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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,014 |
Favorites: | 380 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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Taroven |
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Taroven |
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loctrinh01 |
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04-19-10, 03:52 PM | |
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Grr.
Well, at least I know it's fixed for reloadui. I honestly have no idea where else to look for a cause. |
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Taroven |
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04-20-10, 12:52 AM | |
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Judging from a comment I see below, (4-18 07:56) the latest release 1.7c has a typo in the Trinkets.lua, here is the copied text from that file:
--[[ This file, introduced in EventHorizon v1.6, makes trinkets incredibly easy to handle. If your trinket is on this list, just add one or both of these to your class config: -- Top Trinket self:NewSpell({slotID = 13}) -- Bottom Trinket self:NewSpell({slotID = 13}) ********************** Bottom trinket ID should be 14, I believe. Take care Taroven, keep up the awesome work
Last edited by Kogasu : 04-20-10 at 12:55 AM.
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Kogasu |
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04-20-10, 03:04 AM | |
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Forgive me if this is already known Taroven, but here goes.
The Deathbringer's Will comes in 2 versions, a 264 i-lvl and a 277 heroic version. The trinket can proc agility, crit, AP, haste, and strength. I believe ArP was dropped and replaced by haste, as the arp proc made it hard to build either soft or hard cap. I know that any toon gets 3 procs of the 5, depending on class, and there are 2 versions (norm and heroic) of each proc. Here's a link that may help, http://www.wowhead.com/spells=0&filt...rm+and%3bex=on although the arp was the one that caused controversy and I think was deleted and replaced by haste. Non-Heroic 264: Agility 71485 Crit 71491 Attack Power 71486 Speed 71492 Strength 71484 Heroic 277: Agility 71556 Crit 71559 Attack Power 71558 Speed 71560 Strength 71561 Feral druid - Agility, Speed (haste), Strength. Death Knight - Strength, Speed, Crit Rating Hunter - Agility, Crit Rating, Attack Power Paladin - Strength, Speed, Crit Rating Rogue - Agility, Speed, Attack Power Shaman - Agility, Attack Power, Speed Warrior - Strength, Speed, Crit Rating When the trinket did not show for me on EH 1.7c I went to the above link and found that 2 of the 3 numbers were incorrect for my spec. After changing them to above, it works fine. Hope this helps out. P.S. Still my favorite mod of all time.
Last edited by Kogasu : 04-20-10 at 03:28 AM.
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Kogasu |
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04-20-10, 11:14 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 25
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Druid -> Balance -> Starfall
Code:
-- Starfall self:NewSpell({ spellID = 53199, cooldown = true, requiredTalent = {1,28}, }) |
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Everdreamer |
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04-20-10, 01:43 PM | |
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Kogasu: Thanks.
Everdreamer: I'll throw it in next release. |
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Taroven |
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04-20-10, 02:39 PM | |
A Kobold Labourer
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Hi. This addon looks great but I'm having a problem: it's not loading out of the box for my shadow priest. I'm getting only Shadow Word: Pain and then spells for my Disc spec. It does change correctly when switching to disc. I've not touched any of the config files. Help!
Last edited by judiang : 04-20-10 at 02:43 PM.
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judiang |
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04-20-10, 03:50 PM | ||
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Taroven |
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04-20-10, 06:41 PM | |
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The load order changes may have had some odd effects on EventHorizon_Vitals' coloring.
Next version of EH and EH_V will fix any potential load order glitches between the two for good. Still no idea what's going on with the login crashes. |
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Taroven |
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04-20-10, 06:44 PM | |
A Kobold Labourer
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Oh doh! Can't believe I missed that. Thanks.
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judiang |
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04-21-10, 01:48 AM | |
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NEW VERSION! EH now does a much better job in general with trinkets.
A very important note slipped the notes here... EH is now the one firing EH_Vitals' init. EDIT: New EH_Vitals has been released. It has many, many improvements over previous versions. Time to preempt some questions: * Yes, you can disable the trinket bars. It's really easy, just look in config.lua and take this chance to make your shiny new myconfig.lua if you don't already use it. I rather like them though, and they're here to stay. * I spent FIVE HOURS STRAIGHT adding new trinkets to the database, with no breaks to speak of. There WILL be problems. Let me know as you find them, I don't have every trinket in the game. Edit: For the curious, the file is 2.5x larger than it used to be, and it wasn't a small list before. Almost every trinket with a buff is now supported. * While I did add a trinket blacklist, I didn't anything more than the Argent Dawn collection trinkets. Let me know and I'll add them to the blacklist. If you can't wait, look to the bottom of trinkets.lua, it's easy to add more. Still let me know though. * Death's Choice/Verdict and Darkmoon Card: Greatness have been added. These are complex trinkets, let me know if you have issues and they will be fixed. * Deathbringer's Will should be working as intended this time around, but I could be wrong. Code:
v1.8: Big trinket update. Huge. Long. I have a headache. * Config: Added a new option, config.showTrinketBars (default = true) - Set this to anything but true or remove it entirely to disable. * Core: Trinket bars will be automatically added to the frame. Disable config.showTrinketBars if you don't like this. (See notes 1-5) * Core: Massively improved the trinket detection. (See notes A-D) * Spent about five hours (I wish I were exaggerating) adding trinkets to the database in trinkets.lua. Pretty much everything with an effect that can be tracked is in there now. Some things with hard-to-find spellIDs or complex effects aren't in. You're welcome, and I hope to never touch that file again. * Druid/Balance: Added Starfall. Thanks for the reminder, Everdreamer. (1): For those that haven't used EventHorizon's trinket support, this adds duration and cooldown info for just about any trinket automatically. This includes internal cooldowns, and does NOT include effects which are not buffs on yourself. (2): If your trinket is not in trinkets.lua and it has a USE effect, its cooldown will still be tracked. The purpose of trinkets.lua is to assign spellIDs and internal cooldown information for the buffs that trinkets provide. Let me know if you have a trinket that you would like added to the list. (3): I know this question will come up - TRINKETS.LUA IS NOT AND WILL NEVER BE LOCALIZED. If you are in a locale using a language other than English, EH will ONLY be able to track the cooldowns of trinkets with USE: effects. (4): Deathbringer's Will should work for everyone now. Thanks for the spellIDs, Kogasu. (5): I did add DMC:Greatness and Death's Choice/Verdict, let me know if you have any issues with either. It's easy enough to fix if need be. (A): Empty trinket slots are removed from the display, no more empty bars. (B): A blacklist contained within trinkets.lua (bottom of the file), EventHorizon.trinkets.blacklist, will tell EH to act as if certain trinkets are not equipped. Only the Argent Dawn trinkets are in for now. Give me names and more will be added, I'm not screwing with it anymore. (C): Swapping trinkets or other cooldown slots will no longer result in multiple cooldown bars. This was a little tougher to fix than it sounds, let me know of any issues. (I tried to test as thoroughly as possible). (D): The PLAYER_EQUIPMENT_CHANGED function that is used by trinket/equipment bars has been throttled to reduce framerate spiked caused by changing equipment sets, and perhaps at login.
Last edited by Taroven : 04-21-10 at 02:36 AM.
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Taroven |
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04-21-10, 11:07 AM | |
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Wow man, sorry you got bogged down like that. Thanks again for all your hard work.
You Da Man!!! |
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Kogasu |
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04-21-10, 01:03 PM | |
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Next update will likely be in a couple days.
On the list: * The DK config is getting a facelift. This is complete, just waiting on feedback. If you play a DK and want to give it a shot, PM me. * Plugins will actively register themselves to EH, allowing them to be loaded, enabled, and disabled by EH. Just makes things more stable in general and allows for better command line management in the future. * I'd like to finally fix certain auras not adding internal cooldowns when they should be. Taste for Blood, I'm looking at you. This probably means revamping the way internal cooldowns are done. |
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Taroven |
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