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BfA content patch (8.2.5)
Updated:10-17-19 05:49 PM
Created:05-15-16 07:14 PM
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Categories:Action Bar Mods, Combat Mods, Data Broker, Battle for Azeroth Beta
8.2.5

GSE: Gnome Sequencer - Enhanced - Advanced Macros  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 2.4.23
by: TimothyLuke [More]

GSE allows you create a sequence of macros to be executed at the push of a button. Like a /castsequence macro, it cycles through a series of commands when the button is pushed. However, unlike castsequence, it uses macro text for the commands instead of spells, and it advances every time the button is pushed instead of stopping when it can't cast something. This means if a spell is on cooldown and you push the button it will continue to the next item in the list with each press until it reaches the end and starts over. It comes with an editor and everything you need to get started.

GSE2 is a complete rewrite of GSE. The video below has a summary of the UI changes.

https://www.youtube.com/watch?v=ox9d0vjdACE


For more information on the changes in GSE2 see GSE2 Screenshots

Features

  • Sequential, Priority and Internal loop Macro Templates
  • In-game Editor
  • Import Macros fro the www.wowlazymacros.com website
  • Syntax Highlighting
  • Share Macro In-game
  • Macro Debugger
  • Macro Recorder
  • Translate Macros (Optional Dependency)
  • Starter Sample Macros Included (Build upon example macros)
  • Enable/Disable various options/annoyance fixes (use trinkets, error sounds, require target, etc.)
  • And more...

GSE2: Gnome Sequencer Enhanced
2.4.23 (2019-10-17)
Full Changelog Previous releases
  • Patron and TOC updates
  • #606 Clear KeyBindings
  • #605 Under 10 macro
  • #605 MotW Druid Buff Macro
  • #603 Classic Starter Lock Macro update
  • #587 Rank string formatting
  • #587 Localisation of "Rank" to allow "Rang" for German clients etc
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.3
803kB
08-23-16 05:39 PM
Addon


Archived Files (9)
File Name
Version
Size
Author
Date
2.4.22
401kB
TimothyLuke
10-11-19 02:49 AM
2.4.21
400kB
TimothyLuke
10-01-19 03:58 PM
2.4.20
400kB
TimothyLuke
09-26-19 07:06 PM
2.4.19
400kB
TimothyLuke
09-18-19 05:32 PM
2.4.18
400kB
TimothyLuke
09-16-19 04:58 AM
2.4.17
398kB
TimothyLuke
09-06-19 10:07 AM
2.4.16
397kB
TimothyLuke
09-01-19 04:32 PM
2.4.15
397kB
TimothyLuke
08-29-19 05:08 PM
2.4.14
378kB
TimothyLuke
08-19-19 05:51 AM


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Unread 10-06-18, 01:52 PM  
TimothyLuke
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Hit Edit - Then the Delete button is there. As delete is permanent its an extra safety measure.
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Unread 08-22-18, 01:14 PM  
Industrial
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Why can't I delete macros?

All these tabs and buttons and none to delete one out of the list ....
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Unread 11-18-17, 06:17 PM  
BrewmasterRysu
A Kobold Labourer

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GSE Prompting about Macros

I've been picking through some settings and I haven't been able to find it. Google didn't give me much either, so I thought I'd post here.

If I use GSE for a macro of a particular spec (Monk), but don't use it for others, when I am playing those specs it'll say that there aren't any macros loaded. It does this literally every single time I interact with any menu item anywhere. Open Talents, "you have no macros loaded". Spellbook, "you have no macros loaded".

Can I turn this off? If so, where at?

Thanks a bunch, love the add-on, great job.
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Unread 03-13-17, 12:50 PM  
Fuuga
A Kobold Labourer

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Question

Hello!,

I'm reaaaally new to this, just started using it today, and was wondereing if there's a way to set priority to a skill.. ie. I want to cast Bloodthirst always that I press the macro button, if that's not available or can't be casted, then move to the second skill in the macro, and like that. Instead of simply rotating.

Can this be done? how?

Thanks!
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Unread 02-18-17, 05:32 AM  
Argentus
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Reporting an error

Hello,

I though you would like to know this.

Best Regards

Date: 2017-02-18 11:22:37
ID: 3
Error occured in: Global
Count: 90
Message: ..\AddOns\GSE\API\StringFunctions.lua line 46:
bad argument #1 to 'gsub' (string expected, got table)
Debug:
[C]: gsub()
GSE\API\StringFunctions.lua:46: UnEscapeString()
GSE\API\StringFunctions.lua:34: UnEscapeTable()
GSE\API\StringFunctions.lua:8: UnEscapeSequence()
GSE\API\Events.lua:102: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:145:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:145
[string "safecall Dispatcher[2]"]:4:
[string "safecall Dispatcher[2]"]:4
[C]: ?
[string "safecall Dispatcher[2]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
Locals:
None
AddOns:
AccurateTime, vv1.9
Swatter, v7.3a.5701 (TasmanianThylacine)
WowheadLooter, v60014
Ace3, v
AceGUI30SharedMediaWidgets, v
AceGUI30SpellEditBox, v
ACP, v3.4.30
Altoholic, vr177
Archy, v7.1.0.8
Armory, vv14.1.0
ArmoryGuildBank, vv14.1.0
AskMrRobot, v48
AucAdvanced, v7.3a.5701 (TasmanianThylacine)
AucFilterBasic, v7.3a.5701 (TasmanianThylacine)
AucFilterOutlier, v7.3a.5701.5459(7.3a/embedded)
AucMatchUndercut, v7.3a.5701.5585(7.3a/embedded)
AucStatHistogram, v7.3a.5701 (TasmanianThylacine)
AucStatiLevel, v7.3a.5701 (TasmanianThylacine)
AucStatPurchased, v7.3a.5701 (TasmanianThylacine)
AucStatSales, v7.3a.5701.5598(7.3a/embedded)
AucStatSimple, v7.3a.5701 (TasmanianThylacine)
AucStatStdDev, v7.3a.5701 (TasmanianThylacine)
AucStatWOWEcon, v7.3a.5701.5613(7.3a/embedded)
AucUtilAHWindowControl, v7.3a.5701.5575(7.3a/embedded)
AucUtilAppraiser, v7.3a.5701.5666(7.3a/embedded)
AucUtilAskPrice, v7.3a.5701.5599(7.3a/embedded)
AucUtilAutoMagic, v7.3a.5701.5686(7.3a/embedded)
AucUtilCompactUI, v7.3a.5701.5694(7.3a/embedded)
AucUtilEasyBuyout, v7.3a.5701.5576(7.3a/embedded)
AucUtilFixAH, v7.3a.5701 (TasmanianThylacine)
AucUtilItemSuggest, v7.3a.5701.5651(7.3a/embedded)
AucUtilPriceLevel, v7.3a.5701.5633(7.3a/embedded)
AucUtilScanButton, v7.3a.5701.5631(7.3a/embedded)
AucUtilScanFinish, v7.3a.5701.5588(7.3a/embedded)
AucUtilScanProgress, v7.3a.5701.4979(7.3a/embedded)
AucUtilScanStart, v7.3a.5701.5347(7.3a/embedded)
AucUtilSearchUI, v7.3a.5701.5672(7.3a/embedded)
AucUtilSimpleAuction, v7.3a.5701.5654(7.3a/embedded)
AucUtilVendMarkup, v7.3a.5701.4828(7.3a/embedded)
Auctionator, v4.0.16
Babylonian, v5.1.DEV.332(/embedded)
BadBoy, vv7.1.152
BadBoyCCleaner, vv7.1.1
BadBoyGuilded, vv7.1.2
BadBoyHistory, v
BadBoyLevels, vv7.1.1
Bartender4, v4.7.6
BaudBag, v7.0.2
BeanCounter, v7.3a.5701 (TasmanianThylacine)
CaerdonWardrobe, vv0.38.0
CallbackHandler10, v
CloseUp, v7.1.001
Configator, v5.1.DEV.406(/embedded)
Coordinates, v1.21
DataStore, vr61
DataStoreAchievements, vr44
DataStoreAgenda, vr24
DataStoreAuctions, vr46
DataStoreCharacters, vr37
DataStoreContainers, vr54
DataStoreCrafts, vr75
DataStoreCurrencies, vr33
DataStoreGarrisons, vr19
DataStoreInventory, vr47
DataStoreMails, vr47
DataStorePets, vr40
DataStoreQuests, vr39
DataStoreReputations, vr38
DataStoreSpells, vr28
DataStoreStats, vr27
DataStoreTalents, vr57
DBMArchaeology, v
DBMCore, v7.1.15
DBMCouncilEmpowerTracker, v
DBMDefaultSkin, v
DBMInterrupts, v6.2.0
DBMLDB, v
DBMSpellTimers, v
DBMStatusBarTimers, v
DebugLib, v5.1.DEV.337(/embedded)
ErrorFilter, vv3.1
FishingBuddy, v1.7.12g
GSCore, v200
GSE, v2014
HereBeDragons10, v1.17-release
LibBabbleInventory30, v
LibChatAnims, v
LibDBIcon10, v
LibDualSpec10, vv1.13
LibExtraTip, v5.12.DEV.423(/embedded)
LibPeriodicTable31, vv3.3.0.546
LibSharedMedia30, v3.0-97
LibSink20, v
LibStub, v
LibWindow11, v1.1.15
Outfitter, v5.18.1
Stubby, v7.3a.5701 (TasmanianThylacine)
TipHelper, v5.12.DEV.405(/embedded)
Titan, v5.10.5.70100
BlizRuntimeLib_enUS v7.1.5.70100 <none>
(ck=c75)
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Unread 01-23-17, 11:45 PM  
TimothyLuke
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Re: Modifiers working?

Originally Posted by Flarin
Hi - overall my macros are working great - but modifiers are not firing for some reason.

Perhaps this is due to me holding the macro key down and then tapping and/or holding "alt" for example, but before I dig deeper I would just like to know if modifiers like ALT are working for everyone.
I would check your key bindings. A common one is CTRL is default bound to Pet Action bar.
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Unread 01-23-17, 11:41 PM  
Flarin
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Modifiers working?

Hi - overall my macros are working great - but modifiers are not firing for some reason.

Perhaps this is due to me holding the macro key down and then tapping and/or holding "alt" for example, but before I dig deeper I would just like to know if modifiers like ALT are working for everyone.
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Unread 01-12-17, 04:31 AM  
shazzy
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Re: Re: Problems with 2.0

Originally Posted by TimothyLuke
Originally Posted by xfusionpower
Why did you remove all the old sequences there was nothing wrong with them, is there a way to put them back? The only thing that I wanted was for it to work with the 7.1.5 patch, now you changed the sequences again ....
They are there - When you load in the first time there is a popup asking if you want to load the Sample Macros. If you choose yes they will load. After that if you go to Options - Plugins you can choose to reload them by hitting the sample button.

They are also extremely out of date and current versions (7.1.5) are on the http://www.wowlazymacros.com site. These were written in the Beta prior to 7.0 and are included as samples to get you started. The prefix is also SAM_

As to the Why - Here are all the discussions about why anything happened:
When I hit that sample button, it freezes the whole of my pc and I have to task manager to log off because nothing will click after.
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Unread 01-12-17, 12:38 AM  
TimothyLuke
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Fix for Shaman on Login`

/run GSELibrary[7]["SAM_MC_Surge"].MacroVersions[1].KeyPress = {}
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Unread 01-11-17, 07:52 PM  
TimothyLuke
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Originally Posted by schwappn
Greetings, i am completely new to GS...just installed GS 2.0 to ambitiously create some nice macros...but they are not saved anyways -.-
it is said that its saved, but i cant find them?! same with importing sequences from GSE 1.5...
so what is the hint i am missing? any clues?
It depends a LOT on the macro. For 1.5 macros you need to ensure that you change the Radio button to "GS/GSE1 Legacy" and they have to have a valid specID. Without that they go into Global Macros. Until the next patch you will then need to go to Options - SHow All Macros - close and reopen /gs - Find the Macro - Edit it - change specialisation - save it - go back to options - untick show all macros and reopen /gs.

After the patch the option is show Global Macros and Create button for Global Macros.
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Unread 01-11-17, 07:50 PM  
TimothyLuke
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Re: Problems with 2.0

Originally Posted by xfusionpower
Why did you remove all the old sequences there was nothing wrong with them, is there a way to put them back? The only thing that I wanted was for it to work with the 7.1.5 patch, now you changed the sequences again ....
They are there - When you load in the first time there is a popup asking if you want to load the Sample Macros. If you choose yes they will load. After that if you go to Options - Plugins you can choose to reload them by hitting the sample button.

They are also extremely out of date and current versions (7.1.5) are on the http://www.wowlazymacros.com site. These were written in the Beta prior to 7.0 and are included as samples to get you started. The prefix is also SAM_

As to the Why - Here are all the discussions about why anything happened:
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WowLazyMacros/Curse/GitHub/WowInterface: TimothyLuke

Most Commonly Played Characters:
Huldrych@Dath'Remar
Draik@Nagrand
Last edited by TimothyLuke : 01-11-17 at 08:07 PM.
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Unread 01-11-17, 07:47 PM  
xfusionpower
A Kobold Labourer

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Unhappy Problems with 2.0

Why did you remove all the old sequences there was nothing wrong with them, is there a way to put them back? The only thing that I wanted was for it to work with the 7.1.5 patch, now you changed the sequences again ....
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Unread 01-11-17, 04:38 PM  
schwappn
A Kobold Labourer

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Greetings, i am completely new to GS...just installed GS 2.0 to ambitiously create some nice macros...but they are not saved anyways -.-
it is said that its saved, but i cant find them?! same with importing sequences from GSE 1.5...
so what is the hint i am missing? any clues?
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Unread 01-11-17, 02:50 PM  
TimothyLuke
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Re: Icon

Originally Posted by chimorra
cant change icon of the macro gs 2.0 any clues
nvm found it
Need to change the icon via the /macro interface.
Create Icon in /GSE creates the default ? Icon.
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Unread 01-11-17, 10:55 AM  
infinityz
A Kobold Labourer

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Anytime I reload the UI or restart the game, I have to re-create the icon for my macro made with the in-game editor.
Is it supposed to work this way or there's an option to save the macro somewhere like an xml file same as the old version?

EDIT:

found the issue, delete orphaned macro was selected -.-
Last edited by infinityz : 01-11-17 at 11:48 AM.
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