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The Adventure Continues (6.1)
Updated:05-16-15 02:16 PM
Created:03-28-15 10:16 AM
Downloads:2,415
Favorites:10
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Daily Scrapmetal quest

Version: 0.9
by: evantaur, bsmorgan

Auto accepts and completes the daily quest given by Dwarven Bunker / War Mill

Slash Commands:
/dbd reward - Automatically picks quest reward based on follower average armor/weapon iLevel determined by Altoholic.
/dbd disable|enable - Turns addon on/off

0.9 Added slash command "/dbd reward". State is saved per character. Automatically picks quest reward based on follower average armor/weapon iLevel determined by Altoholic.

0.8 Added slash commands "/dbd disable" and "/dbd enable". State is saved per character.

0.7 Should no longer whine about "quest log is full" when quest log is full but already have "Scrap Meltdown" in questlog

0.6 Cleanup the indentation (tabs and spaces).

0.5 does no longer autoaccept quest if you don't have enough scrap to complete it or if you don't have enough space in your quest log

0.4 Cleanup the indentation (tabs and spaces).

0.3 bsmorgan's patch that fixes a variable leak and adds support for altoholic's data store

0.2 Now uses quest/npc IDs instead of names... should work for everyone now (thanks to bsmorgan)

0.1b
- Added support for German client (thanks to Da_bernie)
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Unread 05-17-15, 09:23 AM  
evantaur
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Originally Posted by bsmorgan
I added another slash command, "/dbd reward" (initial state is false to maintain previous behavior). This toggles automatically accepting the quest reward based on the follower average armor/weapon iLevel as calculated by Altoholic.

Thanks to maven79 for the idea.

If you don't have (or want) the addon Altoholic, then you have to select your reward manually or you will have to edit the code to add your own selection criteria (suggestions will be considered for inclusion).
pushed 0.9 to curse

oh and thanks for the update
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Last edited by evantaur : 05-17-15 at 09:24 AM.
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Unread 05-16-15, 02:26 PM  
bsmorgan
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I added another slash command, "/dbd reward" (initial state is false to maintain previous behavior). This toggles automatically accepting the quest reward based on the follower average armor/weapon iLevel as calculated by Altoholic.

Thanks to maven79 for the idea.

If you don't have (or want) the addon Altoholic, then you have to select your reward manually or you will have to edit the code to add your own selection criteria (suggestions will be considered for inclusion).
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Unread 05-16-15, 11:42 AM  
evantaur
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Originally Posted by bsmorgan
I added the slash commands "/dbd disable" and "/dbd enable". The state is saved per character. All of the followers on one of my characters are at 675/675 so I don't need to do this quest on him atm.

I thought this was more convenient than turning off the addon completely on each character.
nice
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Unread 05-16-15, 11:11 AM  
bsmorgan
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I added the slash commands "/dbd disable" and "/dbd enable". The state is saved per character. All of the followers on one of my characters are at 675/675 so I don't need to do this quest on him atm.

I thought this was more convenient than turning off the addon completely on each character.
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Unread 05-12-15, 02:51 PM  
vikkyne
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Re: Re: Re: Re: Re: Not turning in

Originally Posted by maven79
Hmm.. there's a dozen quest turn in mods that work for the scrap daily already. Not sure what the purpose of this is then. Oh wells, good luck.
Oh cool. Name em for me as I haven't found one that is a stand alone other than this. Perhaps it is in my Master Plan addon? I don't use many garrison do-it-all addons because they are just a PITA. But maybe one of the few I use has it as an option.

But I don't see it.

So thx to the author for this...
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Unread 05-02-15, 02:32 PM  
maven79
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Re: Re: Re: Re: Not turning in

Hmm.. there's a dozen quest turn in mods that work for the scrap daily already. Not sure what the purpose of this is then. Oh wells, good luck.
Last edited by maven79 : 05-02-15 at 07:18 PM.
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Unread 05-02-15, 08:44 AM  
evantaur
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Re: Re: Re: Not turning in

Originally Posted by maven79
This works:

Line 5, added: DBD:RegisterEvent("QUEST_COMPLETE");
Line 30, added:
if (event == "QUEST_COMPLETE") then
GetQuestReward(1)
end

Switch to 2, instead of 1 if you want weapon.
the thing is... the reward page is actually as far as i want it to go
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Unread 05-02-15, 08:16 AM  
maven79
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Re: Re: Not turning in

This works:

Line 5, added: DBD:RegisterEvent("QUEST_COMPLETE");
Line 30, added:
if (event == "QUEST_COMPLETE") then
GetQuestReward(1)
end

Switch to 2, instead of 1 if you want weapon.


Originally Posted by evantaur
Originally Posted by maven79
This is accepting the quest but not turning it in. It auto accepts the quest correctly, but then I have to re-click the NPC to get it to turn in. It does hit Continue, but stops on the Choose Reward page. I actually don't see any code in the LUA that should account for picking the reward but I am hardly practiced on LUA so its very possible I just missed it. This would be just an awesome add on for so many alts if I can get it working. Thanks for your efforts.
yes you have to click the NPC twice... first time it accepts it and closes...the second time it gets you to reward page

command needed for the clicking is protected and it can't be ran from a script
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Unread 05-01-15, 09:34 AM  
evantaur
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Re: Not turning in

Originally Posted by maven79
This is accepting the quest but not turning it in. It auto accepts the quest correctly, but then I have to re-click the NPC to get it to turn in. It does hit Continue, but stops on the Choose Reward page. I actually don't see any code in the LUA that should account for picking the reward but I am hardly practiced on LUA so its very possible I just missed it. This would be just an awesome add on for so many alts if I can get it working. Thanks for your efforts.
yes you have to click the NPC twice... first time it accepts it and closes...the second time it gets you to reward page

command needed for the clicking is protected and it can't be ran from a script
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Unread 05-01-15, 06:37 AM  
maven79
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Not turning in

This is accepting the quest but not turning it in. It auto accepts the quest correctly, but then I have to re-click the NPC to get it to turn in. It does hit Continue, but stops on the Choose Reward page. I actually don't see any code in the LUA that should account for picking the reward but I am hardly practiced on LUA so its very possible I just missed it. This would be just an awesome add on for so many alts if I can get it working. Thanks for your efforts.
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Unread 04-22-15, 03:13 PM  
evantaur
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0.7 is out, nothing big...just fixed the "questlog full" issue
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Last edited by evantaur : 04-22-15 at 09:51 PM.
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Unread 04-22-15, 12:37 PM  
bsmorgan
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Altoholic version 6.1.005 contains the code necessary to activate the code in version 0.6 which displays (in chat) the average Weapon and Armor iLevel of your level 100 followers.
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Unread 04-17-15, 08:45 AM  
bsmorgan
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Version 0.6 contains cosmetic changes only. The indentation (tabs and spaces) was cleaned up.
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Unread 04-16-15, 12:17 PM  
evantaur
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pushed out a new version... now checks that you have enough scrap to complete and that your quest log is not full
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Unread 04-15-15, 10:50 AM  
evantaur
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patch added!

thank you very much for maintaining this addon, been quite busy lately
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