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Plunderstorm (10.2.6)
Updated:03-21-24 08:42 PM
Created:06-22-18 02:52 PM
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Categories:nUI+ Full Version, nUI: Core
10.2.6

nUI [Retail]  Popular! (More than 5000 hits)

Version: 10.2.6.53840.0
by: Xrystal [More]



Preamble
Last year Scott made the decision to step away from nUI development and maybe even WOW itself. So that his baby would go forward without his assistance he placed the addon under Creative Commons license to enable others to carry on maintaining it. I was one of the people he asked if I wanted to be one of the developers going forward. At the time I wasn't playing the game at all due to funds but as per usual, expansion came along and it was time to get my characters up to speed, as well as my addons. So I monitored the CurseForge page and found disappointing customers, I then emailed Scott and had no reply. I decided I would take up the baton and try and keep it at least running with as few problems as possible, my skills are not on par with Scott so it may take me longer to identify some errors than it would for him.

Scott's Last Patch Notes
-------------------------------------------------------------------------------------------
Version 7.02.00.00
-------------------------------------------------------------------------------------------
* Updated TOC for WoW
* Re-released under Creative Commons Attribution-NonCommerical 3.0 Unported license

nUI is no longer author supported and is released to the public in the hopes that the
community will continue to support and grow nUI in the years to come. My sincere
thanks to everyone over the years who have helped make nUI what it is (was).


Now
I will keep this maintained as long as I am able to and try to keep WOW non access to a period of working I will of course fix any errors that are identifiable without access, or available via lowbie access if money causes me to take another break.

Going Forward
Depending on the legalities of the license, I will either attempt to create a more robust version of nUI using the newer Blizzard API functionality or more likely attempt to create my own UI from scratch, that works in a similar vein to nUI for those that just can't play without it, I sure missed those InfoPanels

Issues
I've now been added as an author on the curse project for nUI so can you please post any bugs and issues there where possible so that they can be tracked that little bit easier. But feel free to post here if you are unable to.
https://wow.curseforge.com/projects/nui/issues

Alternatives
Of course, like many others, we had problems with nUI that just couldn't easily be fixed or was getting too clunky to be worth using .. but the task of finding an alternative but similar UI is hard to come by .. so here are the ones I tried for a considerable while and will offer them as alternatives to enable you to play the game. All I believe are available via wow interface and may be enough for you to get by.

  • GW2_UI
  • SyncUI
  • SpartanUI
  • ElvUI

Latest Version Uploaded
10.2.6.53840.0
WOW Expansion: Dragonflight
WOW Interface: 100206
WOW Version: 10.2.6.53840

Versions
nUI [Retail]
> Release Versions for the Current Retail Servers
nUI [Classic]
> Release Versions for the Current Classic Servers

Classic / Retail
Due to my version numbering system I have decided to keep Classic and Retail versions separate but there may be multiple Beta/Alpha versions about but the file name will confirm which nUI/WoW version it is for.

-------------------------------------------------------------------------------------------
-- 10.2.6.53840.0
-------------------------------------------------------------------------------------------
* nUI_Minimap.lua
> Minimap Tracking Frame renamed to TrackingFrame, thanks Blizz.
> Also, repositioned it to off the map.

NOTE: They also added an indicator frame which currently has the 'you have mail' button and
a crafting order button. The mail button was already relocated but I have never done a crafting
order - still have many quests to do in the last zone. Looking at the Blizzard code it should
appear below the tracking icon. So finger's crossed.

-------------------------------------------------------------------------------------------
-- 10.2.5.52902.0 PTR Version
-------------------------------------------------------------------------------------------
* nUI_Button.lua
> Noticed a bit of code I am surprised didn't cause an error. Hopefully rectified it

* nUI_ButtonBag.lua
> There is an AddonCompartmentFrame attached to the minimap. Might be useful, but for now
I put it in the buttonbag and made sure it was still interactive ( at least outside of combat )

** NOTE **
I have still not added the viewport update I did to classic wrath version of nUI into the retail version yet.
The reason for removing it a while back in retail may still be in place so will investigate before adding it

-------------------------------------------------------------------------------------------
-- 10.2.0.52068.0
-------------------------------------------------------------------------------------------
Just a version update to reflect test on retail server rather than xptr/ptr which 10.2.0.51851.0a
was tested on and housed on the curse servers.

-------------------------------------------------------------------------------------------
-- 10.2.0.51851.0a
-------------------------------------------------------------------------------------------
* nUI_PowerBars.lua
> Went through every class to ensure that the appropriate power bars are displayed and are
> added to the mover system
> NOTE: If you log in under feral spec it doesn't show the combo points - reload fixes it

* nUI_HUDSkin_NoBars_Target.lua
* nUI_HUDSkin_HealthPower_Target.lua
* nUI_HUDSkin_PlayerTarget_Target.lua
> Removed the Combo Point Bar from the HUD Area, they are no longer tied to targets.

* Bindings.xml
> Incorporated the category settings so that nUI keybindings appear in their own sections in
> the built in keybinding area.

-------------------------------------------------------------------------------------------
-- 10.1.5.50401.1
-------------------------------------------------------------------------------------------
* nUI.lua
> Added the new StanceBar frame to the list of frames we are hiding while nUI has control

* nUI_PowerBars.lua
> Changed references to AlternateManaBar to AlternatePowerBar
> Removed PriestBarFrame as it was replaced with a regular Bar called InsanityBarFrame

Latest Default nUI Layout for EditMode is in previous update section

-------------------------------------------------------------------------------------------
-- 10.1.5.50401.0
-------------------------------------------------------------------------------------------
* Based on 10.1.5.50006.0 PTR version

* nUI_Movers.lua
> Removed frames that have been added to edit mode and nUI doesn't need to control movement for

* I then tested and made sure everything would work at a basic level
* I started from a clean install prior to the patch hitting so I could make sure the edit mode layout still existed (it did)

* IMPORTANT *
The following are various frames that are a part of the edit mode system that nUI either has
permanent management of, partial management of and no management of.

No Management Of:
> Action Bars 6-8 <
These are new bars, and I have deliberately left them alone in nUI so that users can choose how to use them
I have automatically sized two of them as 2 rows of 6 and one as 3 rows of 4. And resized and positioned
them near the main action bar. Feel free to modify this. It will stick unless you reapply the nUI default
layout or switch to another layout.
I suggest you use 1 or 2 for the spell flyout spell/ability buttons due to the spell flyout changes that haven't been figured out yet

> Objective Tracker, Talking Head, Equipment Durability, Duration Bars, Archaeology Bar, Vehicle Seats, Vehicle Exit Button <
These have either been removed from nUI as there is no extra functionality involved, just placement.
If they were a part of the mover system they have been removed. Some frames may have been reset as a result.
Use /nUI movers to make sure the frames are where you expect .. AFTER loading the nUI layout below / or updating your own one
Or they have never been a part of nUI outside of the mover frame system.

Partial Management Of:
> Chat Frame, Minimap <
These frames can be toggled off and on, for the most part the edit mode positioning matches
the default position for these frames if you didn't have nUI. The Chatframe is a bit annoying
to position but hopefully it works, if not try using Edit Mode to tweak the position.

Full Management Of:
> Player Frames, Enemy Frames <
As far as I know nUI's management of these frames won't interfere with the blizzard ones available
to the edit mode system.


Latest Default nUI Edit Mode Layout:

0 39 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 4 4 UIParent -400.0 -251.5 -1 ##$%%/&%'%(#,$ 0 6 0 7 7 UIParent 402.5 251.3 -1 ##$%%/&%'%(#,$ 0 7 0 3 3 UIParent 300.9 -209.8 -1 ##$&%/&%'%(#,$ 0 10 0 4 4 UIParent -89.0 -237.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 4 4 UIParent -217.0 -238.5 -1 ##$$&('% 1 -1 0 2 8 PlayerFrame -24.0 11.0 -1 ##$$%# 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$#%( 3 0 0 3 3 UIParent 356.0 -153.0 -1 $$3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %## 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#1$3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 0 2 2 UIParent -371.0 -145.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 -#.#/#4& 3 7 1 4 4 UIParent 0.0 0.0 -1 3# 4 -1 0 4 4 UIParent -123.0 -192.5 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()( 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()( 7 -1 0 1 1 UIParent -7.0 -114.0 -1 # 8 -1 0 6 6 UIParent 9.0 77.4 -1 #&$%$&F 9 -1 0 7 7 UIParent 269.8 252.4 -1 # 10 -1 0 5 5 UIParent -290.0 47.0 -1 # 11 -1 0 4 4 UIParent 314.0 111.0 -1 # 12 -1 0 5 5 UIParent -3.0 55.2 -1 ##$# 13 -1 0 1 1 UIParent 11.5 -34.0 -1 ##$#%#&* 14 -1 0 5 5 UIParent -16.0 -256.5 -1 ##$#%( 15 0 1 7 7 StatusTrackingBarManager 0.0 0.0 -1 # 15 1 1 7 1 MainStatusTrackingBarContainer 0.0 0.0 -1 # 16 -1 0 1 1 UIParent -340.8 -18.0 -1 #( 17 -1 0 1 1 UIParent -11.0 -151.5 -1 ## 18 -1 0 0 0 UIParent 437.2 -20.0 -1 #- 19 -1 0 1 1 UIParent -12.0 -113.1 -1 ##


* KNOWN ISSUES *
> Spell Flyout <
Spell Flyout buttons have been changed in Dragonflight and even further in this patch. I have yet
to identify how nUI or addons in general can fix these not working on custom bars. For now there
is a work around. Use the 3 newest action bars to put the spell buttons on those spell flyouts
from your spell book.

> Action Bar In Combat Secure Errors <
These are hard to identify and still happened when nUI wasn't managing the frames the last few patches.
It is definitely linked to what nUI is doing, but outside of the unit frames and bag bar, I have tried
nUI with almost everything disabled and still got the error.
But there is a work around kinda... if you get the error, reload at the first opportunity so that it
resets the secure system until the next occurence.
Hopefully my new nUI like addon ( if I ever manage to get it started ) will identify a way to get this to
work without those issues. The problem could simply be due to nUI's age and the patching up we have had
to do over the decades.

-------------------------------------------------------------------------------------------
10.1.0.49444.0
-------------------------------------------------------------------------------------------

Fixes in response to the following 10.1 changes:
`Updated special resource art and animations for the following classes: Arcane Mage, Death Knight, Feral Druid, Paladin, Rogue, Warlock, and Windwalker Monk.`

* nUI_UnitRunes.lua
* nUI_Units.xml
* nUI_HUD.lua
* nUI_Unit.lua
> Removed references to the old unit frame bar

* nUI_HUDSkin_NoBars_Player.lua
* nUI_HUDSkin_HealthPower_Player.lua
* nUI_HUDSkin_PlayerTarget_Player.lua
> Removed rune bar elements from these built in Hud Skins,
> if you use a custom hud skin you will have to adjust accordingly

* nUI_PowerBars.lua
> Added RuneFrame to the PowerBars collection and thus to the Mover System
> /nUI movers will now allow you to place the frame where you want like the others
> Updated the Rogue Combo Bar Frame which had changed names in 10.1
> Updated the Druid Cat Form Bar Frame which had changed names in 10.1
> Please note that the combo bar is still a part of the hud system.
> This is because it is tied to the target rather than the player

* nUI.toc
> Added nUI Logo Icon to show on the Addon Screen

NOTE:
When you switch specialisations the new bar frame generated will not automatically be re-attached to the
mover system. A reload of the UI will fix this. It cannot be done via code ( I tried rofl )



-------------------------------------------------------------------------------------------
10.1.0.49407.0
-------------------------------------------------------------------------------------------
> TOC Change Only

NOTE:

Bear in mind I have only tested quest combat part of the game. I know the dungeon eye icon has been moved by blizzard to the micro menu bar, but seeing as nUI is currently not managing that frame it should work fine, positioning may be off a bit though, so let me know of any issues you come across andwhere etc.

ANOTHER NOTE:

I am still seeing action bar combat taint error messages which means nUI is still doing something it shouldn't be, but short of removing the unit frames from nUI leaving the info panel the only major part of nUI standing. However, that might even be causing the problem too. So as per my conversation in the issues discussion post on here ( curse ) I am seeing if I can incorporate an nUI like addon from the ground up one block at a time, hopefully spotting the flaws that surfaced in nUI through it's lifetime ( almost as old as wow - and possibly caused unknowingly by me during my tenure as apprentice addon writer rofl ) - please feel free to check out any of the discussion posts on nui's page on curse.

-------------------------------------------------------------------------------------------
10.0.7.48676.0
-------------------------------------------------------------------------------------------
> TOC Change Only

-------------------------------------------------------------------------------------------
10.0.5.48317.0
-------------------------------------------------------------------------------------------
* nUI_FactionBar.lua
> Cater for when no faction is being tracked. It will set up an empty bar and will update as needed later.

* nUI.lua
> With the drop of the Micro Menu from nUI control and the flexibility Blizzard added, they didn't adjust how
the help tip for the micro menu is positioned. For now I have adjusted it to going below the button which is
what it was doing before. In the future I may make the HelpTip display control more flexible with slash
commands or options for each one nUI may need some control over due to its management of some frames.

--------------------------------------------------------------------------------------------------------------------------------
This code seem to have been removed by 10.0.7 and I forgot about it - but Blizzard doesn't auto align the frame anyway so will give them a chance to incorporate that while also trying to figure out what they have done to break the old way of fixing this alignment issue.
---------------------------------------------------------------------------------------------------------------------------------

-------------------------------------------------------------------------------------------
10.0.5.47799.0
-------------------------------------------------------------------------------------------
* nUI.lua
* nUI_Bars.xml
* nUI_OverrideActionBar.lua
* nUI_Layout_Default_Console.lua
> Removed MicroMenu from nUI's control and made the appropriate changes ( I hope )

New EditMode Layout for nUI to include positioning of the new MicroMenu EditMode frame.

0 35 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 6 6 UIParent 100.0 23.2 -1 ##$$%/&#'%(#,$ 0 6 0 8 8 UIParent -84.5 22.3 -1 ##$$%/&#'%(#,$ 0 7 0 7 1 MainMenuBar -272.0 4.0 -1 ##$&%/&#'%(#,$ 0 10 0 4 4 UIParent 157.0 -175.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 7 1 MainMenuBar 153.0 4.0 -1 ##$$&('% 1 -1 0 4 4 UIParent -21.0 -92.5 -1 ##$$ 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$# 3 0 0 3 3 UIParent 356.0 -153.0 -1 $$3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %## 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#1$3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 1 5 5 UIParent 0.0 0.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 3# 4 -1 0 7 1 PetActionBar -23.0 4.0 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()( 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()( 7 -1 0 0 0 UIParent 1350.0 -148.0 -1 # 8 -1 0 3 3 UIParent 34.0 -404.3 -1 #&$r%$&: 9 -1 0 8 8 UIParent -464.5 211.0 -1 # 10 -1 0 2 2 UIParent -279.0 -79.0 -1 # 11 -1 0 5 5 UIParent -377.0 -206.0 -1 # 12 -1 0 5 5 UIParent -2.0 53.2 -1 ## 13 -1 0 1 1 UIParent 6.0 -42.5 -1 ##$#%- 14 -1 0 5 5 UIParent -16.0 -256.5 -1 ##$#%( 15 0 1 7 7 StatusTrackingBarManager 0.0 0.0 -1 # 15 1 1 7 1 MainStatusTrackingBarContainer 0.0 0.0 -1 # 16 -1 1 5 5 UIParent 0.0 0.0 -1 #(

How this will affect the Override Action Bar I don't know but seeing as both are in WOWs control
all should hopefully be fine. The only thing nUI does with the Override Action Bar is move it
over the unit frame area.

The MicroMenu bar now defaults to a larger scale and positioned as default in the top bars area as before.
The Sysinfo and latency frames have also been moved as they are no longer tied to the now defunct nUI_MicroMenu frame.
Now they are positioned at their new default locations in the spots on either side of the MicroMenu.

WARNING:
If you turn off the console, it doesn't turn off the MicroMenu as well. This is to avoid additional taint ( nUI has enough of that already somewhere ).
If you set the console to mouseover it flashes , probably due to how I am handling the new sysinfo and latency buttons.
I would heavily suggest turning off mouseover if you are set to mouseover.
This is one thing I need to investigate for all versions
I have temporarily disabled the ability to set to mouseover and adjusted existing mouseover settings to always on


* nUI_Minimap.lua
* nUI_Location.lua
> Minimap MailFrame has been renamed to IndicatorFrame so made the appropriate changes.

Disabling and enabling the minimap works with no issues that I can see.


Please let me know if you see any other issues, thank you. I will be playing over the next few days to make sure that no regular game play ( not dungeon or raid stuff ) works as expected.


-------------------------------------------------------------------------------------------
10.0.2.47067.0
-------------------------------------------------------------------------------------------
* nUI_FactionBar.lua
> Added Paragon ( hopefully ), Friendship and Renown tracking to the faction bar
I was unable to test the Paragon side of things so fingers crossed that it works as expected.
Please let me know if you hit any problems.
Friendship and Renown appear to work as expected.
Auto tracking appeears to be working for the most part.
Any non guild rep tracking not auto tracking, try manually unselecting and reselecting.

-------------------------------------------------------------------------------------------
10.0.2.46741.0 PrePatch
-------------------------------------------------------------------------------------------
Another rename of a function by Blizzard.

> nUI_OverrideActionBar.lua - OverrideActionBar:GetMicroButtonAnchor() instead of OverrideActionBar_GetMicroButtonAnchor()

-------------------------------------------------------------------------------------------
10.0.2.46658.0 PrePatch
-------------------------------------------------------------------------------------------
It appears I missed some evoker stuff in my updates.

> nUI_UnitClass.lua - Update class info to include evoker class info
> nUI_PowerBars.lua - Added Evoker's EssenceFrame to the mover system

-------------------------------------------------------------------------------------------
10.0.0.46366.1 PrePatch
-------------------------------------------------------------------------------------------
Oops, somehow my testing missed the button actually not disappearing under some circumstances
So, rearranged the frames that make up the Layout Selector button so that it can be ALL hid securely.
> nUI_Hud.lua

Stop managing the minimap buttons if nUI is not managing the minimap.
> nUI_ButtonBag.lua

-------------------------------------------------------------------------------------------
10.0.0.46366.0 PrePatch
-------------------------------------------------------------------------------------------
Fixed an alpha setting bug when setting the console display off or on mouseover
> nUI.lua

Separated the Hud Layout Selector Button from the Console/MicroMenu and made some adjustments to its
location and size.
> nUI_Layout_Default_Console.lua
> nUI.lua

Added nUI_SLASHCMD_HUD_NOHUD to the slash command system to allow users to fully turn off
the hud ( including the hud selector button ).
Usage: /nUI hud nohud
> nUI_HUD.lua
> localization.lua and the other locale files
> constants.lua

Removed NoHud entry (nUI_HudLayout_NoHUD.lua) from the Hud Layout list
> nUI_Layout_Default.xml

-------------------------------------------------------------------------------------------
10.0.0.46340.0 PrePatch
-------------------------------------------------------------------------------------------
* Restored CombatLog and BattlefieldMinimap back into their infopanels and renamed Default
to Empty to allow its void for frames that do not have an info panel for. Bear in mind that
switching out of the Empty infopanel will show both the new infopanel and the frames you
original housed in the Empty one.
> nUI_Layout_Default.xml
> localization.lua and the other locale files

* Adjusted the minimap compass ring so that when roundmap is not active then it uses the NESW
compass points on each side of the square map. When roundmap is active it uses the new compassring
Because these texture items do not correctly align themselves without a reload I force a reload.
Also rescaled the Minimap Icons to 1.6 instead of the old 0.8.
> nUI_Minimap.lua

* MinimapCluster.InstanceDifficulty now being accepted in the scaling code in the location frame.
However, it may only be visible when waiting for an instance, which I don't do. So, please let me
know if you can see the icon and whether it is where you were expecting.
> nUI_Location.lua

* Removed CommunitiesFrame from the mover system as it currently crashes the game and involves a
reload.
> nUI_Movers.lua


-------------------------------------------------------------------------------------------
10.0.0.46313.0 PrePatch
-------------------------------------------------------------------------------------------
* Removed nUI_Bars_ImpliedTarget.lua as we are not using nUI Bars ( at least for the moment )
* Although that addon needs to be updated anyway as it has errors itself.
nUI_Bars.xml

-------------------------------------------------------------------------------------------
10.0.0.46181 PrePatch PTR
-------------------------------------------------------------------------------------------
Addon based on Version 9.25.44325.0
- WARNING: There might be errors I have yet located

* Various Login Errors fixed in the following files
* Various Frame Rename changes in one or more of the following files
* Various detachments from managing frames that blizzard now allows more control on

nUI_MicroMenu.lua
nUI_PetBar.lua
nUI_ButtonBar.lua
nUI_TotemBar.lua
nUI_InfoPanel_CombatLog.lua
nUI_Minimap.lua
nUI_Movers.lua
nUI_TrackerBars.lua
nUI_XPBar.lua
nUI_FactionBar.lua
nUI_Location.lua
nUI.xml
nUI.lua
nUI_Integration.xml
nUI_Bars.xml
nUI_AzeriteBar.lua
nUI_ArtifactBar.lua
nUI_HonorBar.lua
nUI_FactionBar.lua
nUI_XPBar.lua
nUI_InfoPanel.lua

* Related to new Reagent Bag - Might have to stop managing the Bag Bar as a whole and just manage the nUI Button Bag
nUI_BagBar.lua

* SetVertexColor usage error due to non existant feedback type ?
* If there is a new hit type to consider, default to *attack* hit type
nUI_UnitFeedback.lua

* Scaling issue and inconsistent errors meant I removed the scaling side for these bars. This may have to be looked into again if people with bigger or smaller screens have issues.
* Changes to power bars in Dragonflight meant a bit of change in how nUI uses them.
nUI_PowerBars.lua

* Tracker Bars not displaying properly appears to be due to the xp bar having the wrong variables being used
nUI_XPBar.lua

* Added file to manage anchoring of override bar when it appears
* For those with custom skins, use the last line as a guide on when and what to do to apply the changes
* The change needs to be done in the direct code and not within functions called through the event system.
nUI_Layout_Default_Dashboard.lua
nUI_Bars.xml
nUI_OverrideActionBar.lua

* Related to Evoker Class changes
* Added Evoker coloring ( if it exists ) to the coloring table
* Added Evoker icon offsets to the offset table
* Added message to chat frame and ErrorMessage frame when an unidentified hit Type is found that would trigger an error
* If the above happens colour unit frame BLUE instead of Damage (RED) and Heal (GREEN) to denote an unknown hit type
* Report the hit type mentioned in the chat frame message so that it can be added to the addon in a future update.
nUI_UnitClass.lua
nUI_UnitFeedback.lua

* New EditMode items : Objective Tracker and 3 new bars
nUI_Minimap.lua
nUI_Integration.xml
nUI.toc
nUI_Movers.lua
> Removed ObjectiveTracker functionality ( hopefully ) from nUI
> Removed optional dependancy for ObjectiveTracker.
> Added the 3 new bars to the nUI Layout - remember to activate the extra bars
> You can import the following into wow using the editmode - it might be prudent to do this with nUI not active due to the editmode error that appears

0 30 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 6 6 UIParent 100.0 23.2 -1 ##$$%/&#'%(#,$ 0 6 0 8 8 UIParent -84.5 22.3 -1 ##$$%/&#'%(#,$ 0 7 0 7 1 MainMenuBar -272.0 4.0 -1 ##$&%/&#'%(#,$ 0 10 0 4 4 UIParent 157.0 -175.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 7 1 MainMenuBar 153.0 4.0 -1 ##$$&('% 1 -1 0 4 4 UIParent -21.0 -92.5 -1 ##$# 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$# 3 0 0 3 3 UIParent 356.0 -153.0 -1 $#3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %## 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 1 5 5 UIParent 0.0 0.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 3# 4 -1 0 7 1 ExtraAbilityContainer 6.0 4.0 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()(*# 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()(*$ 7 -1 0 1 7 ArenaEnemyFramesContainer 10.5 -4.0 -1 # 8 -1 0 6 6 UIParent 44.0 69.0 -1 #&$R%$&D 9 -1 0 8 8 UIParent -464.5 211.0 -1 # 10 -1 1 0 0 UIParent 16.0 -116.0 -1 # 11 -1 0 5 5 UIParent -377.0 -206.0 -1 # 12 -1 0 5 5 UIParent -2.0 53.2 -1 ##

> If you can't do it with nUI active then do it while it isn't active and set it as the active layout and then switch to nUI
> If you do not have access to Edit Mode ( new players / new character / exile's reach ) then level up without nUI to avoid issues
> The main bar art seems to be character specific so have to be manually adjusted after import.

* Unlinked statusbar from unit frames by having its own framerate value
nUI_StatusBar.lua

* Edit Mode Error Resolution - or was a resolution before - but the error is back
nUI_Layout_Default.xml
> removed nUI_InfoPanel_CombatLog.lua - user will have to unlock and attach the combatlog to the main chat frame.
> removed nUI_InfoPanel_BattlefieldMinimap.lua - user will have to close or move frane manually

* Added a non functional default infopanel frame
nUI_InfoPanel_Default.lua
nUI_Constants.lua
nUI_Localization.lua and other localization files

* Infopanel Minimap was not parented properly
nUI_InfoPanel_Minimap.lua

****************************************************
Other items still under consideration or still to do
****************************************************

TO DO: Wait for them to let us know when the InstanceDifficulty frames are available to hide.
* nUI_Location.lua

TO CONSIDER: Related to detachment of blizzard frames
nUI_UnitPanel.lua
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Author
Date
10.2.5.52902.0 PTR
2MB
Xrystal
01-16-24 06:07 AM
10.2.0.52068.0
2MB
Xrystal
11-07-23 08:57 PM
10.1.5.50401.1
2MB
Xrystal
07-13-23 07:42 AM
10.1.5.50401.0
2MB
Xrystal
07-11-23 05:53 PM
10.1.0.49444.0
2MB
Xrystal
05-07-23 09:53 PM
10.1.0.49407.0
2MB
Xrystal
05-02-23 04:10 PM
10.0.7.48676.0
2MB
Xrystal
03-21-23 01:47 PM
10.0.5.48317.0
2MB
Xrystal
03-01-23 12:57 PM
10.0.5.47799.0
2MB
Xrystal
01-24-23 11:49 PM
10.0.2.47067.0
2MB
Xrystal
12-14-22 10:07 PM
10.0.2.46741.0
2MB
Xrystal
11-25-22 08:02 PM
10.0.2.46658.0
2MB
Xrystal
11-15-22 09:20 PM
10.0.0.46366.1
2MB
Xrystal
11-01-22 05:59 PM
10.0.0.46366.0
2MB
Xrystal
10-30-22 01:30 PM
10.0.0.46340.0
2MB
Xrystal
10-28-22 07:22 PM
10.0.0.46313.0
2MB
Xrystal
10-26-22 08:48 AM


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