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Updated:01-11-09 04:41 PM
Created:01-05-09 06:10 PM
Downloads:3,726
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atrRunes

Version: 1.0.1
by: Atrophia [More]

A simple and lightweight Death Knight rune tracker in text form.

Made in response to an initial idea by Nerlth at Elitist Jerks.

Configurable from Interface Options, which can also be brought up by typing /atrrunes

More customization to come if concept proves useful or not.

Version: 1.0.1
  • Frame now moveable.
  • Hide out of combat option added.
  • Fixed error generated on startup.
  • Cooldowns now show as blank instead of 10 in order to keep things more legible.

Version: 1.0.0
  • Initial release.
  • Font resizeable.
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Unread 05-08-09, 06:44 AM  
Corv
A Kobold Labourer

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Originally posted by Pseudopod
When in Unholy Presence and with 2/2 Improved Unholy Presence the cooldown is shown as a 13 decimal number:
9.0909080505371. The decimals never change or start a countdown, just the seconds.
To fix this replace in "atrRunes.lua"
Code:
local c = ready and atrRunesDB.readyCharacter or (duration-math.floor(GetTime()-start))
with
Code:
local c = ready and atrRunesDB.readyCharacter or (math.floor(duration)-math.floor(GetTime()-start))
Works for me.
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Unread 04-16-09, 12:17 PM  
Pseudopod
A Deviate Faerie Dragon

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When in Unholy Presence and with 2/2 Improved Unholy Presence the cooldown is shown as a 13 decimal number:
9.0909080505371. The decimals never change or start a countdown, just the seconds.
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Unread 02-10-09, 09:56 AM  
marvellos
A Kobold Labourer

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could u fix the positioning bug plx..this addon is so great though!
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Unread 01-24-09, 12:00 PM  
syrupk
A Cliff Giant
 
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The addon isn't saving position after logout.
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Unread 01-12-09, 04:29 AM  
Carighan
A Defias Bandit
 
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Idea:
Use a Monospace font for the default font.

If WoW doesn't provide one (not sure), maybe add DejaVu Sans Mono or it's Bold-variant to the addon and us that one?
With a monospace font you'd get around the problem when the ex-0 (now just a space) or the counting numbers keep changing the total width of the addon, which makes it "jittery" to look at IMO.
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Unread 01-12-09, 12:52 AM  
Phanx
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Originally posted by syrupk
You still could give him some credit for the idea.
... read the addon description? It plainly credits him for the idea, with a link even; that line has been there since the addon was first posted here. On top of that, ideas posted on public forums are fair game for anyone and everyone to write their own code to realize.

Anyway, Atrophia, please add checks to disable the addon if the current character isn't a death knight. It's rather silly to have the display appear and throw errors about nil values when I log onto a shaman. :P

Top of atrRunes.lua:
if select(2, UnitClass("player")) ~= "DEATHKNIGHT" then return DisableAddOn("atrRunes") end

Top of gui.lua:
if not atrRunes then return end
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Unread 01-11-09, 10:03 PM  
Jexx
A Deviate Faerie Dragon

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All this talk about who should or shouldn't get credit is really lame. Heck the Ace forums has a section for "Ideas and Suggestions" and there have been thousands of addon ideas that people have come up with and others have created, yet the author doesn't give out credit, which is perfectly acceptable and commonplace.

Anyway, back OT, this addon is definitely nice and it keeps a simple, easy to read display for your rune cooldowns. The only thing that has me thrown off is I've been using ag_unitframes forever, and on the unit frames it shows the Unholy and Frost runes reversed as what your addon shows...so its kind of hard to get used to the change. (*Death*Unholy*Frost, as opposed to *Death*Frost*Unholy).
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Unread 01-11-09, 07:51 PM  
syrupk
A Cliff Giant
 
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Originally posted by Atrophia
I'm not trying to lay claim or steal anything. The description of the addon states the idea source from day one, if you are not willing to have your ideas publically read and expanded on then don't submit them to a public forum.

I liked the idea and made a sample addon to see if in practice it was as good as the concept. I shared the addon to add to the discussion and try to get more ideas back as a result, isn't that the purpose of discussion forums and developer outlets such as this?

If you want to make your own addon go ahead I'm not stopping you, but if you think I'm giving you credit for anything other than the concept of colored text to indicate rune cooldowns your sadly mistaken.
You still could give him some credit for the idea. Or have asked considering he was going to make it first.
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Unread 01-10-09, 08:49 PM  
Atrophia
A Kobold Labourer
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I'm not trying to lay claim or steal anything. The description of the addon states the idea source from day one, if you are not willing to have your ideas publically read and expanded on then don't submit them to a public forum.

I liked the idea and made a sample addon to see if in practice it was as good as the concept. I shared the addon to add to the discussion and try to get more ideas back as a result, isn't that the purpose of discussion forums and developer outlets such as this?

If you want to make your own addon go ahead I'm not stopping you, but if you think I'm giving you credit for anything other than the concept of colored text to indicate rune cooldowns your sadly mistaken.
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Unread 01-10-09, 06:01 PM  
Nerlth
A Kobold Labourer

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Yum.. you kind of stole my idea considering I said, "I'm going to make this."

/sigh.

Anyways, its ok... I would like credit for this though.
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Unread 01-06-09, 09:10 PM  
Atrophia
A Kobold Labourer
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Originally posted by UnlitPhoenix
Getting this on startup

atrRunes-1.0.0\atrRunes.lua:56: attempt to perform arithmetic on local 'start' (a nil value)

Also that may or may not be related to hiding default rune frame.
Will be fixed next update.

As I posted in the EJ thread also I agree about the numerics causing the display to be a bit displeasant. Personally testing changing the 10 to a black character, probably allow some of form of customization later.

Currently adding more options as I play with it more, the majority of the addon will probably be to code the GUI, rather ironic.
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Unread 01-06-09, 11:22 AM  
Led ++
A Frostmaul Preserver
 
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Originally posted by UnlitPhoenix
Death Runes worked fine, just they weren't displayed right.. default rune bar had 2 death runes (and I checked and it was true) while atrRunes showed me having just one. I tried to reproduce this "bug" but failed :/ I should have taken a screenshot to prove it.. oh well.
Hmm, would be strange as I have the talent to gain Death Runes from Blood Strike and Blood Boil and when I use both I do get 2 purple Timers or ** indicators.
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Unread 01-06-09, 07:04 AM  
UnlitPhoenix
A Defias Bandit
 
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Originally posted by Led ++
How do the death runes dont work? Cause when I tested it (for 5 minutes, without normal runebar) they seemed to activate quite fine.

Haven't died so far so cant comment on the other bug.

Oh and I'm with Lyn and Buio
Death Runes worked fine, just they weren't displayed right.. default rune bar had 2 death runes (and I checked and it was true) while atrRunes showed me having just one. I tried to reproduce this "bug" but failed :/ I should have taken a screenshot to prove it.. oh well.
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Unread 01-06-09, 06:45 AM  
Led ++
A Frostmaul Preserver
 
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Originally posted by UnlitPhoenix
Okay some bugs I found so far.

If a rune is on cooldown upon dieing, the counter keeps going sub zero in counting. Also the addon isn't correctly picking up death runes (handy that default rune frame was on to notice this).
How do the death runes dont work? Cause when I tested it (for 5 minutes, without normal runebar) they seemed to activate quite fine.

Haven't died so far so cant comment on the other bug.

Oh and I'm with Lyn and Buio
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Unread 01-06-09, 06:41 AM  
eiszeit
A Chromatic Dragonspawn
 
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I like the idea Buio explained (with 10 and fixed size). Except of that: Awesome, will test it.
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