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Updated: 03-20-21 07:13 AM
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Zork UI.
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Classic Patch (1.13.7)
Updated:03-20-21 07:13 AM
Created:09-03-19 01:48 PM
Downloads:3,540
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Categories:Plug-Ins & Patches, Classic - General, Minimalistic Compilations

Zork UI - Classic Redux

Version: 1.9r2
by: cocovanana [More]

As I don't play classic, expect very limited support and/or updates. If anyone wants to pick it up, feel free!

Intro

This is my personal fix/port of Zork's interface for Classic. Of course, all credit goes to Zork for his awesometastic Zork UI which I fell in love with in Legion, and to Tukz for fixing oUF and making it work in Classic.
All documentation and FAQs can be found in the BfA version page.

Zork himself started updating his UI for Classic! Find his work here: Zork UI Classic (currently wip).

I've also added a couple addons of my own that I built specifically to use with this UI!


Please note that like on the original version, all of the config is done in Lua, so be ready to dig in!
Install
Backup your Interface folder.
Download zip and unzip it into your World of Warcraft folder (only Interface folder).

Addon list
  1. aBag
  2. aComboPoint
  3. aSCT
  4. aSimplePrice
  5. ClassicCastbars**
  6. Immersion
  7. NameplateSCT
  8. oUF (Classic fix by Tukz)*
  9. oUF_Simple*
  10. oUF_SimpleConfig
  11. rActionBar*
  12. rActionBar_Zork
  13. rBuffFrame
  14. rBuffFrame_Zork
  15. rButtonAura
  16. rButtonAura_Zork
  17. rButtonTemplate*
  18. rButtonTemplate_Zork
  19. rChat*
  20. rCombatText
  21. rEmote
  22. rError
  23. rFilter
  24. rFilter_Zork
  25. rLib*
  26. rMinimap*
  27. rRaidManager
  28. rSellPoor
  29. rStatusButton*
  30. rTooltip
  31. SortBags
*These are the addons that I edited, either to fix them for classic or to provide some extra functionality.

**ClassicCastbars is using an old version that I modified, as it still works I don't plan on updating it - as I'd need to refactor my changes with the newest version, since now they break it.[/indent][/color]
Other recommended addons
  1. DejaClassicStats
  2. Doom_CooldownPulse
  3. QuestFrameFixer
  4. QuestIconDesaturation
  5. QuestXP
  6. WeaponSwingTimer

Layout/config notes

I've changed the configuration for most of Zork's addons to fit my personal tastes. You can still use Zork's original configuration, just make sure to disable absorb/extra/alternativepower bars). What I changed:
  • Removed buff frame and put the buffs and debuffs on the player frame. (just delete/disable aBuffHide to re-enable the buff frame)
  • Flipped the cast bar to not clip with buffs/debuffs.
  • If you use RealMobHealth, target frame will show absolute hp for known entities, will be empty otherwise.
  • Moved party frames to be beneath the player.
  • Added party buff frames only for player-casted buffs shorter than 1 minute (aka for hots) - they're inside the health bar.
  • Bundled an edited version of ClassicCastbars so that target/nameplate castbars match the ui theme.
  • I included LibClassicDurations inside oUF to provide buff/debuff durations.
  • Shrank nameplates and pet frames vertically.
  • Made NameplateSCT text bigger.
  • Made the rStatusButton show always when not in combat, or show in combat while pressing mod keys. Also removed the first line for extra minimalism.
  • I removed the fonts folder too, since I like the default ones better.
  • Skill bars 4 and 5 are made really tiny and moved to be besides the minimap.
  • Aura duration spinner is inversed (for me it's more natural this way).
  • Combo points / Alternative power and such don't exist as in retail, so I removed them. I wrote a simple addon for combo points, aComboPoint which is included in the package.
Some addons from Zork's original package are missing; either I didn't like them (like rCompassCastbar or rDamageFont), or simply won't work / take care of non-existant features (like rTalkingHead or rObjectiveTracker).

What's not tested?
Basically, raids and shape-shifting druids (especially cat combo points). I hope both work, but I haven't had the chance to try any of them yet.

[*]1.9r2 Upgraded to game version 1.13.7, updated SortBags, and re-enabled rBuffFrames.[*]1.9 Updated aBag to v1.8.0 (keyring), aComboPoint to v1.3 and ClassicCastbars to v1.2.2.[*]1.8 Major bug fixes.[*]1.7 Fixed problems with raid tags, and added support for target/nameplate/boss aura durations using LibClassicDurations[*]1.6 Added aSCT, added integration of RealMobHealth, and bundled in an edited version of ClassicCastbars. Updated aBag to v1.7.[*]1.5 Updated aBag to v1.5, fixing even more bugs and adding support for bank bags![*]1.4 Updated aBag to v1.4, fixing many many bugs![*]1.3 Updated aBag to v1.3, adding ammo/profession bag support.[*]1.2: Updated aBag to v1.2, which fixes major bugs, and added SortBag to enable sort functionality on aBag.[*]1.1: Added aBag to the package.[*]1.05: Updated aSimplePrice to v1.1.[*]1.04: Fixed party frames clipping with pet debuff frame. Added aSimplePrice to the package.[*]1.03: Added pet happiness dot.[*]1.02: Updated aComboPoint to v1.1.[*]1.01: Fixed group growth direction.[*]1.0: Initial build.
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Unread 09-04-19, 04:29 AM  
zork
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Nice one.

Now I can download it and run a diff. Or do you have that already?

I will update my addons and commit them here: https://github.com/zorker/rothui/tree/master/wowc1.0
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Last edited by zork : 09-04-19 at 08:15 AM.
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Unread 09-04-19, 08:26 AM  
trincasidra
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Hey, thanks! Really nice to hear from you!

I don't have a diff, since I've basically been using and tinkering with it since Legion for my personal use, so I never really thought on posting it anywhere until some guild mates asked me about it.

You can run the diff, or if you prefer I can also fork from the GitHub project, whatever suits you best.
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Unread 09-04-19, 09:47 AM  
zork
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I will just diff your changes then to get an idea. Thankfully you did most of the updates already.
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Unread 09-04-19, 10:36 AM  
trincasidra
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Okay! Yeah, most of the changes actually were just disabling things that no longer exist, or are no longer supported.
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Unread 09-05-19, 06:09 AM  
Seaviy
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Hey! Many thanks for giving the opportunity to play classic with favorite and lovely ui, really missed updates for retail.
But I ran into some problems: buff frame near minimap not working, buff near player and target unitframe overlap with texts.
Also I also always wanted to ask if it is possible to hide or sort the add-on icons near the map. Zork’s minimap style looks so good that I don’t want to spoil it with an abundance of icons around. And I could not find where I can change the player/target unitframe length in config
Many thanks again for the work guys!
Last edited by Seaviy : 09-05-19 at 06:11 AM.
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Unread 09-05-19, 07:52 AM  
trincasidra
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Originally Posted by Seaviy
....
Hey! Nice to hear! On your comments:
  • Blizzard buff frame is intentionally disabled. You can re-enable it by disabling/deleting the aBuffHide addon.
  • For player/target buffs overlapping with UF, are you using ultra-wide or non-standard resolution? I can't reproduce this with any of the 4:3 or 16:9 resolutions (I play at 4k, so high resolutions shouldn't be a problem either). It shouldn't, but maybe toying with "ui scale" under system>advanced maybe helps?
  • For Minimap buttons, afaik each addon creates it's own frames, so usually they'll have an option to show/hide the Minimap button. In any case, you can use addons like MBB to do it for you. I may be mistaken, but I believe addon icons aren't hidden in BfA version either.
  • For untiframe configs, go into oUF_SimpleConfig, and you'll have a .lua file for each frame (ie player.lua), you want to edit the size and point parameters there.
Last edited by trincasidra : 09-05-19 at 07:52 AM.
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Unread 09-05-19, 11:47 AM  
zork
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@cocovanana
I started updating the addons. You can check the git if you need it.
Git: https://github.com/zorker/rothui/tree/master/wowc1.0
Commits: https://github.com/zorker/rothui/commits/master/wowc1.0
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Unread 09-05-19, 01:16 PM  
trincasidra
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Originally Posted by zork
...
Nice! I'm already seeing juicy stuff, namely questwatch and threat colors
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Unread 09-07-19, 03:47 AM  
zork
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@Coco
I released Zork UI Classic in case you want to check it:
https://www.wowinterface.com/downloa...UIClassic.html

I am eager to see what you come up with your bag addon. Keep up the good work!
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Unread 09-08-19, 05:42 PM  
trincasidra
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Originally Posted by zork
...
Nice! Really want to see that finished (will use it for sure!)

By the way, I'm updating this with the bag addon I've worked over the weekend, I really love the final result, check it out if you want!
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Unread 09-29-19, 04:18 AM  
Zubaj
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Hey, nice UI! Are there any plans for a enemy castbar? Or can you suggest an Addon for this? Thanks!
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Unread 09-30-19, 04:22 AM  
trincasidra
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Originally Posted by Zubaj
Hey, nice UI! Are there any plans for a enemy castbar? Or can you suggest an Addon for this? Thanks!
Hi! The API doesn't give info about non-player casts, so there's no plan to implement it myself. You can check ClassicCastbars, which basically parses the combat log to create the castbars (although it can't differentiate between ranks). I'm checking if I can reskin that to match with this UI.
Last edited by trincasidra : 09-30-19 at 04:54 AM.
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Unread 09-30-19, 05:09 AM  
Zubaj
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Thanks for the answer! Would be nice if you find time to reskin
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Unread 09-30-19, 08:41 AM  
jamong
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simple good ui!

I want to see the level of the unit frame. How can I change it?
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Unread 09-30-19, 10:52 AM  
trincasidra
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Re: simple good ui!

Originally Posted by jamong
I want to see the level of the unit frame. How can I change it?
You'll need to check which "tags" the frame you want to change is using (for example in oUF_SimpleConfig/target.lua), and then either add an already existing tag (like oUF's [level]), or create your own in the tags.lua file.

Originally Posted by Zubaj
Thanks for the answer! Would be nice if you find time to reskin
No problem! I ended up working on it during the day, so I uploaded a new version with that, as well as adding RealMobHealth support, please try it out!
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