my qst turn ins, but not hers.
Yes, those overlays are not 100% solid yet. Same problem here.

Difference being: the overlays _only_ disappear from quest loot frame rewards when LootLink (which provides no overlays) is active. Disable that mod & relog the Pawn overlays reappear. 100% reproducible.

Other mods that provide quest loot frame overlays--such as VipQuester & VendorBait--have no issue with LootLink (or themselves).
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Unread 12-12-10, 11:06 PM  
Moxie
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After visiting the reforging NPC, a message prints to chat that the Blizzard_ReForgingUI has loaded and then I'm unable to click any spell in my book (such as Disenchanting, etc).

I receive this message (and a bunch more when I use my keybinds):

Code:
1x <event>ADDON_ACTION_BLOCKED:AddOn 'Pawn' tried to call the protected function 'CastSpell()'.
<in C code>: in function `CastSpell'
Interface\FrameXML\SpellBookFrame.lua:410: in function `SpellButton_OnClick':
<string>:"*:OnClick":4: in function <[string "*:OnClick"]:1>

  ---
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