Download
(467Kb)
Download
Updated: 05-21-22 02:59 PM
Pictures
File Info
Compatibility:
Eternity's End (9.2.0)
Updated:05-21-22 02:59 PM
Created:06-10-18 06:03 AM
Downloads:15,266
Favorites:23
MD5:

sInterface  Popular! (More than 5000 hits)

Version: v2.0.2
by: sBaildon [More]

About

sInterface is an opinionated replacement for the standard BlizzardUI. Reductionism is the goal. Fewer, smaller elements; frames that show when required; key information in the spotlight.

There is no in-game configuration, customising your installation requires modifying lua files. sInterface does not use character profiles—configuration is shared between all characters without setup.

More

See more at https://ui.baildon.co

sInterface
v2.0.2 (2022-05-21)
Full Changelog Previous Releases
  • dont load azerite bar
Post A Reply Comment Options
Unread 06-11-18, 06:28 AM  
kitaro2003
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
:banana:

How to restore the visibility of command bars in a standard place?

When you enter the game, you get an error LUA:

Message: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
Time: 06/11/18 15:27:50
Count: 1
Stack: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
[C]: ?
...nterface\AddOns\sInterface\modules\skins\details.lua:121: in function <...nterface\AddOns\sInterface\modules\skins\details.lua:119>

Locals:
Report comment to moderator  
Reply With Quote
Unread 06-12-18, 01:09 PM  
sBaildon
A Kobold Labourer
 
sBaildon's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 31
Uploads: 1
Re: :banana:

Originally Posted by kitaro2003
How to restore the visibility of command bars in a standard place?

When you enter the game, you get an error LUA:

Message: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
Time: 06/11/18 15:27:50
Count: 1
Stack: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
[C]: ?
...nterface\AddOns\sInterface\modules\skins\details.lua:121: in function <...nterface\AddOns\sInterface\modules\skins\details.lua:119>

Locals:
My bad—you're getting this error because you're not using the Details addon, and I forgot to put in a check to prevent skinning Details if it's not loaded. I've pushed up a fix for this in v0.11.1

If you want to change your action bars, try something like in your config.user/config.user.lua

Code:
U_C["actionbars"] = {
	bar1 = {
		position = { "BOTTOM", "UIParent", "BOTTOM", 0, 30},
		visibility = "show",
		two_rows = false
	},

	bar2 = {
		position = { "BOTTOM", "sInterfaceActionBar1", "TOP", 0, 20},
		visibility = "show",
		two_rows = false,
		enabled = true,
	}
}
Last edited by sBaildon : 06-12-18 at 02:09 PM.
Report comment to moderator  
Reply With Quote
Unread 06-13-18, 01:52 AM  
Eisenborke
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: :banana:

He there,

tried this but does not work for me.

Tried to add those to the existing lines, no change. Deleted the other lines, no change. Removed the "_" in the filename, no change. The actionbars are not visible. Have i done something wrong?

Thanks for your help and sorry for my english, i´m german


[quote=sBaildon]
Originally Posted by kitaro2003
How to restore the visibility of command bars in a standard place?


My bad—you're getting this error because you're not using the Details addon, and I forgot to put in a check to prevent skinning Details if it's not loaded. I've pushed up a fix for this in v0.11.1

If you want to change your action bars, try something like in your config.user/config.user.lua

Code:
U_C["actionbars"] = {
	bar1 = {
		position = { "BOTTOM", "UIParent", "BOTTOM", 0, 30},
		visibility = "show",
		two_rows = false
	},

	bar2 = {
		position = { "BOTTOM", "sInterfaceActionBar1", "TOP", 0, 20},
		visibility = "show",
		two_rows = false,
		enabled = true,
	}
}
Report comment to moderator  
Reply With Quote
Unread 06-16-18, 04:11 PM  
sBaildon
A Kobold Labourer
 
sBaildon's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 31
Uploads: 1
Re: Re: Re: :banana:

Originally Posted by Eisenborke
He there,

tried this but does not work for me.

Tried to add those to the existing lines, no change. Deleted the other lines, no change. Removed the "_" in the filename, no change. The actionbars are not visible. Have i done something wrong?

Thanks for your help and sorry for my english, i´m german
Did you manage to solve this? Everything you've done is correct.

Did you happen to also remove the underscore from "_config.xml"? Because that underscore needs to stay there.

There's a chance it could be a code error. Do you have LUA errors turned on? Try running

Code:
/console scriptErrors 1
then

Code:
/reload
Last edited by sBaildon : 06-16-18 at 04:15 PM.
Report comment to moderator  
Reply With Quote
Unread 06-22-18, 11:13 AM  
Solence
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
awesome ui keep it going!
Report comment to moderator  
Reply With Quote
Unread 08-04-18, 08:39 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 147
Uploads: 0
Actionbars

I'd like them to at least show in combat.

Also, theie position isn't great. I tried changing the location in the user config to no avail. I keep getting an error message. Ideally, I'd like the main action bar just under my player and to make them all a tad smaller in scale.
Report comment to moderator  
Reply With Quote
Unread 08-07-18, 03:01 PM  
sBaildon
A Kobold Labourer
 
sBaildon's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 31
Uploads: 1
Re: Actionbars

Originally Posted by JackOnTheMap
I'd like them to at least show in combat.

Also, theie position isn't great. I tried changing the location in the user config to no avail. I keep getting an error message. Ideally, I'd like the main action bar just under my player and to make them all a tad smaller in scale.
First up, I'm afk right now so I've been unable to test any of this for you, so I hope it works out. If not, post any lua errors and I'll do my best to help you out. Apologies. There's also a chance sInterface 0.20.0+0.20.1 for WoW 8.0 is a bit buggy, I had to rush out a release with limited time

re showing actionbars in combat + moving them around, try the following in config.user.lua (note the [combat] tag)

Code:
U_C["actionbars"] = {
	bar1 = {
		position = { "CENTER", UIParent, "CENTER"", 0, -200},
		visibility = "[modifier:ctrl, modifier:alt, modifier:shift][cursor][possessbar][combat] show; hide"
	},
	bar2 = {
		visibility = "[modifier:ctrl, modifier:alt, modifier:shift][cursor][combat] show; hide"
	}
}
If you'd like the action bars to follow the player frame around, you could try the following instead

Code:
position = { "TOP", "oUF_sInterfacePlayer", "BOTTOM"", 0, -60},
re scaling, sInterface doesn't support action bar scaling right now. I'll see what I can do when I get back.
Report comment to moderator  
Reply With Quote
Unread 12-28-18, 03:57 AM  
cbdgv
A Deviate Faerie Dragon
 
cbdgv's Avatar

Forum posts: 12
File comments: 34
Uploads: 0
very beautiful
Report comment to moderator  
Reply With Quote
Unread 12-31-18, 05:12 PM  
Ansi
An Aku'mai Servant
 
Ansi's Avatar
AddOn Author - Click to view AddOns

Forum posts: 33
File comments: 101
Uploads: 4
Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

__________________
twitter.com/ansirox
Report comment to moderator  
Reply With Quote
Unread 01-02-19, 08:24 AM  
sBaildon
A Kobold Labourer
 
sBaildon's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 31
Uploads: 1


I made a decision to not play with fonts—when every addon brings its own font, you end up with an inconsistent mess. sInterface will inherit the default game font, which is whatever is in your `Fonts` directory.

If there's something I can do to make setup easier, please let me know!

Originally Posted by Ansi
Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

Report comment to moderator  
Reply With Quote
Unread 01-02-19, 09:06 AM  
Ansi
An Aku'mai Servant
 
Ansi's Avatar
AddOn Author - Click to view AddOns

Forum posts: 33
File comments: 101
Uploads: 4
Well, now that you're asking, there are a few things...
  • Buffs/debuffs are obscuring combo points
  • There are no arena frames (would it be possible to make party/raid frames larger inside arenas?)
  • Is it possible to make the player and target frame bigger?
  • Is it possible to get FloatingCombatFeedback on target frame?
  • I would like to remove OUTLINE from all the text and instead use normal shadow... With my combat text I do the following for the 'light' shadow:
Lua Code:
  1. CombatTextFontOutline:SetFont(STANDARD_TEXT_FONT, size, "")
  2. CombatTextFontOutline:SetShadowOffset(1,-1)
  3. CombatTextFontOutline:SetShadowColor(0,0,0,0.6)


Once again─awesome ui! It might be the first one I'll use permanently if I can make the specs work



__________________
twitter.com/ansirox
Last edited by Ansi : 01-02-19 at 09:19 AM.
Report comment to moderator  
Reply With Quote
Unread 01-02-19, 12:42 PM  
sBaildon
A Kobold Labourer
 
sBaildon's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 31
Uploads: 1
re combopoints: What would be the preferred behaviour for combo points and buffs? I don't play a class that uses combo points, so I don't know what people would prefer.

re arena frames: Do you mean enemy frames? Enemy team frames are supported. Not sure what happened if they aren't visible. I'll debug. Not sure how easy resizing the friendly frames in the arena will be, but i can look into it.

re player/target size: Sure! All supported options can be found in the `config.default` directory. Just mirror the options found in `unitframes.lua` in your personal config.user.lua file. Something like:

Code:
U_C["uf"].size = {
	primary = {
		width = 300,
		health = 20,
		power = 7,
	}
}
(primary is the size of the frame for player, target, focus. not the best naming scheme looking back)

re target floating combat: *maybe*. The library I use looks like it supports it. I'll take a look when I can

re outlines: What happens if you make the same changes to `GameFontNormalOutline`, `GameFontNormal`, and possibly `GameFontNormalSmall`?
Last edited by sBaildon : 01-02-19 at 12:45 PM.
Report comment to moderator  
Reply With Quote
Unread 01-17-19, 11:45 AM  
kitaro2003
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Originally Posted by Ansi
Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

you can share your UI ?
Report comment to moderator  
Reply With Quote
Unread 02-27-19, 12:49 PM  
okiesmokie1983
A Kobold Labourer

Forum posts: 1
File comments: 18
Uploads: 0
Originally Posted by kitaro2003
Originally Posted by Ansi
Took me a long time to set up, but this ui is amazing! Was also surprised to see the same font as I use in Ansi Ui but I think it fits, obviously!

you can share your UI ?
+1
Report comment to moderator  
Reply With Quote
Unread 05-02-19, 08:37 AM  
Ayska
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hmmm my raid frames aren't showing at all... this happening to anyone? Anyone know a fix?
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: