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WOTLK Patch (3.4.1)
WOTLK (3.4.0)
Updated:04-04-23 07:21 PM
Created:unknown
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Categories:Death Knight, WOTLK Classic

Rune-It-All  Popular! (More than 5000 hits)

Version: 3.4.2
by: Cralor [More]

Description

Rune-It-All adds more features and functionality to Blizzard's rune frame, including size, movement, transparency, cooldown text, various art styles, and more.

Rune-It-All does the following:

  • Allows you to scale the size of the runes
  • Allows you to change the transparency in and out of combat
  • Allows you to unlock and lock the runes so that you can move them around
  • Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
  • Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
  • Allows you to move the runes individually
  • Has custom cooldown text (includes several options along with it)
  • Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
  • Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
  • Allows you to configure how the rune bar acts when you enter a Vehicle
  • And more...

Notes
  • Options can be accessed by typing /ria, /runeitall or /rune-it-all (or accessing the Interface Options)
Credits

Thank you to these people who gave the knowledge and insight to keep me on the right track:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv, Parnic, Yivry

Source
https://github.com/cralor/rune-it-all

3.4.2
----------
bug fixes for API updates

3.4.1
----------
bug fixes for death runes and alpha OOC support being 0 with cd text active

3.4.0
----------
initial wotlk build

8.0.1
----------
Updated for BfA 8.0.1
- Bug fixes with RUNE_POWER_UPDATE & initial login

7.3.0
----------
Updated for Legion 7.3.5
- Bug fixes & compatibility updates
- Added new feature to display Rune Type based on current Talent Spec

7.0.0
----------
Updated for Legion
- Rewrote the entire AddOn
- New expansion, same taste... same features
- Because runes are now "Death" style by default, created option to modify this if you want Blood, Unholy, or Frost for nostalgia
- Added the new Death rune default Blizzard style art as an option
- Support for 7th rune (Frost spec)

3.2.2
----------
Updated for Mists of Pandaria
- Fixed Pet Battle compatibility issues

3.2.1
----------
ToC update

3.2.1
----------
Have I really fixed the Death Rune issue?!

3.2 BETA
----------
TOC bump for latest patch compatibility
Fixed Vehicle entering / exiting issues
New experimental feature: change rune CD alpha (give feedback!)

3.1.1
----------
Another attempt at fixing exiting vehicle bug
Fixed package name error

3.1
----------
Remove debug code
Fix some comments
Included license txt this time around
New feature: choose how Rune-It-All acts when entering vehicles
Attempt at fixing exiting vehicle errors

3.0
----------
New features:
- Padding
- "OCC Rune Sensing"
- Individual Rune Moving
- Custom Cooldown Text

2.6.6
----------
Fixed YssDrop complications - Please update your YssDrop too!
Added new license file

2.6.5
----------
More attempts at fixing the rune issues!

2.6.4
----------
Forgot a :Show() call somewhere in there :)

2.6.3
----------
Unregister Blizzard Events! Stop fiddling with my code!

2.6.2
----------
Embed Portfolio! yay!

2.6.1
----------
Include Portfolio... d'oh!

2.6
----------
AddonLoader support - delayed
ToC reflected to show support for Patch 3.3
Fixed Death and Loading Screen bugs where the runes would reset

2.5.2
----------
Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
----------
Attempt fix at small bug on the default skin

2.5
----------
Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
----------
Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
----------
Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
----------
New changes!!!
Now using Portfolio for options - options frame cleaned up
Cleaned up a lot of the code
Added 2 new layouts

2.1
----------
Fixed vehicle messing up the runes
Runes will now hide when you enter a vehicle and come back to personal settings when you exit

2.0
----------
Complete rewrite of the code. More like 2 times over! :P
Fixed and added Saved Variables
Added customizable transparency, scaling, and unlocking
Credits: slakah, _chloe, zeksie, and akryn

1.2
----------
Fixed folder issue.

1.1
----------
Added vertical/horizontal orientation options.
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
3.4.1
257kB
Cralor
09-10-22 01:48 PM
3.4.0
257kB
Cralor
09-08-22 08:20 PM


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Unread 08-17-09, 03:58 PM  
Cralor
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I will take a look at the Pitbull issue shortly.

Also, each talent tree has there own proc. to obtain a Death Rune.

Blood: Obliterate and Death Strike will create a Death Rune. Tested both; causing issues.

Frost: Works.

Unholy: Works.
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Last edited by Cralor : 08-17-09 at 05:15 PM.
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Unread 08-06-09, 05:05 PM  
iamtheomen
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Originally posted by ubermonkey
Disabling the runes module in Pitbull 4.0 doesn't work. Is this a Pitbull problem or yours? I like your addon but I like Pitbull more.
I have the same problem, I moved from pitbull 3 to 4 and now runemover doesn't work, i get the X to show where the runes are(when unlocked) but i can't do anything.

if i disable pitbull works fine, i've tried disable the runes module in pitbull and it make now difference

any ideas?
Last edited by iamtheomen : 08-06-09 at 05:07 PM.
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Unread 08-05-09, 12:49 PM  
Cralor
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What layout are you using?
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Unread 08-05-09, 10:10 AM  
Azgrim
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After being in a vehicle the runes no longer show any cooldown graphic until I reloadui.
Last edited by Azgrim : 08-07-09 at 07:01 PM.
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Unread 08-05-09, 09:52 AM  
Cralor
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I'll do some testing using Pitbull. My addon just modifies the Blizzard code so Pitbull is probably disabling that. I'll also take a look at Blood Tap.
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Unread 08-05-09, 12:20 AM  
ubermonkey
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Originally posted by boost
Trying this addon out - unfortunately it seems to conflict with Pitbull 4.0.
If I enable Pitbull, no icons display for RM. I can still see the white X anchor, but can't move it.
As soon as I disable pitbull, it works great.
Originally posted by Cralor
That is because Pitbull has it's own rune frame. Try disabling that part and try RuneMover again.
Disabling the runes module in Pitbull 4.0 doesn't work. Is this a Pitbull problem or yours? I like your addon but I like Pitbull more.
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Unread 07-27-09, 10:07 AM  
Cralor
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I'll have to do some testing with the Blood Tap. Currently, with an Unholy spec, the Death Rune talent proc works perfectly fine.
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Unread 07-26-09, 11:36 PM  
Dannyll
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Re: Rune Image Bug

Thanks for clarifying. I have not received this issue before. It might be because I do not have the Blood Tab spell. Does it only occur with the Blood Tab spell? I'll see what I can do.
Aye, as far as I could tell, it happens whenever a rune, any rune, is turned into a death rune. Using Blood Tap is the easiest way to activate one death rune, though I seem to recall that there are some talents that have a chance to, if they proc, also create a death rune.

I would wager, an amateur's opinion, that the addon just gets a bit confused when a rune is converted to a death rune and it tries to change the image and just ends up converting more than one and not the one it was suppose to.
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Unread 07-25-09, 11:20 AM  
Cralor
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Originally posted by boost
Trying this addon out - unfortunately it seems to conflict with Pitbull 4.0.

If I enable Pitbull, no icons display for RM. I can still see the white X anchor, but can't move it.

As soon as I disable pitbull, it works great.
That is because Pitbull has it's own rune frame. Try disabling that part and try RuneMover again.
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Unread 07-25-09, 09:50 AM  
boost
A Kobold Labourer

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Trying this addon out - unfortunately it seems to conflict with Pitbull 4.0.

If I enable Pitbull, no icons display for RM. I can still see the white X anchor, but can't move it.

As soon as I disable pitbull, it works great.
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Unread 07-25-09, 09:43 AM  
Cralor
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Re: Re: Re: Rune Image Bug

The unit frame art is from Vector UI. You can find it here on WoWInterface.

Originally posted by Dannyll
Sorry this took such a long time, been busy elsewhere in life. I downloaded the new version but the issue still seems to persist. To make sure, I removed any Runemover saved variables from my WTF folder but did not seem to help. I left the Runica layout alone this time and did tests on default, beta runes, and enhanced beta runes.

Don't have such wealth of knowledge of how addons work, but I found it seems like the problems occurs only when death runes are used. The skins seem to want to revert back to the Default skin. In all cases, when death runes were produced, by say using Blood Tab, the death runes would a) appear in numbers of 3+, some which looked like the default skin and some which looked like the skin currently being used.

After combat ended, the runes would turn back to normal, except might still look like the default skin.

I took some screenshots this time, to help you have a look;

With Default runes, after hitting Blood Tab:
During battle.
With Default runes, after battle:
Runes have reset.

With En. Beta runes, after hitting Blood Tab:
During battle.
With En. Beta runes, after battle:
Runes have reset.

Hope this helped.
Thanks for clarifying. I have not received this issue before. It might be because I do not have the Blood Tab spell. Does it only occur with the Blood Tab spell? I'll see what I can do.
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Last edited by Cralor : 07-25-09 at 09:44 AM.
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Unread 07-25-09, 06:20 AM  
Deadlycuts
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Originally posted by amdfaizal
hello. its a nice addon for DK yet simple.
can i ask u what addon u use for the potrait?
black frame, its yummy
or someone here know where to get that?

http://s.wowinterface.com/preview/pvw29497.jpg
yeah i wish to know this too
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Unread 07-24-09, 03:27 PM  
amdfaizal
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hello. its a nice addon for DK yet simple.
can i ask u what addon u use for the potrait?
black frame, its yummy
or someone here know where to get that?

http://s.wowinterface.com/preview/pvw29497.jpg
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Unread 07-24-09, 01:26 AM  
Dannyll
A Kobold Labourer

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Re: Re: Rune Image Bug

Originally posted by Cralor
I've tried to reproduce the issue but was unable to. Can you elaborate any further? Thanks.
Sorry this took such a long time, been busy elsewhere in life. I downloaded the new version but the issue still seems to persist. To make sure, I removed any Runemover saved variables from my WTF folder but did not seem to help. I left the Runica layout alone this time and did tests on default, beta runes, and enhanced beta runes.

Don't have such wealth of knowledge of how addons work, but I found it seems like the problems occurs only when death runes are used. The skins seem to want to revert back to the Default skin. In all cases, when death runes were produced, by say using Blood Tab, the death runes would a) appear in numbers of 3+, some which looked like the default skin and some which looked like the skin currently being used.

After combat ended, the runes would turn back to normal, except might still look like the default skin.

I took some screenshots this time, to help you have a look;

With Default runes, after hitting Blood Tab:
During battle.
With Default runes, after battle:
Runes have reset.

With En. Beta runes, after hitting Blood Tab:
During battle.
With En. Beta runes, after battle:
Runes have reset.

Hope this helped.
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Unread 07-23-09, 01:26 PM  
Cralor
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Okay I found that issue and is has been fixed.

I've also added new layouts and art choices.


Known Issue:

It seems that after fighting with a mob using the Runica layout and afterward switching layouts, the overlay will stay.

This does not seem to be a big issue as most of the time you will choose a layout, and then play with it. And Runica is only one of the choices. I'll see if I can get a fix but I won't be specifically trying to fix that right now. If it seems to be a big issue with some of you, then I can work on it earlier.
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Last edited by Cralor : 07-23-09 at 01:29 PM.
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