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WotLK Patch (3.4.2)
Updated:09-18-23 03:47 PM
Created:01-29-09 08:47 AM
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LootRollMover  Popular! (More than 5000 hits)

Version: v5.6, Classic: v5.6
by: Xruptor [More]

A simple mod that allows you to move the default Blizzard Loot Roll Frames. (That is the box that popups when you loot something that has a green or greater quality.) What this mod does, is provide you with an anchor frame that you can move around. Once you move the anchor frame, simply right click it and your loot roll frames (GroupLoot) will now display at the anchor position.

If your looking for an addon to move the Achievement/Dungeon/Guild Challenge Alert frames then take a look at xanAchievementMover.

I got tired of having the loot roll frames go over some of my actionbars and certain windows. So I made this addon to enable it to be moved.

How to Use:
Type /lrm for the menu

/lrm anchor - Show the moveable anchor frame
/lrm reset - reset the anchor frame to the default center of the screen.
/lrm scale # - Set the scale of the Loot Frames (Default 1)

For the scale you may want to use decimals (ex. 1.4, 1.3, 1.8, etc..)


Anchor Position is saved globally for all toons on your account.



You can view Alpha Builds at my Github tracker.

LootRollMover
v5.6 (2023-09-18)
Full Changelog Previous Releases
  • Updated Toc & Fixed Slider
    Fixed an issue with the config slider where the frame would sometimes vanish.
Optional Files (0)


Archived Files (12)
File Name
Version
Size
Author
Date
v5.5
13kB
Xruptor
06-02-23 06:15 AM
v5.4
13kB
Xruptor
05-31-23 06:45 AM
v5.3
13kB
Xruptor
05-26-23 06:33 AM
v5.2
12kB
Xruptor
01-25-23 07:02 AM
v5.1
12kB
Xruptor
11-15-22 05:49 PM
v5.0
12kB
Xruptor
11-10-22 03:27 PM
v4.9
12kB
Xruptor
10-31-22 07:13 AM
v4.7
12kB
Xruptor
09-19-21 08:11 AM
v4.6
12kB
Xruptor
05-28-21 08:02 AM
v4.5
12kB
Xruptor
04-06-21 09:49 AM
v4.4
12kB
Xruptor
03-16-21 04:27 PM
v4.3
12kB
Xruptor
03-12-21 02:39 PM


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Unread 02-01-20, 08:26 AM  
Xruptor
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Hello everyone!

A reminder, please put all bug/issues or feature requests at the following site.

https://github.com/Xruptor/LootRollMover/issues

Thanks!
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Last edited by Xruptor : 02-01-20 at 08:41 AM.
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Unread 07-25-16, 10:46 AM  
talongore
A Kobold Labourer

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Error with Patch 7.0

The prepatch to Legion appears to have broken this, causing this message:

Date: 2016-07-25 12:30:26
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\LootRollMover\LootRollMover.lua line 109:
hooksecurefunc(): AlertFrame_FixAnchors is not a function
Debug:
[C]: hooksecurefunc()
LootRollMover\LootRollMover.lua:109: in main chunk



I updated LootRollMover.lua file, and commented out line 109, and it appears to work now. I no longer get the error message, and can move the window around.



To comment out the line, simply change this:

hooksecurefunc("AlertFrame_FixAnchors", RepositionLootFrames)

to this:
--hooksecurefunc("AlertFrame_FixAnchors", RepositionLootFrames)



I'm NOT an lua programmer at all...know practically nothing about it. But hopefully this will work, in the event the author may not update the add on.


To the author....if you're reading, thanks for making this! I've found it very useful through the years to help with my interface tweaking. Thanks!!!!
Last edited by talongore : 07-25-16 at 10:47 AM.
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Unread 03-13-13, 05:00 PM  
Xruptor
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Originally Posted by Lulleh
Is is possible to make the loot roll frames work like they do in Dominos? I'm currently using both Bartender and Dominos which isn't ideal but I've had the plans to configure this one for some time now. Not sure how to explain this the best way but looking at the example below, currently if I pass/need/greed on Item1, it will just disappear while the remaining items are still in place. How ever, Doiminos will have the remaining items move up, allowing me to just spam away on the same location to pass on all 4 items. I guess I could compare it to LootRollFrame acting like a Normal group in WeakAuras while Dominos is like a Dynamic Group.

(I don't ask for an update or anything, just a hint or anything that'd help me fix it. I do know basic .lua but I just need to know a bit more what to change etc in order to make it work.)
Sorry for the delay. What you want to do is possible. What you have to do is keep a record of the boxes in an array. Then when an option is selected, keep a record of it and make the box disappear. Then use SetPoint() to move the other boxes up a position. The way I would do this is using a cascade effect. Meaning inherit the position of the box you just disabled. Then the previous box gets the position of the box that just moved, etc.. etc..

I don't really have plans to add this to the addon. It's just a simple addon to move the loot roll around
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Unread 01-28-13, 06:55 AM  
Lulleh
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Is is possible to make the loot roll frames work like they do in Dominos? I'm currently using both Bartender and Dominos which isn't ideal but I've had the plans to configure this one for some time now. Not sure how to explain this the best way but looking at the example below, currently if I pass/need/greed on Item1, it will just disappear while the remaining items are still in place. How ever, Doiminos will have the remaining items move up, allowing me to just spam away on the same location to pass on all 4 items. I guess I could compare it to LootRollFrame acting like a Normal group in WeakAuras while Dominos is like a Dynamic Group.

(I don't ask for an update or anything, just a hint or anything that'd help me fix it. I do know basic .lua but I just need to know a bit more what to change etc in order to make it work.)
Last edited by Lulleh : 01-28-13 at 07:06 AM.
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Unread 11-01-12, 08:17 PM  
Rammoth
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Hi. Will this work with addons that skin the roll frames?
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Unread 10-09-12, 05:10 PM  
skumclown
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Originally Posted by Xruptor
Originally Posted by skumclown
Some strange behavior when looting multiple items. Window appears where I set it, but once I make my first choice it drops the loot window back to the default location for the rest of the rolls.
Great addon btw, I've used it for quite some time.
Version 3.1 should fix your problem. Let me know. I had to change the way the frames are repositioned. Seems I don't have direct control of the group frames anymore since blizzard updated the frames in this expansion. I made a work around that seems to be working.

v3.1
-Fixed an issue with resetting frames.
Yep, that did the trick!
Thank you for all your work!
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Unread 10-08-12, 08:09 PM  
Xruptor
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v3.2
-Updated frame positioning to be one right on top of each other, like it used to be.
-Frames now properly show up where they are supposed to and don't randomly wander.
-Changed to hooksecure functions to capture loot events and modify after it's been called.


This will probably be the last update for this addon at least for awhile. Everything is working just like it used to even with all the new modifications Blizzard did to the loot rolls So I don't see a need for a major revamp unless they decide to butcher the Group Loop code again.
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Unread 10-06-12, 07:44 AM  
Xruptor
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Originally Posted by skumclown
Some strange behavior when looting multiple items. Window appears where I set it, but once I make my first choice it drops the loot window back to the default location for the rest of the rolls.
Great addon btw, I've used it for quite some time.
Version 3.1 should fix your problem. Let me know. I had to change the way the frames are repositioned. Seems I don't have direct control of the group frames anymore since blizzard updated the frames in this expansion. I made a work around that seems to be working.

v3.1
-Fixed an issue with resetting frames.
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Unread 10-06-12, 06:16 AM  
Xruptor
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Originally Posted by skumclown
Originally Posted by Xruptor
Originally Posted by skumclown
Some strange behavior when looting multiple items. Window appears where I set it, but once I make my first choice it drops the loot window back to the default location for the rest of the rolls.
Great addon btw, I've used it for quite some time.
Can you give me a step by step evaluation of how this issue occurs. I know you explained it, but sometimes explaining things in more detail one step at a time helps me reproduce an issue or at least fix it.

For example,
I have the loot roll window set near the top right hand corner of my screen.
I drop a big ugly mob and immediately grab the goods. 3 items pop up where I set my loot window for me and my pals to roll on. I make my first choice (I'm gonna ninja need).
As soon as I hit need, the window with the remaining two items shifts back to the default location. I care nothing for them, so I pass.
Next mob, window appears where I set it and behavior repeats if multiple items drop.
The window always appears where I set it, but if more than one item is there to loot, it disappears after first choice and reappears at default location for the remaining choices.
Hope that helps a little!
It does thanks... seems like the children frames keep resetting but the parent frame doesn't. I think I can reproduce this error.
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Unread 10-05-12, 07:05 PM  
skumclown
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Originally Posted by Xruptor
Originally Posted by skumclown
Some strange behavior when looting multiple items. Window appears where I set it, but once I make my first choice it drops the loot window back to the default location for the rest of the rolls.
Great addon btw, I've used it for quite some time.
Can you give me a step by step evaluation of how this issue occurs. I know you explained it, but sometimes explaining things in more detail one step at a time helps me reproduce an issue or at least fix it.

For example,
I have the loot roll window set near the top right hand corner of my screen.
I drop a big ugly mob and immediately grab the goods. 3 items pop up where I set my loot window for me and my pals to roll on. I make my first choice (I'm gonna ninja need).
As soon as I hit need, the window with the remaining two items shifts back to the default location. I care nothing for them, so I pass.
Next mob, window appears where I set it and behavior repeats if multiple items drop.
The window always appears where I set it, but if more than one item is there to loot, it disappears after first choice and reappears at default location for the remaining choices.
Hope that helps a little!
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Unread 10-03-12, 04:18 PM  
Xruptor
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Originally Posted by skumclown
Some strange behavior when looting multiple items. Window appears where I set it, but once I make my first choice it drops the loot window back to the default location for the rest of the rolls.
Great addon btw, I've used it for quite some time.
Can you give me a step by step evaluation of how this issue occurs. I know you explained it, but sometimes explaining things in more detail one step at a time helps me reproduce an issue or at least fix it.
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Unread 10-02-12, 05:41 PM  
skumclown
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Some strange behavior when looting multiple items. Window appears where I set it, but once I make my first choice it drops the loot window back to the default location for the rest of the rolls.
Great addon btw, I've used it for quite some time.
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Unread 10-01-12, 08:10 PM  
Xruptor
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v3.0
-Fixed the issues that were preventing the addon from functioning properly in Mists of Panderia.
-New loot frames are now supported.
-Changed the way the frames are hooked for positioning.
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Unread 09-29-12, 06:34 AM  
Xruptor
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Originally Posted by Vanq
Big fan of this addon for ages. Checking back often now for a working version, because on my UI the roll blocks the action buttons. (would this update reflect on the curse client? cause thats the working updater I use ever since... classic?)

Thanks for you time and work.
I think I found out the problem. Blizzard made the new group frames dynamically load now. Meaning as objects on the UI they don't really exist until they are actually used. So when I try to reference them in anyway you get errors because they don't exist.

Blizzard has started doing this with many of their UI elements over the years. It was only a matter of time they did the group loot frames. In any case, there are workarounds to this issue which I'm testing now.
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Unread 09-28-12, 08:27 AM  
Vanq
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Big fan of this addon for ages. Checking back often now for a working version, because on my UI the roll blocks the action buttons. (would this update reflect on the curse client? cause thats the working updater I use ever since... classic?)

Thanks for you time and work.
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