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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 207,458 |
Favorites: | 793 |
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Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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septor |
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Taffu |
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04-10-08, 05:04 PM | ||
A Flamescale Wyrmkin
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septor |
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04-10-08, 05:34 PM | |
A Kobold Labourer
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Nice, new update :P ..yay <3 ..
Gonna install it RIGHT NOW! Anyways.. I was wondering.. Since you're - as far as i can understand - using Ace libraries.. Are you then planning on releasing your addons on the wowace site? .. so it will work along with WAU? |
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Kazie |
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04-10-08, 05:43 PM | |
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Em, seems I got almost everything screwed up this time, I logged in in the morning to test (didnt got time to do last night) but got everything except money broken, and what I got is:
Interface\AddOns\SLDataText\Modules\Durability.lua:321: bad argument #2 to 'SetFormattedText' (string expected, got nil) Interface\AddOns\SLDataText\Modules\Latency.lua:241: bad argument #2 to 'SetFormattedText' (string expected, got nil) Interface\AddOns\SLDataText\Modules\Memory.lua:364: bad argument #2 to 'SetFormattedText' (string expected, got nil) Interface\AddOns\SLDataText\Modules\XP.lua:342: bad argument #2 to 'SetFormattedText' (string expected, got nil) Interface\AddOns\SLDataText\Modules\Mail.lua:403: bad argument #2 to 'SetFormattedText' (string expected, got nil) Interface\AddOns\SLDataText\Modules\Clock.lua:324: bad argument #2 to 'SetFormattedText' (string expected, got nil) Interface\AddOns\SLDataText\Modules\Bags.lua:457: bad argument #2 to 'SetFormattedText' (string expected, got nil) Interface\AddOns\SLDataText\Modules\Friends.lua:390: bad argument #2 to 'SetFormattedText' (string expected, got nil) Interface\AddOns\SLDataText\Modules\Framerate.lua:241: bad argument #2 to 'SetFormattedText' (string expected, got nil) Interface\AddOns\SLDataText\Modules\Guild.lua:461: bad argument #2 to 'SetFormattedText' (string expected, got nil) Is it a locale-relative problem? EDIT: Seems I got something wrong with the color table, but I fixed them, the error continues. EDIT#2: maybe I got the problem, e.g Friends.lua: 390 self.text:SetFormattedText("%s%s|r %s%s|r", color2, db.basetext, color1, self.fonline) argument #2 is "color2", which is SLDataText.btColor, see core.lua, we found db.btColor = colorlist[value] and self.btColor = SLDataText.ColorTable[client][db.btColor] on default settings we see the color value are displayed and stored in WTF as English (in my SV it's "Hunter"), that's the "colorlist[value]"? so we may get self.btColor/SLDataText.btColor using SLDataText.ColorTable["zhCN"]["Hunter"], that's a nil so we got the "string expected, got nil" error, again a color table issue. Guess this may occur on other non-enUS/GB client too. Suggestion: using locales to convert class names (colortable index) to local client string to avoid, seems the class-relative strings in locales does not work on this. (I'm not quite familiar to coding and lua, just my personal judgement)
Last edited by digmouse : 04-10-08 at 06:50 PM.
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04-10-08, 07:42 PM | ||
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Taffu |
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04-10-08, 11:26 PM | ||
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digmouse |
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04-11-08, 04:45 AM | |
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v1.11 (updated this morning) added ZoneText and Coords plugins and applied the fix Digmouse provided for the zhCN and zhTW locale tables in Colors.lua that was causing errors.
Eep...it seems possible that the ZoneText isn't properly updating when changing zones/subzones I'll fix this as soon as I can.
Last edited by Taffu : 04-11-08 at 05:46 AM.
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Taffu |
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04-11-08, 09:38 AM | |
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And seems there's a confilict with SimpleMinimap, every time I log in the default zone text header frame shows, though I've disabled it in SMM.
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digmouse |
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04-11-08, 10:16 AM | ||
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Try making sure both simpleMinimap and SLDT have the options to hide it set to "true" and see if this fixes the problem. If not, I'll just remove that functionality from the SLDT addon. I included it for people that don't use Minimap addons to have the option to hide it. |
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Taffu |
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04-11-08, 09:54 PM | |
A Flamescale Wyrmkin
Forum posts: 130
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I have ideas for the Gold and Experience modules.
Gold On mouse over .. 1) .. display the total amount of gold you have across all characters. 2) .. display the amount of gold you have gained and/or lost during the current session. Experience On mouse over .. 1) Display the amount of experience you have gained during the current session. |
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septor |
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04-12-08, 08:46 AM | |
A Kobold Labourer
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Hmm...
Will it be possible to make the guild tooltip sort by highest rank ontop of the list? .. it's a bit annoying that you have to change it in the guild window everytime you relog/logon Furthermore Zonetext keeps turning on the Location bar on SimpleMinimap kinda wierd.. think it's a bug
Last edited by Kazie : 04-12-08 at 09:07 AM.
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Kazie |
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04-12-08, 11:23 AM | ||
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Taffu |
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04-12-08, 04:10 PM | |
A Kobold Labourer
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The off-the-screen tooltips when plugins are on the left side of the screen still persists with 1.12. This never happened with SLCore, if that helps.
Please fix this when you can Makes my Guild/Friends tooltips unusable ><
Last edited by Pheary : 04-12-08 at 04:11 PM.
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Pheary |
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04-12-08, 05:38 PM | ||
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Taffu |
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