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Updated: 06-28-11 01:50 PM
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Updated:06-28-11 01:50 PM
Created:07-15-09 02:45 PM
Downloads:8,695
Favorites:37
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Circle Cast  Popular! (More than 5000 hits)

Version: v40200-3.0
by: Nuckin [More]

CircleCast is just what the name suggests, a circular cast bar.

Features:

  • Player Cast Bar
  • Target Cast Bar
  • Pet Cast Bar
  • Player Cast Countdown Timer
  • Target Cast Countdown Timer
  • Player Ping Indicator
  • Customizable via the lua file


Customizing


New in Version 3.0!
In game customization is available with the slash command "/cc"

Bug Reports!
Please leave all bug reports in the designated area in my portal.

Feature Requests!
Please leave all feature requests in the designated area in my portal.

How Can I Donate?
I do not accept donations. This project is an addition to my portfolio for possible job opportunities. All I ask is for your support, understanding, and gratitude.

v40200-3.0 (6/28/11)
-TOC updated for WoW 4.2
-In Game configuration via "/cc" (hooooray)
-Various Geometry errors

v30300-2.5 (12/19/09)
-TOC updated for WoW 3.3

v30200-2.4 (9/16/09)
-Fixed a parenting issue.

v30200-2.3 (9/16/09)
-Fixed a directory name problem.

v30200-2.2 (9/16/09)
-Packaged the addon correctly this time (DOH!)
-Added coloring option for Non-Interruptable target spells.

v30200-2.1 (9/16/09)
-More configuration comments.
-Added a parenting option.

v30200-2.0 (9/14/09)
-Rewritten Core
-New lua based configuration.
-It got pretty!

v30200-1.1 (8/4/09)
-Updated TOC number for Patch 3.2
-Fixed startTime nil issue.
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Unread 07-16-09, 08:10 AM  
zork
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You may find my blog entries interesting. I describe in there how to do this without using a million of textures.

http://elitistjerks.com/blogs/zork/

You only need one full ring texture that you apply twice with SetTexCoord and a slicer that gets spanned between those.
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Last edited by zork : 07-16-09 at 08:10 AM.
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Unread 07-16-09, 08:33 AM  
Nuckin
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Originally posted by zork
You may find my blog entries interesting. I describe in there how to do this without using a million of textures.

http://elitistjerks.com/blogs/zork/

You only need one full ring texture that you apply twice with SetTexCoord and a slicer that gets spanned between those.
I actually read your posts, I tried your way but ran into a lot of coding errors, the 25 textures approach i use has much simpler code in my opinion.

Ideally I would love to do it your way but in the interest of time it didn't work out
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Unread 07-19-09, 08:52 PM  
Gorgrim
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How do I move it? Can it be resized?
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Unread 07-19-09, 09:17 PM  
Nuckin
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Originally posted by Gorgrim
How do I move it? Can it be resized?
Neither operations are currently supported.
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Unread 07-27-09, 03:58 PM  
Gumpster
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has serious potential, but...

Im writing UI suites, and in my next version I plan to go with a circular theme, but to make it work i need to be able to resize and move it, and skin the hell out of it, if you ever add this support, circle cast would be a very nice addition to any UI, would work wonders for UI developers
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Unread 08-22-09, 12:04 PM  
Kupotek
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Re: has serious potential, but...

Originally posted by Gumpster
Im writing UI suites, and in my next version I plan to go with a circular theme, but to make it work i need to be able to resize and move it, and skin the hell out of it, if you ever add this support, circle cast would be a very nice addition to any UI, would work wonders for UI developers

Does this work with mirror bars, such as fatigue, breathing underwater, etc...?


Also how do you resize the circle?



Damn can't be resized and doesn't work with cooldowns like fatigue/underwater...

if you had those options I'd be all over this.
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Unread 08-22-09, 02:24 PM  
Nuckin
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Re: Re: has serious potential, but...

Originally posted by Kupotek
Does this work with mirror bars, such as fatigue, breathing underwater, etc...?


Also how do you resize the circle?



Damn can't be resized and doesn't work with cooldowns like fatigue/underwater...

if you had those options I'd be all over this.
Nice idea, I'm definitely gonna consider that for CC2.

I'll admit that 1.0/1.1 was an experiment, and if it wasn't viable, I didn't want to waste too much time on it but I can assure that CC2 will be a more customizable, aesthetically pleasing, and user friendly addon.
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Unread 09-14-09, 04:20 PM  
Kupotek
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Re: Re: Re: has serious potential, but...

Originally posted by Nuckin
Nice idea, I'm definitely gonna consider that for CC2.

I'll admit that 1.0/1.1 was an experiment, and if it wasn't viable, I didn't want to waste too much time on it but I can assure that CC2 will be a more customizable, aesthetically pleasing, and user friendly addon.

The day you make this resizable and such is the day I use this forever. I have been looking to be able to put castbars in the wide custom border of my minimap, it would be AMAZING!

You do that, you'll get a nice donation from me, you can count on it.
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Unread 09-14-09, 05:32 PM  
Nuckin
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Re: Re: Re: Re: has serious potential, but...

Originally posted by Kupotek
The day you make this resizable and such is the day I use this forever. I have been looking to be able to put castbars in the wide custom border of my minimap, it would be AMAZING!

You do that, you'll get a nice donation from me, you can count on it.
2.0 is re-sizable, there is a configuration table in the top of the lua file.
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Unread 09-15-09, 07:55 AM  
Kupotek
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Re: Re: Re: Re: Re: has serious potential, but...

Originally posted by Nuckin
2.0 is re-sizable, there is a configuration table in the top of the lua file.
I'm a little confused on how to move this thing? And how about the ability to change the texture?
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Last edited by Kupotek : 09-15-09 at 07:59 AM.
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Unread 09-15-09, 08:04 AM  
Nuckin
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Re: Re: Re: Re: Re: Re: has serious potential, but...

Originally posted by Kupotek
I'm a little confused on how to move this thing? And how about the ability to change the texture?
The ["x"] and ["y"] values in the lua file are the X-Offset and Y-Offset for each element they are under. And for changing the texture, just swap out the texture, I'm winding down my play time because of school so I play maybe an hour every 2 weeks, if that.
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Unread 09-15-09, 05:40 PM  
skenagle
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please make a config for this ingame.. as hard as you have worked on this addon, it will be used significantly less because most will not touch the Lua file.
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Unread 09-15-09, 07:13 PM  
Nuckin
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Originally posted by skenagle
please make a config for this ingame.. as hard as you have worked on this addon, it will be used significantly less because most will not touch the Lua file.
I don't have the time. Honestly, I'm not worried about marketing these addons of mine so much. And I don't play more than like an hour a week maybe.
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Unread 09-15-09, 08:42 PM  
Kupotek
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Hey there

Any way to parent the parts to the minimap?

That way if someone wants to use my UI, and i have the castingbar embed in the minimap, it will stay put even if the minimap gets moved around.


Thanks!
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Unread 09-16-09, 05:35 AM  
Nuckin
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Originally posted by Kupotek
Hey there

Any way to parent the parts to the minimap?

That way if someone wants to use my UI, and i have the castingbar embed in the minimap, it will stay put even if the minimap gets moved around.


Thanks!
hm, I'm confused. If you parent CC2 to the minimap, it will move with the minimap.
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